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Black Ops Battleship Rebalance

First post
Author
Jayne Fillon
#61 - 2013-09-16 19:37:33 UTC
Cyaron wars wrote:
Jayne Fillon wrote:

TL;DR black ops are lame and in need of fixing, and I wrote some stuff about how to fix them.



Dear Sir,

I find your remarks regarding BO Battleships lame. According to what I saw on your killboard you haven't even tried using BO BS in combat. All those above mentioned in kind of irrelevant.



That was my point, that the listed uses are completely irrelevant.

Additionally, I use my black ops on this character for bridging, and Bombers Bar rarely ever uses black ops in combat for a multitude of reasons - first and foremost being the opsec issues relating to completey public and open fleets. That being said, this is not my only character.

Quote:
Black Ops battleships are meant to be a snaky bastards created for catching capitals with pants down under safety of cynojammers etc. They fulfill their role very well. God damn they even kill a motherships (at least I managed to catch and kill it with my BO gang).


This is currently impossible without using a HIC, which means it wasn't a black ops gang.

I also see nothing in the remainder of you qualitative assessment of the ship class that could not be done equally well or better by ships of the non cloaking variety bridged in with a titan - which was how BL executed their gank using Panthers, and how I'm willing to bet would have been done to catch any mothership while using a (primarily) black ops based fleet.

Quote:
Sins for example are most BO for having good amount of slots. There's variety of fits that ship can use. Redeemer has a clear role of high dps turret platform that is meant to jump in, melt any target it locks and get out. Panther is amazing ship to fly coz of it's bonuses. Shield fitted Panther is amazing ship, combination of speed and DPS on it is amazing. It is very nice this for bumping 2x remote repping carriers from each other for example, has nice utility highs for fitting 2x heavy neuts. Widow is more used in smaller BO gangs, only downside of that ship is heavy requirement of BO 5, with that skill ship jams pretty much everything and also can provide around 900 DPS.


Sin: All the black ops have the same amount of slots. They also have the same amount of slots as a faction battleship does, but is missing a rig. I don't get your point here.

Redeemer: Which is fine, until the target decides to shoot back - having less EHP and comparable DPS to T1 battleships. The only way this is combat effective is against defenseless targets that can't shoot back or in the blob which you seem to indicate don't exist.

Panther: Bumping capitals was not a designed purpose, and those aren't "utility highs" they are meant to be filled with things like jump portal generators, cloaks, and cynos. This is a role that I should have specified in my original post as a way that people have learnt to compensate due to unaligned and generally useless bonuses.

Widow: I have to agree that it is both mainly used in small gangs, AND is crippled by the need to have black ops 5 to even match the jam strength of a Falcon. However, I contend your point that a 900 dps widow while remaining jam capable is possible. Assuming you're using a damage control, you have three low slots remaining - you can achieve ~900 dps if you use 3x BCS and rage torps (which do not have good damage application), but this would severely reduce your jamming capability as you couldn't use SDAs. If you try to accomplish a increase in jam strength from rigs, it will reduce you shield, which will already be a low slot tank (by number of modules) due to the requirement to have a MJD and the jammers themselves. I could go on, but it's a just a simple case of conflicting bonuses EVERYWHERE. You can't do both at the same time.

Quote:
If you really want to see strength of Black Ops Bbattleships feel free to contact me, I will provide you numerous examples of ganks, small and medium gang engagements (over 30 man in hostile gang) with explanations, killmails and some video footage.


I would be absolutely thrilled to get my hands on this sort of resource. The more information and examples I can pull from, the better, especially those with video footage and comms recordings. I've sent you an evemail.

Can't shoot blues if you don't have any. Long Live NPSI.

Jayne Fillon
#62 - 2013-09-16 20:58:39 UTC
Andy Landen wrote:
+1 from me, but I must take a small issue with the statement regarding the cov ops cloak on the BLOPS BS.

Quote:
Under no circumstance can I imagine black ops requiring the ability to fit a covert cloak beyond hunting solo or in a small gang; however, conducting PvE in hostile territory would become feasible much in the same way that covert Tengus in Venal are a common sight. There is certainly no group benefit in true black ops fleet (this is a multiplayer game, after all) in having the bridging ship able to warp cloaked – if anything it provides a much needed vulnerability to a class that would otherwise be nigh uncatchable.


With bubbles, the black ops BS would require more time to escape while cloaked. They would be much easier targets to catch than strategic cruisers or other cov ops cloak fitted ships. If they were locked, they would be unable to cloak still. There is no reason that the king of BLOPS should not be able to warp cloaked with the fleet. Being stealthy, there really isn't any reason that any ship should have to be uncloaked before bridging or jumping, either.


I agree with you in many ways, and ideally I would love to have the black ops battleships able to warp around cloaked with the fleet. However, black ops battleships already have the ability to use the MJD which makes it a very different platform than the strategic cruiser but still able to negate a bubbles (and warp disruptors, which interdictor nullified ships cannot ignore) if flown correctly.

The only problem that I have with black ops using cloaks is not within the confines of black ops fleet - I would absolutely adore that ability. I am simply fearful of the people who will use the class for purposes other than they what was intended and create an imbalance in the niches currently filled by other ships.

Can't shoot blues if you don't have any. Long Live NPSI.

Andy Landen
Deep Core Mining Inc.
Caldari State
#63 - 2013-09-16 21:51:07 UTC
Jayne Fillon wrote:
Andy Landen wrote:
+1 from me, but I must take a small issue with the statement regarding the cov ops cloak on the BLOPS BS.

Quote:
Under no circumstance can I imagine black ops requiring the ability to fit a covert cloak beyond hunting solo or in a small gang; however, conducting PvE in hostile territory would become feasible much in the same way that covert Tengus in Venal are a common sight. There is certainly no group benefit in true black ops fleet (this is a multiplayer game, after all) in having the bridging ship able to warp cloaked – if anything it provides a much needed vulnerability to a class that would otherwise be nigh uncatchable.


With bubbles, the black ops BS would require more time to escape while cloaked. They would be much easier targets to catch than strategic cruisers or other cov ops cloak fitted ships. If they were locked, they would be unable to cloak still. There is no reason that the king of BLOPS should not be able to warp cloaked with the fleet. Being stealthy, there really isn't any reason that any ship should have to be uncloaked before bridging or jumping, either.


