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The Future of T3 Cruisers

Author
zbaaca
Republic Military Tax Avoiders
#41 - 2013-09-11 16:36:00 UTC
Arthur Aihaken wrote:
There's really only one change you need to make to Strategic Cruisers:

• Eliminate rigs and calibration

Yes, I'll miss the occasional engineering rig as well - but it wouldn't fundamentally change the class (other than making it less OP on the extreme end of things). The ability to carry and swap-out subsystems and components is already extremely advantageous, despite the associated costs. And you can still do goofy things like run 100MN afterburners - it just makes it less feasible and more of a sacrifice since you'll be using those lows for reactor controls, power diagnostics or capacitor power relays.

As has been previously mentioned, some of the offensive subsystems do need some buffing, such as the Magnetic Infusion Basin (+5% rate of fire per) and Rifling Launcher Pattern (+5% kinetic damage per) on the Tengu.

bad idea. for example. i fly haml tengu with 2x t2 rigors and t2 flare(or maybe 2x thrusters 1 flare). you propose that i loose damage application(or range) and gain nothing. for now there is only 1 way to buff application , painter . to buff range there are none except rigs. let's say that i run solo 10\10 where i dont have spare meds. and what we will get ?

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#42 - 2013-09-11 16:59:41 UTC
zbaaca wrote:
you propose that i loose damage application(or range) and gain nothing.


I think what the OP is proposing is that if you want max damage and application, you'd take a T2 instead. But if you wanted *good* damage and application, while having all the other good stuff like local rep bonus, interdiction nullifier etc then you'd choose a T3.

So there would be an element of tradeoff in the decision making.

At the moment, there is no decision to make - T3 damage beats T2 hands down, as does local rep amount and/or total EHP.

I do a lot of WH pvp, where T3s are the norm - actually they are pretty much the only fleets you see. This is because they are simply better at fighting than anything else.

Money is not really a limiting factor for WH pilots so they tend to choose the best tool for the job. If everyone's choosing T3 every time it tells a story - there is no balance of tradeoffs.

This makes the game (in my view) less interesting.

In principle I support the OP.

I also agree that there is currently only one choice in offensive subsystem at the moment - that's not right. 800dps at range is too much for a tengu, as is 1000dps for a proteus. 600 and 800 would be more reasonable.

500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.

Yes, I am a T3 user. I'd rather have more versatile, less OP T3s. It will make a better, more interesting game.


Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Arthur Aihaken
CODE.d
#43 - 2013-09-11 17:03:52 UTC
zbaaca wrote:
bad idea. for example. i fly haml tengu with 2x t2 rigors and t2 flare(or maybe 2x thrusters 1 flare). you propose that i loose damage application(or range) and gain nothing. for now there is only 1 way to buff application , painter . to buff range there are none except rigs. let's say that i run solo 10\10 where i dont have spare meds. and what we will get ?


Yes. If it comes down to a choice between losing rig slots or having strategic cruisers nerfed into oblivion, it's a no-brainer. Unless you think these 300k EHP "flying bricks" aren't a problem... Eliminating rigs prevents the insane +60% armor and shield strength gain on some of these monstrosities, which I don't think anyone in their right might would argue is balanced (except for gate-gankers).

As for missiles, they've indicated launchers will gain a new module similar to tracking computers for turrets, so I imagine that will address some of the explosion radius, velocity and range shortcomings currently present (expect to see the range of some missiles adjusted as a result though, ie: cruise and heavy missiles).

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#44 - 2013-09-11 17:08:17 UTC
Mournful Conciousness wrote:
500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.
Yes, I am a T3 user. I'd rather have more versatile, less OP T3s. It will make a better, more interesting game.


Someone gets it. :D

This isn't to say that without rigs you won't see attempts at bricking, rocketing or otherwise extreme DPS attempts - but these will all come at a price (and you won't be able to do one without drastically affecting everything else).

I am currently away, traveling through time and will be returning last week.

