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Player Features and Ideas Discussion

 
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Evolving Empire [Suggestions for Change]

First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#21 - 2011-10-30 00:41:34 UTC
Jaroslav Unwanted wrote:
well from what i gathered and i just skimmed through it / your post history is the reason for it/

I actually kind of like the idea, however as an idea which has been or i guess has been discussed under faction warfare having an impact on empire universe.

The ideas aren't anti-E-UNI. There are actually ideas in there I think they'd love, because they help their situation, without breaking the sandbox.

I think quite a few unistas (except the non-teaching-perma-members of the university) would favour the teaching corporation idea.
Poetic Stanziel
The Scope
Gallente Federation
#22 - 2011-10-30 00:43:30 UTC
Tanya Fox wrote:
So the short version, you want to turn high-sec into another low-sec.
An incorrect interpretation. But hey, you're allowed to interpret raspberry jam as peanut butter if it pleases you.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#23 - 2011-10-30 00:45:42 UTC
dynamic world by scripts could be dynamic only to its limit.

"People are the most dangerous game"

vice verza... i am not against having more dynamic Empire i am just unsure what it would mean in large scale of sociopaths of EVE, which have only one purpose and thats **** off as many people as they can.
Tanya Fox
Doomheim
#24 - 2011-10-30 00:49:44 UTC
Poetic Stanziel wrote:
Tanya Fox wrote:
So the short version, you want to turn high-sec into another low-sec.
An incorrect interpretation. But hey, you're allowed to interpret raspberry jam as peanut butter if it pleases you.





Actually this quote sums it up better:

Rose Hips wrote:
Yet another "Here's how to play my eve".

Yet another "Let's make life harder on Empire people so they have to go to Lowsec" fail

:yawn:

Nice typing skills though

KrakizBad
Section 8.
#25 - 2011-10-30 00:50:40 UTC
Your posting is horrible and your ideas are bad. Please post this crap in a wow forum where it belongs. Failing that, move this tripe to F&I "where it can die a deserved death."
Poetic Stanziel
The Scope
Gallente Federation
#26 - 2011-10-30 00:53:12 UTC
KrakizBad wrote:
Your posting is horrible and your ideas are bad.
Which ideas specifically? Oh right, you didn't actually read any of it.
Flex Carter
Caldari Independant Mining Association
#27 - 2011-10-30 01:01:55 UTC
Wow... Nice wall of text m8. OK, moving on.......... Next up is another thread from a cosmic-hobo about how to keep your feet from swelling in space.
KrakizBad
Section 8.
#28 - 2011-10-30 01:05:42 UTC
Poetic Stanziel wrote:
KrakizBad wrote:
Your posting is horrible and your ideas are bad.
Which ideas specifically? Oh right, you didn't actually read any of it.


Sadly, I did. Points 1-20 were particularly horrible. Please add "abloobloo E-uni" to your signature.
Poetic Stanziel
The Scope
Gallente Federation
#29 - 2011-10-30 01:11:49 UTC
KrakizBad wrote:
abloobloo

A fellow Achewood fan?
Brooks Puuntai
Solar Nexus.
#30 - 2011-10-30 01:18:06 UTC
Some decent ideas. I didn't read them all nor will I comment on them all.

Concord in low sec no. If anything allow to spawn a police force similar to Faction Police where its not insta kill.

Dynamic Sec status is a interesting idea however its something that falls more inline with FW then normal space.

Ice belts should not be removed from High sec. There is too much demand and if moved to low/null then there will be too little supply. If anything change Ice to deplete similar to Ore.

Remove insurance payout for Concord deaths but not Faction. Think of it as whatever faction your fighting for is covering insurance cost.

No on the teaching flagging. Dealing with war decs is part of the learning experience. Also I know there is a application process however anything thats not automated(similar to alliance logo submission) would require unneeded Dev involvement. This could lead to favoritism. If it was automated it would lead to being exploited.



CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Poetic Stanziel
The Scope
Gallente Federation
#31 - 2011-10-30 01:26:04 UTC  |  Edited by: Poetic Stanziel
Brooks Puuntai wrote:
Some decent ideas. I didn't read them all nor will I comment on them all.

Concord in low sec no. If anything allow to spawn a police force similar to Faction Police where its not insta kill.
That would work too. Basically a tankable form of CONCORD.