I agree with you in many ways, and ideally I would love to have the black ops battleships able to warp around cloaked with the fleet. However, black ops battleships already have the ability to use the MJD which makes it a very different platform than the strategic cruiser but still able to negate a bubbles (and warp disruptors, which interdictor nullified ships cannot ignore) if flown correctly.

The only problem that I have with black ops using cloaks is not within the confines of black ops fleet - I would absolutely adore that ability. I am simply fearful of the people who will use the class for purposes other than they what was intended and create an imbalance in the niches currently filled by other ships.

I didn't consider the relatively new MJD mechanic. As far as I am aware, the MJD can only cycle while uncloaked. If you are caught in a bubble and decloaked, odds are that you are in a very bad situation. The scram does stop the MJD, so if you were decloaked odds are that you are within scram range of the decloaking vessel. That said, if the interceptor did not fit a scram then it is probably a bad interceptor and you deserve to get away with MJD. In that light, I don't think MJD makes that much of a difference as to impact the cov ops cloak worthiness of the BLOPS BS. The fact that the MJD can free the BLOPS BS from a disruptor means that the tackle delays the escape during MJD spool up, but that should be enough time to get a scram on it as it is no more time than after a deloak in a bubble. So, interesting point, but the MJD doesn't seem to me to present any issue to the argument for the king of BLOPS to warp cloaked.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Ganthrithor
School of Applied Knowledge
Caldari State
#64 - 2013-09-16 23:49:27 UTC
I'm glad other people are thinking about ways to improve blackops BS too, but (perhaps unsurprisingly) I prefer my proposal for a few reasons:

- I don't agree that putting recon-esque bonuses on the current blackops hulls is a good idea, since they do significant amounts of damage as things stand

- I disagree regarding your arguments that blackops "don't need covert cloaks." IMHO the blackops BS should trade off some of its current combat stats for covert cloaking and support abilities. While you're correct that blackops don't currently need covops cloaks to travel with relative impunity, I think you underestimate the value of a covops cloak for intelligence-gathering. Finally, provided that blackops' combat abilities were reduced in trade, I can't see blops being viable as solo ships:-- even using covert ops cloaks, players will have to wait out the 5-6 second (depending on cloaking skill level) sensor recalibration timer and then wait out a normal battleship locktime. There's no way you'd catch anything that was paying attention, and even if you did you'd be hard-pressed to provide enough DPS to kill any of the things you could catch in any kind of reasonable timeframe.

- I generally disagree with buffing resists on blackops BS. As you mentioned, it's important that blackops not overshadow T1 ships as general combat boats. Blackops have jump drives and special cloaking abilities that give them the element of surprise. I think that should remain their area of excellence-- if you want to ambush someone and quickly kill them, use a blackops. If you want to drop a remote-repping BS gang on something, get yourself a titan and some T1 battleships. Lower-than-usual resists will help ensure that blackops BS don't become T1 battleships with additional mobility piled on top.

- I don't see the necessity of an anti-capital platform at all (your proposal for the "second" blackops)-- capital ships are nearly defenseless against most classes of smaller ship as it is-- battleships, AHACs, bombers, and tier 3 BCs will all kill off unsupported capital ships with ease. Basically, if caps are unsupported, we already have plenty of ships to kill them with. If they are supported, then even your specialized blackops wouldn't be useful against them.
Cyaron wars
Academia RED HOT Corporation
#65 - 2013-09-17 06:51:37 UTC
Jayne Fillon wrote:
Cyaron wars wrote:
Jayne Fillon wrote:

TL;DR black ops are lame and in need of fixing, and I wrote some stuff about how to fix them.



Dear Sir,

I find your remarks regarding BO Battleships lame. According to what I saw on your killboard you haven't even tried using BO BS in combat. All those above mentioned in kind of irrelevant.



That was my point, that the listed uses are completely irrelevant.

Additionally, I use my black ops on this character for bridging, and Bombers Bar rarely ever uses black ops in combat for a multitude of reasons - first and foremost being the opsec issues relating to completey public and open fleets. That being said, this is not my only character.

Quote:
Black Ops battleships are meant to be a snaky bastards created for catching capitals with pants down under safety of cynojammers etc. They fulfill their role very well. God damn they even kill a motherships (at least I managed to catch and kill it with my BO gang).


This is currently impossible without using a HIC, which means it wasn't a black ops gang.

I also see nothing in the remainder of you qualitative assessment of the ship class that could not be done equally well or better by ships of the non cloaking variety bridged in with a titan - which was how BL executed their gank using Panthers, and how I'm willing to bet would have been done to catch any mothership while using a (primarily) black ops based fleet.

Quote:
Sins for example are most BO for having good amount of slots. There's variety of fits that ship can use. Redeemer has a clear role of high dps turret platform that is meant to jump in, melt any target it locks and get out. Panther is amazing ship to fly coz of it's bonuses. Shield fitted Panther is amazing ship, combination of speed and DPS on it is amazing. It is very nice this for bumping 2x remote repping carriers from each other for example, has nice utility highs for fitting 2x heavy neuts. Widow is more used in smaller BO gangs, only downside of that ship is heavy requirement of BO 5, with that skill ship jams pretty much everything and also can provide around 900 DPS.


Sin: All the black ops have the same amount of slots. They also have the same amount of slots as a faction battleship does, but is missing a rig. I don't get your point here.

Redeemer: Which is fine, until the target decides to shoot back - having less EHP and comparable DPS to T1 battleships. The only way this is combat effective is against defenseless targets that can't shoot back or in the blob which you seem to indicate don't exist.

Panther: Bumping capitals was not a designed purpose, and those aren't "utility highs" they are meant to be filled with things like jump portal generators, cloaks, and cynos. This is a role that I should have specified in my original post as a way that people have learnt to compensate due to unaligned and generally useless bonuses.

