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Cerberus vs. Sacrilege

Author
Obsidiana
Atrament Inc.
#1 - 2013-09-08 17:49:29 UTC
Maybe I read those stats wrong, but the Sac just beats out the Cerb. I like the new Sac, but I think the Cerb needs more love. I think the 10% missile velocity bonus should be 25% and the 10% missile flight time bonus should be 5% explosion radius. Also, get rid of the kinetic only damage type, but keep the assault launcher bonus.

The patch notes for those who might have missed them:
http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.1
ShahFluffers
Ice Fire Warriors
#2 - 2013-09-08 18:08:08 UTC
How does the Sacrilege beat the Cerberus? It's slower, bulkier, and has less launchers (the latter of which is compensated by being able to use any missile type).
Gypsio III
State War Academy
Caldari State
#3 - 2013-09-08 18:14:38 UTC  |  Edited by: Gypsio III
I think you've read the stats wrong. I'm struggling to get a useful fit out of the Sac. Slow, low DPS, poor tank... or have I read the stats all wrong? P

Wait, I missed the drone bay, that helps a lot. Lol
ShahFluffers
Ice Fire Warriors
#4 - 2013-09-08 18:34:31 UTC
I've found the Sac to be excellent for solo-ish brawling when fit with a "bleeder" tank (which is actually quite impressive). But yeah... the dps isn't anything to write home about.
The new Cerb can easily push 600+ dps at the edge of warp disruption range and can outpace the Sac.
Arya Regnar
Darwins Right Hand
#5 - 2013-09-08 19:03:44 UTC
You can get like 1k dps on heat with cerb (kin damage ofc).

Sac isn't too strong, to begin with it had cap bonus which it no longer has, while other cruisers got their cap regen buffed sac hardly got enough base to replace the % bonus it had before.

That aside, doesn't cerb have a lot more range?
I don't know man, if anything I'd say new vaga is bad since it can hardly make use of its newly gained *super useful* shield boost bonus.

EvE-Mail me if you need anything.

Obsidiana
Atrament Inc.
#6 - 2013-09-08 19:28:47 UTC
Good points. The extra low slots do make for greater damage potential, but I still don't think it should be limited to only kinetic damage. That is a huge handicap for a mediocre ship.
Icarus Able
Refuse.Resist
#7 - 2013-09-08 19:29:38 UTC
Sac is a brawler, Cerb is a kiter. Missile velocity bonus? Are you mad. it can already get out to 150km with Heavies and deal 600 dps at 40km with Hams. Anymore and it would be insanely overpowered.
Icarus Able
Refuse.Resist
#8 - 2013-09-08 19:30:35 UTC
Obsidiana wrote:
Good points. The extra low slots do make for greater damage potential, but I still don't think it should be limited to only kinetic damage. That is a huge handicap for a mediocre ship.



All other races are limited to 1-2 damage types. Why the hell should Caldari be any different?
Rowells
Pator Tech School
Minmatar Republic
#9 - 2013-09-08 19:31:37 UTC
Obsidiana wrote:
Good points. The extra low slots do make for greater damage potential, but I still don't think it should be limited to only kinetic damage. That is a huge handicap for a mediocre ship.

cerb fills its role perfectly. extreme range, and enough speed to keep it.
Obsidiana
Atrament Inc.
#10 - 2013-09-08 20:04:45 UTC
Icarus Able wrote:
All other races are limited to 1-2 damage types. Why the hell should Caldari be any different?

Only the Amarr and Caldari gun ships are really limited; the Gallente have drones to vary damage. The Minmatar can mix up damage all over the place. That leaves select few Caldari ships with one damage type. I can't see that as balanced on any race and past balancing efforts reflect that sentiment.
Icarus Able
Refuse.Resist
#11 - 2013-09-08 20:16:42 UTC
Obsidiana wrote:
Icarus Able wrote:
All other races are limited to 1-2 damage types. Why the hell should Caldari be any different?

Only the Amarr and Caldari gun ships are really limited; the Gallente have drones to vary damage. The Minmatar can mix up damage all over the place. That leaves select few Caldari ships with one damage type. I can't see that as balanced on any race and past balancing efforts reflect that sentiment.



Minmitar can to an extent. But Minmatar T2 ammo only has one major damage type. t1 ammo you are losing a lot of dps.hmm, almost like losing the Kin damage bonus. Gallente yes can vary up their damage to an extent but at a damage loss as gall drones are the most damaging.

ShahFluffers
Ice Fire Warriors
#12 - 2013-09-08 22:39:59 UTC  |  Edited by: ShahFluffers
Obsidiana wrote:
Icarus Able wrote:
All other races are limited to 1-2 damage types. Why the hell should Caldari be any different?

Only the Amarr and Caldari gun ships are really limited; the Gallente have drones to vary damage. The Minmatar can mix up damage all over the place. That leaves select few Caldari ships with one damage type. I can't see that as balanced on any race and past balancing efforts reflect that sentiment.

To be fair...

- choice of drone damage from the Gallente isn't really as flexible as people make it out to be. Any proper pilot will choose either Gallente drones for damage (Thermal damage) or Minmatar drones for defense against kiters (Explosive damage).
Besides... what makes Gallente ships so special when it comes to drones (outside of some ships' damage bonus)? Any large ship can use them to a degree.

