These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Mara Rinn
Cosmic Goo Convertor
#101 - 2013-09-17 06:56:02 UTC
Suggestion: show time remaining on subscription and Dual Character Training in the "Pilot's License" panel of the character sheet.
Keywords: account, UI
Notes: there are already buttons present for buying PLEX and dual character training, why not provide feedback on the outcome of using those services? :)
Sin Pew
Ministry of War
Amarr Empire
#102 - 2013-09-17 08:53:09 UTC
Jessica Danikov wrote:
I'll keep suggesting it until it happens... such a little thing would make such a big difference...

Suggestion: Allow and expand suffixes in numerical fields e.g 1.5k becomes 1500 if you tab away/ hit enter, etc.
Keywords: ui, input
Note: You should probably include AU conversions for scanning and [shudders] 'kk' as a suffix. For the less pedantic among us.

Swedish people would probably be amused at first if 'kk' became a regular unit in EVE, but kk isn't a unit unless you're refering to kilo-Kelvin though there wouldn't be any use for it in EVE. Nice idea otherwise.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Jessica Danikov
Network Danikov
#103 - 2013-09-17 10:25:26 UTC  |  Edited by: Jessica Danikov
I'm not sure who started it, but 'kk' became an alias for 'm' as one million is one thousand thousand- makes a tiny bit of sense when you start worrying about long/short scale, such as one billion 'b'' being potentially '***' (short) or 'kkkk' (long), but short scale seems to be the standard and 'b' is fairly unambiguous to EVE players.

Edit: Well, you can guess that there's triple k's there. Nice censorship, CCP, guess that can't be a unit after all.
okst666
Vision Inc
Hole Control
#104 - 2013-09-17 11:07:17 UTC
Suggestion: Add Alliance Bookmarks
keywords: bookmarks
Note: not having them is like a huge pain in the ass

[X] < Nail here for new monitor

Socks the Fox
Sebiestor Tribe
Minmatar Republic
#105 - 2013-09-17 14:36:36 UTC
Suggestion: Per-character ship spins record
Keywords: most, important, statistic
Note: Put it on the character sheet, maybe have it replace the bounty since it's more useful.
Skalle Pande
Teknisk Forlag
#106 - 2013-09-17 21:12:38 UTC
Suggestion: Fix EVElopedia entries for items when they are changed in game.
Keywords: EVElopedia, patching
Note: Can't be too difficult to correct all in one go while you are at it, but is hugely difficult 2 months later when you have forgotten exactly which ships and modules had changes and whether that has been corrected or not. And it looks really silly that outdated basic stats are visible 2 weeks after the patch. See Mammoth for an example
Dracnys
#107 - 2013-09-17 23:27:17 UTC
Suggestion: Reduce delay of assets window or make it instant
Skalle Pande
Teknisk Forlag
#108 - 2013-09-18 15:19:58 UTC
Suggestion: Add archive of "This Week in EVE" somewhere easily accessible, for quick reference.
Keaywords: Reference, DEV blogs/posts, This week in EVE
Georgina Parmala
Science and Trade Institute
Caldari State
#109 - 2013-09-18 20:20:08 UTC
Suggestion: Reduce or eliminate minimum size limits of UI Elements.
Keywords: IU, small screen
Note: I frequently have at least one client open in a small window and it creates a lot of clutter. Local is the first offender to come to mind. I like to have a narrow window for it along the left edge of the screen from autopilot to bottom, but at the minimum allowed width combined with the neocom that already takes ~25% of the screen. The next biggest offender is the system scanner. I don't much care for the probing interface being completely in-frame when all I want is again a tall, narrow window for directional scan. Station services likewise gets annoying.

Even on the main client with larger resolution, I find myself wanting to slim down a large number of windows beyond what is allowed.

Suggestion: The two smallest chat font sizes available have very large character spacing, and don't actually get more information for you in the window. Can we get a better font for this?
Keywords: UI, chat channel font
Note: I usually have 4 groups of chat channels going at a time with multiple tabs in each. The smaller I can get it, the less this obscures my view in space.

