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EVE Online: Odyssey 1.1 Feedback

First post
Author
Steijn
Quay Industries
#61 - 2013-09-03 20:37:12 UTC
Spring Heeled Jim wrote:
I cannot fit my armour legion since the patch - not enough powergrid. What have you silently nerfed?


I only had chance to have a quick mess around earlier but my Tengu is now no longer cap stable wheras it was this morning. No doubt when i get chance to have a closer look tomorrow i'll find out what got nerfed to cause this.
Djana Libra
Deep Core Mining Inc.
Caldari State
#62 - 2013-09-03 20:44:59 UTC
Quote:
Some Elite Frigates have been removed from Sanctums and replaced by NPC Battlecruisers to increase the isk gain and reduce the time they take to complete for battleships. For real this time.


You might want to double check that one. Doesnt seem to have less frigates.
Felix Shift Ellecon
Federal Navy Academy
Gallente Federation
#63 - 2013-09-03 20:48:53 UTC
My overview is now screwing up a bit. Whenever I warp away or something dies the "something" stays greyed out in my overview until I jump into a new system or dock. Is anyone else having this issue?
Aglais
Ice-Storm
#64 - 2013-09-03 20:50:42 UTC
I see you have completely trashed the idea of using the tier 2 battlecruiser hulls for the Nighthawk, Eos, Absolution and Sleipnir.
Ginger Barbarella
#65 - 2013-09-03 20:51:02 UTC
At this point maybe CCP should just consider stripping all bonuses of any kind from everything except those already in place in skills... Just thinking out loud here, since the nerf bat seems to have affected more folks that (I'd bet) CCP was anticipating. Not complaining, no tears, no emoragequitting... just changing play style yet again. Smile

"Blow it all on Quafe and strippers." --- Sorlac

Rek Seven
University of Caille
Gallente Federation
#66 - 2013-09-03 21:14:38 UTC
Needs more Jesus feature...
Rek Seven
University of Caille
Gallente Federation
#67 - 2013-09-03 21:14:51 UTC  |  Edited by: Rek Seven
And I don't think medium artillery weapons needed a nerf. Sad
GSV Not Telling
Ah Forget It Tendancy
#68 - 2013-09-03 21:29:09 UTC  |  Edited by: GSV Not Telling
Is it possible to add an option to revert to the original layout for info>attributes for modules/skillbooks/ships etc as the new layout is causing headache and eyestrain, though only in comparison to the previous layout weve all gotten so used too.. but also its harder to actually 'read' since i keep losing the 'line' im looking at and miss-read things to the point of having to trace it with my finger or make the window extremely narrow. Im hoping it cant be hard to add an option for the ui to use the old layout format somehow...
other than that good work impressed again

ps why did you nerf genolution ca-2
Soldarius
Dreddit
Test Alliance Please Ignore
#69 - 2013-09-03 21:45:13 UTC
Atreides 47 wrote:
Stop ridiculous Matar nerfs, damn it http://i.imgur.com/MejTGfL.jpg



Aww.... Winmatar not so win anymore? Cry moar. My tear cup runneth over.

Good job, CCP. Now you just need to complete the obliteration of tech 3 OP-ness and removal of silly sov mechanics, and eve will be awesome again.

http://youtu.be/YVkUvmDQ3HY

Tore Vest
#70 - 2013-09-03 21:59:44 UTC
Why did you have to make ALL minmatar and gallente cmd ships with active tank ???


Why not let atleast one of the ships pr race with resist bonus ?

So they can be usefull for other than small gang bonus ships ?

No troll.

Graymoor
Cpt Jolly's Space Kickers
#71 - 2013-09-03 22:02:24 UTC
I went to undock and screen froze up. I got Eve not responding the screen was gray. I had to use the red X to close game. I logged back on and ship was in space. I went to dock up and screen froze again with same response Eve not responding. I have a PC running Windows 7
Radius Prime
Tax Evading Ass.
#72 - 2013-09-03 23:00:12 UTC  |  Edited by: Radius Prime
L4V4 wrote:
Nikolai Vodkov wrote:

...Renaming Energy > Capacitor is just plain dumb and silly.

This mainly effects noobs training the skills for the first time, and renaming it Capacitor differentiates it from Energy Grid.. It makes sense and is a logical change, like it or not.

But guys, please save your complaints for REAL issues--you are only reducing influence of your voice with all the fuss you make over such frivolous issues. If so many of you complain about every change/improvement to the game, then who is going to listen to you in the event that something REALLY does hurt the game?


Like many of my peers, I am used to being ignored and censored by now. Don't really care anymore, at least no1 can blame me for not voicing the issue when it first arose... In the mean while, I'll just pay my subscription and take the abuse. Unlike some devs I actually want the game to live and flourish.

