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New beeping noises in background -- annoying

Author
Misty Mountains
Mysterious Island
#21 - 2013-09-08 15:25:48 UTC
Any programmer that adds a non-essential environmental feature to a game, whether it's a stupid beep or a ridiculous nebula painting - and doesn't provide a way for the user to toggle it off and on, is just plain lazy. I don't give a damn what the industry standard is, I know good programming practices when I see them. The supervisor of the programmer is just as much to blame, if not moreso. Good programming is not a sometime thing. Good programming is not something you do when it's convenient. You code good programs ALL the time. Good programming is a habit.
...
MeestaPenni
Mercantile and Stuff
#22 - 2013-09-08 15:31:29 UTC
Is it time to play "guess who the programmer is" now?

I am not Prencleeve Grothsmore.

VNine
Federal Navy Academy
Gallente Federation
#23 - 2013-09-08 17:17:40 UTC
Is it a different beep other than the one than happens when you engage/disengage a target? That one drives me nuts when one-shotting a bunch of rats.
Karak Terrel
Foundation for CODE and THE NEW ORDER
#24 - 2013-09-08 17:37:04 UTC
Lindsey Stirling wrote:
while ice mining I kept hearing these beeping noises.

You know, R2D2 was beeping too and he was a bot. Not implying anything, just wanted to share my thoughts.
Dave Stark
#25 - 2013-09-08 17:45:56 UTC
you could just tell him that it's the logoff timer...
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