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Adapt Freighter and Jump Freighter

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#41 - 2013-08-31 09:34:31 UTC  |  Edited by: Jonah Gravenstein
Matari Akiga wrote:

One destroyer cannot kill a freighter in hi sec unless you are at war or it otherwise legal combat it requires coordination of multiple assets which means there is profit to be made doing it, in short adjust the way that you fly, either limit your cargo or bring friends.

A frigate with double webs will help you get into warp that much faster reducing the risk or bumping and if you warp to zero and jump immediately it is very hard to get caught on the gates repeat for each jump.

I fly freighters and this is the way I do things, I fly with a double web Daredevil piloted by a friend not an alt he double webs me to help me get into warp quicker, plus I don't fly with a cargo value so high that I am attractive to gankers.

But if for some reason I need to move lots of more expensive things I bring more friends to scout ahead, twin logi and a heavy fast battleship.
This is a proper freighter pilot, he takes steps to mitigate the risks involved with his profession.

S Byerley wrote:

Uncompressed? That would take ~150 JF trips unless my napkin math is off, or ~800 trips for some of your blobs.
Why would you do it with uncompressed minerals? It's inefficient to say the least. Before anybody screams "you can't compress minerals without a Rorqual", firstly a Rorqual compresses ores, and secondly you can, it's called modules.

In the beginning there was nothing, which exploded.

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Mallak Azaria
Caldari Provisions
Caldari State
#42 - 2013-08-31 09:36:49 UTC
S Byerley wrote:
Dave Stark wrote:
S Byerley wrote:
Dave Stark wrote:
who said you have to fill a freighter before you undock? you don't have to fill all 900k m3+ of a charon's cargo before it will let you out of the station.


The point was that the cargo hold shouldn't be so big if there's nothing you can intelligently fill it with.
So basically, because people are dumb we should remove freighters from the game?

You best be trolling.


If their original design has been invalidated by balance drift, the more reasonable thing to do would presumably be to address their balancing.

You could nerf t1 fit destroyer dps, give freighters more ehp, give freighters less cargo, make freighters less easy to hold with bumping, ect.


Their original design purpose, to hold very large things or lots of small things has not been invalidated.

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Mallak Azaria
Caldari Provisions
Caldari State
#43 - 2013-08-31 09:39:52 UTC
S Byerley wrote:
Mallak Azaria wrote:
S Byerley wrote:
Mallak Azaria wrote:
Why would you carry nothing but trit anyway-Oh nevermind highsec people.


Not sure where you think Megathrons come from.


Next you'll tell me that it takes 20 JF trips to have all the trit for a Titan instead of a single trip.


Uncompressed? That would take ~150 JF trips unless my napkin math is off, or ~800 trips for some of your blobs.


Well there you go. Now you can see why hauling a freighter full of trit is silly.

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Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#44 - 2013-08-31 09:40:25 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:

And your real world example anyone who tries to hijack a tanker has a very real chance of being pod killed permanently. If they ad that to the game would be cool.

Really? it's considered bad form for civilian bulk carriers to be packing armed crewmen or guards, many ports won't let civilian vessels dock if there are armed personnel aboard.

Source : United Nations Convention on the Law of the Sea

There are fleets of military ships who intercept and destroy if necessary suspect vessels BEFORE they attack. They're not mindless npcs that let you offload the loot (scoop it) and dock in NY to sell the petroleum eh? Your RL examples are stupid in this discussion.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

S Byerley
The Manhattan Engineer District
#45 - 2013-08-31 09:41:29 UTC
Matari Akiga wrote:
One destroyer cannot kill a freighter in hi sec unless you are at war or it otherwise legal combat it requires coordination of multiple assets which means there is profit to be made doing it


The issue is that a 1.5m ship can do a stupid amount of dps, tipping the cost equation.

Quote:
A frigate with double webs will help you get into warp that much faster reducing the risk or bumping and if you warp to zero and jump immediately it is very hard to get caught on the gates repeat for each jump.

I fly freighters and this is the way I do things, I fly with a double web Daredevil piloted by a friend not an alt he double webs me to help me get into warp quicker, plus I don't fly with a cargo value so high that I am attractive to gankers.

But if for some reason I need to move lots of more expensive things I bring more friends to scout ahead, twin logi and a heavy fast battleship.


