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Consequences (?)

Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#41 - 2013-09-07 13:40:40 UTC  |  Edited by: Solstice Project
Oh'so Scrumptious wrote:
Its a wonder how people call them Cowards and the amount of people who say they 'cannot pvp' having just died to a well orchestrated gank. Id certainly not call pirates cowards :P
I call them cowards, because they act like cowards.

Adress my words.

They do hide in station until needed.
They rely on neutral alts, so they can sit in station.

Means they don't want to be outside.



Cowards.


(please both of you note that i am never saying that you're doing "easy pvp" or "can't pvp" or anything, at all)
baltec1
Bat Country
Pandemic Horde
#42 - 2013-09-07 13:44:19 UTC
Solstice Project wrote:
Oh'so Scrumptious wrote:
Its a wonder how people call them Cowards and the amount of people who say they 'cannot pvp' having just died to a well orchestrated gank. Id certainly not call pirates cowards :P
I call them cowards, because they act like cowards.

Adress my words.

They do hide in station until needed.
They rely on neutral alts, so they can sit in station.

Means they don't want to be outside.



Cowards.


(please both of you note that i am never saying that you're doing "easy pvp" or "can't pvp" or anything, at all)


You do know that there is a 15 min timer where concord will blow up any ship you undock right?

If we could undock we would.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#43 - 2013-09-07 13:45:21 UTC
Oh'so Scrumptious wrote:
Pirates weather the storm of all of Eve being Valid aggressors. Empire and Concord. Even Battling Gate-guns on a daily basis.

Its a wonder how people call them Cowards and the amount of people who say they 'cannot pvp' having just died to a well orchestrated gank. Id certainly not call pirates cowards :P

I'm not talking pirates.
I'm talking gankers.

Pirates stick to lowsec, afaik.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#44 - 2013-09-07 13:47:18 UTC
baltec1 wrote:
You do know that there is a 15 min timer where concord will blow up any ship you undock right?

If we could undock we would.
There is a time before the gank and after the GCC.

(not mentioning that you can bounce around on the grid of crime in your pods)
(for everybody to see ... big bright flashy red blob ... that's seriously scary)
(and fun ... i did that often.)
Tippia
Sunshine and Lollipops
#45 - 2013-09-07 14:20:50 UTC
Zappity wrote:
NPC navies and CONCORD should pod criminal (or at least -10) players if they catch them.
Why?

Oh'so Scrumptious wrote:
The ONLY real consequence of neg sec is that you will be taking Gate Gun fire.
No. That is not a consequence of negative sec status.

Meanwhile, the actual consequences of negative sec status is that navies hunt you and you're a free kill for anyone who chooses to come after you. The only reason people incorrectly claim that there are no consequences is because they choose to provide none. The solution to that problem is for them to stop doing both.

Eraza wrote:
oh that was something like 8-9 years ago, suicide ganking did not really happen then
i dont have a clue why, it was even possible to completely evade concord back then,
Lol Yeah… ehm… so you don't think it had something to do with the fact that it wasn't actually suicide ganking, then?
Domanique Altares
Rifterlings
#46 - 2013-09-07 14:27:31 UTC
There should be consequences to living in high sec, too.

No player pirates? No NPC pirates, either. CONCORD and the Navies kill all those, too. It is 'high sec,' after all. Run your missions against Empire NPCs.

You want pirates, come to where pirates live.
Diablo Ex
Nocturne Holdings
#47 - 2013-09-07 15:17:02 UTC
Has any of you actually tried to catch a Ganker? Seriously...

I agree that Gankers are the most craven of cowards... Just how many red flashy's do you see flying about on a daily basis? Hmm?

They might have a negative status, but until they actually gank someone they are untouchable unless you gank them which draws Concord upon you. Once they are Concorded, they buzz off in their Pod, bounce around in Safes until the GCC expires and they dock back up...

To catch them, you have to be in the right spot and be fast enough to lock & long point them before they escape. They don't go near Stations or Gates until the GCC expires, at which point they are once again protected by Concord.

I would dearly love to learn just how to do what everybody is suggesting...
I would outfit a ship and hunt Gankers in Highsec in a heartbeat, as long as I can do it as a "White Knight" and not lose security status in the process.

Teach me how... somebody... ANYBODY....
If not then SHUT THE F*CK UP!!!!!!!!!!!!!!!!!

Diablo Ex Machina - "I'm not here to fix your problem"

Diablo Ex
Nocturne Holdings
#48 - 2013-09-07 15:22:02 UTC
Tippia wrote:

Meanwhile, the actual consequences of negative sec status is that navies hunt you and you're a free kill for anyone who chooses to come after you. The only reason people incorrectly claim that there are no consequences is because they choose to provide none. The solution to that problem is for them to stop doing both.



