These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Upgraded to Drake, can't solo PVE anymore

Author
Onictus
Federal Navy Academy
Gallente Federation
#41 - 2013-09-08 10:57:55 UTC
KuroVolt wrote:
Get yourself a carrier.

Thatll show those pesky lvl 2s.



You laugh......I've actually dropped a carrier into a level 2. The are missions in null.

I had a screen shot but that hard drive went tengo uniform years ago
Jose Black
Royal Amarr Institute
Amarr Empire
#42 - 2013-09-08 11:36:31 UTC
Pretty much the only level 2 mission that could beat up a half way competently fitted drake that fast would be Recon 1/3. It also has this pirates emerged from the shadows messages you mention.

That means you may have completed the mission with your cruiser before, but certainly you didn't "clear it". And that is simply because someone at your experience level can't clear it with a cruiser. Good thing is you aren't meant or required to do so. Read the instructions again and do as requested. works with both cruiser and battlecruiser.

Also giving up before considering fleeting up with someone else that would enjoy helping you both practiacally and with further advice is - sorry, my opionion - plain stupid.
Zifrian
The Frog Pond
Ribbit.
#43 - 2013-09-08 11:41:35 UTC  |  Edited by: Zifrian
Myriad Blaze wrote:


[Drake, passive Shield]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Recharger II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I



Use this fit. Look into using Heavy assaults as well.

Don't get too frustrated, I went through the same thing when I grinded up missions. I remember warping out all the time. Hell, I was running level 3's in a battleship with medium rail guns until I figured out what to do. And by the way, medium guns and heavy missiles are fine for level 3's.

A lot of times you need to manage the mission. So use drones to take out the frigs, then shoot everything else. Look for spawn triggers so you don't get overwhelmed. A drake will take more damage since it is larger, and slower, so you'll need to adapt.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Onictus
Federal Navy Academy
Gallente Federation
#44 - 2013-09-08 13:15:00 UTC
Myriad Blaze wrote:
Eli Atreides wrote:
Ok, well, I give up.

Something definitely seems wrong. It's understandable that EVE would bump up the difficulty when I enter a lvl 2 instance with a BC instead of my Caracal, and I also understand that solo PVE is not really the focal point of EVE, but this is absurd.

I refitted several configurations based on the advice here. I was able to train a few add'tl skills as well. There is no reason this same mission should be a cakewalk in my Caracal and completely impossible in a Drake. The hardeners/resist modules helped but I am still getting pummeled. After refitting on my first try I thought I might survive but then:

"Pirates have emerged from the shadows!"
"Pirates have emerged from the shadows!"

and the slaughter/jamming continued until I had to frantically recall drones and warp out.

I cleared this same mission in a cruiser with 2k of shields. Now with 5x drones, an extra launcher, improved skills, and 10k shields (including the thermal/kinetic resist modules suggested, and ballistic modules, etc.) I am approaching structure damage within a minute or so.

Missions are not adjusted with regard to anything you bring to the mission (ships, mods, skills etc.). The "bump up" you notice is a side effect of your skills that define how efficient you can use your ship and fitting.

Before you give up, you might want to try this (and no compromises please):

[Drake, passive Shield]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Recharger II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

You should train Caldari Battlecruiser to 3 at the very least, better to 4, Shield Management to 4 and Shield Operation to 4 or 5 to help with this fit. This fit should be cap stable or at least close to being cap stable for you. If not you need to invest some training in your cap skills. If you have cap problems you can switch one Invuln II for a mission specific shield hardener (T2 please). You also need Target Navigation Prediction and Guided Missile Precision plus the skills that give better rate of fire and more damage, or it might take a while to clear the mission.

And use it together with this: http://eve-survival.org/wikka.php?wakka=MissionReports. Look for "triggers" and "jammers" in the mission description. Save triggers for last and use your drones to kill jammers asap.



I would call that fit horrifically overtanked, and that applies for level 3s as well.
Jonah Gravenstein
Machiavellian Space Bastards
#45 - 2013-09-08 13:17:26 UTC  |  Edited by: Jonah Gravenstein
Onictus wrote:
Myriad Blaze wrote:
Eli Atreides wrote:
Ok, well, I give up.

Something definitely seems wrong. It's understandable that EVE would bump up the difficulty when I enter a lvl 2 instance with a BC instead of my Caracal, and I also understand that solo PVE is not really the focal point of EVE, but this is absurd.

I refitted several configurations based on the advice here. I was able to train a few add'tl skills as well. There is no reason this same mission should be a cakewalk in my Caracal and completely impossible in a Drake. The hardeners/resist modules helped but I am still getting pummeled. After refitting on my first try I thought I might survive but then:

"Pirates have emerged from the shadows!"
"Pirates have emerged from the shadows!"

and the slaughter/jamming continued until I had to frantically recall drones and warp out.

