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Missions & Complexes

 
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Do missions need a revamp?

First post
Author
IIshira
School of Applied Knowledge
Caldari State
#161 - 2013-09-19 00:57:07 UTC
DSpite Culhach wrote:
I had expected that the EVE missions, and really, all the PvE stuff would follow the same harsh rules of the rest of the EVE universe, I was actually surprised when it did not.

A mission should not have agent penalties


Are you talking about standing penalties from opposing factions or penalties if you fail a mission?
Dalilus
Federal Navy Academy
Gallente Federation
#162 - 2013-09-19 03:53:52 UTC
Boys and girls, this http://eve-kill.net/?a=kill_detail&kll_id=19034656 is why no self respecting carebear will run lvl 5 missions in lowsec with a 14 BILLION+ ratting ship no matter what the nullbears say. Well, I should say, most self respecting carebears that have had their rear end handed to them once or twice before.

Want a laugh? Read the comments.....

Bear
DSpite Culhach
#163 - 2013-09-19 04:52:16 UTC
IIshira wrote:
DSpite Culhach wrote:
I had expected that the EVE missions, and really, all the PvE stuff would follow the same harsh rules of the rest of the EVE universe, I was actually surprised when it did not.

A mission should not have agent penalties


Are you talking about standing penalties from opposing factions or penalties if you fail a mission?


The fact you take standing hits.

I think this was ONLY to stop people cherry-picking missions - I don't have an issue with that - but surely we can come up with a better overall system that makes that a non issue.

I apparently have no idea what I'm doing.

IIshira
School of Applied Knowledge
Caldari State
#164 - 2013-09-19 05:36:53 UTC
DSpite Culhach wrote:
IIshira wrote:
DSpite Culhach wrote:
I had expected that the EVE missions, and really, all the PvE stuff would follow the same harsh rules of the rest of the EVE universe, I was actually surprised when it did not.

A mission should not have agent penalties


Are you talking about standing penalties from opposing factions or penalties if you fail a mission?


The fact you take standing hits.

I think this was ONLY to stop people cherry-picking missions - I don't have an issue with that - but surely we can come up with a better overall system that makes that a non issue.


I like the standing system. It makes sense that if you're working against another faction or attacking them you're going to take a standing hit. You can avoid most standing hits by declining missions against other factions. If someone is failing missions or purposely declining more than one mission every four hours they have issues lol.
IIshira
School of Applied Knowledge
Caldari State
#165 - 2013-09-19 05:40:31 UTC
Dalilus wrote:
Boys and girls, this http://eve-kill.net/?a=kill_detail&kll_id=19034656 is why no self respecting carebear will run lvl 5 missions in lowsec with a 14 BILLION+ ratting ship no matter what the nullbears say. Well, I should say, most self respecting carebears that have had their rear end handed to them once or twice before.

Want a laugh? Read the comments.....

Bear


I approve!
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#166 - 2013-09-20 19:36:01 UTC
DSpite Culhach wrote:
IIshira wrote:
DSpite Culhach wrote:
I had expected that the EVE missions, and really, all the PvE stuff would follow the same harsh rules of the rest of the EVE universe, I was actually surprised when it did not.

A mission should not have agent penalties


Are you talking about standing penalties from opposing factions or penalties if you fail a mission?


The fact you take standing hits.

I think this was ONLY to stop people cherry-picking missions - I don't have an issue with that - but surely we can come up with a better overall system that makes that a non issue.

I still manage.

internet spaceships

are serious business sir.

and don't forget it

bloodknight2
Revenu.Quebec
#167 - 2013-09-20 19:50:37 UTC
Dalilus wrote:
Boys and girls, this http://eve-kill.net/?a=kill_detail&kll_id=19034656 is why no self respecting carebear will run lvl 5 missions in lowsec with a 14 BILLION+ ratting ship no matter what the nullbears say. Well, I should say, most self respecting carebears that have had their rear end handed to them once or twice before.

Want a laugh? Read the comments.....

