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The Future of T3 Cruisers

Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#141 - 2013-12-10 09:17:28 UTC
Iyacia Cyric'ai wrote:
The only kind of versatility that is valuable IMO is if I get to change my T3 fit while in space (with a combat timer on changing the fit so people can't exploit it by swapping their lows for warp core stabs mid-fight when they realise they can't win).

Otherwise I see no reason why I should risk double-triple the isk and a week's worth of skill training flying something that is crappier than a HAC. If it requires docking to change fits, I'd rather dock up and change into a HAC.



That is another reason why rigs need to go. The subsystem scan be buffed to partially compensate. Without rigs you wil lbe even more prone to warping to a planet where your alt siwith the depot, and transform your ship to a completely diffferent machine and attack the target.

T3 becoem VERSATILE ships, not extremely specialized monsters in a single field.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#142 - 2013-12-10 09:19:28 UTC
Arthur Aihaken wrote:
HiddenPorpoise wrote:
Without rigs a proteus does 600dps with T1 ammo and runs 101k tank. Rigs are just nice things to have on T3s, they aren't where the force is coming from.

So what's the solution for the bricks then?



It is ONLY rigs. that proteus is still strong but no where nearly a monster as a proteus with rigs. It will die to a well used and well fit battleship if it simply uses it old tactic of sit and fire everything without bothering about the incomming damage.! And that is a HUGE improvment

It also promotes a ship that wil b exchanged into other cofnigurations much more often

"If brute force does not solve your problem....  then you are  surely not using enough!"

Onictus
Federal Navy Academy
Gallente Federation
#143 - 2013-12-10 14:12:26 UTC
Seranova Farreach wrote:
Sal Landry wrote:
Onictus wrote:
drakes were doing battle ship DPS

Oh **** off.


drakes.. i remember the old drake barely hit 450 dps. with hams which sacrifices alot of tank had to be OH'd to get to maybe 700ish dps.

i like the new nighthawk cause its come into line with sleipnir though sleppy is still the king but both can now do a modest 800-900 dps depending on fit/shineys.

havnt tried navy drake yet but i have my reservations about its effectivness, its most probably a mid range between drake and NH.



Yeah 450 @ 75km and that was heavy missiles

More than a Baltec mega, more than most fleet dominix builds, more than an pulse baddon all while MWDing around.

...and like hell they had to sacrifice tank


Kagura Nikon
Native Freshfood
Minmatar Republic
#144 - 2013-12-10 14:31:10 UTC
Seranova Farreach wrote:
Onictus wrote:
Arthur Aihaken wrote:
Onictus wrote:
Tengu's are still a null doctine they are just rocking 250mm rails now because the 20% damage that HMLs lost, the rails got in return.

Yeah, the heavy missile nerf made complete sense... Roll



At the time it certainly did, the fact was that if you didn't have a panic geddon or pulse poc drakes were doing battle ship DPS at better than short range battleship range with equivalent tanks.

There was NOTHING in the medium world even close to equivalent. Now buffing medium rails to where Brutix puts up 800DPS was a little heavy handed on both ends.....but yeah, heavies are pretty bad.



gank brutix gets like 1300 dps so i dont know what your smokeing.



Certainly somethign less strong then you. Show me brutix hitting 70 km away targets with that dps.

"If brute force does not solve your problem....  then you are  surely not using enough!"

FT Diomedes
The Graduates
#145 - 2013-12-10 14:34:14 UTC
Kagura Nikon wrote:


Would not.. specially because you missed the part about buffing some of the subsystems. It woudl fix the major problem with T3.. insane buffers and active tanks and how easy they circunvent their intended limitations (fittings for example).


You should really try spelling it out more. Because not every T3 has an insane buffer. Not every T3 has an insane active tank.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Meytal
Doomheim
#146 - 2013-12-10 15:24:57 UTC
Mournful Conciousness wrote:
I have already pointed out that the only way to kill this ship in a 1:1 is with a neut ship. To anything else, it's essentially immune to the other ship's presence.

And here we find the failing in the OP's logic. Nothing in EVE is, or should be, balanced around 1 vs 1 "honourable" combat. EVE is balanced around my group fighting your group. As many people have already patiently explained, there are limited circumstances where the T3 cruiser comes out superior. Just because the T3 cruiser is better in certain specific situations doesn't mean it is overpowered. Just because you can't kill it 1-on-1 doesn't make it overpowered.