I cleared this same mission in a cruiser with 2k of shields. Now with 5x drones, an extra launcher, improved skills, and 10k shields (including the thermal/kinetic resist modules suggested, and ballistic modules, etc.) I am approaching structure damage within a minute or so.

Missions are not adjusted with regard to anything you bring to the mission (ships, mods, skills etc.). The "bump up" you notice is a side effect of your skills that define how efficient you can use your ship and fitting.

Before you give up, you might want to try this (and no compromises please):

[Drake, passive Shield]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Recharger II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

You should train Caldari Battlecruiser to 3 at the very least, better to 4, Shield Management to 4 and Shield Operation to 4 or 5 to help with this fit. This fit should be cap stable or at least close to being cap stable for you. If not you need to invest some training in your cap skills. If you have cap problems you can switch one Invuln II for a mission specific shield hardener (T2 please). You also need Target Navigation Prediction and Guided Missile Precision plus the skills that give better rate of fire and more damage, or it might take a while to clear the mission.

And use it together with this: http://eve-survival.org/wikka.php?wakka=MissionReports. Look for "triggers" and "jammers" in the mission description. Save triggers for last and use your drones to kill jammers asap.



I would call that fit horrifically overtanked, and that applies for level 3s as well.

It's overtanked for 4's tbh, unless you're one of those guys that sits stationary. That's outside the scope of this thread though.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Motorbit
Moira.
#46 - 2013-09-08 13:51:38 UTC
Jose Black wrote:
Pretty much the only level 2 mission that could beat up a half way competently fitted drake that fast would be Recon 1/3. It also has this pirates emerged from the shadows messages you mention.


this.
not matter how hard you fail fit your drake, it just would not melt within 20s in a l2.
untill is recoon indeed.


anyway, read up your missions at eve-survival, and pick the right damage type to deal and to tank against.
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#47 - 2013-09-08 14:58:08 UTC
Jonah Gravenstein wrote:
Onictus wrote:
Myriad Blaze wrote:
Eli Atreides wrote:
Ok, well, I give up.

Something definitely seems wrong. It's understandable that EVE would bump up the difficulty when I enter a lvl 2 instance with a BC instead of my Caracal, and I also understand that solo PVE is not really the focal point of EVE, but this is absurd.

I refitted several configurations based on the advice here. I was able to train a few add'tl skills as well. There is no reason this same mission should be a cakewalk in my Caracal and completely impossible in a Drake. The hardeners/resist modules helped but I am still getting pummeled. After refitting on my first try I thought I might survive but then:

"Pirates have emerged from the shadows!"
"Pirates have emerged from the shadows!"

and the slaughter/jamming continued until I had to frantically recall drones and warp out.

I cleared this same mission in a cruiser with 2k of shields. Now with 5x drones, an extra launcher, improved skills, and 10k shields (including the thermal/kinetic resist modules suggested, and ballistic modules, etc.) I am approaching structure damage within a minute or so.

Missions are not adjusted with regard to anything you bring to the mission (ships, mods, skills etc.). The "bump up" you notice is a side effect of your skills that define how efficient you can use your ship and fitting.

Before you give up, you might want to try this (and no compromises please):

[Drake, passive Shield]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Recharger II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

You should train Caldari Battlecruiser to 3 at the very least, better to 4, Shield Management to 4 and Shield Operation to 4 or 5 to help with this fit. This fit should be cap stable or at least close to being cap stable for you. If not you need to invest some training in your cap skills. If you have cap problems you can switch one Invuln II for a mission specific shield hardener (T2 please). You also need Target Navigation Prediction and Guided Missile Precision plus the skills that give better rate of fire and more damage, or it might take a while to clear the mission.

And use it together with this: http://eve-survival.org/wikka.php?wakka=MissionReports. Look for "triggers" and "jammers" in the mission description. Save triggers for last and use your drones to kill jammers asap.



I would call that fit horrifically overtanked, and that applies for level 3s as well.

It's overtanked for 4's tbh, unless you're one of those guys that sits stationary. That's outside the scope of this thread though.

Actually I used this fit (a very similar fit, to be precise) to tank Sleepers before the HML nerf (btw, that's the main reason why there are two Invuln IIs instead of a Invuln + mission specific hardener).
Jonah Gravenstein
Machiavellian Space Bastards
#48 - 2013-09-08 15:24:15 UTC
Myriad Blaze wrote:
Jonah Gravenstein wrote:
Onictus wrote:

I would call that fit horrifically overtanked, and that applies for level 3s as well.

It's overtanked for 4's tbh, unless you're one of those guys that sits stationary. That's outside the scope of this thread though.

