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Good Myrmidon fit for pve?

Author
Adonis Madullier
The Scope
Gallente Federation
#1 - 2013-09-05 22:31:32 UTC  |  Edited by: Adonis Madullier
Low

Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Thermic Membrane II
Energized Kinetic Membrane II
Energized Explosive Membrane II

Medium

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Experimental 10MN Microwarpdrive I
Cap Recharger II
Cap Recharger II

High

250mm Carbide Railgun I
250mm Carbide Railgun I
Medium Sentry Damage Augmentor II
Medium Drone Durability Enhancer I

Drones

Salvage Drones 1
??

Alright so this is what i have so far... now my question with this is do you think its wise to not have an armor repair? and any other critiques are more then welcome. the only other thing would be what should i use for drones?
Sarineka Wong
Hitchhikers and Hobos
#2 - 2013-09-06 03:24:53 UTC  |  Edited by: Sarineka Wong
This entire fit is... misinformed.

A Myrmidon has 6 low slots, not 5. And 5 high slots, not 4

With the excellent bonus Myrmidon has to local reps as well as the recent buff in Odyssey 1.1, there's no reason not to run an active tank. 2 Armor reps with 1 mission specific hardener gives you more tank and an extra lowslot to fit another damage mod.

The drone durability enhancer and sentry damage augmentor are counter-intuitive. If you are using sentry drones to snipe, why do you need to increase their durability? They shouldn't be getting hit in the first place. In fact, Myrmidon isn't a very good sentry boat at all, because you can't utilize MJDs. You should be sticking with lights and heavies. Swap that durability enhancer out for another railgun or link augmentor.

I would also at least fit meta 4 versions of your guns at least, with eventual T2 in mind.

And think about fitting some rigs, perhaps capacitor control circuits to help keep that active tank running.

Point first, immediately regret later.

Mathias Orsen
The Scope
Gallente Federation
#3 - 2013-09-06 04:52:00 UTC
STOP!... just stop right there. Drones and PVE do not go together. For years, NPCs just didnt get to shoot at drones as much as they would have liked and with the current NPC AI, they are making up for it up for it.

While I always advise anyone to train drone skills up early because they are a staple damage type that is used by all Race of Ships, I would strongly suggest going with a Brutix for PVE if I were going to stick with gallente Battlecruiser. Training up Turret skills is a crucial part of EVE and most if not all turret base Battlecruisers are fantastic ships to start training those with.

With the current changes to medium hybrids, The brutix can become a very stong ship to use for ratting. It also packs just enough drone bay to give you reason to keep your drone skills in check.

In reality though, Having the ability to use a Micro Jump drive makes the BS a much better choice, even for those lacking in skills. The micro jump drive Gives a Dominix the chance to use Sentry drones to clear out rats and it gives long range turrent ships a chance to use their guns on targets with minimum transversial.

The downside to Training for Turret Battleships is that if you don't already have good Turret skills in general, the training tree for high damage with large turrets is a fairly long line of training. From my experience. I would suggest looking at all race of Battleships, includeing t2, navy and pirate. Then ask yourself what BS you would have if skills and isk were not an issue. Train for that.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#4 - 2013-09-06 06:54:47 UTC
Don't listen to advice about drones being bad in PvE, they aren't.

However, if your skills are low, they will suck. That being said, the same is true about every system on your ship. The only ship I don't use drones on for PvE is the Tengu, and I only use that to blitz a handful of missions.

You want all of your skills to at least 4, and the ability to use T2's (in drones). Faction drones are expensive, so at least have durability up if you use them. You have to pay attention to your drones no matter how high your skills are or they'll eventually get popped.

That being said definitely use reppers and mission specific hardeners. No matter what weapon type you want in your high slots, you're going to want to have good support skills in gunnery.

And the drone speed mod isn't too bad with non sentries.

[Myrmidon, Myrmidon fit]

Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II
Medium Armor Repairer II
Drone Damage Amplifier II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Experimental 10MN Afterburner I
Drone Navigation Computer I

200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
Medium I-ax Remote Armor Repairer

Medium Drone Speed Augmentor I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I


Hammerhead II x5

internet spaceships

are serious business sir.

and don't forget it

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#5 - 2013-09-06 10:50:35 UTC
Cipher Jones wrote:
Don't listen to advice about drones being bad in PvE, they aren't.

However, if your skills are low, they will suck. That being said, the same is true about every system on your ship. The only ship I don't use drones on for PvE is the Tengu, and I only use that to blitz a handful of missions.

You want all of your skills to at least 4, and the ability to use T2's (in drones). Faction drones are expensive, so at least have durability up if you use them. You have to pay attention to your drones no matter how high your skills are or they'll eventually get popped.

That being said definitely use reppers and mission specific hardeners. No matter what weapon type you want in your high slots, you're going to want to have good support skills in gunnery.