While I won't fault you for your meticulous personal practices, I think high sec freighting is a boring enough activity already without requiring teamwork.
Dave Stark
#46 - 2013-08-31 09:43:17 UTC  |  Edited by: Dave Stark
S Byerley wrote:
You could nerf t1 fit destroyer dps, give freighters more ehp, give freighters less cargo, make freighters less easy to hold with bumping, ect.


yes, you could nerf t1 destroyer dps.
then you'd just bring less people in bigger ships, and you'd still be here crying that it was 15 brutix instead of 25 catalysts (numbers irrelevant, the point is the same).

give freighters more ehp?
see above.

give freighters less cargo?
wouldn't stop people filling it with billions of isk of officer/faction/deadspace modules and being moronic loot pinatas.

make freighters less easy to bump?
this has no real affect on killing a freighter or not, let's be honest. it just means people have to get their **** together faster that's all.

none of your solutions actually solve a single thing, really.
Jonah Gravenstein
Machiavellian Space Bastards
#47 - 2013-08-31 09:44:55 UTC  |  Edited by: Jonah Gravenstein
Infinity Ziona wrote:

There are fleets of military ships who intercept and destroy if necessary suspect vessels BEFORE they attack. They're not mindless npcs that let you offload the loot (scoop it) and dock in NY to sell the petroleum eh? Your RL examples are stupid in this discussion.

You're It's stupid!! seems to be your standard response when someone disagrees with you, could you perhaps be more constructive with your criticisms and provide reasons why it's stupid?

Yes there are military ships in the area, they're not particularly successful at intercepting pirates or preventing hijacks though, because they can't be everywhere at once.

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack

Mallak Azaria
Caldari Provisions
Caldari State
#48 - 2013-08-31 09:46:38 UTC
Infinity Ziona wrote:
Jonah Gravenstein wrote:
Infinity Ziona wrote:

And your real world example anyone who tries to hijack a tanker has a very real chance of being pod killed permanently. If they ad that to the game would be cool.

Really? it's considered bad form for civilian bulk carriers to be packing armed crewmen or guards, many ports won't let civilian vessels dock if there are armed personnel aboard.

Source : United Nations Convention on the Law of the Sea

There are fleets of military ships who intercept and destroy if necessary suspect vessels BEFORE they attack. They're not mindless npcs that let you offload the loot (scoop it) and dock in NY to sell the petroleum eh? Your RL examples are stupid in this discussion.


But they, like the mindless NPC's, aren't always successful so it's not a stupid comparison. It's actually pretty accurate.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

S Byerley
The Manhattan Engineer District
#49 - 2013-08-31 09:47:41 UTC
Solstice Project wrote:

Pointless.
Need more dps? Bring more people.
Has more EHP? Bring more people.
Harder to bump? Machariel.


The assumption was that these were already being done; standard procedure (AFAIK) is to have two Machariels bump it off grid then attack with ~30 cats. If you shift the equations or adjust the bump mechanics it gets harder and less profitable, but still doable (fine in my book).

Quote:
Nobody ever seems to notice that every single day they blame other things for their own failures.
The saddest about this is that people call it human nature, just so they can keep going with jt.


Human nature is also assuming people have ulterior motives just because they disagree with you.
Jonah Gravenstein
Machiavellian Space Bastards
#50 - 2013-08-31 09:48:23 UTC  |  Edited by: Jonah Gravenstein
S Byerley wrote:

The issue is that a 1.5m ship can do a stupid amount of dps, tipping the cost equation.

How does the name Destroyer not give you a clue as to the purpose of the ship? Its main design criteria is that it can do an excessive amount of DPS for the size and price of the platform, working as intended.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#51 - 2013-08-31 09:49:41 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:

There are fleets of military ships who intercept and destroy if necessary suspect vessels BEFORE they attack. They're not mindless npcs that let you offload the loot (scoop it) and dock in NY to sell the petroleum eh? Your RL examples are stupid in this discussion.

You're stupid!! seems to be your standard response when someone disagrees with you, could you perhaps be more constructive with your criticisms and provide reasons why it's stupid?

Yes there are military ships in the area, they're not particularly successful at intercepting pirates or preventing hijacks though, because they can't be everywhere at once.


Actually I didn't say You were stupid. I wouldn't call anyone stupid unless I personally knew them to be stupid. I said you're comparing piracy in RL to suicide ganking in EvE was stupid.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jonah Gravenstein
Machiavellian Space Bastards
#52 - 2013-08-31 09:51:01 UTC  |  Edited by: Jonah Gravenstein
Infinity Ziona wrote:

Actually I didn't say You were stupid. I wouldn't call anyone stupid unless I personally knew them to be stupid. I said you're comparing piracy in RL to suicide ganking in EvE was stupid.

Fair enough, my apologies, I've edited the original post. Now please explain how my comparison of real life piracy to ingame piracy, which incidentally includes suicide ganking, was stupid.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

S Byerley
The Manhattan Engineer District
#53 - 2013-08-31 09:51:45 UTC
Dave Stark wrote:
S Byerley wrote:
then you'd just bring less people in bigger ships, and you'd still be here crying that it was 15 brutix instead of 25 catalysts (numbers irrelevant, the point is the same).


Numbers very relevant; 15 brutix's, for example, stops being profitable in most cases.

[quote]none of your solutions actually solve a single thing, really.