Widow: I have to agree that it is both mainly used in small gangs, AND is crippled by the need to have black ops 5 to even match the jam strength of a Falcon. However, I contend your point that a 900 dps widow while remaining jam capable is possible. Assuming you're using a damage control, you have three low slots remaining - you can achieve ~900 dps if you use 3x BCS and rage torps (which do not have good damage application), but this would severely reduce your jamming capability as you couldn't use SDAs. If you try to accomplish a increase in jam strength from rigs, it will reduce you shield, which will already be a low slot tank (by number of modules) due to the requirement to have a MJD and the jammers themselves. I could go on, but it's a just a simple case of conflicting bonuses EVERYWHERE. You can't do both at the same time.



1. Nyx was tackled with Mobile buble while BO's that came through cyno simply bumped his alignment. Panthers executed ver nice bump. Around 100 BOs were bridged in to melt him. in 20 minutes after that we brought more tacklers in with regular cyno next door. But initial tackle and gank was made my recon lighting Cov Ops cyno in cynojammed system. As for BL, it was regular titan bridge onto regular cyno into non cynojammed system.
2. Role of Black Ops BS is gank capital ships. You can read that in dev posts for BO introduction. Those ships fulfill their role perfectly. Now question is will CCP extend this role. Moment CCP introduced BO, capital kills were equal to titan/supercap kills today. Now there is more profit in ganking a ratting battleship rather then carreier. Supercaps and Titans are safe under cynojammer. Will CCP let BO pilots tackle supers and titans?
3. Every T2 ship has 2 rig slots and I don't think it'll be changed, but rig calibration buff would be amazing. Right now it does not allow to fit for example 1x T2 damage rig+T2 trimark.


P.S.
Some nice fraps of BO gangs incoming soon :p

Bobinu
Unsober
Last Picks
#66 - 2013-09-17 08:31:34 UTC
Black Ops

It would be great if Black Ops (BO) could warp cloaked, the pro’s and con’s of this would have to be decided by those who have eyes on the bigger picture of EVE.

Id happily trade the MJD for warping cloaked, if having both is too OP.

What if BO could initiate warp cloaked, and de cloaked once in warp, at the end of the cycle. Not sure what use this would be? Thought it would be nice to offer a compromise, and the same for coming out of warp, or would this be the equivalent of warping cloaked?

The point of the cloaky ships to me is arriving on grid and being no being detected.

BO do need an upgrade, the extra bridge range is good as it shows that they are being thought about.

Jayne seems passionate about BO, and has made some good suggestions.

I also liked the ability to see other cloaky’s in fleet, makes them feel like a cloaky command ship, able to direct the gang! Maybe command links too??

Refitting bay would be a nice too, like the Orca.

Having a dedicated role seems great, and having the bonus’s, fitting arrangement, cpu etc to fulfil that role, just as important, be good to see CCP thinking about the effects of any improvements.

My point of view is somewhat limited as I am currently skilling for BO, there are far more better individuals to offer suggestions and opinions. I think the covert ops are amazing, be nice to have a BS sized one to play with!

Cade Windstalker
#67 - 2013-09-17 09:21:01 UTC
Bobinu wrote:
Black Ops

It would be great if Black Ops (BO) could warp cloaked, the pro’s and con’s of this would have to be decided by those who have eyes on the bigger picture of EVE.

Id happily trade the MJD for warping cloaked, if having both is too OP.

What if BO could initiate warp cloaked, and de cloaked once in warp, at the end of the cycle. Not sure what use this would be? Thought it would be nice to offer a compromise, and the same for coming out of warp, or would this be the equivalent of warping cloaked?

The point of the cloaky ships to me is arriving on grid and being no being detected.

BO do need an upgrade, the extra bridge range is good as it shows that they are being thought about.

Jayne seems passionate about BO, and has made some good suggestions.

I also liked the ability to see other cloaky’s in fleet, makes them feel like a cloaky command ship, able to direct the gang! Maybe command links too??

Refitting bay would be a nice too, like the Orca.

Having a dedicated role seems great, and having the bonus’s, fitting arrangement, cpu etc to fulfil that role, just as important, be good to see CCP thinking about the effects of any improvements.

My point of view is somewhat limited as I am currently skilling for BO, there are far more better individuals to offer suggestions and opinions. I think the covert ops are amazing, be nice to have a BS sized one to play with!


You can already effectively accelerate to warp while cloaked and then warp as you're decloaking since Black Ops Battleships have increased cloaked velocity.

The point of cloaky ships is to move around undetected, Black Ops can't arrive on-grid undetected but can make up for it in other ways. Currently they don't but just letting them fit a covert-ops cloak wouldn't solve the problem.

The bridge/jump range has already been changed. Also CCP stated over here that they're next on the rebalance list after Marauders meaning we may see them get some attention for Winter.

If you want a cloaky command ship there are T3s, adding command skills to these would be highly unwieldy since they don't currently require any. For a well coordinated cloaky fleet you don't need to see other ships in fleet (at least now that you no-longer decloak each other) and I feel like changing this would remove some of the skill from using these ships.

Overall T2 ships are supposed to be somewhat harder to fit than T1 actually.

Cyaron wars wrote:

2. Role of Black Ops BS is gank capital ships. You can read that in dev posts for BO introduction. Those ships fulfill their role perfectly. Now question is will CCP extend this role. Moment CCP introduced BO, capital kills were equal to titan/supercap kills today. Now there is more profit in ganking a ratting battleship rather then carreier. Supercaps and Titans are safe under cynojammer. Will CCP let BO pilots tackle supers and titans?


Got a source on that, because it's certainly not how they're used.
Jayne Fillon
#68 - 2013-09-17 11:27:55 UTC
Quote:
Role of Black Ops BS is gank capital ships. You can read that in dev posts for BO introduction. Those ships fulfill their role perfectly. Now question is will CCP extend this role. Moment CCP introduced BO, capital kills were equal to titan/supercap kills today. Now there is more profit in ganking a ratting battleship rather then carreier. Supercaps and Titans are safe under cynojammer. Will CCP let BO pilots tackle supers and titans?


I haven't seen this from CCP directly, but if you have a source I'd greatly appreciate it.

I would personally enjoy the ability for black ops to tackle supers, or a new ships such as a covops HIC, however either of those would make the HICs in their current form entirely obsolete. I don't forsee this happening in any iteration.

