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Crime & Punishment

 
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Ganking too easy?

Author
Leto Thule
Caldari Provisions
Caldari State
#301 - 2013-09-24 14:53:40 UTC  |  Edited by: Leto Thule
MeestaPenni wrote:
Leto Thule wrote:
The ganker is not trying to win the game. He is preventing you from winning yours.


No...don't think so. All he's doing is knocking over the pieces for a little while. The ganker is merely slowing down the other player....while either advancing his own game by zero, or a negative flow....or, *gasp* also carebearing some way to finance his useless activity. Or, worse yet, not carebearing, and simply spending cash on GTCs converted to plex for financing.

Either way, a pointless way to play the game.


Regardless of his motivations or funding, who are you to say he cant do that, or that it is pointless? I would call that a differing opinion. Someone else may say that sitting in a belt, shooting rocks is pointless. My guess would be that gankers have FUN ganking. It is a game, after all.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Kasenumi Aakiwa
Doomheim
#302 - 2013-09-24 15:14:33 UTC
It is not because I am a fan of matrix that I am saying this, but ...

Ganking is the result of an equation trying to balance itself out. On one hand you have the lack of impeditive measures to ganking specially in the highest hisec, on the other hand you have the dumbness of people holding large sums of ISK and jumping to very expensive ships faster than they can learn how to handle the heat. The most probable result is people trying to blow this folks up.

Ganking would not be if everyone just followed very simple steps:
- Do not fly alone
- Do not fly with one person
- Do not fly as if you were the only player in the game
- Do not fly as if a frigate and an orca cost the same
- Do not fly to the doom of your ship, and most likely yours
- If you cant pay attention to multiple things while flying, do not fly at all

Ganking is performed by players, as it is mentioned, and the most natural reaction to the kind of environment New Eden brings us. If you cant muster the social skills IRL to build a fleet or to avoid it, quit playing the game because it is not for you.

I dont like pvp combat in EVE, I find it tedious and slow, so I do the thing EVE has to offer that suits me better, and avoid combat. The two times I had my Industrial ganked, I knew that would happen, I was expecting it to happen, and took more time than I expected for that to happen, and more time than I expected to end. You are never ganked before you can escape, you are ganked always before you learn what to look for. When you learn what to look for, you know there is a gankage on the way long time before it happens, because if you can be ganked by a couple fellows with destro, you are not flying something worth whining about having it destroyed.
Aldus Dumbledore
The Covenant of Blood
#303 - 2013-09-24 20:06:03 UTC
Crimson Gauntlet wrote:
Here, I will try to explain this.

It's not up to me whether I profit from it or not. It's entirely up to the guy I attack. Why should I be punished for attacking someone with a faction mod that might drop? Isn't it their fault for making themselves an attractive target? Mission runners, miners, whatever, it doesn't matter. If you bling fit, and people want to, then they really should be able to kill you and try to take your stuff.


You shouldn't be able to get the opener to take their stuff. It's not pvp, it's a gank you can't lose.

Carebears risk more in missions than you do. Hi Sec ganking is just Care Bear PVP because there is no risk to the attackers.

Go to Low/Null if you want to steal from others. See what they have to say about it.

O wait, you tried that and got owned in all likelihood. Now you are a Care Bear Flea/Tick/Leech in Hi Sec.
Kaarous Aldurald
Black Hydra Consortium.
#304 - 2013-09-24 22:12:40 UTC
Quote:
You shouldn't be able to get the opener to take their stuff. It's not pvp, it's a gank you can't lose.


By definition, almost any action I take in EVE is pvp. Certainly shooting at another player is pvp.

I could never understand why people like you seem to think that the target has to be able to shoot back for it to count as pvp. It certainly didn't work that way in UO back in the day.

But, now we get to the crux of the matter. The ganker guy you just replied to, whether he knew it or not, tricked you into really revealing your motivations.

You don't think they should even be able to loot the wreck, or to shoot someone they might profit from. For all your bluster about killrights, all you want to do is effectively outlaw ganking, just like every other butthurt carebear who posts on these forums.

Quote:
Carebears risk more in missions than you do. Hi Sec ganking is just Care Bear PVP because there is no risk to the attackers.


There is 100% risk to the ganker. They will always, without question lose their ship. Just because they prepare for that, and accept the consequences of doing so, does not mean it's not risk of loss.
Quote:

Go to Low/Null if you want to steal from others. See what they have to say about it.


