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Consequences (?)

Author
Rhes
Brutor Tribe
Minmatar Republic
#61 - 2013-09-07 17:11:19 UTC
If only there were consequences for bad posting. This thread is terrible.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Solstice Project
Sebiestor Tribe
Minmatar Republic
#62 - 2013-09-07 17:26:15 UTC
Rhes wrote:
If only there were consequences for bad posting. This thread is terrible.
No, there's actually a real issue behind all this crap.
Murk Paradox
Ministry of War
Amarr Empire
#63 - 2013-09-07 17:32:52 UTC
Solstice Project wrote:
Diablo Ex wrote:
Tippia wrote:

Meanwhile, the actual consequences of negative sec status is that navies hunt you and you're a free kill for anyone who chooses to come after you. The only reason people incorrectly claim that there are no consequences is because they choose to provide none. The solution to that problem is for them to stop doing both.



Ok, Tippia... Teach me How, I must be totally stupid if it is that easy...
I'm ready and willing to pursue those "Free Kills", Teach me... Tell me what to do...
Please.
I can.

This works against any catalyst fleet, unless they attack *you*.


Did this at the last caldari ice interdiction.

You use a minmatar ship with lots of turrets and rather high scanres, like a hurricane.
You fit Artillery and sit in around optimal.

650mm > 720mm, because we can use the higher RoF to our advantage.


You *ungroup* your turrets, spreading them from F1-F6.


Gankers are incoming. warping onto their target.


You start locking several of them at once,
as soon as they get out of warp.


case a)
they aren't outlaws, so you have to wait until the first shoots. With yellow safety,
you can just spam F1-F6, while switching target (or not), until somebody goes GCC.

How to properly spread turrets onto the enemy is explained below.



case b)
they are all outlaws. Grandiose!

At the first lock you press F1, wait half a second-ish press F2.
You switch to the next locked target, (which just finished locking)
and press F3, wait half a second-ish, press F4 ...
... switch to the next target, etc.

The first catalyst probably dies around when you hit F4.

You switch to the next target for F5 and F6.

If you run out of targets, keep locking !

F1 and F2 are free again (the first catalyst that died)
and can be applied to a new target,
while F3 and F4 are ending their cycle after popping their target.

This is kind of confusing to explain, but i'm sure you'll get the hang out of it.


Bonuspoints if you manage even intervals. ^_^


Edit: the "half a second-ish" is actually longer.
the more you can spread out the activations of your turrets, (evenly through all of them)
the more likely you'll have a free turret ready.

Use 650mm. Their RoF is awesome. :)


Also *very* helpful in PvE.



People who know what "tab targeting" is will pick up on this very quickly.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#64 - 2013-09-07 17:46:31 UTC
Murk Paradox wrote:
People who know what "tab targeting" is will pick up on this very quickly.
What's tab targeting ?

I've looked up "tab targeting" and must assume this is pretty common in the gaming scene ?


I had no idea. :D
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#65 - 2013-09-07 18:20:26 UTC
Alara IonStorm wrote:
Infinity Ziona wrote:
The consequences for sitting in high sec safe and cozy in a suicide ship till you attack someone?... lets take Goons and Bat Country as an example... 500 billion in expenditure, 5 trillion in damage, likely trillions in loot.

So consequences? Profit! and crap loads of it. Negative consequences, Nil.

In other news there is a f**k load of consequences when you overload your Freighter.

If folks didn't they wouldn't be gankers they'd just be annoying tourists. Lol

You mean like:

This?

or

This?

If only they wouldn't put any cargo in at all, I guess that'd make everyone happy :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Diablo Ex
Nocturne Holdings
#66 - 2013-09-07 18:30:05 UTC
Nimael Gaterau wrote:
Meh so hunt down gankers and break up gatecamps? No money in that. Gankers get paid. Honourable knights get poor. Might as well find a gank fleet. Bounty system depends on what gankers fly and that's usually some cheap gank ship...vexor catalyst etc etc.

