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Issues, Workarounds & Localization

 
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Odyssey 1.1 tracking camera prevents 5-degree d-scans in warp

Author
Seluna Cressen
Native Freshfood
Minmatar Republic
#1 - 2013-09-05 17:52:03 UTC  |  Edited by: Seluna Cressen
Previously, one could use the tracking camera on 5-degree d-scan to see if the direction your ship was warping in contained anything problematic (e.g. ships, bubbles, etc.). As of Odyssey 1.1 you can't do this anymore.

As of the Odyssey 1.1 patch, the camera pans around a point close to your ship along a line between you and the destination. This has the effect of causing your ship to "drift" off center so that the field of view contains your ship and the object you're warping to, and the camera orients so that they don't overlap on the viewing plane.

That in turn means that you cannot d-scan ahead of your ship, since the d-scan reference point is no longer in the center of your screen but off to the side.

To reproduce: Have your tracking camera turned on. Enter a system. Warp to a distant destination. As you move your ship will drift to the side.

The workaround I have found is to disable your tracking camera in a system, re-enable it, click on a different item in your overview, then click on the original destination you're warping to. Then your tracking camera will realign with your d-scan center and you can scan straight ahead.

(In-game isk donations accepted for saving you many headdesks in frustration.)

Please restore the previous pre-Odyssey-1.1 tracking camera behavior.