Suggestion: The selected items box often reverts back to the default size after being shrunk down, usually after selecting an object with many options such as your own drone. Can we keep it more consistent?
Keywords: UI, Consistency

Suggestion: The ship HUD is anchored to the top/bottom of the screen, and forced to stay relatively centered. Can we get free move on it? An anchor like the target list anchor would be fine, centered on the capacitor.
Keywords: UI

Suggestion: System Info, Autopilot and Planetary Interaction are now toggle-able in the top left of the UI. I would like to see them movable as three separate elements and individually resizeable. The toggle buttons could be moved to the Neocom.
Keywords: UI

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Bigmoney Grip
MEMYSELFANDI INC.
#110 - 2013-09-19 19:10:27 UTC  |  Edited by: Bigmoney Grip
I would like to check my time left on pilot licence in game.should show time left when clicking on pilot licence in game,not just say it's good for now.Blink

Keyword UI
Molinator Agnon
Oruze Cruise
#111 - 2013-09-19 21:30:27 UTC
Suggestion: In a few places of the user interface there's an option in the right click context menu to "Add as First Waypoint", but not everywhere.

Right-click menus for systems or bookmarks aren't as bloated as other ones, so I suggest adding this option wherever there is an "Add Waypoint" option.

Keywords: Waypoints, Route Planner
Messoroz
AQUILA INC
Verge of Collapse
#112 - 2013-09-19 22:45:26 UTC  |  Edited by: Messoroz
Suggestion: DRONE FOLDERS STORED ON THE SERVER or at least for the carriers, it is NOT FUN redoing groups for 100+ unstacked drones. Coolest option would be to assign drone folders to a ship specifically, some ships don't need em. Others have large enough bays. This would limit server spam if multiple users use one ship.
Keywords: ui, drones
Molinator Agnon
Oruze Cruise
#113 - 2013-09-20 03:26:35 UTC
Suggestion: HUD Indicator of "Tracking Camera" status. As it stands, the only way to know if your camera will track an object when it becomes your selected item is to actually click the item and go through the jarring camera animation (which will zoom you in from max range)

Keywords: HUD, Tracking Camera, Shortcuts

Notes: "how do i turn off tracking camera?" has become a huge question in help chats. If players could see a UI change when they hit the "C" key then ISDs would have to field far less of these idle questions.
Nicen Jehr
The Scope
Gallente Federation
#114 - 2013-09-20 16:14:57 UTC  |  Edited by: Nicen Jehr
Suggestion: Automatically pop up corp apps dialog when you login with an application in 'Invited To Join' state
Keywords: ui, corp
Note:
---
I just dropped from Brave Newbies and applied to Estel Arador Corp Services. I logged back in and was surprised to find I was still in my NPC corp, The Scope. I remembered that you recently added a step to the corporation application sequence, and found what I have to do next. But this is fairly complicated:

A newb has to know to navigate to Corporation > Recruitment > My Applications to accept. I did get a notification, which told me where to look. But I often don't read notifications since who cares about war decs.

Anyway to see the notification you already have to navigate to EVE Mail > Notifications > Corporate.

This is maybe six clicks to find the app if you don't know about it. Plus maybe many more for a hopelessly confused newbie who ends up googling it.So I suggest that you check if there are any apps waiting for my approval when I log in and pop up the dialog automatically.
---
Followup: My general solution to this problem:
Create Notifications queue to give players instant access to relevant actions when things happen
Winter Archipelago
Autumn Industrial Enterprises
#115 - 2013-09-20 16:38:41 UTC  |  Edited by: Winter Archipelago
  • Suggestion: Add a "current station" group when changing the location of your medical clone
  • Keywords: ui, medical clone
  • ---

    It seems to be rather easy to quickly acquire a large number of stations available for a pilot to move their medical clone to, with lists numbering several dozen or more in a single small window.

    While not exactly a difficult task,, it can be tedious to try and find the station that you are currently in, should you want to move your clone to your current location. This seems to me to have been especially true when dealing with nulsec systems that do not have proper names.