Bear


No self-respecting carebears fly this kind of ship for missions even in empire.
Maxpie
MUSE LLP
#168 - 2013-09-20 20:09:51 UTC
Player created missions are the way to go. There could be certain parameters (ie no more than xx mil total bounties for a lvl 4). Have a rating system upon completion. Also, allow players to make pvp missions.

No good deed goes unpunished

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#169 - 2013-09-20 21:42:46 UTC
Maxpie wrote:
Player created missions are the way to go. There could be certain parameters (ie no more than xx mil total bounties for a lvl 4). Have a rating system upon completion. Also, allow players to make pvp missions.


FW missions for PvP.

They aint gonna rollback in Eve, and player created missions would cause a need for it as they would find an exploit for sure.

internet spaceships

are serious business sir.

and don't forget it

Minmatar Citizen160812
The LGBT Last Supper
#170 - 2013-09-20 22:17:08 UTC
CCP Affinity wrote:
Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process.


Translation: We're going to change the red crosses to red circles.
Jack Tronic
borkedLabs
#171 - 2013-09-22 03:59:28 UTC
CCP Affinity wrote:
Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process.


Imagine group missions which are procedurally generated.

Imagine missions being generated based on fleet members. i.e. mission requires two fleet members split up and run those sites simultaneously.

Imagine that during one of the sites, the progression of the mission requires helping your fleet mate in the other one because rats suddenly decided to start spawning there more.

Imagine that EVE was actually less linear and predictable.


No, that won't happen. Too much work and carebears will cry.
Bastion Arzi
Ministry of War
Amarr Empire
#172 - 2013-09-24 22:26:09 UTC
how about different levels of missions for each class of ships.

So you could get missions where ur only allowed to use a frigate.

I know there are already certain missions with ship resttrictions. But come on level 1 missions suck.

Thier like go here and kill these two frigates and come back.

How about getting people to kill loads and loads of frigates while piloting a frigate? maybe through a few destroyers in there. LOL would be like level 4 mission numbers of enemies but ur only allowed a frigate.

and yes i know you can attempt level 3's and 4's in a frig or assault frig for giggles but come on who want s to shoot at a bs for 10 mins before it dies.
Adam Jarvis
Dark Satellites
#173 - 2013-09-25 10:57:43 UTC
Just some suggestions that maybe would add a little "randomness" and a slight "PVP touch" in missioning :

- the ability for some NPCs - with higher bounty/loot and/or trigger NPCs? - to warp between different pockets in the system the mission takes place. In order to catch them, you obviously would need a scram/disruptor.

These pockets could be randomly placed around the system - not connected by warp gates - and you could see them in space like you actually see anoms/sigs. In order to get the bad guy, you should look closely where he did warp out. In case you missed the direction he's gone, maybe add some d-scan mechanic to find them. That would be a good occasion to improve the d-scan UI :)

- maybe add some missions where "combat probing" is involved around the system. These ones should be avoidable in some way for those who don't have/want the astrometrics skills.

I may be totally wrong with these ideas, but I really would appreciate some changes that would make the concept of PVE/PVP fits obsolete.
Nick Starkey
Native Freshfood
Minmatar Republic
#174 - 2013-09-25 11:25:59 UTC  |  Edited by: Nick Starkey
Missions are in need of a few things right now, here are just some ideas:

- more interesting, less predictable fights. Using a modified version of sleeper AI would be a good start, also there should be a small degree of 'random', for example not having a static amount of frigates/battleships for every mission. Another thing lots of other mmos do is some sort of scaling according to your own gear. If for example you're using a bunch of deadspace/faction mods, the rats would automatically call some more backup to make sure there is still some challenge left.

- encourage teamwork, but not passive teamwork. For example, missions that require 2 players heading into 2 separate rooms and are required to kill key targets at the same time, or activate remote explosions to the opposite room making sure they don't accidentaly kill the other player. There's lots of interesting mechanics you can add to make them less boring witouth changing the payout.

- missions with ship restrictions: lv 4 missions where you're only allowed to use frigates, facing tons of frigs/destroyers, same for other ship classes.