If any region of space is considered "well off" it's the Nullsec blocs. So, look at what is flown in Nullsec. You have ISK that flows like water AND a lack of W-space constraints. You have small, medium, and large sized fleets, and they are constantly throwing those fleets at each other, keeping what works and eliminating what doesn't. As much as it pains me to admit it, there is more fleet vs fleet battle happening in Nullsec than is in W-space. If T3 cruisers were the best that money could buy, you wouldn't see anything else flown out there. They have special purpose T3 doctrines, but the every day ship-of-the-line is not the T3 cruiser.

The biggest reason for a T3 cruiser in W-space is the mass: cruiser-sized hulls have low mass, meaning you can shove more of them through that collapsing hole than you can other types of ships. There are two advanced cruiser-sized dps options: T2 HAC and T3 cruiser.

The second primary reason for a T3 cruiser is the tank. In W-space, with most action occurring within 5-10k of a wormhole, you get high dps applied to targets rapidly, especially if dreads are present (not unusual). Higher tanks allow parties to stay on the field and fight longer, rather than popping instantly. In W-space, we don't have the 1000-man fleet battles that they do in Null, so increased fighting time per person is more fun than finding your way back from Hisec only a few seconds after you land. Your brick-tank T3 fleet would melt in any other region of space to a nano kiting gang, and to many other types of fleets. That nano kiting gang would melt trying to brawl on a wormhole.

As people have been trying to tell the OP, ship use is situational. Because of the style of combat and the specific circumstances surrounding wormhole interactions, T3 cruisers are very common in W-space. And guess what? That's probably where CCP intended they be used, since their components come FROM W-space. And there again, it shows how CCP got W-space "right", down to the ships that are produced there often being the best tools for the job there.

You use the right tool for the job. As the posts in this thread show, that's not always a T3 cruiser in every situation, or even most situations in the game. Mostly just in W-space.


T3 cruisers have some areas where they are a touch too powerful; Tengu has a little more of this than the others. They also have areas where they are lacking. It's nowhere near the "Apocalypse" that some make it out to be. You could go a long way to fixing much of this by removing a single rig slot accompanied by minor tweaks, up in some cases and down in others.

And don't forget that CCP does indeed use cost as a balancing factor; look at the vanilla BCs vs the faction BCs if you need confirmation of this. So, for a ship that costs 3-5 times as much AND includes skill point loss when it explodes, I'd expect it to outperform in many areas, if not in every one.
supernova ranger
The End of Eternity
#147 - 2013-12-10 15:54:32 UTC
Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.

For example
Legion vs HAC - favor hac
2x legion vs 2x HAC - favor legion
5x HAC vs 5x legion + guardians for both - favor legion

Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role
Onictus
Federal Navy Academy
Gallente Federation
#148 - 2013-12-10 16:00:37 UTC
supernova ranger wrote:
Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.

For example
Legion vs HAC - favor hac
2x legion vs 2x HAC - favor legion
5x HAC vs 5x legion + guardians for both - favor legion

Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role



Which is exactly what we said during the HAC rebalance the issue isn't the T3s, its the HACs.
Omnathious Deninard
University of Caille
Gallente Federation
#149 - 2013-12-10 16:28:38 UTC
Kagura Nikon wrote:
Arthur Aihaken wrote:
HiddenPorpoise wrote:
Without rigs a proteus does 600dps with T1 ammo and runs 101k tank. Rigs are just nice things to have on T3s, they aren't where the force is coming from.

So what's the solution for the bricks then?



It is ONLY rigs. that proteus is still strong but no where nearly a monster as a proteus with rigs. It will die to a well used and well fit battleship if it simply uses it old tactic of sit and fire everything without bothering about the incomming damage.! And that is a HUGE improvment

It also promotes a ship that wil b exchanged into other cofnigurations much more often

It has more to do with the insane amounts of starting HP the subsystems have.
Proteus Augmented Plating : 3650 Armor HP
Most Gallente T2 ships have about 2000 HP

With all skills at level 5
the Augmented Plating subsystem gives the Proteus 7031.2 HP with no rigs.
if you reduce the base HP to 2100 like normal advanced cruisers, it will reduce the Brick aspect of them. Using 3 T2 armor pump rigs and all skills at level 5 with 2100 HP, the armor HP ends up being 6804.