Brooks Puuntai wrote:
Ice belts should not be removed from High sec. There is too much demand and if moved to low/null then there will be too little supply. If anything change Ice to deplete similar to Ore.
It doesn't? Well, then, you are correct. The first step is depletion.

Brooks Puuntai wrote:
Remove insurance payout for Concord deaths but not Faction. Think of it as whatever faction your fighting for is covering insurance cost.
Definitely, where Faction Warfare is concerned. Faction warfare is like a perma-wardec, race vs. race, no? So where would CONCORD come into play anyhow?

Brooks Puuntai wrote:
No on the teaching flagging. Dealing with war decs is part of the learning experience. Also I know there is a application process however anything thats not automated(similar to alliance logo submission) would require unneeded Dev involvement. This could lead to favoritism. If it was automated it would lead to being exploited.
Certainly a controversial idea. CCP loves their teaching corps, tend to see them as good for the game (and they certainly can be), then they should institutionalize them with a set of criteria and rules. The idea would need further fleshing out, at any rate.
Baphommet
State War Academy
Caldari State
#32 - 2011-10-30 01:42:08 UTC
What's up with all the haters? >>The OP specified that he did not necessarily endorse these ideas.<< This thread should be a discussion of game altering suggestions, not a game breaking demand or a flame. Chillax and read, comment instead of panicking.



I agree that concord victims shouldn't get insurance payout, blatantly going against the Highsec laws should exempt you from getting compensated by what feels to me like a institutional program. It would make suicide ganking a bit more penalizing, right now even -5.0 sec status and below players can pull off highsec ganks if well organized, and aren't getting much penalty for it.

I also support the idea of nerfing level 4 missions in some way, seeing all the harm they do to highsec market. (silly mining profits, most t1 module manufacture is obsolete, too easy to make good steady money)

I found the variation over time of system security interesting but it's certainly too big a change to be done ever.

.

Tahna Rouspel
Viziam
Amarr Empire
#33 - 2011-10-30 02:38:26 UTC  |  Edited by: Tahna Rouspel
I like some of the ideas you propose, although, I think if they were all implemented, they would probably destroy what high-sec is and a lot of people enjoy the high sec part of the game.

I like the idea of low-sec buffers between warring empires. This would create more price variation between the different empire market and it would allow for cross-empire traders to turn a profit by blockade running the low-sec systems.

Allowing Concord to protect low-sec system seems like a bit of a stretch though. It would be preferable if system conquered by militias could earn some faction police. Not much, but enough to be an annoyance.

A while ago, CCP also proposed the idea of having dynamic quality for mission agents. I would like this. If agents became obsolete for a while after being ove-used, people would have to move around.

Also, at this point, Incursion seem to be one of the best isk income in the game, even in high-sec. At the start, Incursions were dangerous and people lost plenty of ships there, but it's not the case anymore. Incursion have become too easy to farm. The number and duration of high-sec incursion should be deminished to favor low-sec incursions.

About the Ice Belt, being from a wormhole, I would favor Ice belt being added as a new type of Gravimetric site that requires being scanned down. They would despawn/respawn after a few days. This would add a layer of difficulty to Ice mining, but it would also increase the security. It would be suicide to mine in an open belt in low-sec without a strong escort, and having an escort makes it un-profitable to harvest. If it's in a Gravimetric site, you see the probes in space before the hammer falls - that gives a chance to the miner to escape if he's paying attention.
Poetic Stanziel
The Scope
Gallente Federation
#34 - 2011-10-30 04:43:59 UTC
Baphommet wrote:
What's up with all the haters? >>The OP specified that he did not necessarily endorse these ideas.<< This thread should be a discussion of game altering suggestions, not a game breaking demand or a flame. Chillax and read, comment instead of panicking.

I found the variation over time of system security interesting but it's certainly too big a change to be done ever.
Thanks, dude. All my threads start off with a full page of haters, as all the forum trolls try to get their "witty reparteé" in first. Then stuff calms down and conversation happens.

You're probably right about the variable system security, but it would make for a more dynamic and less predictable experience.
Poetic Stanziel
The Scope
Gallente Federation
#35 - 2011-10-30 04:44:26 UTC  |  Edited by: Poetic Stanziel
Tahna Rouspel wrote:
I like some of the ideas you propose, although, I think if they were all implemented, they would probably destroy what high-sec is and a lot of people enjoy the high sec part of the game.
They all shouldn't be implemented. It's just a list of ideas. Some make more sense with certain ideas, and make less sense with others.