No.

Low/null doesn't have such a huge number of fat targets who are too stupid to tank their ship. I hunt people in highsec because that's where the dumbasses who let me make money live. I go where the targets are, just like the rest of the pvp centric community.

If your risk averse, cowardly asses would actually go to lowsec once in a while, people wouldn't have to come down to highsec to gank you, furthermore.

Quote:
O wait, you tried that and got owned in all likelihood. Now you are a Care Bear Flea/Tick/Leech in Hi Sec.


Disclaimer, speaking about an older character I do not play much anymore:

I can guarantee you that, while my main was chased out of nullsec a very, very long time ago, that my alliance held sov for far longer, and a lot more of it, than your cowardly, circular logic using, worthless heap of carebears ever have or could.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Donbe Scurred
University of Caille
Gallente Federation
#305 - 2013-09-24 23:40:05 UTC
Aldus Dumbledore wrote:

Carebears risk more in missions than you do.


No one was making you fly that 700m isk fail fit, it can arguably be done more efficiently in a Domi that costs far less.
Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#306 - 2013-09-26 01:07:48 UTC
Yi-Ming Gren wrote:
Kiryen O'Bannon wrote:
Yi-Ming Gren wrote:


Not true, could you see what would happen to ore prices, and ship prices if they never got killed? The NPC's in the roids are no threat at all. Even when 4 pop, they drop shields down two maybe three bars before the goblins get them. You are asking Hi-sec to be completely safe if you remove gankers. Make it any more safe and than you will see the whinning threads about how the market is tanking. let's not even bring up what will happen to ice. Did you not see the market jump when during the last Ice gank fest?

To the OP, still lost and clueless, the only one jumping subjects is you, when points are made you can not counter you type "snore" or attack someone based on posts in other threads. The only thing I can see is if a GM looks in and takes the time to try and explain how wrong you are. I know a few ISD have in other threads you might want to go look them out (but that would take work and study) something you have shown already you are not capable of doing or too lazy too.

I am a ganker, I think Hisec is worth saving same as EVE. (borrowed from Bing) But I don't just gank, just like many others.


Where's the actual evidence that gnking miners has a positive effect on either ore prices or the economy in general? I'm not a miner and I really don't care if ganking gets nerfed or stays the same, but I keep seeing this nonsense with absolutely no support whatsoever.

Maybe if there was some sort of study indicating the increase in ganking with all this "New Order" silliness was actually benefiting the economy, or even just ore prices (note that "making them go up" is not inherently a good thing) it'd be different, but no one so far has even tried to defend this proposition. CCP retains a PhD Economist to help them manage the game economy, and he hasn't, to my knowledge, said anything to the effect that AFK miners are a problem. People need to strt showing their work.


what you think ORE prices or ship prices for miners will remain the same if they never lost a ship, and there was no threat of losing the ship? NPC's do not provide a threat to miners in hi-sec, two drones can hold off 4 with the miner being afk.


Irrelevant. A) I haven't seen evidence that mining ships or ore prices have changed by a statistically significant amount and B) I don't see any evidence presented that if those changes have or did occur, it's beneficial to the game overall.

Quote:
Sorry you don't like the New Order, what do you think, they wronged you in some way? But they are trying to save hi-sec, they primary target afk, muti-boxers, and people who do not tank their ships. Where do you think that equipment come from? They lose their ship every time they gank? where do you think that ship comes from? You want proof, go do a market study go for it, do it. I don't need it, I have seen this before in other MMO's. When people give up on doing trade skills because the market is flooded, or the company has to add sinks to absorb the over flow and keep the market afloat.


A) It's not my job to provide evidence for the claims of the New Order. It's their job. They can make all the arguments, claims, and manifestos they want; it's their job to prove that it's actually beneficial if they want anyone interested in reason or logic to buy it.
B) This isn't other MMOs; tradeskills in other MMOs and their "player driven economies" are a joke by comparison.
C) No, the New Order hasn't done anything to me, other than be an interesting combination of entertaining and silly. I have some idle plans to go troll them, but I haven't really had the time or interest.
D) As stated, CCP has a PhD economist available to make recommendations. Botting is already against the rules. Not tanking a ship or being AFK are silly reasons to gank miners; who cares if they are AFK or not tanked? No identifiable "threat to high sec" has been established, and no "saving" is going on. The roleplay is cute and all, but that's it.