Quote:
I also liked the ability to see other cloaky’s in fleet, makes them feel like a cloaky command ship, able to direct the gang! Maybe command links too??


The addition of command links for black ops, or a titan-esque passive buff is something that I believe would be good for the game and could be balanced effectively without any problem. However, I thought it too radical to initially suggest based on the recent nerf to links. This being said - a bonus to covops specific ships would be simply amazing and add an entirely new dynamic.

Quote:
The point of cloaky ships is to move around undetected, Black Ops can't arrive on-grid undetected but can make up for it in other ways. Currently they don't but just letting them fit a covert-ops cloak wouldn't solve the problem.


I agree once more - the current black ops ships are not solved with the simple addition of a covert ops cloak.

Additionally, thank you for linking the CCP Ytterbium post, I hadn't seen that before or anything empirically discussing the order of the rebalance.

Finally, coming from Bombers Bar I agree entirely with the sentiment that allowing the FC to see cloaked ships would make most people complacent and reduce the overall skill of operating this sort of gang not only from the point on view of the pilot themselves, but from the FC. I'm okay with this challenge, as it's an entirely different warfare style than the F1 blob that can be a downright bore, and requires people to think about the battle on an individual basis.

Can't shoot blues if you don't have any. Long Live NPSI.

Jayne Fillon
#69 - 2013-09-17 12:07:51 UTC
Ganthrithor wrote:
I'm glad other people are thinking about ways to improve blackops BS too, but (perhaps unsurprisingly) I prefer my proposal for a few reasons:

- I don't agree that putting recon-esque bonuses on the current blackops hulls is a good idea, since they do significant amounts of damage as things stand

- I disagree regarding your arguments that blackops "don't need covert cloaks." IMHO the blackops BS should trade off some of its current combat stats for covert cloaking and support abilities. While you're correct that blackops don't currently need covops cloaks to travel with relative impunity, I think you underestimate the value of a covops cloak for intelligence-gathering. Finally, provided that blackops' combat abilities were reduced in trade, I can't see blops being viable as solo ships:-- even using covert ops cloaks, players will have to wait out the 5-6 second (depending on cloaking skill level) sensor recalibration timer and then wait out a normal battleship locktime. There's no way you'd catch anything that was paying attention, and even if you did you'd be hard-pressed to provide enough DPS to kill any of the things you could catch in any kind of reasonable timeframe.

[...]

- I don't see the necessity of an anti-capital platform at all (your proposal for the "second" blackops)-- capital ships are nearly defenseless against most classes of smaller ship as it is-- battleships, AHACs, bombers, and tier 3 BCs will all kill off unsupported capital ships with ease. Basically, if caps are unsupported, we already have plenty of ships to kill them with. If they are supported, then even your specialized blackops wouldn't be useful against them.


Sorry it took me so long to get around to this post, I had to think about it for a while.

First off, you reference "your proposal" for black ops, however I couldn't find it - if you could link or summarize I'd appreciate it.

In regards to EWAR blops with battleship dps: I don't see how having high dps (especially at black ops quantities) precludes the option to have additional support capabilities - especially on a support vessel. If anything the support capabilities fielded by these ships should be more important than the damage output itself, as bombers can easily supply comparable DPS in a much cheaper and maneuverable platform. In order to avoid overlapping roles, it need this combination of ewar and focsed dps that would make these ships have a specific combat niche while also encouraging solo work and other play styles.

In regards to the use of a covert ops cloaking device on a black ops for the purpose of "intelligence gathering" I must disagree once more - as intelligence gathering is suited almost specifically to the covert ops frigate which not only has the ability to fit a covert ops cloak, but is bonused to scanner probes. This is a niche already fulfilled.

In regards to the inability to use this ship for solo purposes: First off you have the 5 second delay on black ops confused with the cloaking REACTIVATION delay, there is no targeting delay at all. That, and my proposal would have included the removal of the scan res penalty from the improved cloak for black ops entirely further improving locking time. If this were switched to a covert ops cloak that would be a null point entirely. With a single sensor booster you could lock a cruiser in 5 seconds, or a battlecruiser in 4 - perfectly adequate for catching targets, although you would be biased towards big game. Regardless of how you look at it, it would be much more effective than you are implying.

In regards to my second proposal: First, this should not be the focus of my post - I've been attempting to outline the problems in the class; I only outlined an idea for a "new" blops class due to the CCP quote from the CSM minutes desiring such a scenario.

Anyway, yes, capitals are currently very vulnerable if unsupported, requiring only a handful of ships (30ish bombers in the case of a solo triage carrier) to take down in any relatively short timespan. However, the line I find most troubling is this:

Quote:
Basically, if caps are unsupported, we already have plenty of ships to kill them with. If they are supported, then even your specialized blackops wouldn't be useful against them.


I don't know who you refer to as "we" in this post, but I personally do not. I remind you of the in game description of black ops:

Black Ops battleships are designed for infiltration [...] behind enemy lines.

I've encountered numerous scenarios where a small spattering of capitals escorted by a small number of ships is taking down structures throughout various parts of space. I get this type of intel regularly, and sometimes we are able to respond. However, in the linked video we required nearly an 80 man fleet of bombers and recons to kill these two carriers, even AFTER their support had been routed from the field. We've even come across the scenario where we've had to call in dreadnaughts after finding that the bombers we supplied were simply not damaging enough, or in the case of fighting a thanatos in a wormhole where we literally had to wait until he ran out of stront so that we could kill him.

Small gangs are currently incapable of killing this capitals - unsupported or not - which lie in friendly territory.

I shouldn't need a titan just to take out a single carrier or dreadnaught, this makes guerrilla warfare conducted by smaller gangs completely ineffective and prohibative.
Travelling 7.875ly with "battleships, AHACs, bombers, and tier 3 BCs" is either impossible in the case of hostile territory or simply too slow to catch the capitals before they have left field.
Dropping a solo ship to kill a capital and it's support would be OP and is not what I suggested at all.

I look forward to your response.

Can't shoot blues if you don't have any. Long Live NPSI.