If someone wants to kill you...or just arbitrarily decides their fleet is going to gank any freighter they find...they most certainly can. It doesn't need to be cost effective for them. A decent sized group with enough ISK backing can bring hauling/mining and even missioning to a grinding hault in a region. They artificially limit what players can safely haul or mine as well. People talking about easy ways to discourage ganks? When someone decides that every freighter or hauler dies then it's your turn to get ganked. They get paid in tears or your ISK.

I personally like the danger. If you rebalance it too much in gankees favor the game gets boring and loses it's edge. There does appear to be a balance issue there though. Gankers are getting off a bit too cheap and , other than kills, there's not a ton of incentive to hunt down gank squad. 1 good gank can pay plex for another month.


Which is why Ganking has no serious consequences. If being a criminal was penalized instead of rewarded, then Highsec would be a much better place... and the criminal types could then go to Nullsec to find their targets (where they really belong).

Diablo Ex Machina - "I'm not here to fix your problem"

Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#67 - 2013-09-07 18:31:02 UTC
The consequence is having to pay more ISK/Money to maintain your suicide ganker alt.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Alara IonStorm
#68 - 2013-09-07 18:37:40 UTC
Infinity Ziona wrote:

You mean like:

This?

or

This?

If only they wouldn't put any cargo in at all, I guess that'd make everyone happy :)

Nah I mean the 99% of kills that are for the profit.
Tippia
Sunshine and Lollipops
#69 - 2013-09-07 18:39:25 UTC  |  Edited by: Tippia
Diablo Ex wrote:
Which is why Ganking has no serious consequences. If being a criminal was penalized instead of rewarded, then Highsec would be a much better place... and the criminal types could then go to Nullsec to find their targets (where they really belong).

Not quite.
Ganking has no serious consequences because the ganking victims want it that way. If they didn't, they'd start enforcing the punishment that the game allows them to.

If being a criminal was penalised, we'd have what we have today (for the simple reason that it is being penalised, not rewarded). And criminal types do belong in highsec — outside of it, their supposed criminality doesn't matter and doesn't provide any kind of content. They're in highsec because that's where the targets are. If you want them out, you have to think of a way to move the targets.

Without criminals, highsec would not be a better place. It would in fact not be a place at all since it would pretty much have to be removed from the game.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#70 - 2013-09-07 18:39:43 UTC
Alara IonStorm wrote:
Infinity Ziona wrote:

You mean like:

This?

or

This?

If only they wouldn't put any cargo in at all, I guess that'd make everyone happy :)

Nah I mean the 99% of kills that are for the profit.

Oh so they were just for fun kills then, so your comment it wouldn't happen unless they overloaded their cargo's forgot to add (unless they just want to gank your 6 bill isk empty freighter for fun)...

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tippia
Sunshine and Lollipops
#71 - 2013-09-07 18:40:58 UTC
Infinity Ziona wrote:
Oh so they were just for fun kills then, so your comment it wouldn't happen unless they overloaded their cargo's forgot to add (unless they just want to gank your 6 bill isk empty freighter for fun)...

Technically, they were for profit too, just not in the direct way.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#72 - 2013-09-07 18:42:46 UTC
Tippia wrote:
Diablo Ex wrote:
Which is why Ganking has no serious consequences. If being a criminal was penalized instead of rewarded, then Highsec would be a much better place... and the criminal types could then go to Nullsec to find their targets (where they really belong).

Not quite.
Ganking has no serious consequences because the ganking victims want it that way. If they didn't, they'd start enforcing the punishment that the game allows them to.

If being a criminal was penalised, we'd have what we have today (for the simple reason that it is being penalised, not rewarded). And criminal types do belong in highsec — outside of it, their supposed criminality doesn't matter and doesn't provide any kind of content. They're in highsec because that's where the targets are. If you want them out, you have to think of a way to move the targets.

Without criminals, highsec would not be a better place. It would in fact not be a place at all since it would pretty much have to be removed from the game.

This is just a garbage statement... ganked guy gets a kill right after losing his 6 billion isk ship... next time those guys assemble in their cats to kill someone else, he can go and pop all of them by himself, and cost them what? 70 million...

