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Indirect "nerf" for Artys - was that intended???

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Author
Edward Olmops
Gunboat Commando
#41 - 2013-09-06 15:41:06 UTC  |  Edited by: Edward Olmops
Actually, if you assume CONSTANT volley damage, you will ALWAYS need one more volley, except when you do more damage in a single volley than total EHP (still alphastrike post change).

edit:
changed topic to more accurately reflect the argument.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#42 - 2013-09-06 16:31:05 UTC
ExcalibursTemplar wrote:
Gizznitt Malikite wrote:
I read about this bug release day. I've ran a almost two dozen missions since then just to see how things have changed, and this bug never surfaced. I've also participated in several PvP engagements, and again this bug hasn't surfaced. I know it is possible, but I simply have yet to see it.

In truth, if most players new about how up to 50% of your hull HP didn't "count", there would have been more pressure to fix this earlier. The change is appropriate, even if it makes alpha principles more difficult.

The whole "some things get big resists when in low structure" is interesting, and potentially annoying (especially for carebears trying to maximize their isk). It is being looked into though, and in my limited experience so far, isn't common enough to be game breaking.



I've probably run well over a hundred missions since the patch maybe even a couple of hundred and i see this bug all the time. Mainly with Angel Commanders, EOM Archon and Blood raider Archon battleships. The reason i see it all the time is probably because with two Volleys of Fury cruise missiles i leave those ships with around 3 or 4 bars of hull pretty much everytime.

What weapon system are you using ?


A rail Kronos.... (maybe not the most pro mission running ship, but this is something I do on an alt account while PvP'ing on my main.).

Most of the missions I've run are against Drones, Serpentis, or Guerista NPCs. The nullsec rats I engage are Serpentis.
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