Actually I used this fit (a very similar fit, to be precise) to tank Sleepers before the HML nerf (btw, that's the main reason why there are two Invuln IIs instead of a Invuln + mission specific hardener).

That explains much, sleepers are nasty buggers at the best of times. I used a similar fit in wormholes a couple of years ago.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Deacon Abox
Black Eagle5
#49 - 2013-09-09 13:17:50 UTC
Ok, another problem you might be having is that you enter the mission in the drake and lock up every frig and send one launcher's missiles at each one. Question Then what happens is you are attacking all the trigger ships and spawning successive waves too quickly. For some reason you may not be doing this with the Caracal, maybe because of fewer launchers?

Anyway as has been said, if you are using RLML on each ship and you are fitting sufficient tank on each it should be about the same result. The level 2 missions do not adjust themselves to the ship you bring, afaik. So maybe your tactics change depending on which ship you are entering with. There is a website (can't remember the domain, but go to the missions subforum and ask there) that has walkthroughs which will list for you what the trigger ships are. Triggering all the waves of spawns at once with lower skills as you have is an explanation for your dilemma.

Good luck. Smile

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Lucas Kell
Solitude Trading
S.N.O.T.
#50 - 2013-09-09 13:52:34 UTC
The biggest issue here is that the drake is utterly useless. It used to be high def, long range, low damage. But people complained that it's battleship sized defense made it "too good" even though it would take a looooong time to solo level 4's compared to something like a hurricane.
So they nerfed the drake.
And they nerfed missiles.
And the nerfed the drake some more.
Now it's mid range at best, low damage, and the only way to get it's defense up is to further reduce it's damage.

Your best bet is to dump missiles in the bin, and move to gunnery. The reason being that at the moment, projectile boats are pretty good at PvE. Should they nerf those, you can move to lasers or hybrids with little additional training as they share support skills. With a missile character, if they nerf missiles, you have to basically throw your character in the bin until they get around to buffing them again.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sarah McKnobbo
Sebiestor Tribe
Minmatar Republic
#51 - 2013-09-09 14:31:41 UTC
Eli Atreides wrote:
Something definitely seems wrong......There is no reason this same mission should be a cakewalk in my Caracal and completely impossible in a Drake......The hardeners/resist modules helped but I am still getting pummeled.....I cleared this same mission in a cruiser with 2k of shields. Now with 5x drones, an extra launcher, improved skills, and 10k shields (including the thermal/kinetic resist modules suggested, and ballistic modules, etc.) I am approaching structure damage within a minute or so.


Nothing's wrong. You need to read up on the damage/weapons mechanics. You're dealing with two 'disadvantages' of going from Cruiser to BC. Bigger guns that have a harder time of hitting small targets & a bigger, slower ship that's easier to hit.

Its a bit TL;DR but check this page out. Especially the part with the equation. It will help you understand the workings of taking & projecting damage for turrets. Then there's this for missiles.

Also, give us a bit more detail. What mission, do you have MWD fitted, etc.


Chandaris
Immortalis Inc.
Shadow Cartel
#52 - 2013-09-09 16:59:33 UTC
stick with the caracal. use the drake for level 3's.

kite the bad guys, don't let them swarm you. fit webs or target painters to deal with the frigates more effectively.

also, quite frankly, don't use a drake. they suck
Chandaris
Immortalis Inc.
Shadow Cartel
#53 - 2013-09-09 17:03:40 UTC
(t2 launchers with precisions also lets you hit those frigates a lot better)
Herzog Wolfhammer
Sigma Special Tactics Group
#54 - 2013-09-09 17:08:43 UTC  |  Edited by: Herzog Wolfhammer
Nostalgia.


Try 2X large extender and 2x invulnes


You have room for 5x drones. Use it.


Since you are using a drake in lvl 2, go with the small launchers, or better yet, those small yet higher-speed launchers. Looney fit but many would say that's the case using a drake in a lvl 2.

Bring back DEEEEP Space!

Caviar Liberta
The Scope
Gallente Federation
#55 - 2013-09-09 17:10:00 UTC
Battlecruiser in a level 2 missions? maybe a cruiser or a fast snipper fit destroyer? I use my arti fit gnosis in level 3's and burn to range and make the red +'s go pop.
Lilliana Stelles
#56 - 2013-09-09 17:23:14 UTC
I think OP is going about this wrong.

Don't do level 2s in a level-3/4 fit drake.
Fit it for level 2s.

I use a drake to grind them from time to time. It's buffer/mwd fit. Basically a mwd pvp drake without tackle and around 65k ehp. Missions hardly touch the shield and it can easily blitz at 1010ms and drone down the elite frigs. Target painter optional. Also great for lowsec if you bring ewar drones.

Not a forum alt. 

Previous page123