Lephia DeGrande
Luxembourg Space Union
#45 - 2013-09-11 17:30:39 UTC
Mournful Conciousness wrote:


500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.




Could you please share me a fitting with these stats?
Arthur Aihaken
CODE.d
#46 - 2013-09-11 17:38:25 UTC  |  Edited by: Arthur Aihaken
Lephia DeGrande wrote:
Could you please share me a fitting with these stats?


Use your imagination... Capacitor regeneration and armor subsystems, a couple of 1600mm armor, some energized adaptive nano hardeners, three armor pump rigs and a full set of slave implants.

I am currently away, traveling through time and will be returning last week.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#47 - 2013-09-11 17:38:27 UTC
Lephia DeGrande wrote:
Mournful Conciousness wrote:


500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.




Could you please share me a fitting with these stats?


Just caught this before I jump in the car for a 3 hour trip. will post fits when I arrive. In the meantime, have a look on battleclinic - it's full of them.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#48 - 2013-09-11 17:43:38 UTC  |  Edited by: Sergeant Acht Scultz
Mournful Conciousness wrote:
At the moment, there is no decision to make - T3 damage beats T2 hands down, as does local rep amount and/or total EHP.



Nope, not anymore

Fit for gank Hac = >>>> T3 now

Fit for tank new HACs capacitor sustainability is quite impressive and despite lesser EHP numbers once all thingies factored 80K EHP + for a T2 cruiser hitting like a brutish and having way better incoming dmg mitigation because mwd bonus *cough*

Hacs are now also faster.

Now if we start comparing 3billion T3 fits with T2 HAC fits... it's the only argument that keeps me flying them, their resist profile coupled with 3rd rig and exponential benefits from every single upgrade, but now there's nothing I can do with any of my T3's I can't just do better and cheaper with T2 hacs and this is good, my wallet appreciates.
Once those T3's in my hangar go pouf I have no good reason to buy another one. Just try it out to make a kitting HAM Cerberus and tell me how much dps you get out of it and at which speeds -you know like the HM 100mn GU everyone cries rivers of tears about, even GMs Twisted

removed inappropriate ASCII art signature - CCP Eterne

Lephia DeGrande
Luxembourg Space Union
#49 - 2013-09-11 17:53:01 UTC
Mournful Conciousness wrote:
Lephia DeGrande wrote:
Mournful Conciousness wrote:


500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.




Could you please share me a fitting with these stats?


Just caught this before I jump in the car for a 3 hour trip. will post fits when I arrive. In the meantime, have a look on battleclinic - it's full of them.



I found some and... your right allout 750k+ EHP just, wow... Shocked
Arthur Aihaken
CODE.d
#50 - 2013-09-11 17:55:45 UTC
Sergeant Acht Scultz wrote:
Mournful Conciousness wrote:
At the moment, there is no decision to make - T3 damage beats T2 hands down, as does local rep amount and/or total EHP.


Nope, not anymore


Is it possible that with the all of rebalancing to command ships and HACs, strategic cruisers are less in need of a massive overhaul? I still like the idea of simply eliminating rigs and buffing some of the underpowered offensive subsystems.

I am currently away, traveling through time and will be returning last week.

zbaaca
Republic Military Tax Avoiders
#51 - 2013-09-11 19:20:17 UTC
Arthur Aihaken wrote:

As for missiles, they've indicated launchers will gain a new module similar to tracking computers for turrets, so I imagine that will address some of the explosion radius, velocity and range shortcomings currently present (expect to see the range of some missiles adjusted as a result though, ie: cruise and heavy missiles).

well maybe somewhere in the future so I imagine blablabla. when it's done (c) . you talking about something that possibly can be , but wanting to nerf it right now . so when that "something" comes off i'll listen to you arguments. until then this is another stupid topic without something new

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#52 - 2013-09-11 22:59:06 UTC  |  Edited by: Mournful Conciousness
Lephia DeGrande wrote:
Mournful Conciousness wrote:


500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.