    This suggestion is to add a "current station" group above the currently-existing "stations with medical facilities" and "stations without medical facilities" groups.
    Utremi Fasolasi
    La Dolce Vita
    #116 - 2013-09-20 21:34:39 UTC
    Suggestion: display Virus Strength of a ship on the fitting window
    Keywords: ui, fitting, hacking, archeology
    Note: When fitting a ship for hacking/archeology this will be very useful feedback when adding modules and rigs to increase virus strength.
    Fubar Face McShooty
    Deep Core Mining Inc.
    Caldari State
    #117 - 2013-09-21 10:11:06 UTC  |  Edited by: Fubar Face McShooty
    Suggestions:
    1. Tidy the "Employment History" tab. Add groups and subgroups similar to the new "War History" tab, like: Year -> Month.

    2. An "Expedition" dropdown menu to the top left of the screen, like the "Agent Missions" one. Speaking of... the ability to warp fleets as a whole to escalation sites.

    3. A mission counter, like someone else suggested, which keeps track of how far we are from receiving a storyline mission. Also, while we're here, why 16 missions? Was it arbitrary or is there a reason for it? Just asking!

    4. The ability to remotely complete any mission which does not involve transport.

    5. A trajectory line which shows you, in space,where your Micro Jumpdrive will take you to, when you hover over the module.

    6. Animations which show squad leaders that the bonuses they are applying are active; maybe a green aura for yes and a red one for no around the ship.

    7. Default "ENEMIES" and "FRIENDLIES" tabs for the overview. The "Enemies" one would show strictly players you are at war with, directly or indirectly. The "Friendlies" one would show only people in your alliance/corporation/fleet. It would make things easier for new pilots trying for a logistics career.

    8. Visual effects for EWAR, along with specific alarm sounds for each. For example: Being webbed would cause the edges of your screen to be blurred; warp scrambled/disrupted would add an electrical effect to that; being jammed would make the edges of your screen fuzzy; being dampened would create a tunnel vision effect, darkening the edges; energy vamps or neutralizers would create a red pulsating effect on the edges and tracking disrupting would be a mix of blur and distortion effects around the edges. All of these, of course, accompanied by alarms. And also the option to turn them off from the menu. :)
    Note: These effects would not apply to the HUD.
    Edit: Didn't think about overlapping effects. Maybe prioritize them based on immediate danger. For instance, the warp scram/disrupt effect has top priority, followed by being neuted, jammed, dampened, tracking disrupted and finally webbed.
    If the visual effects can't be done, the alarms would still be nice. :)

    9. Colored text for the orders which you can and cannot modify.

    10. Please consider another location and/or shape and form for the "Overheat" button.

    Thank you for reading!
    Esrevid Nekkeg
    Justified and Ancient
    #118 - 2013-09-23 18:40:56 UTC
    Suggestion: Make input in Search Text field in the Personal Assets window persistent through session changes.
    Keywords: UI, Personal Assets window
    Note: Input field gets cleared every session change
    ---

    When searching for something in my personal assets, any filter put into the Search Text input field disapears when docking/undocking/jumping. This can be rather anoying when multiple parameters are involved.
    For example I want to look up where my station containers are in Sinq Laison. I type 'Station Container region: Sinq Laison minimum: 4'.
    Now say the result is zero and I want to just change the 4 to a 3 or 2? Bad luck if I have just jumped/docked/undocked, I have to type the complete string again....

    Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

    Sin Pew
    Ministry of War
    Amarr Empire
    #119 - 2013-09-24 10:22:57 UTC
    Fubar Face McShooty wrote:
    10. Please consider another location and/or shape and form for the "Overheat" button.
    Shift-clic makes it extremely easier.

    Other suggestion:

    • Contacts labels.
    • contacts, ui
    • It would be very nifty if we could assign labels to contacts when adding them, instead of affecting the labels afterwards and another very nice feature would be default standing for labels, even further, it might be interesting to get a derived standing upon their label(s).

    [i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

    RaTTuS
    BIG
    #120 - 2013-09-24 10:32:49 UTC
    Market Orders :-
    have a view and edit button
    so I can right click on a market order and view current values on market and edit the currently selected one .

    http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png