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Crime & Punishment

 
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I don't understand the hate for removing insurance pay outs on Concorded ships.

First post
Author
Avon
#41 - 2011-10-30 01:49:09 UTC
All insurance should be removed.

Even playfield remains even and ISK fountain is capped.

Win.
Pr1ncess Alia
Doomheim
#42 - 2011-10-30 01:52:15 UTC  |  Edited by: Pr1ncess Alia
Avon wrote:
All insurance should be removed.

Even playfield remains even and ISK fountain is capped.

Win.


Agreed.

As I said earlier, I'd also remove isk penalty for clone/pod loss (implants are another story). Make the cost of a ship loss absolute and consistent and watch the good times roll.

CCP would have to see the real gains in that though, most players wouldn't support it as I think it actually scares the crap out of people to consider high SP players actually flying interceptors, dictors, frigates and destroyers. This is a different discussion for a different thread however
Tippia
Sunshine and Lollipops
#43 - 2011-10-30 01:54:50 UTC
Avon wrote:
All insurance should be removed.

Even playfield remains even and ISK fountain is capped.

Win.
If that's the issue, a reduction of bounties would be far better: allows for fine-tuning, is less felt hit for those affected, even playfield remains even, and ship destruction remains incentivised. Win-win. Blink
MeestaPenni
Mercantile and Stuff
#44 - 2011-10-30 01:56:05 UTC
Tippia wrote:
Removing insurance for ganks will not create an ISK sink, nor will it change the risk for the gankers.
It might change the risk for the victims (and one might suspect that this is why some want to see it happen), but the question remains: why should that happen?


Anything that burns up liquidity in the game is a good thing.

And once again....the gankers have no risk. Either they lose exactly as much as they are willing to lose, or they get lucky and make a profit.

Gankers consider ships to be little more than "ammo". The cost of the entire process is precisely known and is an accepted amount for loss. If losses had a possiblity of exceeding the tangible costs, then you could describe it as having some "risk."

If I place a bet at the roulette table, one of two events will happen. Either I win and collect some winnings, or the bet is lost. If I know this going in, I'm not risking anything; I'm already fine with the loss of the bet.

I am not Prencleeve Grothsmore.

Avon
#45 - 2011-10-30 01:56:08 UTC
Tippia wrote:
Avon wrote:
All insurance should be removed.

Even playfield remains even and ISK fountain is capped.

Win.
If that's the issue, a reduction of bounties would be far better: allows for fine-tuning, is less felt hit for those affected, even playfield remains even, and ship destruction remains incentivised. Win-win. Blink



I don't agree - losing a ship should not be rewarded, but by all means also reduce NPC bounties.
Avon
#46 - 2011-10-30 01:58:24 UTC
MeestaPenni wrote:

Gankers consider ships to be little more than "ammo". The cost of the entire process is precisely known and is an accepted amount for loss. If losses had a possiblity of exceeding the tangible costs, then you could describe it as having some "risk."


Just to be clear, that is true whether insurance is paid on Concord killed ships or not.

The break-even point for reward becomes higher, but it is still a fixed risk for potential reward.
Hecatonis
Imperial Shipment
Amarr Empire
#47 - 2011-10-30 02:02:53 UTC
Tippia wrote:
Avon wrote:
All insurance should be removed.

Even playfield remains even and ISK fountain is capped.

Win.
If that's the issue, a reduction of bounties would be far better: allows for fine-tuning, is less felt hit for those affected, even playfield remains even, and ship destruction remains incentivised. Win-win. Blink


i think its people like you who the OP is talking about.

you want to reduce the income of missioners, plex'er, and ratters (something every player in the games does) instead of removing insurance for concord kills (something only few players use)

you baffle of tippia
MeestaPenni
Mercantile and Stuff
#48 - 2011-10-30 02:08:39 UTC
Avon wrote:
MeestaPenni wrote:

Gankers consider ships to be little more than "ammo". The cost of the entire process is precisely known and is an accepted amount for loss. If losses had a possiblity of exceeding the tangible costs, then you could describe it as having some "risk."


Just to be clear, that is true whether insurance is paid on Concord killed ships or not.

The break-even point for reward becomes higher, but it is still a fixed risk for potential reward.


You're absolutely right. Nonetheless, when the cost of the activity is perfectly analogous to a missioner buying drones and ammo, that cost shouldn't be subsidized with any improved cash flow.