Could you please share me a fitting with these stats?


As requested. Here is a tengu fit that's cap stable, pvp capable and self reps for 1953dps without crystals, 3000 with crystals. No overheated necessary, no gang links and no drugs.

I'm not saying it's the best fit. I am sure there are other better ones. The use of gist shield modules as you know is to make it cap-efficient.

This one will cost about 2Bn to put together. For the record, I don't have a problem with fits that can tank this much while being pvp-capable (a hyperion can do it too, if you spend 4Bn isk). But I do have a problem with a ship being:

* cap stable
* mobile
* able to project full dps
* and able to tank more than any single ship can possibly deal out (ignore dreads, they can't hit it).

I think it's an overpowered pvp, pve, pwn-everything-unless-it's-a-dedicated-anti-t3-fleet ship. I'm sure it's fun to fly - for about 5 minutes. I just don't think it adds anything to the game of eve that this kind of fit is possible.

Note: there is no Tech-2 equivalent of this fit - the cerberus does not have the powergrid for the x-large shield booster, lacks a slot for the shield boost amplifier + hardeners + tackle + prop - and cannot be made cap stable even with a gist xl.

Fit:

[Tengu, permatank]

Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Capacitor Flux Coil II
Damage Control II

Gist X-Type X-Large Shield Booster
EM Ward Field II
Gist X-Type Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
10MN Afterburner II
Domination Warp Disruptor

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Warhead Flare Catalyst II

Tengu Engineering - Capacitor Regeneration Matrix
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Electronics - CPU Efficiency Gate


EDIT: updated tank numbers with post-odyssy 1.1 numbers.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Battlingbean
Wings of the Dark Portal
#53 - 2013-09-11 23:18:29 UTC
Harvey James wrote:
I would remove rigs from T3's altogether its much simpler and saves isk.. T3's should be all about the subs not rigs

- reduce base hull cost
- make subs cheap 2mil a sub
- remove rigs completely .. more isk saved and increased versatility
- navy tank including T1 resists
- able to perform up-to 3 roles from sub combos less effectively than T2 ships
- remove interdiction nullifier .. should only be able to do what T1/T2 can do
- add new subs/ maybe a new category so 6 systems perhaps
- remove skillpoint penalty on ship loss and increase training time


I support this idea, except I don't have a problem with interdiction nullifier. Also, make the T3 ships visually smaller.

Would fly it then. Right now the loss of skill points keeps it a PvE ship in my eyes.
Onictus
Federal Navy Academy
Gallente Federation
#54 - 2013-09-11 23:34:55 UTC
Mournful Conciousness wrote:


Just caught this before I jump in the car for a 3 hour trip. will post fits when I arrive. In the meantime, have a look on battleclinic - it's full of them.


How many cost less than a carrier?
Xequecal
Ministry of War
Amarr Empire
#55 - 2013-09-11 23:57:38 UTC  |  Edited by: Xequecal
Mournful Conciousness wrote:
At the moment, there is no decision to make - Proteus damage beats T2 hands down, as does local rep amount and/or total EHP.


Fixed that for you. Legion is outdamaged by the Sacrilege in HAM config and is only 40 DPS more than a Zealot in pulse config. Tengu is outdamaged by the Cerberus in any kind of viable PvP fit (5 launchers) and the Cerberus also has a better tank because its fittings aren't gimped. The Loki is pretty even in damage with the Cynabal, it does slightly more if they both use Void but the damage is identical if they both use Barrage.

T3s mainly excel in having really huge tanks, they are slower than and do not outdamage HACs. The Proteus is the only one that really needs a nerf, due to how skirmish links make missiles in general suck and really restrict range advantages.
Onictus
Federal Navy Academy
Gallente Federation
#56 - 2013-09-12 00:06:13 UTC
Mournful Conciousness wrote:
Lephia DeGrande wrote:
Mournful Conciousness wrote:


500k ehp on a proteus is ridiculous, 2k/s active tengu tanks are also ridiculous.