Cyaron wars
Academia RED HOT Corporation
#70 - 2013-09-17 14:34:10 UTC
Now let's get things sorted coz judging by comments ppl here don't actually bother to do any kind of research. All I can see in proposals here makes me think that ppl just want to get un-probable risk free fleet of cloakies. What is next step after cov ops cloak on BO? Will you ask for interdiction nullifier built in? Every ship has a role, has it's pros and cons. If you are too scared to uncloak your ship then don't even use it.
Every ship in this game must have its strong and weak parts. Black Ops pays for jump drive with inability to have cov-ops cloak. That is sort of a trade and I personally find it fair. Role of BO ship is not to warp up and down in 1 system cloaked but to let recon/bomber do warpins, tackle and JUMP on the target. If BO will be able to scape from engagement unpunished like bombers or recons can that ship will become OP. Right now ppl are still able to chase BO down by warping to same celestial as he does and trying to decloak it after landing. According to your post guys I can judge that most of people here never use amazing bonus that this ship has - Increased velocity while cloaked. This is one of the strongest GTFO bonuses this ship has apart from ability to use MJD. Speed of cloaked BO can vary from 2k m/s up to 8k m/s. That depends on ship itself and fit it has. So even without using MJD you can get pretty far from tacklers.

Now - Covert Ops command ship. There are already 4 cloaky command ships in this game. After warfare link rebalance they became even better for covert ops gangs. Those are Cloaky Tech 3 cruisers with Warfare subsystems. So I really find your request a bit odd. Do you actually play EVE? Why don't you ppl sit down and look at ships that are already in game. Why don't u try and play with them in EFT or any out of game fitting tool? Instead you all spam threads with some ******** ideas. Jesus Christ.
Ganthrithor
School of Applied Knowledge
Caldari State
#71 - 2013-09-17 17:54:22 UTC
Part I

Jayne Fillon wrote:

Sorry it took me so long to get around to this post, I had to think about it for a while.

First off, you reference "your proposal" for black ops, however I couldn't find it - if you could link or summarize I'd appreciate it.


Sorry, I assumed you read it cause IIRC you "liked" the post about a week ago. It is hard to remember who wrote what on these forums, though: https://forums.eveonline.com/default.aspx?g=posts&t=274368&find=unread

Jayne Fillon wrote:

In regards to EWAR blops with battleship dps: I don't see how having high dps (especially at black ops quantities) precludes the option to have additional support capabilities - especially on a support vessel. If anything the support capabilities fielded by these ships should be more important than the damage output itself, as bombers can easily supply comparable DPS in a much cheaper and maneuverable platform. In order to avoid overlapping roles, it need this combination of ewar and focsed dps that would make these ships have a specific combat niche while also encouraging solo work and other play styles.


Basically I don't want blackops BS becoming solo boats, and I don't want blackops BS completely eclipsing recons. I'd be a big fan of either:

1. Giving them a lot more out of combat support capabilities while keeping their current DPS / tank
2. Giving them more in-combat support abilities (recon-like bonuses) while trading off DPS and a bit of tank

I've worked with current blackops BS really extensively and like the way they currently provide quite a bit of DPS / staying power, but have definite tradeoffs in terms of tank (for the most part, they tank like an average battlecruiser). If you're going to give them more of anything (damage, ewar, etc) then I think they should be offset by some further reductions somewhere else... otherwise there's no reason not to just roll around with a blackops-only fleet.

Jayne Fillon wrote:

In regards to the use of a covert ops cloaking device on a black ops for the purpose of "intelligence gathering" I must disagree once more - as intelligence gathering is suited almost specifically to the covert ops frigate which not only has the ability to fit a covert ops cloak, but is bonused to scanner probes. This is a niche already fulfilled.


Well if you want to get technical, a covert / nullified T3 is the ultimate recon device. That's not to say that covops, bombers, and recons can't do the same job pretty much just as well. This would simply give people another option-- one that trades agility, warp speed, ewar effectiveness, and (potentially) scanning bonuses in order to do other useful things like jump places, bridge stuff and actually do more dps than a recon.

Jayne Fillon wrote:

In regards to the inability to use this ship for solo purposes: First off you have the 5 second delay on black ops confused with the cloaking REACTIVATION delay, there is no targeting delay at all. That, and my proposal would have included the removal of the scan res penalty from the improved cloak for black ops entirely further improving locking time. If this were switched to a covert ops cloak that would be a null point entirely. With a single sensor booster you could lock a cruiser in 5 seconds, or a battlecruiser in 4 - perfectly adequate for catching targets, although you would be biased towards big game. Regardless of how you look at it, it would be much more effective than you are implying.


I'm aware that blackops currently have no targeting delay after decloaking, but in my proposal, blops would get a covops cloak, which means 6 (for most people) seconds of recal plus a battleship locktime. If you want to fill the mids on your blackops with sebos to get good locktimes, you're going to be giving something else up (either a huge part of your tank on shield ships or a significant portion of your tackle / utility mods on the armor ones). If that's a tradeoff people want to make for "solo play" then that's up to them I guess. I still can't see a battleship being particularly useful, since it's already hard enough for cruisers (with superior agility, speed, and scan-res) to catch things.
Ganthrithor
School of Applied Knowledge
Caldari State
#72 - 2013-09-17 18:08:22 UTC  |  Edited by: Ganthrithor
Part II

Jayne Fillon wrote:

In regards to my second proposal: First, this should not be the focus of my post - I've been attempting to outline the problems in the class; I only outlined an idea for a "new" blops class due to the CCP quote from the CSM minutes desiring such a scenario.

Anyway, yes, capitals are currently very vulnerable if unsupported, requiring only a handful of ships (30ish bombers in the case of a solo triage carrier) to take down in any relatively short timespan. However, the line I find most troubling is this:

Quote:
Basically, if caps are unsupported, we already have plenty of ships to kill them with. If they are supported, then even your specialized blackops wouldn't be useful against them.


I don't know who you refer to as "we" in this post, but I personally do not. I remind you of the in game description of black ops:

Black Ops battleships are designed for infiltration [...] behind enemy lines.


By "we" I meant "EVE players." I'm not sure what you mean by bringing in the ships' flavortext description since what that says about the ship will change as the ship's attributes change.