The rigs are not the problem, it is how the subsystems were initially designed.

If you don't follow the rules, neither will I.

supernova ranger
The End of Eternity
#150 - 2013-12-10 16:36:44 UTC
Onictus wrote:
supernova ranger wrote:
Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.

For example
Legion vs HAC - favor hac
2x legion vs 2x HAC - favor legion
5x HAC vs 5x legion + guardians for both - favor legion

Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role



Which is exactly what we said during the HAC rebalance the issue isn't the T3s, its the HACs.


Not really, legions can spider tank and that lets them compete with the HACS. Coupled with cloaking, command bonuses, interdiction nullification... Giving HACs the same bonuses so they can compete would be a disaster. Thinking of HACs ignoring bubbles just seems way way OP for one.
Onictus
Federal Navy Academy
Gallente Federation
#151 - 2013-12-10 17:02:32 UTC  |  Edited by: Onictus
supernova ranger wrote:
Onictus wrote:
supernova ranger wrote:
Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.

For example
Legion vs HAC - favor hac
2x legion vs 2x HAC - favor legion
5x HAC vs 5x legion + guardians for both - favor legion

Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role



Which is exactly what we said during the HAC rebalance the issue isn't the T3s, its the HACs.


Not really, legions can spider tank and that lets them compete with the HACS. Coupled with cloaking, command bonuses, interdiction nullification... Giving HACs the same bonuses so they can compete would be a disaster. Thinking of HACs ignoring bubbles just seems way way OP for one.


The HACs shouldn't match the T3s in versatility, there were already two hulls per race, there should have been a skirmisher, fast big damage and a fleet version slow big ass tank for each.

Instead we got an MWD bonus and sensor and cap boosts, so while they were buffed across the board it didn't go far enough

Likewise a fleet of T2s shouldn't match a fleet of T3s, that is supposed to be the advantage.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#152 - 2013-12-10 17:07:19 UTC  |  Edited by: Kitty Bear
Meytal wrote:
Mournful Conciousness wrote:
I have already pointed out that the only way to kill this ship in a 1:1 is with a neut ship. To anything else, it's essentially immune to the other ship's presence.

And here we find the failing in the OP's logic. Nothing in EVE is, or should be, balanced around 1 vs 1 "honourable" combat. EVE is balanced around my group fighting your group.


That's not what I wrote/meant.
I'll break down the intent of my OP into small bite sized easy to understand mini-sentences.


T3's are going to be nerfed (Fozzie has stated as much)
Individual subsystems are not balanced against other alternate subsystems.
They should be versatile generalists.
Specialist ships (aka Tech 2) should outperform them.



pretty much sums up my original intent, apologies if it wasn't particularly clear in the first instance




[edit]

fleet/gang composition is actually something I have though about
consider these 2 scenarios

you run into fleet/gang A
2 Recons, 2 Logistics, 6 HAC's
even before shots are thought about being traded, you know exactly which ships will be your primary targets

you run into fleet/gang B
10 T3's (2 configured as recon, 2 configured as logistic, 6 configured as HACs)
until combat actually starts, you have no idea which T3 is using what

my thoughts on this were based on post T3 balance hopes
Fleet B would have an initial tactical advantage, to which you would have to quickly reassign targeting priorities
but that small delay might be enough to give Fleet B the chance to remove 1 or 2 key ships from the fight

as things stand, fleet B is just a pipe dream
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#153 - 2013-12-10 17:10:12 UTC
Onictus wrote:
supernova ranger wrote:
Onictus wrote:
supernova ranger wrote:
Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.

For example
Legion vs HAC - favor hac
2x legion vs 2x HAC - favor legion
5x HAC vs 5x legion + guardians for both - favor legion

Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role



Which is exactly what we said during the HAC rebalance the issue isn't the T3s, its the HACs.


Not really, legions can spider tank and that lets them compete with the HACS. Coupled with cloaking, command bonuses, interdiction nullification... Giving HACs the same bonuses so they can compete would be a disaster. Thinking of HACs ignoring bubbles just seems way way OP for one.


The HACs shouldn't match the T3s in versatility, there were already two hulls per race, there should have been a skirmisher, fast big damage and a fleet version slow big ass tank for each.

