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"MWD and blasters don't mix"

Author
Bad Messenger
Rehabilitation Clinic
#21 - 2013-09-04 15:56:18 UTC
AB is only good if you are sure you can tackle enemy and keep him tackled, i recommend that you have some backup with fast ship with mwd scram web to save you when some damp kite condor manages to tackle you :D
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#22 - 2013-09-05 12:16:58 UTC
Paul Tsukaya wrote:
My experienced corpmate told me this.

However in ATXI PL used harpies with MWDs and blasters: http://eve-kill.net/?a=kill_detail&kll_id=19061967

Is it that they don't mix in a 1v1 setting, but it's fine in gangs? Or what?


Your corpmate is afraid of scram kiters.

Thing is, AB won't really save you either because the best scram kiters are most quite fast. Also the harpy is one blaster ship that isn't nearly as weak to scram kiting because it has that great range bonus.

However small rails are superior to small blasters in most cases imo.

BYDI recruitment closed-ish

Phaade
Know-Nothings
#23 - 2013-09-05 21:34:10 UTC
Even with your MWD overheated, you will NOT always get out of scram / web range. Not from an overheated AB / Scram / Web approach.

In my experience, you rarely will.
Josclyn Verreuil
Dark 0rder.
#24 - 2013-09-11 16:53:13 UTC
Phaade wrote:
Even with your MWD overheated, you will NOT always get out of scram / web range. Not from an overheated AB / Scram / Web approach.

In my experience, you rarely will.



As a scram range kiter (I prefer ab/scram/web rail comets) I've caught me many slicers/condors/etc just like this.

If you're the guy on the inside waiting for him to come in, you *have* to make sure and overheat your ab/scram/web and then follow them as they try to fly away. Most of the time they peak their distance at around 10km, at which point I have them.
Drax Concrilla
Viziam
Amarr Empire
#25 - 2013-09-16 00:12:03 UTC
Don't tell them the secrets! This is, indeed, correct information. It is very difficult for a MWD kiter to escpe a properly Overheated brawler - though in the case of Slicers (which this thread is definitely not about) don't necessarily assume the fight is over because you've caught them.

However, don't let that put you off from MWD ships - there is no ship that is "the best" at everything, every ship has situations that it is weaker in, just be aware that scramkiters on a gate are a bad matchup for an MWD blaster boat. That being said, if you have Null loaded AND they don't have a TD (or they fit a TD instead of a web) you can still put up a good fight before you go down.
Scoto Timta
The Scope
Gallente Federation
#26 - 2013-09-18 21:30:42 UTC
Volundark Gallente wrote:
Moonlit Raid wrote:
As someone has already said, it's pretty much obligatory to have an mwd on a blaster boat. Brutix, mega, vindi, thorax all come to mind.


What about a strategic cruiser? is MWD mandatory?

I think the cov ops cloak fit changes the game just a bit. In a non-cloaky ship, your target will see you on d-scan and/or grid for a while, and you are often landing at least several km away from them and may need to burn into range. That all gives them some time to get away. But with a cov ops cloak you can generally get up close and personal, then pick your moment to decloak.

When you decloak a blaster proteus next to someone in anything cruiser-sized or larger they will usually not be getting out of your scram range before you have them pointed. Assuming you fit an AB+web to your own ship, you can easily keep them within scram range and they will not be able to shut off your prop mod. Seems to me that the AB is a better choice in this case.

My pvp is mostly in w-space, though, so my tactics may not apply in k-space.
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