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Crime & Punishment

 
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Global Kill Rights for 0 ISK a bit excessive?

Author
Buzz LiteBeer
#1 - 2013-09-03 17:36:27 UTC
So I just started playing again in the last week and I am catching up on a lot of changes since the last time I played, but one that struck me as a bit excessive is the ability to make kill rights global for no cost at all.

What is the reason for having this? I am not QQing about losing my ship and pod in Amarr almost 2 hours after ganking a low sec AFK miner, but it seems a bit silly to me that it is even a feature.

I spent my 15m as an outlaw after killing him, I took my sec status hit, he got the kill right, and he could of placed a bounty on me. Why go further with allowing anyone who wants to kill me have automatic rights to for 30 days? Not only can some random dude station camping in 1.0 space like Jita/Amarr just attack you, but when they activate the kill right, the person who is the target becomes "suspect" for 15m so everyone else can get in on the pod kill.

This probably won't happen to me again now that I am aware of it, but, like I said, it seems a bit excessive.

I propose that the minimum cost for someone to activate a Kill Right after being made global should be some percentage of what you lost. The guy I killed lost about 114m in implants, so for him to kill me it should, of course, cost 0 ISK. Make it 25% of the total cost for anyone in his corp to activate it (without him around), 50% for anyone in his alliance, 75% for any specific alliance, and 100% of cost for global.

So in order for some random dude to kill me, who is not part of his alliance, corp, or a specific alliance he picked, would have to pay 114m in order to activate the Kill Right. This would still allow people to be killed by randoms for 0 isk as long as the pod killed originally didn't have any implants...

There is no sense of revenge for the person who made the KR global from the current system. It would be like me mugging some dude who passed out in an alley in the middle fo the night and then later that day I get hit by a car and the person mugged calling that revenge.
Caterpil
Amanina Avada Corporation
#2 - 2013-09-03 17:51:21 UTC
Quote:
a bit excessive is the ability to make kill rights global for no cost at all.


Think about it: when a killright is set global for 0 ISK: what's to stop a friend/alt activating the killright and killing you in a rookie ship? Result: not ISK loss and the killright is cleared.

For those people who accrue killrights on their heads but still want to live in highsec without problems, people putting 0 ISK global killrights on you is absolutely perfect because you can clear them so easily.
Buzz LiteBeer
#3 - 2013-09-03 17:57:03 UTC
Caterpil wrote:
Quote:
a bit excessive is the ability to make kill rights global for no cost at all.


Think about it: when a killright is set global for 0 ISK: what's to stop a friend/alt activating the killright and killing you in a rookie ship? Result: not ISK loss and the killright is cleared.

For those people who accrue killrights on their heads but still want to live in highsec without problems, people putting 0 ISK global killrights on you is absolutely perfect because you can clear them so easily.


Oh yea, I understand there is a loophole around the mechanic by doing this, but I don't think that is how it was intentionally designed to work. If I had known about the system before the KR was made global for me then I probably would of done exactly that, but unfortunately I had no idea, I thought the mail in my inbox was just me insuring my ship and didn't think to check it :P

I believe it would be pretty rare for someone to take out a person flying a thorax for 114 mil isk, but someone from their corp/alliance might do it for 57-81m if they thought they could get my pod too.
Barzai Mekhar
True Confusion
#4 - 2013-09-03 19:10:46 UTC
You're a ganker, have some backbone. You're supposed to cause tears, not cry them yourself. I award you no points, and may God have mercy on your soul.
Plastic Psycho
Necro-Economics
#5 - 2013-09-03 19:14:00 UTC
Caterpil wrote:
Quote:
a bit excessive is the ability to make kill rights global for no cost at all.


Think about it: when a killright is set global for 0 ISK: what's to stop a friend/alt activating the killright and killing you in a rookie ship? Result: not ISK loss and the killright is cleared.