Haven't tried the new combat ships yet but the changes look interesting. Hope they don't wait too long for the Battleship restyling so the new changes don't impact tranquility too much. I like the idea of new and more implants as well. The new jumpclone skills will make a lot of capsuleers happy so even when I don't need them, I can still get behind them.

I don't see the necessity for one cargo-focused industrials. I also don't like it that limited "investment" transports like the Quafe line got their name changed. Some things should be grandfathered in. You did it with T2 original blueprints so why change stats and names of things in peoples' hangers all the time now. Imagine how cool it would be if patch specific ships and items retained their atributes; they would form a whole new market and diversify the market like in the real world. Would provide investment opportunities as well. Just imagine still owning some pre-dronebay-removal dreads...
I absolutely detest the new skill tree and don't see why it was implemented, I even find it more confusing. I browse the new citizen forum daily and I didn't notice any complaints about the old skill tree in the past year. The name change was also a waste of time since the certificates easily pointed out which skills you needed to train for what reason.
The new info tab interface is horrible, when you have a big screen the info is way too far from the left side. A middle way would be handy or an option to use the old one.

My doctrine remains: "don't fix what ain't broken" thus I believe some changes are a waste of precious dev' time.
Overall not a bad patch. One last word of advice though: Don't make this game too easy, it is tempting but the game will die if you do.

Fly Safe o/

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Laendra
Universalis Imperium
Goonswarm Federation
#73 - 2013-09-03 23:48:14 UTC
Thane Kuvora wrote:
I don't like the new layout when you 'show info' on anything. It was easier to read the way it was before PLEASE CHANGE IT BACK.

Why was the Badger Mark II renamed to a word that is hard to pronounce? Tayra doesn't even roll off the tongue, change it back please.

IF IT AIN'T BROKE, DON'T FIX IT!!!



You had plenty of time to ***** about this when it was being discussed in Features and Ideas....also when the Dev Blog was posted about these changes. Please provide input during design and development, or just adapt when the changes come and quit bitching.
scatter gun
Federal Navy Academy
Gallente Federation
#74 - 2013-09-04 00:22:28 UTC
am i the only one not enthused about how autopilot route and system info dont show up in a timely fashion after gate activation?

3-4 gates being yellow and not knowing which one is the RIGHT one is starting to annoy the ever living bejesus out of me...

seriously, it makes sense that youd be 'disoriented' after gate activation, but this is just annoying from a player experience standpoint...
Huang Mo
Tianxia Inc
#75 - 2013-09-04 00:47:26 UTC
Jump animation is still unbearable and no sight of the loading bar people have been requesting ever since Odyssey 1.0. I guess I will be map flying throughout Odyssey 1.1 too.
Leejion Mileghere
Space Odyssey 2012
#76 - 2013-09-04 00:52:50 UTC
Jacumbo Ren wrote:
Have noticed with scanning sites now, that if i get a site to 100% then move the probes away to scan another site, i no longer have the "warp to" button on the result. I need to pass a scan over it again, or bookmark it. Before patch the "warp to" button would stay there, even after I pulled probes.

Not sure if this is intended or not.

EDIT. Right clicking on a 100% scan result only allows the ignore options


Not liking this either but also noticed that when you're scanning in COSMOS systems ie Hjoramold it scans down the COSMOS sites as "Combat sites" like before but no longer shows the site names like "Maru Prison Facility." etc. Regular site names show up ok just not these. Still a good indication to avoid them if they have no site name but still.....
Fire Stone
The Scope
Gallente Federation
#77 - 2013-09-04 01:09:11 UTC
I see Doomsday operation has moved to Gunnery. Will its requirements of Wil/int be changed so its more in line with all the other gunnery skills which are Per/Wil?
Oraac Ensor
#78 - 2013-09-04 01:56:34 UTC
Chris Winter wrote:

  • "Armor Honeycombing" better described what the skill did than "Armor Layering." The new name implies the exact opposite of what the skill does (layering is adding layers, honeycombing is reducing mass) and sounds like it would have something to do with the layered armor modules.
This.
Oraac Ensor
#79 - 2013-09-04 02:00:24 UTC
The new post-jump slo-mo camera pan is doing my head in.

It makes no sense to have a fast pan in all other situations and an ultra-slow one after jumping.

Please give me back my nice fast pan to my new focus object.
Taradis
New Ecconomics Block
#80 - 2013-09-04 03:01:09 UTC
Koppite wrote:
STOP making the game easier..every single patch is dumbing this game down.



Agreed, this ain't WOW