Ok, Tippia... Teach me How, I must be totally stupid if it is that easy...
I'm ready and willing to pursue those "Free Kills", Teach me... Tell me what to do...
Please.

Diablo Ex Machina - "I'm not here to fix your problem"

Tippia
Sunshine and Lollipops
#49 - 2013-09-07 15:24:06 UTC  |  Edited by: Tippia
Diablo Ex wrote:
I would dearly love to learn just how to do what everybody is suggesting.
When they show up, you shoot them. Since they are outlaws, you can do this without CONCORD showing up.

If they are the type to use safes, you probe out those safes and wait for them after a gank; most of them are more likely to just dock up (since that's hellalot easier and safer), in which case you have to stalk the stations and hope for the best.

I would also suggest that you learn how crimewatch and security status works, since there seems to be some gaps in that area.
Grimpak
Aliastra
Gallente Federation
#50 - 2013-09-07 15:54:33 UTC
this whole thread is approaching facepalm lol worthyness.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Solstice Project
Sebiestor Tribe
Minmatar Republic
#51 - 2013-09-07 16:01:33 UTC  |  Edited by: Solstice Project
Diablo Ex wrote:
Tippia wrote:

Meanwhile, the actual consequences of negative sec status is that navies hunt you and you're a free kill for anyone who chooses to come after you. The only reason people incorrectly claim that there are no consequences is because they choose to provide none. The solution to that problem is for them to stop doing both.



Ok, Tippia... Teach me How, I must be totally stupid if it is that easy...
I'm ready and willing to pursue those "Free Kills", Teach me... Tell me what to do...
Please.
I can.

This works against any catalyst fleet, unless they attack *you*.


Did this at the last caldari ice interdiction.

You use a minmatar ship with lots of turrets and rather high scanres, like a hurricane.
You fit Artillery and sit in around optimal.

650mm > 720mm, because we can use the higher RoF to our advantage.


You *ungroup* your turrets, spreading them from F1-F6.


Gankers are incoming. warping onto their target.


You start locking several of them at once,
as soon as they get out of warp.


case a)
they aren't outlaws, so you have to wait until the first shoots. With yellow safety,
you can just spam F1-F6, while switching target (or not), until somebody goes GCC.

How to properly spread turrets onto the enemy is explained below.



case b)
they are all outlaws. Grandiose!

At the first lock you press F1, wait half a second-ish press F2.
You switch to the next locked target, (which just finished locking)
and press F3, wait half a second-ish, press F4 ...
... switch to the next target, etc.

The first catalyst probably dies around when you hit F4.

You switch to the next target for F5 and F6.

If you run out of targets, keep locking !

F1 and F2 are free again (the first catalyst that died)
and can be applied to a new target,
while F3 and F4 are ending their cycle after popping their target.

This is kind of confusing to explain, but i'm sure you'll get the hang out of it.


Bonuspoints if you manage even intervals. ^_^


Edit: the "half a second-ish" is actually longer.
the more you can spread out the activations of your turrets, (evenly through all of them)
the more likely you'll have a free turret ready.

Use 650mm. Their RoF is awesome. :)


Also *very* helpful in PvE.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#52 - 2013-09-07 16:21:20 UTC
The consequences for sitting in high sec safe and cozy in a suicide ship till you attack someone?... lets take Goons and Bat Country as an example... 500 billion in expenditure, 5 trillion in damage, likely trillions in loot.

So consequences? Profit! and crap loads of it. Negative consequences, Nil.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tippia
Sunshine and Lollipops
#53 - 2013-09-07 16:23:14 UTC
Solstice Project wrote:
case b)
they are all outlaws. Grandiose!

At the first lock you press F1, wait half a second-ish press F2.
You switch to the next locked target, (which just finished locking)
and press F3, wait half a second-ish, press F4 ...
... switch to the next target, etc.

The first catalyst probably dies around when you hit F4.

You switch to the next target for F5 and F6.

If you run out of targets, keep locking !

F1 and F2 are free again (the first catalyst that died)
and can be applied to a new target,
while F3 and F4 are ending their cycle after popping their target.

This is kind of confusing to explain, but i'm sure you'll get the hang out of it.
I'd explain it by saying that it's a lot like mass-salvaging in a Noctis. The cadence of “pull, salvage, switch, pull, salvage, switch, … ooh, first module is free again” is very similar.
DRGaius Baltar
Perkone
Caldari State
#54 - 2013-09-07 16:26:54 UTC
Another pubbie with an opinion LoL that way>>>
Alara IonStorm
#55 - 2013-09-07 16:27:38 UTC
Infinity Ziona wrote:
The consequences for sitting in high sec safe and cozy in a suicide ship till you attack someone?... lets take Goons and Bat Country as an example... 500 billion in expenditure, 5 trillion in damage, likely trillions in loot.