Jayne Fillon wrote:

I've encountered numerous scenarios where a small spattering of capitals escorted by a small number of ships is taking down structures throughout various parts of space. I get this type of intel regularly, and sometimes we are able to respond. However, in the linked video we required nearly an 80 man fleet of bombers and recons to kill these two carriers, even AFTER their support had been routed from the field. We've even come across the scenario where we've had to call in dreadnaughts after finding that the bombers we supplied were simply not damaging enough, or in the case of fighting a thanatos in a wormhole where we literally had to wait until he ran out of stront so that we could kill him.

Small gangs are currently incapable of killing this capitals - unsupported or not - which lie in friendly territory.


I don't mean to be insulting, but this sounds like a personal problem. Maybe your group can't kill capitals without 80 dudes, but I know my friends and I have been able to take down lone capitals with as few as ten or so combat-fit blackops battleships. If you wanted to take down multiple caps or a triage carrier then you just need to bring some neuting ships. You can't just bring stealth bombers, find yourself unable to kill your targets and then claim that killing capitals with a small gang is impossible.

Jayne Fillon wrote:

I shouldn't need a titan just to take out a single carrier or dreadnaught, this makes guerrilla warfare conducted by smaller gangs completely ineffective and prohibative.
Travelling 7.875ly with "battleships, AHACs, bombers, and tier 3 BCs" is either impossible in the case of hostile territory or simply too slow to catch the capitals before they have left field.
Dropping a solo ship to kill a capital and it's support would be OP and is not what I suggested at all.


You don't need a titan. There are plenty of alliances who have burned Talos fleets halfway across EVE to kill tackled caps or supercaps (I'm looking at you, BLdot). Me and my buddies have consistently killed capital ships using small gangs of blackops BS (again, no titan). If you do have a titan (and most everybody these days does have access to one-- even unheard of provincial pirate corps), then caps can easily be destroyed by a bridged gang of cheap T1 hulls (again, look at PL or BLdot-- they do this all the time).

It doesn't take a giant fleet to kill unsupported caps. Sure, sometimes if you're in hostile space you grab a carrier and three or four more carriers end up warping in to remote rep it before you can kill it (if you're really on top of the situation, you'd have dictors drag-bubbling towards stations and cyno beacons to prevent your target from being bailed out, but sometimes you can't be this prepared). The fact that you can't kill a carrier when a whole local pitchfork fleet shows up to stop you isn't a sign that EVE needs a dedicated capital-nuker shipclass (although in actuality it already has one-- it's called bring a Nyx-- but most people aren't comfortable dropping their supercaps with little support in hostile space... that's their problem, though), it's just a sign of a properly-functioning game world. This is EVE-- you're not going to be able to kill everything you catch. Sometimes you just have to warp off. Sometimes you can kill some of the backup that shows up, then warp off. People who can organize to defend their assets may not lose carriers to you. People who are sloppy and truly alone will die. That's just how the game works.

Jayne Fillon wrote:

I look forward to your response.


Now you have it!
Booker De Witt
Viziam
Amarr Empire
#73 - 2013-09-17 22:53:45 UTC
You know just how to give me a covert nerdgasm, Jayne. +1 to everything, I hope CCP takes notice of what you've said. Big smile
Jayne Fillon
#74 - 2013-09-18 03:18:02 UTC
Ganthrithor, we're going to make a threadnaught all on our own, I swear.

Quote:
Basically I don't want blackops BS becoming solo boats, and I don't want blackops BS completely eclipsing recons. I'd be a big fan of either:

1. Giving them a lot more out of combat support capabilities while keeping their current DPS / tank
2. Giving them more in-combat support abilities (recon-like bonuses) while trading off DPS and a bit of tank

I've worked with current blackops BS really extensively and like the way they currently provide quite a bit of DPS / staying power, but have definite tradeoffs in terms of tank (for the most part, they tank like an average battlecruiser). If you're going to give them more of anything (damage, ewar, etc) then I think they should be offset by some further reductions somewhere else... otherwise there's no reason not to just roll around with a blackops-only fleet.


I'm of the opposite opinion, in that I want black ops pilots to have the option of being either a solo or fleet based asset. Making the bonuses useful yet ambiguous is really the key in making this part work.

Secondly, the "reason not to roll around" in a pure black ops fleet is currently risk of loss. They are expensive ships which are generally pimped in order to try and make up for their deficiencies in tanking ability. If by increasing their tank to the point where a T2 is far less fragile, I believe that people would use them much more often. Black ops in their current state are a liability whenever they are on the field, and this is exacerbated by the lack of covert ops logistics (which is a good thing!).

Having bomber like DPS and recon like EWAR in a single battleship sized package in exchange for a dramatic increase in cost doesn't seem to me like it would be overpowered or abused. Even with the increase in tank, meeting any unplanned resistance would end in disaster - this would be much better than the current iteration where even drones from a mining fleet can reduce a panther to scrap.

Quote:
Well if you want to get technical, a covert / nullified T3 is the ultimate recon device. That's not to say that covops, bombers, and recons can't do the same job pretty much just as well. This would simply give people another option-- one that trades agility, warp speed, ewar effectiveness, and (potentially) scanning bonuses in order to do other useful things like jump places, bridge stuff and actually do more dps than a recon.


Nothing I disagree with outright - although I believe that this would fall under my suggestion for the new line of black ops. If you remember I suggested the new "anti-capital" ability of the yet uncreated black ops would/could be module based much like the bastion module is on the marauder. Giving this black ops the covert ops cloak and using it without the mode-changing module seems to me to fit the exact requirements that you desire. So we agree, I think, just not in the way originally thought.

Quote:
I don't mean to be insulting, but this sounds like a personal problem. Maybe your group can't kill capitals without 80 dudes, but I know my friends and I have been able to take down lone capitals with as few as ten or so combat-fit blackops battleships. If you wanted to take down multiple caps or a triage carrier then you just need to bring some neuting ships. You can't just bring stealth bombers, find yourself unable to kill your targets and then claim that killing capitals with a small gang is impossible.


Not insulted, for the record. P

Lone capitals are easy enough, I agree, and non-triage carriers can be taken out by a single squad of bombers, let alone a squad of black ops battleships. My concern is taking out multiple caps (as low as two) in a decent amount of time (less than ten minutes), which would be fast enough to avoid response fleets or anyone not immediately available or on grid. These sort of operations should be in-and-out based on the exploitation of a weakness in an environment where these capital pilots thought they were safe.