And the drone speed mod isn't too bad with non sentries.

[Myrmidon, Myrmidon fit]

Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II
Medium Armor Repairer II
Drone Damage Amplifier II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Experimental 10MN Afterburner I
Drone Navigation Computer I

200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
Medium I-ax Remote Armor Repairer

Medium Drone Speed Augmentor I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I


Hammerhead II x5


Dunno about the fit... but some obvious... issues:

Omnis & Hammerheads = why?

Scouts are good meta for minmatar, for gallente they are third best so use protorype of if need be compressed coil, even better train for tech II lol...

Otherwise the fits seems ok-ish though in many pve situations tanking is usually a burden your tank shares with spped-tank and dps-tank and therefore finding a way to shoe horn a third DDAII on is usually the way forward... actually check eft because there is a chance that by droping the spped augmentor or the Aux Nano Pump (both unecessary if you use sentries as your mids suggest) and fitting a drone dmg rig instead of a third DDA and the using a slot for an MFSII to augment the dps from the rails you might be better off.

In the end going into a new pve environment tank is important but after a while you always finetune towards "maximum dps applicatiom with minimum acceptable tank" formula.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#6 - 2013-09-06 14:18:21 UTC
Crellion wrote:
Cipher Jones wrote:
Don't listen to advice about drones being bad in PvE, they aren't.

However, if your skills are low, they will suck. That being said, the same is true about every system on your ship. The only ship I don't use drones on for PvE is the Tengu, and I only use that to blitz a handful of missions.

You want all of your skills to at least 4, and the ability to use T2's (in drones). Faction drones are expensive, so at least have durability up if you use them. You have to pay attention to your drones no matter how high your skills are or they'll eventually get popped.

That being said definitely use reppers and mission specific hardeners. No matter what weapon type you want in your high slots, you're going to want to have good support skills in gunnery.

And the drone speed mod isn't too bad with non sentries.

[Myrmidon, Myrmidon fit]

Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II
Medium Armor Repairer II
Drone Damage Amplifier II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Experimental 10MN Afterburner I
Drone Navigation Computer I

200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
200mm 'Scout' Accelerator Cannon, Federation Navy Antimatter Charge M
Medium I-ax Remote Armor Repairer

Medium Drone Speed Augmentor I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I


Hammerhead II x5


Dunno about the fit... but some obvious... issues:

Omnis & Hammerheads = why?

Scouts are good meta for minmatar, for gallente they are third best so use protorype of if need be compressed coil, even better train for tech II lol...

Otherwise the fits seems ok-ish though in many pve situations tanking is usually a burden your tank shares with spped-tank and dps-tank and therefore finding a way to shoe horn a third DDAII on is usually the way forward... actually check eft because there is a chance that by droping the spped augmentor or the Aux Nano Pump (both unecessary if you use sentries as your mids suggest) and fitting a drone dmg rig instead of a third DDA and the using a slot for an MFSII to augment the dps from the rails you might be better off.

In the end going into a new pve environment tank is important but after a while you always finetune towards "maximum dps applicatiom with minimum acceptable tank" formula.


Omnis are HUGE on the other drones besides sentries. Even one omni on my Mach significantly decreases the kill time on frigs using light drones (I use it for my sentries but every once in a while need it for small stuff, especially spider drones). The 3rd DDA only gives 40 some DPS which is why I dropped it. 2 Omnis on my TFI just about half the kill time on frigs.

Raw DPS is nice on paper, applicable damage is nice in space.

internet spaceships

are serious business sir.

and don't forget it

Zhilia Mann
Tide Way Out Productions
#7 - 2013-09-07 00:38:45 UTC
Cipher Jones wrote:


Omnis are HUGE on the other drones besides sentries. Even one omni on my Mach significantly decreases the kill time on frigs using light drones (I use it for my sentries but every once in a while need it for small stuff, especially spider drones). The 3rd DDA only gives 40 some DPS which is why I dropped it. 2 Omnis on my TFI just about half the kill time on frigs.

Raw DPS is nice on paper, applicable damage is nice in space.


Seconding this. Omnis have obvious and brutal advantages for sentries but the extra tracking really helps on other drones as well.

Having said that, I still struggle to justify the Myrm overr a Domi. The built in omni is a huge advantage and the tanks are quite similar. Range control with a MJD seems like overkill on L3s but it's not a bad option per se. Slap on a MWD for gate travel and it looks pretty competitive.
Lord Charun
Royal Amarr Institute
Amarr Empire
#8 - 2013-09-09 03:10:58 UTC
Thanks for the input guys
Lord Charun
Royal Amarr Institute
Amarr Empire
#9 - 2013-09-09 03:13:32 UTC
As for the 2 armor reps there isnt a chance in hell to get the cap stable so im assuming thats the reason for the cap booster. is the secondary rep just for emergencies kind of deal or what?