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Player Features and Ideas Discussion

 
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CCP Show us the Timers!

First post
Author
Doktor Hakaari
Science and Trade Institute
Caldari State
#21 - 2013-12-23 10:35:56 UTC
+1
Xe'Cara'eos
A Big Enough Lever
#22 - 2013-12-23 13:07:46 UTC
+1

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Viki Katana
Kusari Navy
Kusari State
#23 - 2013-12-23 16:38:32 UTC
Like this a lot +1
Clansworth
Deep Core Mining Inc.
Caldari State
#24 - 2013-12-23 16:54:29 UTC
It is a good idea - but how to represent it? personally, I'd like to see the module red (as it is when being deactivated), and the cycle bar ticking down from full to empty. When empty, it goes back to white, and awaits reactivation. This method, at least, would not require new graphics resources.
Anthar Thebess
#25 - 2013-12-23 17:08:22 UTC
Or simple timer that will show up when you hover over the module.
Xe'Cara'eos
A Big Enough Lever
#26 - 2013-12-25 00:16:55 UTC
personally - I'd like to see the module green on the windup - then red on the wind-down - so MJD's have a green cycle, then a red cycle, then are available for use again..... (I appreciate this may not be valid for all)
failing that - green on the wind-up, then a time to next use in the 'hover-over' info

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Mr LaboratoryRat
Confederation of DuckTape Lovers
#27 - 2013-12-26 12:33:59 UTC
Your proposed fix is a remedie of the symtom of the real problem... the real problems are the blobs... and thats the symtome of the poor sov mechanics
Anthar Thebess
#28 - 2013-12-30 09:35:28 UTC
Mr LaboratoryRat wrote:
Your proposed fix is a remedie of the symtom of the real problem... the real problems are the blobs... and thats the symtome of the poor sov mechanics

I totally agree.
Still adding timers to modules are much simpler than fixing something that player base is asking for years.
Implementing pure client side calculation that is capable of managing constant changes of TIDI is quite simple.

Just calculate how many server ticks is needed for one TIDI Tick.
When they pass reduce timer by 2 s.

Sentamon
Imperial Academy
Amarr Empire
#29 - 2013-12-30 09:45:15 UTC
+1 for great justice

~ Professional Forum Alt  ~

Alundil
Rolled Out
#30 - 2013-12-30 20:57:26 UTC
+1

I'm right behind you

Anthar Thebess
#31 - 2013-12-31 08:33:03 UTC
Thank you for your support.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#32 - 2013-12-31 09:47:51 UTC  |  Edited by: Rivr Luzade
Shameless advertisement of yet another idea topic for the same subject to show support: https://forums.eveonline.com/default.aspx?g=posts&t=285682&find=unread

This is definitely a must have for very near future patch!

Edit: Link finally fixed. Damn it CCP, get the text editor for mobiles working! Evil

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Electrique Wizard
Mutually Lucrative Business Proposals
#33 - 2013-12-31 09:52:32 UTC
Rivr Luzade wrote:
Shameless advertisement of yet another idea topic for the same subject to show support: https://forums.eveonline.com/default.aspx?g=posts&t=285682&find=unread

This is definitely a must have for very near future patch!


Yes, we need more 404's!

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Kadazer
The Scope
Gallente Federation
#34 - 2013-12-31 13:04:35 UTC
Did a post about that too. Please add all timers as visual inidicators, thx.
Aoki Rouen
Till Death Us Do Part
#35 - 2013-12-31 13:59:23 UTC  |  Edited by: Aoki Rouen
It would be enough to have the same red circle around the module icon like it is currently for mods which are deactivated!

+1
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#36 - 2013-12-31 14:53:39 UTC
simple idea for a solution, when you select to reload the radial progress runs anti-clockwise instead until the reload is complete. Same mechanism could be used for re-activation timers on other mods to save coding effort
Anthar Thebess
#37 - 2014-01-01 08:42:15 UTC
Thank you for support
James Amril-Kesh
Viziam
Amarr Empire
#38 - 2014-01-01 09:20:02 UTC
Needs to happen.

Enjoying the rain today? ;)

Schmata Bastanold
In Boobiez We Trust
#39 - 2014-01-01 16:42:13 UTC
+1

Invalid signature format

Anthar Thebess
#40 - 2014-01-02 12:21:23 UTC
Thank you for support.