In regards to "bring some neuting ships" my suggested rebalanced redeemer would fall into this category, and would be more effective than a pilgrim or legion. This coupled with the addition damage bonus against capital sized targets would not change the inevitable outcome of an engagement, but speed it up in order for the black ops gang to extract in a quicker amount of time and without needing non-cloaky or unbridgeable ships. This goes a long way to increasing the power of guerrilla warfare group.

Quote:
You don't need a titan. There are plenty of alliances who have burned Talos fleets halfway across EVE to kill tackled caps or supercaps (I'm looking at you, BLdot).


They only do this when something has already been engaged by another group, not with the intention of catching it. Additionally, this is the farthest thing from quick or covert I can possibly think of, and not an option available to smaller groups.

Quote:
If you do have a titan (and most everybody these days does have access to one) ....


This is a fallacy that most groups have titans, and regardless of truth, it is a very poor argument to justify any decision about black ops rebalance. For example: If they had a titan why not just jump it in and doomsday the carrier? who needs a fleet at all?

The above statement is equally relevant where you discuss using a hic (which can't be bridged) or a nyx (which is an asset not available to nomadic/small gangs) to catch and ensure the destruction of your target. These things may be perfectly valid strategies for a nullbloc coalition, but to a small gang of 20-30 people who operate nothing but black/covert ops, these are unattainable and unrealistic opinions of how to operate under guerrilla warfare tactics.

Can't shoot blues if you don't have any. Long Live NPSI.

Ganthrithor
School of Applied Knowledge
Caldari State
#75 - 2013-09-18 03:50:47 UTC
Jayne Fillon wrote:

I'm of the opposite opinion, in that I want black ops pilots to have the option of being either a solo or fleet based asset. Making the bonuses useful yet ambiguous is really the key in making this part work.

Secondly, the "reason not to roll around" in a pure black ops fleet is currently risk of loss. They are expensive ships which are generally pimped in order to try and make up for their deficiencies in tanking ability. If by increasing their tank to the point where a T2 is far less fragile, I believe that people would use them much more often. Black ops in their current state are a liability whenever they are on the field, and this is exacerbated by the lack of covert ops logistics (which is a good thing!).

Having bomber like DPS and recon like EWAR in a single battleship sized package in exchange for a dramatic increase in cost doesn't seem to me like it would be overpowered or abused. Even with the increase in tank, meeting any unplanned resistance would end in disaster - this would be much better than the current iteration where even drones from a mining fleet can reduce a panther to scrap.


As a long-time blackops BS user and nomad myself, I want to agree with you here: it would definitely be in my best interests for blackops to combine these attributes as you suggest. Would I jump in and use a ship like that? Probably all the time. The problem is that another part of me thinks that any ship I'd be super excited to hop into without having to do much hand-wringing about niche scenarios or potential shortcomings is probably overpowered.

I definitely agree though that certain hulls have some serious shortcomings that could do with correction-- the Widow just needs to be redesigned from scratch IMO, the Sin could use a big re-work (the drones don't really work with the tactics that flying a billion isk battleship favors), and the Panther is dreadfully under-tanked however you fit it. I think the Redeemer is easily the best-balanced of the existing blackops (it does good damage, fits a good-but-not-ridiculous tank, and has good bonuses) but I just don't think that going with T2 resists or larger-than-battlecruiser-sized buffers is a great idea.

Jayne Fillon wrote:

Nothing I disagree with outright - although I believe that this would fall under my suggestion for the new line of black ops. If you remember I suggested the new "anti-capital" ability of the yet uncreated black ops would/could be module based much like the bastion module is on the marauder. Giving this black ops the covert ops cloak and using it without the mode-changing module seems to me to fit the exact requirements that you desire. So we agree, I think, just not in the way originally thought.


Maybe, although I'm still not entirely sold on the need for an anti-capital platform...


Jayne Fillon wrote:

Lone capitals are easy enough, I agree, and non-triage carriers can be taken out by a single squad of bombers, let alone a squad of black ops battleships. My concern is taking out multiple caps (as low as two) in a decent amount of time (less than ten minutes), which would be fast enough to avoid response fleets or anyone not immediately available or on grid. These sort of operations should be in-and-out based on the exploitation of a weakness in an environment where these capital pilots thought they were safe.

In regards to "bring some neuting ships" my suggested rebalanced redeemer would fall into this category, and would be more effective than a pilgrim or legion. This coupled with the addition damage bonus against capital sized targets would not change the inevitable outcome of an engagement, but speed it up in order for the black ops gang to extract in a quicker amount of time and without needing non-cloaky or unbridgeable ships. This goes a long way to increasing the power of guerrilla warfare group.


I think we're just in disagreement here. The guys I play with do stuff like THIS and THIS on a pretty regular basis. You could argue that those are only ratting fits, but the reality is that a lot of the solo capitals you find in the wild are ratting or travel-fit. It's very rare for us to drop on a capital ship and not kill it: it happens, but usually only if we drop with lower numbers than usual or we drop in a very active hostile system.

Jayne Fillon wrote:

This is a fallacy that most groups have titans, and regardless of truth, it is a very poor argument to justify any decision about black ops rebalance. For example: If they had a titan why not just jump it in and doomsday the carrier? who needs a fleet at all?

The above statement is equally relevant where you discuss using a hic (which can't be bridged) or a nyx (which is an asset not available to nomadic/small gangs) to catch and ensure the destruction of your target. These things may be perfectly valid strategies for a nullbloc coalition, but to a small gang of 20-30 people who operate nothing but black/covert ops, these are unattainable and unrealistic opinions of how to operate under guerrilla warfare tactics.