You seem to have some issues with understanding the concept of "evidence."

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Aldus Dumbledore
The Covenant of Blood
#307 - 2013-09-26 21:54:12 UTC
Donbe Scurred wrote:
Aldus Dumbledore wrote:

Carebears risk more in missions than you do.


No one was making you fly that 700m isk fail fit, it can arguably be done more efficiently in a Domi that costs far less.


You apparently don't know the first thing about fitting an active/sig tank for *level 4 missions* that feature exclusively Kinetic and Thermal damage types, do you?

...And even though my main is Gallente I'll get right on that 3 month train for T2 sentries and T2 Large hybrids *just for you*...

But hey, don't miss a chance to e-peen your ignorance. Thanks for the bump.
Donbe Scurred
University of Caille
Gallente Federation
#308 - 2013-09-26 22:10:36 UTC  |  Edited by: Donbe Scurred
Aldus Dumbledore wrote:


You apparently don't know the first thing about fitting an active/sig tank for *level 4 missions* that feature exclusively Kinetic and Thermal damage types, do you?

...And even though my main is Gallente I'll get right on that 3 month train for T2 sentries and T2 Large hybrids *just for you*...

But hey, don't miss a chance to e-peen your ignorance. Thanks for the bump.


The fit may have been great for a level 4 mission, unfortunately as you now know it is very easily ganked and very well worth ganking. Not to mention you were using it in a system that is easiest to gank in. Upon closer inspection it was hardly optimized as you had two AIF IIs instead of mission specific hardeners not to mention it was cap stableLol, so please don't tell me I don't know the first thing about fitting as apparently you don't either.Roll

The point was Domi costs less, is more efficient to use and is not profitable to gank, that is why your tengu fit is a fail. Whether or not you have chosen to train into a Domi is irrelevant as a Raven is also more efficient given the numbers your tengu produces at all level 5 skills.

The results don't lie, if you had the luxury of running missions in a "safe zone" your argument might be sound, but there is no "safe zone" in eve. You are vulnerable as soon as you undock, you make yourself even more vulnerable by choosing to fly a ship that is unnecessarily expensive to get the job done and profitable to gank.

But hey, keep on trying to push your idea for an unnecessary change that what, two or three people have agreed with? It's definitely more entertaining to me than you learning to play the game properly instead of wasting your time arguing a foolish argument.
Aldus Dumbledore
The Covenant of Blood
#309 - 2013-09-27 16:02:32 UTC  |  Edited by: Aldus Dumbledore
Donbe Scurred wrote:
Aldus Dumbledore wrote:


You apparently don't know the first thing about fitting an active/sig tank for *level 4 missions* that feature exclusively Kinetic and Thermal damage types, do you?

...And even though my main is Gallente I'll get right on that 3 month train for T2 sentries and T2 Large hybrids *just for you*...

But hey, don't miss a chance to e-peen your ignorance. Thanks for the bump.


The fit may have been great for a level 4 mission, unfortunately as you now know it is very easily ganked and very well worth ganking. Not to mention you were using it in a system that is easiest to gank in. Upon closer inspection it was hardly optimized as you had two AIF IIs instead of mission specific hardeners not to mention it was cap stableLol, so please don't tell me I don't know the first thing about fitting as apparently you don't either.Roll

The point was Domi costs less, is more efficient to use and is not profitable to gank, that is why your tengu fit is a fail. Whether or not you have chosen to train into a Domi is irrelevant as a Raven is also more efficient given the numbers your tengu produces at all level 5 skills.

The results don't lie, if you had the luxury of running missions in a "safe zone" your argument might be sound, but there is no "safe zone" in eve. You are vulnerable as soon as you undock, you make yourself even more vulnerable by choosing to fly a ship that is unnecessarily expensive to get the job done and profitable to gank.

But hey, keep on trying to push your idea for an unnecessary change that what, two or three people have agreed with? It's definitely more entertaining to me than you learning to play the game properly instead of wasting your time arguing a foolish argument.


You fit 2 AIF when you only have two mids available and you need to fill Therm/Kinetic (mission specific) and wait for it...want to plug the notorious EM hole that Tengu's have in case...wait for it...there is a gank attempt. I am open to a better idea if you have one (other than fit a cheaper/crappier ship as that is beating a dead horse)?