Perhaps if the point were to make freighters unkillable; it's not - see mining barge changes.
Mallak Azaria
Caldari Provisions
Caldari State
#54 - 2013-08-31 09:52:03 UTC
S Byerley wrote:
While I won't fault you for your meticulous personal practices, I think high sec freighting is a boring enough activity already without requiring teamwork.


It's boring, so instead of using the tactics used by the freighter pilots that don't get ganked, CCP should just make it easier for me to not get ganked.

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Eugene Kerner
TunDraGon
Goonswarm Federation
#55 - 2013-08-31 09:52:12 UTC
Lucy Hastmena wrote:
Because of all the small Ship buffs, Freighter and Jump freighter become really easy to gank in the High Sec.
Normally just say, dont carrie that much in a Freighter or Jumpfreighter but that is not the reason for beeing ganked, its just because its so easy. The Price of a Rhea for example is around 6.5 Billions and has around 300k EHP with Jump Freighter Skill Level 5.
17 Brutix kill this Ship without any risk worth around 1 Billion.
Even 25 Catalysts can destroy a Jump freighter in 0.5 Systems (around 560 DPS for 25 Seconds -> 14k+ Dmg *25 = 350k Dmg).
The Price of one Catalyst is around 12 mio full fittet (t2 with dmg rigs). So you have around 300 million loss for a guranteered Jump Freighter Kill a normal Freighter has less than 200k EHP and will be killed more easier.

Additional every ******* ISBoxer user can build up his own ganking squad like nothing. This combination was seen for example in 1.0 Systems with around 20 tornados between Jita and Amarr. Yes it was an ISBoxer, he was really stupid so he tried to smack in local and every of his alts did the same at the same second.

Please give the freighter and Jump Freighter Pilots a chance to survive in High Sec. They should still be killable by suizid gankers, but it must be in a way that the costs to gank these Ships must be the same than the costs of the ganked ship itself.


People pay money for subscriptions to gank jump freighters and freighters. Deal with it

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#56 - 2013-08-31 09:53:54 UTC
Jonah Gravenstein wrote:
S Byerley wrote:

The issue is that a 1.5m ship can do a stupid amount of dps, tipping the cost equation.

How does the name Destroyer not give you a clue as to the purpose of the ship? It's main design criteria is that it can do an excessive amount of DPS for the size and price of the platform, working as intended.

Yes working as intended. However damage implemented after freighters which at the time of implementation were a lot more difficult and costly to gank. Thus the need for rebalance.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

S Byerley
The Manhattan Engineer District
#57 - 2013-08-31 09:55:13 UTC  |  Edited by: S Byerley
Jonah Gravenstein wrote:
S Byerley wrote:

The issue is that a 1.5m ship can do a stupid amount of dps, tipping the cost equation.

How does the name Destroyer not give you a clue as to the purpose of the ship? It's main design criteria is that it can do an excessive amount of DPS for the size and price of the platform, working as intended.


I was under the impression they were originally supposed to be frigate killers -

Eve wrote:
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
S Byerley
The Manhattan Engineer District
#58 - 2013-08-31 09:58:11 UTC
Mallak Azaria wrote:
S Byerley wrote:
While I won't fault you for your meticulous personal practices, I think high sec freighting is a boring enough activity already without requiring teamwork.


It's boring, so instead of using the tactics used by the freighter pilots that don't get ganked, CCP should just make it easier for me to not get ganked.


More like, it's boring so it shouldn't require teamwork and coordination - see missions, industry, trading, ect.
Mallak Azaria
Caldari Provisions
Caldari State
#59 - 2013-08-31 09:58:31 UTC  |  Edited by: Mallak Azaria
S Byerley wrote:
Jonah Gravenstein wrote:
S Byerley wrote:

The issue is that a 1.5m ship can do a stupid amount of dps, tipping the cost equation.

How does the name Destroyer not give you a clue as to the purpose of the ship? It's main design criteria is that it can do an excessive amount of DPS for the size and price of the platform, working as intended.


I was under the impression they were originally supposed to be frigate killers -

Eve wrote:
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.


So you think they should only be allowed to kill frigates? They're great for killing frigates, but they're also great for killing other things too.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#60 - 2013-08-31 09:59:21 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:

Actually I didn't say You were stupid. I wouldn't call anyone stupid unless I personally knew them to be stupid. I said you're comparing piracy in RL to suicide ganking in EvE was stupid.

Fair enough my apologies, I've edited the original post. Now please explain how my comparison of real life piracy to ingame piracy, which incidentally includes suicide ganking, was stupid.

Because in RL if a freighter sees a bunch of small boats assembling they call one of the navy fleets patrolling nearby and if those small boats don't have a good reason or are armed they get warned and then wtfpwned. In EvE the Navy just sits there and even let's the pirates scoop the loot. Completely different.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)