I agree-- dealing with supercaps is very difficult for small groups (don't get me started on how much I would enjoy a covert-bridgeable Sabre), but in fairness supercaps aren't meant to be easykills nor are they encountered solo in the wild very often. Small groups of nomads are much more likely to encounter or pursue normal capitals, particularly ratting carriers. Ratting carriers don't generally present a significant challenge even for our 10-15 man blackops gangs, much less groups of 20-30. Given how easy it is to kill them already, I just don't see the need for a more powerful anti-cap platform.
Ganthrithor
School of Applied Knowledge
Caldari State
#76 - 2013-09-18 04:00:10 UTC  |  Edited by: Ganthrithor
The existing blackops BS are pretty flexible / powerful when it comes to killing caps. Even our fits which are just generic, non-specialized combat setups for the most part-- no specifically-fit neuting platforms, etc-- deal with regular, garden-variety ratting caps without issue. If you wanted to get down to business and engineer some setups specifically for dealing with caps, you could build a lot of neuting power into the existing ships: Sins and Panthers both have plenty of utility slots for cap warfare, including a decent number of Widows can break RR chains, etc. Hell, making ~25% of your blackops BS cap-injected neuting Sins would let you deal with triage carriers.

EDIT: a glance through EFT shows that just two 4-neut Sins will cap out a dual-CAR triage Archon in four and a half minutes. That's assuming it starts at full cap and that all its slots are dedicated to tank / cap regen mods (which is far from typical for ratting ships). So, even a ten-man existing blops gang would make short work of a triage carrier.

I also used to fly a Nyx in support of our small gangs (I suppose there's no harm in mentioning it now that I've sold the ship). While I'm not sure that they would be as well-adapted to nomadic deployments now that CCP have changed log-off aggression mechanics (in a particularly poorly-thought-out fashion, IMHO), it could still be done and doesn't really cost any more than fielding the 30-man blackops gang you were talking about. Blackops are definitely the more flexible and survivable tool, however.

EDIT: We do seem to be creating a threadnaught, huh?
Cyaron wars
Academia RED HOT Corporation
#77 - 2013-09-18 06:57:11 UTC
Can somebody in here please explain me in some short sentences why you want:

A. Racial Ewar bonuses on BO
B. Ability to fit cov. ops cloak

Please keep saying "it'll be fun", but I assume that is not a proper explanation.
Onictus
Federal Navy Academy
Gallente Federation
#78 - 2013-09-18 07:14:38 UTC
Cyaron wars wrote:
Can somebody in here please explain me in some short sentences why you want:

A. Racial Ewar bonuses on BO
B. Ability to fit cov. ops cloak

Please keep saying "it'll be fun", but I assume that is not a proper explanation.


A) might just give the blops ships enough oomph to make up for crappy resists and battlecruiser tank, basically along the lines of a large recon. Which widow already has.

B) Again, survivability the covert cloak wouldn't do much for egress, you cloak while locked, it would, however, give more options to actually getting on field, as you aren't actually balls deep the moment you land.

.....and seriously, it's still a battle ship, if you can't catch a ship with an over 10 second plus align...it's not the cloak that is over powered, you just ain't that great at decloaking.
Cyaron wars
Academia RED HOT Corporation
#79 - 2013-09-18 10:46:02 UTC  |  Edited by: Cyaron wars
Onictus wrote:
Cyaron wars wrote:
Can somebody in here please explain me in some short sentences why you want:

A. Racial Ewar bonuses on BO
B. Ability to fit cov. ops cloak

Please keep saying "it'll be fun", but I assume that is not a proper explanation.


A) might just give the blops ships enough oomph to make up for crappy resists and battlecruiser tank, basically along the lines of a large recon. Which widow already has.

B) Again, survivability the covert cloak wouldn't do much for egress, you cloak while locked, it would, however, give more options to actually getting on field, as you aren't actually balls deep the moment you land.

.....and seriously, it's still a battle ship, if you can't catch a ship with an over 10 second plus align...it's not the cloak that is over powered, you just ain't that great at decloaking.


A) You have recons for that matter, Widow is only exception as well as Scorpion itself. It will be lame to actually have sort of Swiss army knife instead of ship. Widow has same jam strength as falcon but pays with crap tank for that. It is much easier and cheaper using falcon for that matter and most pilots do so.
B) This ship is designed to get on field through COVERT CYNOSUAL FIELD GENERATOR, There is absolutely no need in cov cloak what-so-ever.

My Sin align time 4.6 seconds without any implants or links.

I will repeat myself once again - Start using ship bonuses properly. Inability of doing so doesn't mean ship is lame, broken or needs some boost. That is T2 ship requiring a long training curve, so it is expected pilot flying it actually understands mechanics of the game and knows what is he doing.
Bobinu
Unsober
Last Picks
#80 - 2013-09-18 11:00:33 UTC
Cyaron wars wrote:
Onictus wrote:
Cyaron wars wrote:
Can somebody in here please explain me in some short sentences why you want:

A. Racial Ewar bonuses on BO
B. Ability to fit cov. ops cloak

Please keep saying "it'll be fun", but I assume that is not a proper explanation.


A) might just give the blops ships enough oomph to make up for crappy resists and battlecruiser tank, basically along the lines of a large recon. Which widow already has.

B) Again, survivability the covert cloak wouldn't do much for egress, you cloak while locked, it would, however, give more options to actually getting on field, as you aren't actually balls deep the moment you land.

.....and seriously, it's still a battle ship, if you can't catch a ship with an over 10 second plus align...it's not the cloak that is over powered, you just ain't that great at decloaking.


A) You have recons for that matter, Widow is only exception as well as Scorpion itself. It will be lame to actually have sort of Swiss army knife instead of ship. Widow has same jam strength as falcon but pays with crap tank for that. It is much easier and cheaper using falcon for that matter and most pilots do so.
B) This ship is designed to get on field through COVERT CYNOSUAL FIELD GENERATOR, There is absolutely no need in cov cloak what-so-ever.

My Sin align time 4.6 seconds without any implants or links.

I will repeat myself once again - Start using ship bonuses properly. Inability of doing so doesn't mean ship is lame, broken or needs some boost. That is T2 ship requiring a long training curve, so it is expected pilot flying it actually understands mechanics of the game and knows what is he doing.


So your point is, they don’t need changing? They perform the role as you see it well enough?

If that is the case, if people want them changed, does that mean that another role could be generated?

From a geeky perspective, I would like to warp in cloaked, then uncloak, and fire photon torpedoes! But only if I am facing in the right direction! Muhahaha!