Instead we got an MWD bonus and sensor and cap boosts, so while they were buffed across the board it didn't go far enough


Most HACs already outperform battleships in a straight fight and are therefore not underpowered.

I agree that T3s should be able to compete successfully with HACs on tha battlefield, but it should be through versatility brought about by their multi-role bonuses rather than raw firepower and strength.

To use an old D&D analogy, your HACs are your dwarven fighters while your T3s are the difficult-to-master-but-oh-so-powerful elven fighter/magic-user/clerics.

... am I showing my age?

Big smile

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Onictus
Federal Navy Academy
Gallente Federation
#154 - 2013-12-10 17:14:36 UTC
Mournful Conciousness wrote:
Onictus wrote:
supernova ranger wrote:
Onictus wrote:
supernova ranger wrote:
Not a fan of T3's because though they can not beat their T2 counterparts directly in their fields, they can beat them indirectly. This is because, between subsystems bonuses and the stats of the ship along with a greater variety of ways to fly them in head to head combat that they have enough bonuses to make up for it.

For example
Legion vs HAC - favor hac
2x legion vs 2x HAC - favor legion
5x HAC vs 5x legion + guardians for both - favor legion

Granted this just looks at the legion and the isk-risk ratios are way skewed but the HAC should be outperforming the legion here regardless as is its role



Which is exactly what we said during the HAC rebalance the issue isn't the T3s, its the HACs.


Not really, legions can spider tank and that lets them compete with the HACS. Coupled with cloaking, command bonuses, interdiction nullification... Giving HACs the same bonuses so they can compete would be a disaster. Thinking of HACs ignoring bubbles just seems way way OP for one.


The HACs shouldn't match the T3s in versatility, there were already two hulls per race, there should have been a skirmisher, fast big damage and a fleet version slow big ass tank for each.

Instead we got an MWD bonus and sensor and cap boosts, so while they were buffed across the board it didn't go far enough


Most HACs already outperform battleships in a straight fight and are therefore not underpowered.

I agree that T3s should be able to compete successfully with HACs on tha battlefield, but it should be through versatility brought about by their multi-role bonuses rather than raw firepower and strength.

To use an old D&D analogy, your HACs are your dwarven fighters while your T3s are the difficult-to-master-but-oh-so-powerful elven fighter/magic-user/clerics.

... am I showing my age?

Big smile


No I played D&D as well.

...as it stands HACs "might" beat a battleships in an even fight. Fleet for fleet though they have counters, that is fine. That can go either way depending on comps.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#155 - 2013-12-10 17:20:50 UTC
Onictus wrote:
No I played D&D as well.


The daddy of them all...

Onictus wrote:

...as it stands HACs "might" beat a battleships in an even fight. Fleet for fleet though they have counters, that is fine. That can go either way depending on comps.


I thought this too until I started flying a dual prop, dual rep ishtar (no damage mods) with 3 small neutrons and a nosferatu.

1v1 it kills every battleship except a vindicator. (it actually also breaks the HAC/T3 mould by being able to kill a proteus)

1v2 it kills most (dual cruise ravens will kill it).

The most dangerous ships for it are actually the navy battlecruisers (except the rubbish navy drake).

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Onictus
Federal Navy Academy
Gallente Federation
#156 - 2013-12-10 17:28:58 UTC
Mournful Conciousness wrote:
Onictus wrote:
No I played D&D as well.


The daddy of them all...

Onictus wrote:

...as it stands HACs "might" beat a battleships in an even fight. Fleet for fleet though they have counters, that is fine. That can go either way depending on comps.


I thought this too until I started flying a dual prop, dual rep ishtar (no damage mods) with 3 small neutrons and a nosferatu.

1v1 it kills every battleship except a vindicator. (it actually also breaks the HAC/T3 mould by being able to kill a proteus)

1v2 it kills most (dual cruise ravens will kill it).

The most dangerous ships for it are actually the navy battlecruisers (except the rubbish navy drake).



Not what I worry about, honestly. You are going to be hard pressed to catch me alone in a battleship, and if you do you likely have me, because battleships are **** alone.

Now put a 10-15 man BS gangs against HAC gangs and you have a different story, specially with active reppers....the HACs go away or get smashed.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#157 - 2013-12-10 17:32:59 UTC
Onictus wrote:
Mournful Conciousness wrote:
Onictus wrote:
No I played D&D as well.