Ganking is so cheap that its pretty much open season on any ship in highsec for lolz. The people doing this are from some of the biggest richest alliances in the game, they have money to burn. There is no consequences of any importance.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Alara IonStorm
#73 - 2013-09-07 18:44:01 UTC  |  Edited by: Alara IonStorm
Infinity Ziona wrote:

Oh so they were just for fun kills then, so your comment it wouldn't happen unless they overloaded their cargo's forgot to add (unless they just want to gank your 6 bill isk empty freighter for fun)...

Sure money and organization buys power to have more leeway in EVE, luckily you yourself can choose to risk only what you can comfortably afford to lose.

As I say often sometimes you lose, that's the game.
Tippia
Sunshine and Lollipops
#74 - 2013-09-07 18:46:20 UTC
Infinity Ziona wrote:
This is just a garbage statement... ganked guy gets a kill right after losing his 6 billion isk ship... next time those guys assemble in their cats to kill someone else, he can go and pop all of them by himself, and cost them what? 70 million...
It's his choice to only use the kill right. Actually, most of the time, it's his choice to not even use that. Ganking has plenty of consequences, but as with most anything in the game, it's up to other players to enforce those consequences. If those players choose not to, then that's their choice and their problem.

Quote:
Ganking is so cheap that its pretty much open season on any ship in highsec for lolz.
…because the victims choose to make it cheap. They can also choose not not.
Jonah Gravenstein
Machiavellian Space Bastards
#75 - 2013-09-07 18:49:44 UTC  |  Edited by: Jonah Gravenstein
Infinity Ziona wrote:

This is just a garbage statement... ganked guy gets a kill right after losing his 6 billion isk ship... next time those guys assemble in their cats to kill someone else, he can go and pop all of them by himself, and cost them what? 70 million...

Ganking is so cheap that its pretty much open season on any ship in highsec for lolz. The people doing this are from some of the biggest richest alliances in the game, they have money to burn. There is no consequences of any importance.

You still bleating on about the cost of ganking? We've already been through this in the threadnaught in F&I, the only thing you consistently prove is your woeful ignorance.

In the beginning there was nothing, which exploded.

New Player FAQ

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Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#76 - 2013-09-07 18:52:32 UTC
Alara IonStorm wrote:
Infinity Ziona wrote:

Oh so they were just for fun kills then, so your comment it wouldn't happen unless they overloaded their cargo's forgot to add (unless they just want to gank your 6 bill isk empty freighter for fun)...

Sure money buys power to have more leeway in EVE, luckily you yourself can choose to risk only what you can comfortably afford to lose.

As I say often sometimes you lose, that's the game.

Well I guess that entirely answers the question that was raised. Since they do it for fun and not profit and its not profit driven then the consequences are about zero?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Dave Stark
#77 - 2013-09-07 18:52:42 UTC
Jonah Gravenstein wrote:
You still bleating on about the cost of ganking? We've already been through this in the threadnaught in F&I, the only thing you consistently prove is your woeful ignorance.

two things infinite, universe and human stupidity. not quite sure about the universe.

you know the full version, you know who said it. it's just being proven every time ziona posts.
Dave Stark
#78 - 2013-09-07 18:53:41 UTC
Infinity Ziona wrote:
Alara IonStorm wrote:
Infinity Ziona wrote:

Oh so they were just for fun kills then, so your comment it wouldn't happen unless they overloaded their cargo's forgot to add (unless they just want to gank your 6 bill isk empty freighter for fun)...

Sure money buys power to have more leeway in EVE, luckily you yourself can choose to risk only what you can comfortably afford to lose.

As I say often sometimes you lose, that's the game.

Well I guess that entirely answers the question that was raised. Since they do it for fun and not profit and its not profit driven then the consequences are about zero?


people doing fun things in a game? heaven forbid....
Alara IonStorm
#79 - 2013-09-07 18:54:38 UTC
Infinity Ziona wrote:

Well I guess that entirely answers the question that was raised. Since they do it for fun and not profit and its not profit driven then the consequences are about zero?

Nope, they are losing ISK and gaining nothing. That is a consequence, just not an absolute deterrent.
Dave Stark
#80 - 2013-09-07 18:57:28 UTC
also, since when was motive a balancing factor in this game?