These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Marauder "Mini titans" inculding miniature DD

Author
HolidayDerp derf
Lazerhawks
L A Z E R H A W K S
#21 - 2013-09-06 21:38:28 UTC
Rowells wrote:
"Bastion is overpowered. So here's an overpowered module i would like to replace it with..."


Well id prefer something being killable vs something that cant be killed without like 20vindis
Mallak Azaria
Caldari Provisions
Caldari State
#22 - 2013-09-06 21:45:01 UTC
HolidayDerp derf wrote:
Lets discard the game breaking bastion module due to the fact that its going to make the vargur way over powered with the 4-6k/cycle reps


Bring more people.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

HolidayDerp derf
Lazerhawks
L A Z E R H A W K S
#23 - 2013-09-06 21:47:56 UTC
More people, its not like you can get 20 vindi pilots whenever you want
Mallak Azaria
Caldari Provisions
Caldari State
#24 - 2013-09-06 21:50:06 UTC
HolidayDerp derf wrote:
More people, its not like you can get 20 vindi pilots whenever you want


It will not take anywhere close to 32k dps to kill a Bastioned Vargur.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

HolidayDerp derf
Lazerhawks
L A Z E R H A W K S
#25 - 2013-09-06 21:52:55 UTC
XLASB + PithX SBA + Crystals + Strong Blue Pill + 100% Bastion Bonus
= 5676hp per cycle
= 60.5% of 9375 shields (assuming booster no side effect) + really pissed of opponent
= 51084hp in XLASB (9 Navy 400 Charges)

Now just hope the devs don't read this and decide to get the nerf bat out again.

Now bring that 7.5% Shield Rep Bonus (so +30% shield rep @ lvl4) back because I can't afford all that expensive stuff (and don't want a giant target on my head), and won't be risking the Drug Side effects (so -30% shield rep).

The numbers are the reason why i see 20 vindicators being needed
Danika Princip
GoonWaffe
Goonswarm Federation
#26 - 2013-09-06 21:56:11 UTC
HolidayDerp derf wrote:
XLASB + PithX SBA + Crystals + Strong Blue Pill + 100% Bastion Bonus
= 5676hp per cycle
= 60.5% of 9375 shields (assuming booster no side effect) + really pissed of opponent
= 51084hp in XLASB (9 Navy 400 Charges)

Now just hope the devs don't read this and decide to get the nerf bat out again.

Now bring that 7.5% Shield Rep Bonus (so +30% shield rep @ lvl4) back because I can't afford all that expensive stuff (and don't want a giant target on my head), and won't be risking the Drug Side effects (so -30% shield rep).

The numbers are the reason why i see 20 vindicators being needed



That's a hell of a niche setup. How long does it last before it needs to reload the ASB?

And why would anyone need 20 vindicators? Are you aware of the existence of the Talos?
HolidayDerp derf
Lazerhawks
L A Z E R H A W K S
#27 - 2013-09-06 21:56:27 UTC
Rowells wrote:
"Bastion is overpowered. So here's an overpowered module i would like to replace it with..."


But no where near as op
Fleet that can insta a number of ships
that can be killed
vs
fleet that needs no logi and reps full shields every cycle with t2 resists
Mallak Azaria
Caldari Provisions
Caldari State
#28 - 2013-09-06 21:57:40 UTC
HolidayDerp derf wrote:
XLASB + PithX SBA + Crystals + Strong Blue Pill + 100% Bastion Bonus
= 5676hp per cycle
= 60.5% of 9375 shields (assuming booster no side effect) + really pissed of opponent
= 51084hp in XLASB (9 Navy 400 Charges)

Now just hope the devs don't read this and decide to get the nerf bat out again.

Now bring that 7.5% Shield Rep Bonus (so +30% shield rep @ lvl4) back because I can't afford all that expensive stuff (and don't want a giant target on my head), and won't be risking the Drug Side effects (so -30% shield rep).

The numbers are the reason why i see 20 vindicators being needed


ASB's need to reload charges at some point or they start using a bunch of capacitor. There are these awesome mods called energy neutralisers that people use for these very situations. So no, you won't need anywhere close to 20 Vindicators, just the right counters & a little bit of patience. Alternatively you can suicide gank him.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Danika Princip
GoonWaffe
Goonswarm Federation
#29 - 2013-09-06 22:00:28 UTC
HolidayDerp derf wrote:
Rowells wrote:
"Bastion is overpowered. So here's an overpowered module i would like to replace it with..."


But no where near as op
Fleet that can insta a number of ships
that can be killed
vs
fleet that needs no logi and reps full shields every cycle with t2 resists



More along the lines of 'fleet that can instantly wipe out literally any subcap fleet they come across', surely?
Mallak Azaria
Caldari Provisions
Caldari State
#30 - 2013-09-06 22:02:51 UTC
Danika Princip wrote:
HolidayDerp derf wrote:
Rowells wrote:
"Bastion is overpowered. So here's an overpowered module i would like to replace it with..."


But no where near as op
Fleet that can insta a number of ships
that can be killed
vs
fleet that needs no logi and reps full shields every cycle with t2 resists



More along the lines of 'fleet that can instantly wipe out literally any subcap fleet they come across', surely?


Basically his solution to something that he perceives as a problem is to have a new module that creates a bigger problem instead of figuring out how easy it is to counter his perceived problem.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

HolidayDerp derf
Lazerhawks
L A Z E R H A W K S
#31 - 2013-09-06 22:02:56 UTC
I know the alpha of 20 vindis could kill the thing or break its tank till its dead as well as neuts aiding that factor.