I am not Prencleeve Grothsmore.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#49 - 2011-10-30 02:12:56 UTC
Pr1ncess Alia wrote:
Step 1:
-Remove insurance altogether.
-Make clone costs 1million across the board.

Step 2:
-?

Step 3:
-Eve is awesome and CCP makes mad mad profit.


I completely agree with this person, and not just because I have to buy 92m sp clones and it's getting expensive Sad

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tippia
Sunshine and Lollipops
#50 - 2011-10-30 02:40:36 UTC
MeestaPenni wrote:
Anything that burns up liquidity in the game is a good thing.
That's a good argument for increasing the incentives to destroy ships…
Quote:
And once again....the gankers have no risk.
And once again, yes they do. Just because they can mitigate some of them doesn't mean they don't exist. The gankers have plenty of risks beyond the investment cost of materiel.
Quote:
Gankers consider ships to be little more than "ammo". The cost of the entire process is precisely known and is an accepted amount for loss. If losses had a possiblity of exceeding the tangible costs, then you could describe it as having some "risk."
Removing insurance does not change that possibility. It just adjust the threshold for when for-profit ganks happen. In other words, it doesn't affect the gankers risks — only the risk of the victims… and the question is why they need to have their risks adjusted.
Avon wrote:
I don't agree - losing a ship should not be rewarded, but by all means also reduce NPC bounties.
It's not being rewarded — it's being mitigated. Under the old system (with the help of clueless miners and industrialists) it was occasionally rewarded, but those days are gone.
Hecatonis wrote:
i think its people like you who the OP is talking about.

you want to reduce the income of missioners, plex'er, and ratters (something every player in the games does) instead of removing insurance for concord kills (something only few players use)
Exactly. Reduce by a tiny amount something that a lot of people use, and it will hardly even be noticed, as opposed to hitting a small number of players with a huge hammer. A far more elegant solution, especially since it allows for a scaling of the measure that a simple on/off switch does not.
Avon
#51 - 2011-10-30 02:47:36 UTC
Tippia wrote:

Avon wrote:
I don't agree - losing a ship should not be rewarded, but by all means also reduce NPC bounties.
It's not being rewarded — it's being mitigated. Under the old system (with the help of clueless miners and industrialists) it was occasionally rewarded, but those days are gone.

The game giving you ISK upon the destruction of your ship is a reward for that loss.
It may be less than your expenditure, but the game is still rewarding loss.

Insurance is a bad mechanic. Always has been, always will.

Fly what you can afford to lose, no subsidy.
Tippia
Sunshine and Lollipops
#52 - 2011-10-30 02:52:58 UTC
Avon wrote:
The game giving you ISK upon the destruction of your ship is a reward for that loss.
It may be less than your expenditure, but the game is still rewarding loss.
Seeing as how you're better off not losing that ship at all, I don't quite see the “reward”… With the old system, yes, because it gave you more than you sacrificed. With the new one, it's partial compensation at best, and a long way to go before it's a reward.
Quote:
Insurance is a bad mechanic. Always has been, always will.
So how else do you propose to incentivise ship destruction?
Quote:
Fly what you can afford to lose, no subsidy.
…then again, the miners rather need that subsidy. Straight
XIRUSPHERE
In Bacon We Trust
#53 - 2011-10-30 02:53:00 UTC
Please remove all insurance, Insurance in EVE is detrimental to the economy and detrimental to play. The game could really use the isk sinks and a bit of deflation, it would encourage people to fly smaller and cheaper.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Teamosil
Good Time Family Band Solution
#54 - 2011-10-30 02:58:20 UTC
The problem with pvp in eve is not that there isn't enough interest in pvping as many people claim. In fact, just the fact that many people complain about that is proof that it is false. I bet there are maybe 5,000 players online at any given time that want to pvp. The problem is that instead of pvping one another like they are supposed to be, they end up blobbing up together and waiting for targets that don't want to pvp because they're in non-pvp ships. It's like 10 high school kids sitting around a basketball court complaining that nobody wants to play basketball against them and trying to convince the elementary school kids and old ladies that walk past to play them and then getting mad that they don't want to.

Best I can tell, that is happening because the risk/reward ratio for pvping against another pvp ship is terrible. The result is lame pvp in eve. Not enough fights and the ones that there are are lame one sided affairs.