So consequences? Profit! and crap loads of it. Negative consequences, Nil.

In other news there is a f**k load of consequences when you overload your Freighter.

If folks didn't they wouldn't be gankers they'd just be annoying tourists. Lol
Solstice Project
Sebiestor Tribe
Minmatar Republic
#56 - 2013-09-07 16:37:11 UTC
Tippia wrote:
I'd explain it by saying that it's a lot like mass-salvaging in a Noctis. The cadence of “pull, salvage, switch, pull, salvage, switch, … ooh, first module is free again” is very similar.
Yes, pretty much. :)
Diablo Ex
Nocturne Holdings
#57 - 2013-09-07 16:42:36 UTC  |  Edited by: Diablo Ex
Solstice Project wrote:
Diablo Ex wrote:
Tippia wrote:

Meanwhile, the actual consequences of negative sec status is that navies hunt you and you're a free kill for anyone who chooses to come after you. The only reason people incorrectly claim that there are no consequences is because they choose to provide none. The solution to that problem is for them to stop doing both.



Ok, Tippia... Teach me How, I must be totally stupid if it is that easy...
I'm ready and willing to pursue those "Free Kills", Teach me... Tell me what to do...
Please.
I can.

This works against any catalyst fleet, unless they attack *you*.


Did this at the last caldari ice interdiction.

You use a minmatar ship with lots of turrets and rather high scanres, like a hurricane.
You fit Artillery and sit in around optimal.

650mm > 720mm, because we can use the higher RoF to our advantage.


You *ungroup* your turrets, spreading them from F1-F6.


Gankers are incoming. warping onto their target.


You start locking several of them at once,
as soon as they get out of warp.


case a)
they aren't outlaws, so you have to wait until the first shoots. With yellow safety,
you can just spam F1-F6, while switching target (or not), until somebody goes GCC.

How to properly spread turrets onto the enemy is explained below.



case b)
they are all outlaws. Grandiose!

At the first lock you press F1, wait half a second-ish press F2.
You switch to the next locked target, (which just finished locking)
and press F3, wait half a second-ish, press F4 ...
... switch to the next target, etc.

The first catalyst probably dies around when you hit F4.

You switch to the next target for F5 and F6.

If you run out of targets, keep locking !

F1 and F2 are free again (the first catalyst that died)
and can be applied to a new target,
while F3 and F4 are ending their cycle after popping their target.

This is kind of confusing to explain, but i'm sure you'll get the hang out of it.


Bonuspoints if you manage even intervals. ^_^


Edit: the "half a second-ish" is actually longer.
the more you can spread out the activations of your turrets, (evenly through all of them)
the more likely you'll have a free turret ready.

Use 650mm. Their RoF is awesome. :)


Also *very* helpful in PvE.


Thank you so much Solstice, your the man.
I can't use Artty without a lot of training, but the new improved Med Rails look promising... I might try that with a Sebo Ferox, or maybe a Sniper Naga with a remote sensor alt in a Retriever.

Diablo Ex Machina - "I'm not here to fix your problem"

Solstice Project
Sebiestor Tribe
Minmatar Republic
#58 - 2013-09-07 16:45:05 UTC
Diablo Ex wrote:
Thank you so much Solstice, your the man.
I can't use Artty without a lot of training, but the new improved Med Rails look promising... I might try that with a Sebo Naga.
Artillery have the benefit of less micromanaging, because of the high alpha.

Good luck anyhow and ... expect to get popped, too.
Tippia
Sunshine and Lollipops
#59 - 2013-09-07 16:52:20 UTC
…also, I highly recommend assigning, learning, and training to use keyboard shortcuts to move up and down in the overview, and left and right across your target list. Doing it that way makes the micro-managing of locking up and switching between targets a whole lot easier (and faster).
Nimael Gaterau
The Scope
Gallente Federation
#60 - 2013-09-07 17:06:23 UTC
Meh so hunt down gankers and break up gatecamps? No money in that. Gankers get paid. Honourable knights get poor. Might as well find a gank fleet. Bounty system depends on what gankers fly and that's usually some cheap gank ship...vexor catalyst etc etc.

If someone wants to kill you...or just arbitrarily decides their fleet is going to gank any freighter they find...they most certainly can. It doesn't need to be cost effective for them. A decent sized group with enough ISK backing can bring hauling/mining and even missioning to a grinding hault in a region. They artificially limit what players can safely haul or mine as well. People talking about easy ways to discourage ganks? When someone decides that every freighter or hauler dies then it's your turn to get ganked. They get paid in tears or your ISK.

I personally like the danger. If you rebalance it too much in gankees favor the game gets boring and loses it's edge. There does appear to be a balance issue there though. Gankers are getting off a bit too cheap and , other than kills, there's not a ton of incentive to hunt down gank squad. 1 good gank can pay plex for another month.