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Player Features and Ideas Discussion

 
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Adapt Freighter and Jump Freighter

First post
Author
Elizabeth Aideron
The Scope
Gallente Federation
#701 - 2013-09-01 17:14:33 UTC
It's not about recon ships, it's about the fact that you'd have to have enough pilots in position with scrams. If you had the pilots ready to go you could've just put them in gank ships in the first place.
Dave Stark
#702 - 2013-09-01 17:14:42 UTC
S Byerley wrote:
Dave Stark wrote:
and people used to be pretty sure the earth was flat.


Pretty sure they didn't: http://en.wikipedia.org/wiki/Myth_of_the_Flat_Earth

Guess you just can't win today?


and yet magically; we still weren't talking about balance!
S Byerley
The Manhattan Engineer District
#703 - 2013-09-01 17:16:25 UTC  |  Edited by: S Byerley
Dave Stark wrote:
S Byerley wrote:
Dave Stark wrote:
and people used to be pretty sure the earth was flat.


Pretty sure they didn't: http://en.wikipedia.org/wiki/Myth_of_the_Flat_Earth

Guess you just can't win today?


and yet magically; we still weren't talking about balance!


We were though? Perhaps you should stop believing in magic and flat Earths.

Elizabeth Aideron wrote:
It's not about recon ships, it's about the fact that you'd have to have enough pilots in position with scrams. If you had the pilots ready to go you could've just put them in gank ships in the first place.


How many pilots would it take to cycle ships? I suspect less than 30.
Dave Stark
#704 - 2013-09-01 17:20:15 UTC
S Byerley wrote:
We were though?

like i said; we weren't.

random player: {stupid idea}
sensible people: {that's a stupid idea}
you: {hrurrrrrrrr balance hurrrrrrrrrrrrr}

that's pretty much how the last few comments went. calling a bad idea bad has nothing to do with balance.
Dave Stark
#705 - 2013-09-01 17:22:01 UTC
S Byerley wrote:
How many pilots would it take to cycle ships? I suspect less than 30.


cycling every 10 seconds.
15min criminal flag.

15*60 = 900

900/10

90 players.
baltec1
Bat Country
Pandemic Horde
#706 - 2013-09-01 17:22:45 UTC
S Byerley wrote:


How many pilots would it take to cycle ships? I suspect less than 30.


Its not possible.

Dave Stark
#707 - 2013-09-01 17:23:52 UTC
baltec1 wrote:
S Byerley wrote:


How many pilots would it take to cycle ships? I suspect less than 30.


Its not possible.



even if it was, wouldn't the whole "concord on grid" thing from scramming them really **** up the actual gank? *shrug*
baltec1
Bat Country
Pandemic Horde
#708 - 2013-09-01 17:26:46 UTC
Dave Stark wrote:


even if it was, wouldn't the whole "concord on grid" thing from scramming them really **** up the actual gank? *shrug*


They would foul up the people trying to scram it first, then the gankers.
Mallak Azaria
Caldari Provisions
Caldari State
#709 - 2013-09-01 17:27:22 UTC
Dave Stark wrote:
baltec1 wrote:
S Byerley wrote:


How many pilots would it take to cycle ships? I suspect less than 30.


Its not possible.



even if it was, wouldn't the whole "concord on grid" thing from scramming them really **** up the actual gank? *shrug*


Yes.

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S Byerley
The Manhattan Engineer District
#710 - 2013-09-01 17:46:56 UTC
Dave Stark wrote:
S Byerley wrote:
How many pilots would it take to cycle ships? I suspect less than 30.


cycling every 10 seconds.
15min criminal flag.

15*60 = 900

900/10

90 players.


Depends where it happens to some extent I guess, but 30 accounts - fair enough.
Dave Stark
#711 - 2013-09-01 17:47:49 UTC
S Byerley wrote:
Dave Stark wrote:
S Byerley wrote:
How many pilots would it take to cycle ships? I suspect less than 30.


cycling every 10 seconds.
15min criminal flag.