I think the way to fix it would be to remove insurance, but make up for it with built in bounties on ships roughly based on their pvp potential. Ideally you could strike a balance where a pilot that fights opponents in his same class of ship is making a little profit if he wins 50% of the battles and a decent profit if he wins 75% of them, but he loses money replacing his ships if he only wins 25% of the battles.
Avon
#55 - 2011-10-30 02:58:40 UTC
Tippia wrote:
Avon wrote:
The game giving you ISK upon the destruction of your ship is a reward for that loss.
It may be less than your expenditure, but the game is still rewarding loss.
Seeing as how you're better off not losing that ship at all, I don't quite see the “reward”… With the old system, yes, because it gave you more than you sacrificed. With the new one, it's partial compensation at best, and a long way to go before it's a reward.
Quote:
Insurance is a bad mechanic. Always has been, always will.
So how else do you propose to incentivise ship destruction?
Quote:
Fly what you can afford to lose, no subsidy.
…then again, the miners rather need that subsidy. Straight


There is no need to incentivise ship destruction, it's gonna happen 'cause haters gonna hate.

You could make all ships free and spawn them fitted in people's hangar at the click of the mouse. There would be even more ship destruction then, but it would all be meaningless.

See where I am going with that?
Morganta
The Greater Goon
#56 - 2011-10-30 03:00:16 UTC
XIRUSPHERE wrote:
Please remove all insurance, Insurance in EVE is detrimental to the economy and detrimental to play. The game could really use the isk sinks and a bit of deflation, it would encourage people to fly smaller and cheaper.


no it wouldn't, most people with any brains don't insure anything over a BC because its a waste of good ISK.

the real problem is small ships, since they do all the ganking and tend to be at or better than replacement costs for the hull.

but guess what, its small cheap ships, nobody is going to win or lose EVE paying to burn a destroyer without insurance, so really theres no value from removing the valid isk sink that the insurance mechanic is at the larger ship level.

now stop crying about "the ganker's moon" and go play
Avon
#57 - 2011-10-30 03:11:34 UTC  |  Edited by: Avon
Morganta wrote:

but guess what, its small cheap ships, nobody is going to win or lose EVE paying to burn a destroyer without insurance, so really theres no value from removing the valid isk sink that the insurance mechanic is at the larger ship level.


Can you cite some sources for that, because my understanding was that insurance pays more ISK in to the game in total than the total ISK sunk in to premiums, making it (as I recall) a quite substantial ISK fountain.
Burseg Sardaukar
Free State Project
#58 - 2011-10-30 03:13:28 UTC
Mirima Thurander wrote:
I don't understand the hate for removing insurance pay outs on Concorded ships.


I want to know why you the gank masters of eve have so much hate for having your ability to only lose a small amount of isk when you gank something removed.


Any post that can be summed up as "" because ganking wont be free any more"" is not valid.


I don't care if insurance is removed.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Nimrod Nemesis
Doomheim
#59 - 2011-10-30 03:17:12 UTC
Pr1ncess Alia wrote:
Step 1:
-Remove insurance altogether.
-Make clone costs 1million across the board.

Step 2:
-?

Step 3:
-Eve is awesome and CCP makes mad mad profit.


I support this product and/or service.
Tippia
Sunshine and Lollipops
#60 - 2011-10-30 03:17:48 UTC  |  Edited by: Tippia
Avon wrote:
There is no need to incentivise ship destruction, it's gonna happen 'cause haters gonna hate.
…but not at a sustainable rate. Even with the current incentive scheme, too few ships are getting blown up. The idea of, at this point, removing that incentive, seems rather counter-productive.
Quote:
You could make all ships free and spawn them fitted in people's hangar at the click of the mouse. There would be even more ship destruction then, but it would all be meaningless.

See where I am going with that?
Somewhere completely different. I'm talking about giving industrialists and miners more work and a reason to churn out more stuff — you're talking about removing them from the game.
Quote:
Can you cite some sources for that, because my understanding was that insurance pays more ISK in to the game in total than the total ISK sunk in to premiums, making it (as I recall) a quite substantial ISK fountain.
Yes. Last time we saw any specifics, it was some 100bn plus change paid out through premiums, and some 45bn in insurance cost — a net faucet of ~60bn a day. Just over one fifteenth of what bounties injected. Of course, the question is (for the purpose of this topic at least) how much of that is from ganks and how much is due to regular warfare…