For those people who accrue killrights on their heads but still want to live in highsec without problems, people putting 0 ISK global killrights on you is absolutely perfect because you can clear them so easily.
I leave 'em up. Who knows, maybe one of my victims might actually come and generate some content..? Naaah. Not often, to be sure.
Kristopher Rocancourt
Sebiestor Tribe
Minmatar Republic
#6 - 2013-09-03 19:20:54 UTC
Barzai Mekhar wrote:
You're a ganker, have some backbone. You're supposed to cause tears, not cry them yourself. I award you no points, and may God have mercy on your soul.

Seriously, what has this game turned into?

http://killalliance.co.uk/tears/tears-holeysheet/

Buzz LiteBeer
#7 - 2013-09-03 19:22:50 UTC
Barzai wrote:
"I read the title and opened my "responses to complaints" text document and copy+pasted the most dull and over used one liner I could find. "


I am not QQing about my death, because it won't happen again. I can't expect to not be surprised after not playing for multiple years. I just think the mechanic could of been done differently and could be a bit more complex.
Barzai Mekhar
True Confusion
#8 - 2013-09-03 19:36:11 UTC
Buzz LiteBeer wrote:
Barzai wrote:
"I read the title and opened my "responses to complaints" text document and copy+pasted the most dull and over used one liner I could find. "


I am not QQing about my death, because it won't happen again. I can't expect to not be surprised after not playing for multiple years. I just think the mechanic could of been done differently and could be a bit more complex.


You're not asking to make it more complex, you're just asking to make it more expensive. You say you're not crying and then proceed to propose a change that makes killright more expensive (and therefore less likely to be used / less valuable) if the person that got killed lost alot, which runs against any intuition.

You state it would not provide "a sense of revenge" to the person that made the killright global, ignoring that knowing that someone was killed based on your killright can be enough "sense of revenge".

You offer no reasons why this change would be favorable for the game. If your post had contained any coherent, rational train of thought I'd have been happy to argue it; however when all you've got to say is "I don't like this mechanic, so it should be gutted". When industrialists do this, the usual answer of the C&P crowd is "boo - frickin - hoo" (or some variation thereof), so I wonder why you expected to get anything different....
Buzz LiteBeer
#9 - 2013-09-03 19:45:58 UTC  |  Edited by: Buzz LiteBeer
Barzai Mekhar wrote:
Buzz LiteBeer wrote:
Barzai wrote:
"I read the title and opened my "responses to complaints" text document and copy+pasted the most dull and over used one liner I could find. "


I am not QQing about my death, because it won't happen again. I can't expect to not be surprised after not playing for multiple years. I just think the mechanic could of been done differently and could be a bit more complex.


-snip-



I bet you were also completely against the "gutted" reconstruction to the bounty system. Since it was completely useless before because it was so easily taken advantage of by people within alliances/corps or even alts getting the bounty and then splitting it. So now instead of getting the full bounty you only get 20% of the ship cost/asset cost and that is deducted from the players bounty.

So what I am suggesting is players depending on how they are related to the person who has the kill right pay a certain percentage of the lost pod/ship (depending on if it was done in high sec or low sec) to be able to activate the kill right. This could keep some people from manipulating the loop hole in the system of just having a buddy or alt do it in a rookie ship, like suggested above.

It is not "gutted", to me it is just more sensible. A 30 day free global kill right is not sensible.
BadAssMcKill
Aliastra
#10 - 2013-09-03 19:53:26 UTC
Step it up
Plastic Psycho
Necro-Economics
#11 - 2013-09-03 19:55:29 UTC
Bad idea is pointless and DOA.
Trinity Angel
Victorious Secret.
#12 - 2013-09-03 19:58:59 UTC
came in expecting tears, awww why is it that pirate wannabe tears taste so much better than bears?

is it that bear tears they are all the same? you know tastes like chicken stuff?

but no wannabe tears taste like bacon and bacon is good.

keep them coming please I just need a full bucket to cover my pancakes with.