- create missions worth doing in lowsec (i.e easy rats that can be soloed by PVP fitted ships, as a way to encourage competition). Obviously, LP rewards should be worth it.

- "boss like" missions, where a random fit chosen from a group of highly competitive pvp fits is generated as your only enemy, or small group of enemies.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Atreides 47
Sebiestor Tribe
Minmatar Republic
#175 - 2013-09-28 22:26:36 UTC
Rubicon is announced with balance tweaking, new ships, structures and animations.
CCP where is our long awaited PVE revamps, damn it ??? 7 years and same old crap.

Long Live the Fighters !

CCP and nerfs - http://i.imgur.com/MejTGfL.jpg

loading file
Doomheim
#176 - 2013-09-30 01:14:23 UTC
i would love new missions and a new mission system..

I'm the type that are working.

wonna go home and play EvE and earn isk and have fun doing so..

And add new missions to FW mission agents
Bastion Arzi
Ministry of War
Amarr Empire
#177 - 2013-10-09 14:39:16 UTC
Also while missioning in amarr space u get the odd guristas or angels mission. Are these there to promt players into cross training or to go for amarr missile boats?

If theres no real reason for these to be there could they be removed please. It makes growing up as an amarr particularly annoying becuase these missions can be really tough becuase u simply cannot damage the enemies enough.

Im thinking of new players in particuilar with low level of sp and most of thier gunnery sp in lasers. what are they to do versus guristas and angels?

Admittedly its not so much of an issue in level 1,2 or 3 mission IF you have T2 guns. but again thinking of low sp pilots they are unlikely to have this.

And in level 4's you can forget about em/thermal damage vs guristas and angels.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#178 - 2013-10-09 17:14:13 UTC
Bastion Arzi wrote:
Also while missioning in amarr space u get the odd guristas or angels mission. Are these there to promt players into cross training or to go for amarr missile boats?

If theres no real reason for these to be there could they be removed please. It makes growing up as an amarr particularly annoying becuase these missions can be really tough becuase u simply cannot damage the enemies enough.

Im thinking of new players in particuilar with low level of sp and most of thier gunnery sp in lasers. what are they to do versus guristas and angels?

Admittedly its not so much of an issue in level 1,2 or 3 mission IF you have T2 guns. but again thinking of low sp pilots they are unlikely to have this.

And in level 4's you can forget about em/thermal damage vs guristas and angels.


New players running level 4's? Anyway, decline them and move to a different agent if you get too many declines. Same as you do in any empire where you get an odd faction mission. Run it or don't.

internet spaceships

are serious business sir.

and don't forget it

Bastion Arzi
Ministry of War
Amarr Empire
#179 - 2013-10-09 19:30:16 UTC
Cipher Jones wrote:
New players running level 4's? Anyway, decline them and move to a different agent if you get too many declines. Same as you do in any empire where you get an odd faction mission. Run it or don't.



I got access to level 4 missions before i had t2 lasers or tank, maybe i should have said relatively new?

Also you can only decline one mission every 4 hours. what if the next mission ur given is a faction mission and you dont want to run that either? Then you either have to travel to a new agent in the same corp or grind up to level 4 access for a different corp.

Whats the problem with my idea?
Lumirinne
Aliastra
Gallente Federation
#180 - 2013-10-11 11:53:14 UTC  |  Edited by: Lumirinne
Bastion Arzi wrote:
Whats the problem with my idea?


Its a Good Thing to be exposed to them all.

Guristas ECM is countered with an ECCM module and skills for the sensor type of your ship. They just dont ECM much at all after that. Dont know why its like this. Maybe the AI throws a 'will saving throw' and if your sensor strength counters then theres no ECM.

Guristas and Angels have weakness like anyone else. And every factions damage type will hit and kill every factions pirates. Some faster than others. (Like Hybrid Ammo sure kills Sansha and Bloods - just takes two thirds longer than it takes against Serpentis, Guristas.) Just get all DPS skills towards V. All of them are multiplicative so low skills there makes all missions a Buzzkill.