- Minmatar deal damage largely in falloff, which means that their actual damage is significantly lower than their on-paper damage. Ammo with different damage types helps to a degree... but even that is somewhat limited (e.g. EMP ammo deals EM and Kinetic damage, Phased Plasma deals Thermal and Kinetic, Titanium Sabot deals Kinetic and Explosive... noticing a trend here?)... this is especially so for T2 ammo with is still restricted to Explosive and Kinetic damage.
Cade Windstalker
#13 - 2013-09-09 01:16:54 UTC
Obsidiana wrote:
Icarus Able wrote:
All other races are limited to 1-2 damage types. Why the hell should Caldari be any different?

Only the Amarr and Caldari gun ships are really limited; the Gallente have drones to vary damage. The Minmatar can mix up damage all over the place. That leaves select few Caldari ships with one damage type. I can't see that as balanced on any race and past balancing efforts reflect that sentiment.


The Caldari get more DPS than other missile ships in exchange for that damage specific bonus. If you lose the specific damage bonus you likely lose a launcher with it. (for reference see the Sacrilege)

Kinetic is also one of the two best overall damage types to deal for both missions and PvP. Only T2 Gallente ships are guaranteed to have high kinetic resist, everything else is likely to have it at a point where you're still best off with Kinetic as Caldari since resist specific hardeners tend to go toward Explosive and EM.
Diesel47
Deep Core Mining Inc.
Caldari State
#14 - 2013-09-09 04:57:01 UTC
Sac is fine.

Eagle is terrible.
Sigras
Conglomo
#15 - 2013-09-09 10:13:54 UTC
Obsidiana wrote:
Icarus Able wrote:
All other races are limited to 1-2 damage types. Why the hell should Caldari be any different?

Only the Amarr and Caldari gun ships are really limited; the Gallente have drones to vary damage. The Minmatar can mix up damage all over the place. That leaves select few Caldari ships with one damage type. I can't see that as balanced on any race and past balancing efforts reflect that sentiment.

I think we've had this discussion before, but as I have repeatedly said, selectable damage makes no difference in 90% of cases for three reasons:

1. Everyone runs an omnitank - Its rare to see more than a 15% variation on resist types, even among most T2 ships
2. Reload Speed - The damage potential you lose while reloading to the correct damage type usually makes switching ammo mid fight a break even at best
3. Information Analysis - It is very difficult to determine which ammo is doing the most damage because there are so many other factors, especially on projectiles because the game doesnt tell you which type of ammo was loaded in the gun, so it isnt a matter of fire once and check your logs.

Also as a rebuttal of your "drone bay" argument for the gallente, on most gallente ships, drones are not a selectable damage type; theyre a set damage type. Most non-drone ships have only enough room for one type of drone, so for them the question simply becomes "do i want to do explosive damage or just more thermal"

It isnt the situation where you can see he's weak to something and put out the right type of drone.
Tobias Hareka
Republic Military School
Minmatar Republic
#16 - 2013-09-09 10:15:41 UTC  |  Edited by: Tobias Hareka
Obsidiana wrote:
The Minmatar can mix up damage all over the place.


Ok, you try to keep that annoying Sac at the range with ACs. What ammo you have to load to deal at least some dps at longer ranges while staying out of Rage range? Oh yeah, Barrage ftw! Wait a minute! Was Sac Amarr T2 cruiser? What is the worst ammo to use against T2 Amarr ships? Yes, high explosive and kinetic armor resists. Barrage is explosive/kinetic. Craaaappp!
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#17 - 2013-09-09 14:54:07 UTC
i honestly wanna see the Cerberus go the way of its little brother the hawk.

Caldari Cruiser Bonuses:
5% bonus to Kinetic Missile damage per level
5% bonus to Missile Launcher rate of fire per level

Heavy Assault Cruiser Bonuses:
10% bonus to Missile velocity per level
7.5% bonus to Shield Boost Amount per level

Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Soldarius
Dreddit
Test Alliance Please Ignore
#18 - 2013-09-09 16:06:59 UTC
You can fit the Sac almost exactly the same as a Deimos. Instead of having an extra low for a dps mod, you get the extra high for a nos/neut. You can also go for a 1600mm buffer tank for fleets with reps.

It doesn't get the dps or active tank of a deimos. But the resist bonuses make up for the tank, and you have decent range. Got a 1v1 on sisi with a kiting vaga. I could hit him with javelin, but wasn't doing enough dps to break his tank. I managed to slingshot out of point range and disengage just as my AAR ran out of charges.

The selectable damage types is a nifty ability to have.

As far as the Cerb goes, I have been completely underwhelmed. It's still too slow to keep range. And it doesn't have the tank to brawl, even with ASB.

The Eagle actually has good damage projection at range and can fit a massive buffer vs Kin/therm damage types. Even omni tanked, you can get 200k EHP overheated with links.

http://youtu.be/YVkUvmDQ3HY

Alyssa Haginen
Doomheim
#19 - 2013-09-09 16:46:37 UTC
All of the new HACs have have different fitting and fighting styles
Sac is good, Cerb is good
Obsidiana
Atrament Inc.
#20 - 2013-09-11 03:33:34 UTC
I'm just hoping the Cerb gets revisited. In a way, I wish I hadn't made any suggestion. That might have lead to ideas rather than ye ol' damage balancing banter. That's off topic (but always an entertaining one). This is Sac vs. Cerb; two very similar ships that just became more similar.

When the Sac was reborn as a missile ship, the range and missile type limitations were intentional. Now the Sac and Cerb are too similar to me. The only real difference is tank. If nothing else, that bothers me.

I'm not completely dissatisfied, though. The sixth launcher and three drones are significant.
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