NOT disappointed.
Daisai
Daisai Investments.
#13 - 2013-09-03 20:11:15 UTC
Buzz LiteBeer wrote:
So I just started playing again in the last week and I am catching up on a lot of changes since the last time I played, but one that struck me as a bit excessive is the ability to make kill rights global for no cost at all.

What is the reason for having this? I am not QQing about losing my ship and pod in Amarr almost 2 hours after ganking a low sec AFK miner, but it seems a bit silly to me that it is even a feature.

I spent my 15m as an outlaw after killing him, I took my sec status hit, he got the kill right, and he could of placed a bounty on me. Why go further with allowing anyone who wants to kill me have automatic rights to for 30 days? Not only can some random dude station camping in 1.0 space like Jita/Amarr just attack you, but when they activate the kill right, the person who is the target becomes "suspect" for 15m so everyone else can get in on the pod kill.

This probably won't happen to me again now that I am aware of it, but, like I said, it seems a bit excessive.

I propose that the minimum cost for someone to activate a Kill Right after being made global should be some percentage of what you lost. The guy I killed lost about 114m in implants, so for him to kill me it should, of course, cost 0 ISK. Make it 25% of the total cost for anyone in his corp to activate it (without him around), 50% for anyone in his alliance, 75% for any specific alliance, and 100% of cost for global.

So in order for some random dude to kill me, who is not part of his alliance, corp, or a specific alliance he picked, would have to pay 114m in order to activate the Kill Right. This would still allow people to be killed by randoms for 0 isk as long as the pod killed originally didn't have any implants...

There is no sense of revenge for the person who made the KR global from the current system. It would be like me mugging some dude who passed out in an alley in the middle fo the night and then later that day I get hit by a car and the person mugged calling that revenge.



That would make clearing kill rights to expensive.
As already posted the current system allows you to clear the killright for free if its set to global for 0isk or a very low amount.

In the system you suggest this would cost to much and you get back to the old system, which is when you have a killright on you you are basicly prevented to do anything in high sec.
Plastic Psycho
Necro-Economics
#14 - 2013-09-03 20:26:18 UTC
Daisai wrote:

... when you have a killright on you you are basicly prevented to do anything in high sec.
Unless you simply don't care... Or are hoping someone will come after you fer realz.
Motoko Kasaki
Caldari Provisions
Caldari State
#15 - 2013-09-03 20:40:42 UTC
Came expecting bear tears.
Found tears belonging to someone who wishes he was not a bear.
Left happy.

Glory to the State.

Buzz LiteBeer
#16 - 2013-09-03 20:45:26 UTC
Came to EVE forums expecting nothing but "tear" posts, leaving satisfied. Go back to never posting in EVE forums.

9 years, 1 suggestion post, fully trolled... success.
Courath Al'viendi
Imperial Shipment
Amarr Empire
#17 - 2013-09-03 20:53:50 UTC
A ganker got ganked and now he mad? Never expected this.
Mike Adoulin
Happys Happy Hamster Hunting Club
#18 - 2013-09-03 20:57:03 UTC
Motoko Kasaki wrote:
Came expecting bear tears.
Found tears belonging to someone who wishes he was not a bear.
Left happy.



Lol

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

seany1212
M Y S T
#19 - 2013-09-03 21:18:32 UTC
If you gank with regularity it doesn't affect you anyway; being set to global kill rights when you're already -10 is redundant...

You're just crying because you thought you'd get in a gank or two (profit?) without the changed reprocussions? I'm not one for sticking up for carebears (check the rest of my smack-posts) but if you're going to gank them when they're ill prepared they should be able to get revenge or assign anyone else to do it when you are. Roll
Buzz LiteBeer
#20 - 2013-09-03 21:23:11 UTC
Haha, these replies couldn't "illiterate" any more. I just resubbed, didn't know the mechanic being discussed existed and was surprised by it. Was just tyring to make a suggestion on how, in my opinion, it could possibly work better. Though, I see that all of you are on board with this mechanic, so I will deal with it =P
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