15*60 = 900

900/10

90 players.


Depends where it happens to some extent I guess, but 30 accounts - fair enough.


no, it doesn't depend where it is.

the criminal flag is always 15 mins.
S Byerley
The Manhattan Engineer District
#712 - 2013-09-01 17:51:09 UTC  |  Edited by: S Byerley
Dave Stark wrote:
the criminal flag is always 15 mins.


Never said it wasn't.

Dave Stark wrote:

random player: {stupid idea regarding balance discussion}
me: {that's an impractical idea due to cost/logistics}
you: {but Stark is contradicting himself.... again}

that's pretty much how the last few comments went.


FTFY
baltec1
Bat Country
Pandemic Horde
#713 - 2013-09-01 17:53:31 UTC
It doesn't matter because you cant do it.
Dave Stark
#714 - 2013-09-01 18:06:01 UTC  |  Edited by: Dave Stark
S Byerley wrote:
Dave Stark wrote:
the criminal flag is always 15 mins.


Never said it wasn't.

Dave Stark wrote:

random player: {stupid idea regarding balance discussion}
me: {that's an impractical idea due to cost/logistics}
you: {but Stark is contradicting himself.... again}

that's pretty much how the last few comments went.


FTFY


if you think that's fixed, you clearly didn't actually read the conversation before posting. that's not even remotely close to how the conversation went.

i didn't make a single comment about it being impractical due to cost/logistics, at all. perhaps you should learn to read then you'd be able to make meaningful contributions to the thread.
S Byerley
The Manhattan Engineer District
#715 - 2013-09-01 18:16:21 UTC  |  Edited by: S Byerley
Dave Stark wrote:
i didn't make a single comment about it being impractical due to cost/logistics, at all. perhaps you should learn to read then you'd be able to make meaningful contributions to the thread.


It's considered polite to give someone the benefit of ambiguity. If I put too much faith in your logic I apologize.
Elizabeth Aideron
The Scope
Gallente Federation
#716 - 2013-09-01 18:16:29 UTC
S Byerley wrote:
Dave Stark wrote:
S Byerley wrote:
How many pilots would it take to cycle ships? I suspect less than 30.


cycling every 10 seconds.
15min criminal flag.

15*60 = 900

900/10

90 players.


Depends where it happens to some extent I guess, but 30 accounts - fair enough.


Again, if you had 30 accounts in system with the JF, you could just murder it at once instead of scramming it.
Dave Stark
#717 - 2013-09-01 18:20:05 UTC  |  Edited by: Dave Stark
S Byerley wrote:
Dave Stark wrote:
i didn't make a single comment about it being impractical due to cost/logistics, at all. perhaps you should learn to read then you'd be able to make meaningful contributions to the thread.


It's considered polite to give someone the benefit of ambiguity. If I put too much faith in your logic I apologize.


people keep mistaking me for some one polite, and nice.
those people are dumb.
S Byerley
The Manhattan Engineer District
#718 - 2013-09-01 18:24:58 UTC
Dave Stark wrote:
people keep mistaking me for some one polite, and nice.


Not really; I do keep overestimating your reading comprehension though.
Dave Stark
#719 - 2013-09-01 18:28:46 UTC  |  Edited by: Dave Stark
S Byerley wrote:
Dave Stark wrote:
people keep mistaking me for some one polite, and nice.


Not really; I do keep overestimating your reading comprehension though.


i see you've resulted to personal insults rather than actually discussing the topic at hand [not that you knew what that was]. i think that says it all, really.
S Byerley
The Manhattan Engineer District
#720 - 2013-09-01 18:33:09 UTC
Dave Stark wrote:
i see you've resulted to personal insults


Insult? I was just lamenting the fact that I expected you to understand the preceding post and you completely misinterpreted it.