The daddy of them all...

Onictus wrote:

...as it stands HACs "might" beat a battleships in an even fight. Fleet for fleet though they have counters, that is fine. That can go either way depending on comps.


I thought this too until I started flying a dual prop, dual rep ishtar (no damage mods) with 3 small neutrons and a nosferatu.

1v1 it kills every battleship except a vindicator. (it actually also breaks the HAC/T3 mould by being able to kill a proteus)

1v2 it kills most (dual cruise ravens will kill it).

The most dangerous ships for it are actually the navy battlecruisers (except the rubbish navy drake).



Not what I worry about, honestly. You are going to be hard pressed to catch me alone in a battleship, and if you do you likely have me, because battleships are **** alone.

Now put a 10-15 man BS gangs against HAC gangs and you have a different story, specially with active reppers....the HACs go away or get smashed.


Yup, that's fair. And of course it's telling that the equivalent T3 gang does not have to go away. And here is pretty much the nub of the T3 problem.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

FT Diomedes
The Graduates
#158 - 2013-12-10 17:51:26 UTC
Omnathious Deninard wrote:
Kagura Nikon wrote:
Arthur Aihaken wrote:
HiddenPorpoise wrote:
Without rigs a proteus does 600dps with T1 ammo and runs 101k tank. Rigs are just nice things to have on T3s, they aren't where the force is coming from.

So what's the solution for the bricks then?



It is ONLY rigs. that proteus is still strong but no where nearly a monster as a proteus with rigs. It will die to a well used and well fit battleship if it simply uses it old tactic of sit and fire everything without bothering about the incomming damage.! And that is a HUGE improvment

It also promotes a ship that wil b exchanged into other cofnigurations much more often

It has more to do with the insane amounts of starting HP the subsystems have.
Proteus Augmented Plating : 3650 Armor HP
Most Gallente T2 ships have about 2000 HP

With all skills at level 5
the Augmented Plating subsystem gives the Proteus 7031.2 HP with no rigs.
if you reduce the base HP to 2100 like normal advanced cruisers, it will reduce the Brick aspect of them. Using 3 T2 armor pump rigs and all skills at level 5 with 2100 HP, the armor HP ends up being 6804.

The rigs are not the problem, it is how the subsystems were initially designed.


This is a good post. Much better than empty complaints about things being OP. I would support some change to this subsystem.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Onictus
Federal Navy Academy
Gallente Federation
#159 - 2013-12-10 17:53:45 UTC
Mournful Conciousness wrote:
Onictus wrote:
Mournful Conciousness wrote:
Onictus wrote:
No I played D&D as well.


The daddy of them all...

Onictus wrote:

...as it stands HACs "might" beat a battleships in an even fight. Fleet for fleet though they have counters, that is fine. That can go either way depending on comps.


I thought this too until I started flying a dual prop, dual rep ishtar (no damage mods) with 3 small neutrons and a nosferatu.

1v1 it kills every battleship except a vindicator. (it actually also breaks the HAC/T3 mould by being able to kill a proteus)

1v2 it kills most (dual cruise ravens will kill it).

The most dangerous ships for it are actually the navy battlecruisers (except the rubbish navy drake).



Not what I worry about, honestly. You are going to be hard pressed to catch me alone in a battleship, and if you do you likely have me, because battleships are **** alone.

Now put a 10-15 man BS gangs against HAC gangs and you have a different story, specially with active reppers....the HACs go away or get smashed.


Yup, that's fair. And of course it's telling that the equivalent T3 gang does not have to go away. And here is pretty much the nub of the T3 problem.




Sure it does.

Outiside of wormholes T3 fleets get a fair bit of attention
FT Diomedes
The Graduates
#160 - 2013-12-10 18:00:27 UTC
supernova ranger wrote:


Not really, legions can spider tank and that lets them compete with the HACS. Coupled with cloaking, command bonuses, interdiction nullification... Giving HACs the same bonuses so they can compete would be a disaster. Thinking of HACs ignoring bubbles just seems way way OP for one.


The T3 cannot fill all those roles at once. Please show me the cloaky, interdiction nullified, spider-tanking, DPS monster of doom T3. It doesn't exist. HACs don't need to fill every role a T3 can perform in a specialized configuration.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.