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AFTER 1.1 patch - Some rats has 99% resi HULL when they almost dying.

Author
Viceversa
Cancer Therapy
Ginnungagap
#21 - 2013-09-04 13:46:02 UTC
Zor'katar wrote:
I don't think they troll these forums for bug reports. If the in-game bug reporting tool still doesn't work, maybe try the Odyssey 1.1 Issues thread?



Thanks, I will look for proper thread.
Iri'yana
Corvus Technologies
#22 - 2013-09-04 15:40:08 UTC  |  Edited by: Iri'yana
Edit: Redundant post. Patch notes already mentioned.
Comto Aldent
Safe break
#23 - 2013-09-04 21:48:33 UTC
Noticed this as well, going from one-shotting cruisers to getting them to ~20% hull, but then would take two more volley's to finish the job...
Kaiden krios
Mangueireiros
#24 - 2013-09-04 23:15:30 UTC
This happens to me too, cruisers, battlecruisers and battleships to stay at 20/10/5 % of their hull... Sentrys please finish him!!!
Diskordya
State War Academy
Caldari State
#25 - 2013-09-05 01:55:59 UTC
Just posted the issue in the patch bug report.
Mer88
Royal Amarr Institute
Amarr Empire
#26 - 2013-09-05 07:10:30 UTC
same thing happening to me, i have to park my golem to use my RS cuz the sentry are way better killing the last bits of hull then 1 full volley.
Marzom Dread
Doomheim
#27 - 2013-09-05 09:51:22 UTC
Same thing to report here. Had few battleship mission rats yesterday with brick hull effect.
Xia Kairui
Perkone
Caldari State
#28 - 2013-09-05 12:59:06 UTC
Viceversa wrote:
If CCP would read this thread, and check my logs, they will probably do something.


The safest way to achieve that is to write a bug report and attach your logs to them.
Kaivar Lancer
Doomheim
#29 - 2013-09-05 16:22:43 UTC
Reporting the same thing. WTF!
Steijn
Quay Industries
#30 - 2013-09-05 16:27:45 UTC
CCP are aware and say it will be fixed, probably when they work out how to fix it.
Daniel Plain
Doomheim
#31 - 2013-09-05 17:13:02 UTC
i do not understand why they had to touch the mechanic in the first place.

I should buy an Ishtar.

Sobaan Tali
Caldari Quick Reaction Force
#32 - 2013-09-06 09:59:45 UTC
Yep, really weird numbers on my end as well. My cruises usually do between 4.5k to nearly 6k to most BS rats shield/armor and even more when in structure, but one BS rat took a whopping 58 damage at about 4% structure (took some 6800 from the salvo beforehand). Figured it was some super stealth cruise nerf, but I've seen my drones already hit for 0 on some rats too.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Malaki Ghekon
Doomheim
#33 - 2013-09-06 10:13:06 UTC
Daniel Plain wrote:
i do not understand why they had to touch the mechanic in the first place.


rats were dying when they reached 50% hull or something like that i seem to remember reading, now they just need 2 or 3 times as much damage to kill the last 5% as they do to actually get them to 5% structure. I had a serp mega with 5% structure left yesterday, took 4 volleys of 7 cruise missiles to kill it, absolutely stupid.
Daniel Plain
Doomheim
#34 - 2013-09-06 10:21:03 UTC
Malaki Ghekon wrote:
Daniel Plain wrote:
i do not understand why they had to touch the mechanic in the first place.


rats were dying when they reached 50% hull or something like that [...]

so what? why would anyone give a **** about NPCs exploding a little too early?

I should buy an Ishtar.

Malaki Ghekon
Doomheim
#35 - 2013-09-06 10:48:32 UTC
CCP obviously.
Aeronite
Prolific Enterprises
#36 - 2013-09-06 11:05:50 UTC
+1 noticed same issue
Anuminas Alland
Aspergus Carebearnaise
#37 - 2013-09-06 12:41:30 UTC
Daniel Plain wrote:
Malaki Ghekon wrote:
Daniel Plain wrote:
i do not understand why they had to touch the mechanic in the first place.


rats were dying when they reached 50% hull or something like that [...]

so what? why would anyone give a **** about NPCs exploding a little too early?


From reading a thread someone posted about it over on the Odyssey changes section (F&I, I believe), it appears that the mechanic extended to player ships as well, it was a bug, and it was the thing that enabled stuff like highsec Tornado ganks to be as commonplace as they have been.


bloodknight2
Revenu.Quebec
#38 - 2013-09-07 03:56:09 UTC
I had the same problem today. I thought it was lag. It took me 4 shots (4000dps) to kill the last 20-30% of a sansha BS.
Morrigan LeSante
Perkone
Caldari State
#39 - 2013-09-07 08:14:42 UTC
It's remarkable just how irritating this is.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#40 - 2013-09-07 12:27:36 UTC
I have the same problem too, i ran a few missions with a sleipnir.

- All cruisers dies with 3 volleys, when they are in optimal range
- when a battleship gets under 5% hull, it takes 2-3 more volleys to kill them, i had a 1 damage strike today on a serpentis battleship, while my 425 acs does around 2500 volley

i'm REALY miss the old stuff. 

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