What EFT does not tell you about a Tengu for level 4's is that due to the incredibly small sig radius it has vastly better tank than a CNR or a Domi and there is not a single room in a level 4 where it cannot tank the entire room as long as necessary. It also kills frigs far better than a CNR and so because it never has to leave and come back like a buffer tanked ship sometimes does, nor even care if it gets webbed or pointed in the hairiest rooms...it is actually more efficient in the toughest level 4s, yes, even though it doesn't seem as though it would be in EFT. EFT (as I believe you well know) cannot tell you about applied dps against all targets and the effect sig radius has on tank.

A active tank Tengu is considered the current King of level 4's. Not for pure killing speed, but for tank and effective dps against the only worrisome (frig) targets and fun...Fly one and see what you think. Of course, it is vulnerable to Alpha like all active tanked ships. But there is no Alpha to worry about from NPCs.

ps. I got ~65 Likes out of this thread. Just because people choose not to risk harassment from gankers by posting doesn't mean more don't agree.
Donbe Scurred
University of Caille
Gallente Federation
#310 - 2013-09-27 17:47:03 UTC  |  Edited by: Donbe Scurred
Aldus Dumbledore wrote:

You fit 2 AIF when you only have two mids available and you need to fill Therm/Kinetic (mission specific) and wait for it...want to plug the notorious EM hole that Tengu's have in case...wait for it...there is a gank attempt. I am open to a better idea if you have one (other than fit a cheaper/crappier ship as that is beating a dead horse)?


How did that plugging of the EM hole work out for you?

The better idea is to not fly a Tengu that would be profitable to gank.

If you insist on flying gank bait, then short range d-scan while you are missioning & don't mission in .5 systems. When four or more destroyers show up on d-scan bail out.

Aldus Dumbledore wrote:

What EFT does not tell you about a Tengu for level 4's is that due to the incredibly small sig radius it has vastly better tank than a CNR or a Domi and there is not a single room in a level 4 where it cannot tank the entire room as long as necessary. It also kills frigs far better than a CNR and so because it never has to leave and come back like a buffer tanked ship sometimes does, nor even care if it gets webbed or pointed in the hairiest rooms...it is actually more efficient in the toughest level 4s, yes, even though it doesn't seem as though it would be in EFT. EFT (as I believe you well know) cannot tell you about applied dps against all targets and the effect sig radius has on tank.

A active tank Tengu is considered the current King of level 4's. Not for pure killing speed, but for tank and effective dps against the only worrisome (frig) targets and fun...Fly one and see what you think. Of course, it is vulnerable to Alpha like all active tanked ships. But there is no Alpha to worry about from NPCs.


Most of this used to be true, until they added the MJD module, buffed the tracking on the domi and the way missile damage is applied by cruise missiles to smaller ships assuming you have it properly rigged and utilize target painters. Now you just jump away and take little to no damage. It is not necessary to have a huge tank anymore with the exception of a few missions. Carry a set of light drones and the "worrisome" frigs are a non factor as anything that is not blapped from range will be easily killed with lights.

Your reply is like an old man who hasn't adapted to the changes of the game. Tengu may still be king for blitzing but not for clearing rooms.
Aldus Dumbledore
The Covenant of Blood
#311 - 2013-09-27 19:07:03 UTC  |  Edited by: Aldus Dumbledore
Donbe Scurred wrote:
Aldus Dumbledore wrote:

You fit 2 AIF when you only have two mids available and you need to fill Therm/Kinetic (mission specific) and wait for it...want to plug the notorious EM hole that Tengu's have in case...wait for it...there is a gank attempt. I am open to a better idea if you have one (other than fit a cheaper/crappier ship as that is beating a dead horse)?


How did that plugging of the EM hole work out for you?

The better idea is to not fly a Tengu that would be profitable to gank.

If you insist on flying gank bait, then short range d-scan while you are missioning & don't mission in .5 systems. When four or more destroyers show up on d-scan bail out.