Tahna Rouspel wrote:
I like the idea of low-sec buffers between warring empires. This would create more price variation between the different empire market and it would allow for cross-empire traders to turn a profit by blockade running the low-sec systems.
Exactly. It would make for better investing and speculating for those willing to take risks crossing the lowsec boundaries.

Tahna Rouspel wrote:
Allowing Concord to protect low-sec system seems like a bit of a stretch though. It would be preferable if system conquered by militias could earn some faction police. Not much, but enough to be an annoyance.
You're probably, right, that such an idea probably fits in better with Faction Warfare.

Tahna Rouspel wrote:
A while ago, CCP also proposed the idea of having dynamic quality for mission agents. I would like this. If agents became obsolete for a while after being ove-used, people would have to move around.
I like this idea. Going to add it to the list. Agents have a certain number of missions to give away per week, to everyone. Once their missions are gone, they do not reset until the next weekly mission reset. Something along those lines.

Tahna Rouspel wrote:
About the Ice Belt, being from a wormhole, I would favor Ice belt being added as a new type of Gravimetric site that requires being scanned down. They would despawn/respawn after a few days. This would add a layer of difficulty to Ice mining, but it would also increase the security. It would be suicide to mine in an open belt in low-sec without a strong escort, and having an escort makes it un-profitable to harvest. If it's in a Gravimetric site, you see the probes in space before the hammer falls - that gives a chance to the miner to escape if he's paying attention.
I really like this idea. Far better than the notion of simply moving ice from high- to lowsec. Make them something that needs to be scanned down. Excellent suggestion. (I edited #10 to adopt it to your idea.)
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#36 - 2011-10-30 05:14:16 UTC  |  Edited by: Vimsy Vortis
The cost of wars is a funny thing and I think it could do with some adjustment, but changing it to a flat rate, and making that flat rate as high as 100 million for a corp is just about the worst way you could change it because the only people affected by it are groups that are new or extremely small.

All that would serve to do is make it prohibitively expensive for small corps who want to get into highsec PVP to actually do it. Whatever you say about how much alliances have to pay for wars the cost for corps to declare war on other corps should remain low just so there isn't a huge, arbitrary cost hurdle for people just starting up. You have to remember people who are declaring war on folks aren't doing some nasty bad thing that needs to be prevented, they are just engaging in one of various legitimate types of gameplay available in EVE.

I'd keep the current system of cost scaling how it is but I think the base cost for corp vs corp is absurdly low, 5 or 10 as a base cost seems much more reasonable without being too expensive for 2 guys in canes who have a problem with a loud mouthed miner to afford.
Lykouleon
Noble Sentiments
Second Empire.
#37 - 2011-10-30 05:23:30 UTC
If there was a giant button that read "I could not vehemently disagree with these "ideas" any more than I am," I would be mashing that button with fervor.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Poetic Stanziel
The Scope
Gallente Federation
#38 - 2011-10-30 05:27:38 UTC
Vimsy Vortis wrote:
I'd keep the current system of cost scaling how it is ...
The problem with the current cost scaling is that it encourages people to game the system with decshields, and since CCP is not willing to police decshields, I figured it would be best to come up with a price structure/system that eliminates the need for them entirely.

As to the rest of your post, re; pricing corp vs. corp. I see where you're coming from. 100M ISK is just a number. I didn't want to make it too ridiculously low. Maybe 50M ISK is a better price point. Anything less is throwaway money. The price point should be at a point where it discourages most griefdecs, but still allows for people to **** each up over actual grievances.

Griefing should still be a part of the game, of course ... it shouldn't be completely inexpensive to do it though.
Poetic Stanziel
The Scope
Gallente Federation
#39 - 2011-10-30 05:30:29 UTC
Lykouleon wrote:
If there was a giant button that read "I could not vehemently disagree with these "ideas" any more than I am," I would be mashing that button with fervor.

Not a single idea would prevent Goonswarm Shrugged. There should always be the opportunity for Gallente Ice Interdictions to happen. I was careful in presenting ideas that did not prevent such events from happening. They are important to the game. They are important to empire space.
Hrald
Dreddit
Test Alliance Please Ignore
#40 - 2011-10-30 05:42:50 UTC
Considering that the lack of insurance when ganking someone in hisec means you only lose a couple million, it won't really make a dent in the wallets of gankers. I make that in about a minute's worth of PvE in null/low sec. One minute of my time is worth the tears.