Dual ASBs running 56k rep/cycle each
reloading isnt a problem if you have t2 resist + resist mods or stupid buffer like putting shield extenders and a short or long point

disgard active mods other than a point if you rep 56k might as well add extenders and extender rigs to get the most of that 56k

9x56k=450k damage you would have to take before reloading once.
HolidayDerp derf
Lazerhawks
L A Z E R H A W K S
#32 - 2013-09-06 22:04:28 UTC
Danika Princip wrote:
HolidayDerp derf wrote:
Rowells wrote:
"Bastion is overpowered. So here's an overpowered module i would like to replace it with..."


But no where near as op
Fleet that can insta a number of ships
that can be killed
vs
fleet that needs no logi and reps full shields every cycle with t2 resists



More along the lines of 'fleet that can instantly wipe out literally any subcap fleet they come across', surely?


Cant wipe out abaddon fleets with carrier logi in a lowsec/nullsec kind of setting with guardian logi the guardians would be gone

so restricting it to bs and up being able to be hit with the dd would be needed
Danika Princip
GoonWaffe
Goonswarm Federation
#33 - 2013-09-06 22:08:12 UTC
HolidayDerp derf wrote:
I know the alpha of 20 vindis could kill the thing or break its tank till its dead as well as neuts aiding that factor.

Dual ASBs running 56k rep/cycle each
reloading isnt a problem if you have t2 resist + resist mods or stupid buffer like putting shield extenders and a short or long point

disgard active mods other than a point if you rep 56k might as well add extenders and extender rigs to get the most of that 56k

9x56k=450k damage you would have to take before reloading once.



The reloads on those things is a minute long, isn't it? T2 resists and buffer will not help you during a minute long reload. Especially if you're neuted out. Or being shot by a lot of ships.

Do you actually know how PVP works? How is having tank somehow worse than having a fleet that will literally alpha anything they face off the field in seconds?

Blaster boats are not alpha ships. Ten talos will toss out 12,000 DPS, how long do you think you'll last under that firepower? Costs less than a naked vargur hull as well, I think. (I forget the price of those ones, but it's less than a kronos was going for when I last looked.)
Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2013-09-06 22:09:44 UTC
HolidayDerp derf wrote:


Cant wipe out abaddon fleets with carrier logi in a lowsec/nullsec kind of setting with guardian logi the guardians would be gone

so restricting it to bs and up being able to be hit with the dd would be needed



Smash the carriers first. I am talking about full fleets of these things. Do you not think two hundred of your 175k domsdays, plus the damage from the ship's weapons, will not break a carrier or two? Or twenty?
Mallak Azaria
Caldari Provisions
Caldari State
#35 - 2013-09-06 22:10:34 UTC
HolidayDerp derf wrote:
I know the alpha of 20 vindis


The alpha of 20 Vindicators is ****-poor compared to the alpha of 20 Tornadoes & costs 10 times as much.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

HolidayDerp derf
Lazerhawks
L A Z E R H A W K S
#36 - 2013-09-06 22:13:00 UTC
Danika Princip wrote:
HolidayDerp derf wrote:


Cant wipe out abaddon fleets with carrier logi in a lowsec/nullsec kind of setting with guardian logi the guardians would be gone

so restricting it to bs and up being able to be hit with the dd would be needed



Smash the carriers first. I am talking about full fleets of these things. Do you not think two hundred of your 175k domsdays, plus the damage from the ship's weapons, will not break a carrier or two? Or twenty?


oh it will kill lots of carriers, but there will need to be more drawbacks to it to make it less op than i can think of unless their is a reply that sparks my rebuttal.

The counter to reloading is dual asb

56kx9=450k 450k it takes a lot of dps to make 450k damage in under a minute
Mallak Azaria
Caldari Provisions
Caldari State
#37 - 2013-09-06 22:17:04 UTC
HolidayDerp derf wrote:
Danika Princip wrote:
HolidayDerp derf wrote:


Cant wipe out abaddon fleets with carrier logi in a lowsec/nullsec kind of setting with guardian logi the guardians would be gone

so restricting it to bs and up being able to be hit with the dd would be needed



Smash the carriers first. I am talking about full fleets of these things. Do you not think two hundred of your 175k domsdays, plus the damage from the ship's weapons, will not break a carrier or two? Or twenty?


oh it will kill lots of carriers, but there will need to be more drawbacks to it to make it less op than i can think of unless their is a reply that sparks my rebuttal.

The counter to reloading is dual asb

56kx9=450k 450k it takes a lot of dps to make 450k damage in under a minute


30 T1 catalysts will do it at a very small cost.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Danika Princip
GoonWaffe
Goonswarm Federation
#38 - 2013-09-06 22:18:45 UTC
HolidayDerp derf wrote:
Danika Princip wrote:
HolidayDerp derf wrote:


Cant wipe out abaddon fleets with carrier logi in a lowsec/nullsec kind of setting with guardian logi the guardians would be gone

so restricting it to bs and up being able to be hit with the dd would be needed



Smash the carriers first. I am talking about full fleets of these things. Do you not think two hundred of your 175k domsdays, plus the damage from the ship's weapons, will not break a carrier or two? Or twenty?


oh it will kill lots of carriers, but there will need to be more drawbacks to it to make it less op than i can think of unless their is a reply that sparks my rebuttal.

The counter to reloading is dual asb

56kx9=450k 450k it takes a lot of dps to make 450k damage in under a minute



Seven Talos.
HolidayDerp derf
Lazerhawks
L A Z E R H A W K S
#39 - 2013-09-06 22:19:07 UTC
Agreable making it a good counter for what i proposed as well.
Mallak Azaria
Caldari Provisions
Caldari State
#40 - 2013-09-06 22:24:20 UTC
HolidayDerp derf wrote:
Agreable making it a good counter for what i proposed as well.


Except for the part where your idea is horribly unbalanced.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Previous page123Next page