Aldus Dumbledore wrote:

What EFT does not tell you about a Tengu for level 4's is that due to the incredibly small sig radius it has vastly better tank than a CNR or a Domi and there is not a single room in a level 4 where it cannot tank the entire room as long as necessary. It also kills frigs far better than a CNR and so because it never has to leave and come back like a buffer tanked ship sometimes does, nor even care if it gets webbed or pointed in the hairiest rooms...it is actually more efficient in the toughest level 4s, yes, even though it doesn't seem as though it would be in EFT. EFT (as I believe you well know) cannot tell you about applied dps against all targets and the effect sig radius has on tank.

A active tank Tengu is considered the current King of level 4's. Not for pure killing speed, but for tank and effective dps against the only worrisome (frig) targets and fun...Fly one and see what you think. Of course, it is vulnerable to Alpha like all active tanked ships. But there is no Alpha to worry about from NPCs.


Most of this used to be true, until they added the MJD module, buffed the tracking on the domi and the way missile damage is applied by cruise missiles to smaller ships assuming you have it properly rigged and utilize target painters. Now you just jump away and take little to no damage. It is not necessary to have a huge tank anymore with the exception of a few missions. Carry a set of light drones and the "worrisome" frigs are a non factor as anything that is not blapped from range will be easily killed with lights.

Your reply is like an old man who hasn't adapted to the changes of the game. Tengu may still be king for blitzing but not for clearing rooms.


Your reply is like an old Drone boater who has never flown a Tengu :)....MJD clunky mechanic is clunky.

/end Thread RIP.
Donbe Scurred
University of Caille
Gallente Federation
#312 - 2013-09-27 20:35:01 UTC  |  Edited by: Donbe Scurred
Different styles, different opinions, I can respect that, bottom line though is I still have my ship because no one would think about ganking it and well, you don't have yours.Pirate

I'll tell you what, you start ganking (make sure you come back and tell us how easy it is) and i'll start flying a tengu.
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#313 - 2013-09-27 21:09:19 UTC
Ganking too easy?

Then find something to do that is more of a challenge...
Capt Starfox
GoonWaffe
Goonswarm Federation
#314 - 2013-09-27 21:43:54 UTC
Aldus Dumbledore wrote:
Your thoughts capsuleers:

Ganking too easy? A few million isk each ships take down PvE rigged ships for hundreds of millions in profit?

I got no problem with that, makes you keep your eyes open.

The question is the kill rights afterwards. I think you should be given more than a chance to simply shoot a Catalyst or two. Why should the gankers be able to so simply profit targeting missioners in the middle of a mission?

How about rights to destroy ship(s) until 10% of the ship value lost has been destroyed as payback? (*percentage edited from feedback/rethinking). The idea is NOT to grant a bonus for *cargo* lost. If you lose a cargo due to AFK or improper tank that should be your penalty. This is about specifically dealing with gankers who target quality missioning ships in High Sec for profit.

Yes,I think the ganked should take care of their own business. But shooting one or two catalysts isn't even worth the ammo let alone the time. The only defense against ganking should not be flying a terrible ship in High Sec.

/discuss


ps in before tears yadda yadda, I just wanna get my own legitimate satisfaction.

pps. Further edits for clarification.


The part of the gank you get to see is your ship getting shot at and either exploding, or not. Most of the time the target will explode.. if it's a half decent gank crew anyway.

What you don't see is the batphones, logistics, moving/getting everyone to the right staging system, waiting on said everyone to get to the right staging system, making sure everyone has the right ships/fits, calculate the total dps/damage vs. what's needed/expected, continue to watch target and change strat is he/she moves/leaves and to where (sec sys), or abandon op for a more opportune time. And you need to do this relatively quickly.

The reason why some people think that ganking is easy is because all they see is the 20 seconds battle of the gank. They have no idea what was done to set that gank up, could have been 3 weeks ago.

For you "leet PvP'ers" who will cry bloody murder. Ganking is not hard, but it takes time and if there is one screw up, there goes your whole gank op.

As far as killrights are concerned... If the player is -10, they don't care. But if you die to a lowsec gate camp and a couple weeks later see the guy in high-sec local in his missioning ship... Use your brain too, if the character is say -1.1, then okay, you might want to sit on that killright. If character is -8.9, probably don't want to care too much about it and let it go. The idea with the killright is to wait for the most opportune moment, then activate it.

Abandon all hope ye who x up in fleet

silens vesica
Corsair Cartel
#315 - 2013-09-28 11:31:36 UTC
^^ That.
Too bad I can't give it more likes.

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