Could you please share me a fitting with these stats?


As requested. Here is a tengu fit that's cap stable, pvp capable and self reps for 1953dps without crystals, 3000 with crystals. No overheated necessary, no gang links and no drugs.

I'm not saying it's the best fit. I am sure there are other better ones. The use of gist shield modules as you know is to make it cap-efficient.

This one will cost about 2Bn to put together. For the record, I don't have a problem with fits that can tank this much while being pvp-capable (a hyperion can do it too, if you spend 4Bn isk). But I do have a problem with a ship being:

* cap stable
* mobile
* able to project full dps
* and able to tank more than any single ship can possibly deal out (ignore dreads, they can't hit it).

I think it's an overpowered pvp, pve, pwn-everything-unless-it's-a-dedicated-anti-t3-fleet ship. I'm sure it's fun to fly - for about 5 minutes. I just don't think it adds anything to the game of eve that this kind of fit is possible.

Note: there is no Tech-2 equivalent of this fit - the cerberus does not have the powergrid for the x-large shield booster, lacks a slot for the shield boost amplifier + hardeners + tackle + prop - and cannot be made cap stable even with a gist xl.

Fit:

[Tengu, permatank]

Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Capacitor Flux Coil II
Damage Control II

Gist X-Type X-Large Shield Booster
EM Ward Field II
Gist X-Type Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
10MN Afterburner II
Domination Warp Disruptor

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Warhead Flare Catalyst II

Tengu Engineering - Capacitor Regeneration Matrix
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Electronics - CPU Efficiency Gate


EDIT: updated tank numbers with post-odyssy 1.1 numbers.




Two billion? That X-type X-large was 1.2-1.6 billion this morning, those CN invuln run 400(ish) as of last week.

So again, how many OP is that they cost less more than a rigged archon?


Mournful Conciousness
Federal Navy Academy
Gallente Federation
#57 - 2013-09-12 07:18:58 UTC
Prices go up and down. Cost is eve is actually never a limiting factor. Making the 2 or 3 billion you need to kit this ship out takes about a day in a cat 5 wormhole if you are keen to do it.

I think the important issue is not whether it's cheap or expensive, but that this abomination is possible. The Tengu (in this case) simply has too much powergrid, capacitor recharge and cpu available - allowing the player to fit a ship that completely overshadows and obsoletes its nearest T2 counterpart.

This is my complaint with T3s - in any specific role they actually make their T2 equivalents redundant.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Onictus
Federal Navy Academy
Gallente Federation
#58 - 2013-09-12 07:37:26 UTC
Mournful Conciousness wrote:
Prices go up and down. Cost is eve is actually never a limiting factor. Making the 2 or 3 billion you need to kit this ship out takes about a day in a cat 5 wormhole if you are keen to do it.

I think the important issue is not whether it's cheap or expensive, but that this abomination is possible. The Tengu (in this case) simply has too much powergrid, capacitor recharge and cpu available - allowing the player to fit a ship that completely overshadows and obsoletes its nearest T2 counterpart.

This is my complaint with T3s - in any specific role they actually make their T2 equivalents redundant.


For the 5% of people that live in holes suref or the rest of us that is a significant investment.


So for that I can spend 300 mil at most for a cerb and have everything but the x-large booster, and I don't care about that because 9/10 times I'll be flying with logi.

And that abomination would be hard pressed against a curse, cap it out and all of that rep rate does nothing for you, and with only one rig you get what 40ish km out of hams?

Easy.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#59 - 2013-09-12 08:33:19 UTC
You raise an interesting point.

Yes of course, this particular fit is vulnerable to neutralisers (if it does not annihilate the 20k ehp curse with its 650dps before being cap drained and destroyed - which it actually would).

And yes, I understand that a billion isk is a lot of money to a lot of players.

Various iterations of this fit can be created that do/dont use cap booster, or use ASBs etc.

