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[Proposal]Making a scaning interface more functional and convinient

Author
Kyon Rheyne
Sebiestor Tribe
Minmatar Republic
#1 - 2013-09-03 16:21:48 UTC  |  Edited by: Kyon Rheyne
After playing with new scanning interface a bit, I've became a little dissapointed. No, signatures which don't dissapear when out of probe's scanning range are great. But new custom formations are pretty useless in theirs current state, because despite you can split your probes into 2 groups of 4 (which by the wiki is enough to scan anything), you still can't move them as two separate groups. And this means no one will care about this ability as moving probes one at a time is highly uneffective. Simply moving all 8 of them sequentially from one signature to another will be much more faster. Aside from that, there is one other thing which make the scanning process quite tedious (and wrist-hurting Sad) job. This is because its totally based on mouse controls, which is worst thing one can face when doing highly repetitive, based on simple, common patterns, task for hours. So, what exactly should be changed:
1) Hotkeys for every scanning action are needed. Those include: initiating the scanning process, gathering your probes, changing formations, switching between 2 splited formations (see below), positioning of each formation (its very inconvinient to drag and drop it, and prone to missclicking when you accidentally drag it for arrow's point). New positioning hotkey should work as this: immideatly reposition currently selected formation to the mouse cursor's position in the same plane.
2) As stated above, ability to split probes in two individual, independent formations.
3) Some way to estimate probe's disposition also is needed. Currently its often hard to tell how much below/above the plane where signature being scanned are your probes are situated, until you've rotated camera a bit to check it from other angles. Something similar to tactical overlay (in combat) would be of great help here.