We can argue specific counters to specific fits all day long, but the central point remains - this fit, and many others, perform general feats of amazingness that are actually impossible with T2 cruisers.

This means that T3s currently are not multi-role, they are actually omni-role. That is, they perform the role of 2 or 3 T2 ships simultaneously, while doing so better than a T2.

So, if you can afford to fly a T3 (even with a T2 fit), they are rationally always a better choice than a T2.

Thus, while T3s remain in their current form, T2 ships remain obsolete - particularly in squad/fleet scenarios.

I'll offer a cheaper example - the buffer proteus. 1kdps (hybrid subsystem, neutrons, 3x mag stab) - 136k ehp.

It emits more damage than any other cruiser, bar none. Even the navy brutix (a battlecruiser) has trouble competing. It does this while having T2 resists to make it very hard to kill when there is logi, and having a 136k buffer, a cruiser-sized sig radius and the ability to fit an extended range point in the same manner as a lachesis.

If you were looking to take a dps brawler to a fight, there is absolutely no reason to take anything else other than perhaps a vindicator (taking into account the sig resolution of the various gun options).

Again, the T3 option has completely overshadowed T2.

Similar examples hold for the loki (web range, buffer, dps) and legion.

In the above example, I would say that a proteus that had an 80k ehp tank (60%), 600dps (60%) and the point range bonus would *still* outcompete any other option.

T3s, in comparison with any other option, are the only ships that make sense. There is no tradeoff to consider other than money - therefore, they are absolutely overpowered.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#60 - 2013-09-12 09:00:19 UTC  |  Edited by: Mournful Conciousness
EDIT: correction, cerberus has 6 HAMs. My figures were otherwise correct.

Xequecal wrote:
Mournful Conciousness wrote:
At the moment, there is no decision to make - Proteus damage beats T2 hands down, as does local rep amount and/or total EHP.


Fixed that for you. Legion is outdamaged by the Sacrilege in HAM config and is only 40 DPS more than a Zealot in pulse config. Tengu is outdamaged by the Cerberus in any kind of viable PvP fit (5 launchers) and the Cerberus also has a better tank because its fittings aren't gimped. The Loki is pretty even in damage with the Cynabal, it does slightly more if they both use Void but the damage is identical if they both use Barrage.

T3s mainly excel in having really huge tanks, they are slower than and do not outdamage HACs. The Proteus is the only one that really needs a nerf, due to how skirmish links make missiles in general suck and really restrict range advantages.


I'm afraid you are mistaken.

tengu with 6 HAMs and 3 ballistics : 836dps to range 25.2km, 58.3k unheated EHP, target painter (or even web!)
cerberus with 6 HAMs and 3 ballistics: 696dps to range 37.9km, 33.7h unheated EHP

overheated, these numbers are:
tengu: 983dps, 67.2k ehp
cerberus: 819dps, 38.3k ehp

The tengu is still the better gank ship by 20% while enjoying 175% of the EHP - this is before the ability to overheat for 30% longer than the cerberus. If you take this into account the disparity grows.

The loki is out-damaged by the vagabond, but its ability to do respectable dps while webbing at range and enjoying a huge buffer tank easily make it a better choice in most engagements.

The legion I have less experience with. I'll leave it to others to make informed arguments there.

Examples:
[Tengu, t3-cerberus]

Ballistic Control System II x3
Power Diagnostic System II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
EM Ward Field II
Large Shield Extender II
Adaptive Invulnerability Field II
Target Painter II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile x6

Medium Ancillary Current Router II
Medium Warhead Flare Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Engineering - Augmented Capacitor Reservoir
Tengu Defensive - Supplemental Screening
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Electronics - CPU Efficiency Gate

Cerberus:
[Cerberus, gank]

Ballistic Control System II x3
Damage Control II

10MN Microwarpdrive II
EM Ward Amplifier II
Adaptive Invulnerability Field II
Warp Disruptor II
Large Shield Extender II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile x6

Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".