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Marauders - now great for high sec, terrible for null.

Author
Domanique Altares
Rifterlings
#21 - 2013-08-30 16:47:17 UTC
Gogela wrote:
I think there is some extraordinary opportunity for Marauders in low sec now. I've been messing around with some fits... I think they might actually be viable in piracy. It's going to be expensive to try but I'm game... Big smilePirate


How dare you attempt to find a use for this ship?

Nullsec has spoken. The Marauder is useless.
Bi-Mi Lansatha
The Scope
Gallente Federation
#22 - 2013-08-30 16:52:44 UTC
Holgrak Blacksmith wrote:
Marauders - now great for high sec, terrible for null..
Really? For L-4s I am just not seeing it.

I was considering this training path +20 days, but I just don't see the Golem being that much of an improvement over the RNI. Did I miss something?
Beekeeper Bob
Beekeepers Anonymous
#23 - 2013-08-30 16:56:17 UTC
Holgrak Blacksmith wrote:
The marauder was a broken PVE ship, now its only a high sec PVE ship?

Using the Bastion module in null-sec, in a ship as expensive as a marauder is not going to be a good idea. True, you could leave the bastion module off, but I'd just be thinking "I'm using this ship wrong" - and that's the terrible thing, this ship actively discourages use in null.

I'm dissapointed.


Sieging in highsec in a shiny ship should be amusing, to say the least. Almost like inviting a gank.

Signature removed - CCP Eterne

Bagrat Skalski
Koinuun Kotei
#24 - 2013-08-30 16:56:41 UTC
Gogela wrote:
I think there is some extraordinary opportunity for Marauders in low sec now. I've been messing around with some fits... I think they might actually be viable in piracy. It's going to be expensive to try but I'm game... Big smilePirate

Expensive to try, expensive to lose, expensive to use, but if you have more ISK than free time...
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#25 - 2013-08-30 17:01:19 UTC
what the heck is a bastion module.
Domanique Altares
Rifterlings
#26 - 2013-08-30 17:04:32 UTC
Beekeeper Bob wrote:
Holgrak Blacksmith wrote:
The marauder was a broken PVE ship, now its only a high sec PVE ship?

Using the Bastion module in null-sec, in a ship as expensive as a marauder is not going to be a good idea. True, you could leave the bastion module off, but I'd just be thinking "I'm using this ship wrong" - and that's the terrible thing, this ship actively discourages use in null.

I'm dissapointed.


Sieging in highsec in a shiny ship should be amusing, to say the least. Almost like inviting a gank.


Because people don't already gank shiny ships in highsec. Got it.
Tippia
Sunshine and Lollipops
#27 - 2013-08-30 17:05:11 UTC
destiny2 wrote:
what the heck is a bastion module.

It's a module that provides a smooth yet gravelly voice-over that narrates your murder spree.
Domanique Altares
Rifterlings
#28 - 2013-08-30 17:07:41 UTC
Tippia wrote:
destiny2 wrote:
what the heck is a bastion module.

It's a module that provides a smooth yet gravelly voice-over that narrates your murder spree.


lol
KnowUsByTheDead
Sunlight...Through The Blight.
#29 - 2013-08-30 17:38:20 UTC
Tippia wrote:
destiny2 wrote:
what the heck is a bastion module.

It's a module that provides a smooth yet gravelly voice-over that narrates your murder spree.



Wonderful reference, +1 to you, Tippia, lmao.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Gogela
Epic Ganking Time
CODE.
#30 - 2013-08-30 17:50:13 UTC  |  Edited by: Gogela
Bagrat Skalski wrote:
Gogela wrote:
I think there is some extraordinary opportunity for Marauders in low sec now. I've been messing around with some fits... I think they might actually be viable in piracy. It's going to be expensive to try but I'm game... Big smilePirate

Expensive to try, expensive to lose, expensive to use, but if you have more ISK than free time...

I really do. One of the problems with piracy is you REALLY need to minimize your time over target. For piracy to pay you need to have a smaller group so you can split the loot fewer ways. You also really don't want to tangle with a gaggle of PvPers. You want to kill the target, grab the loot, and run the hell away. The problem pops up when you are looking at big targets, like a JF or freighter. You need a lot of DPS and you don't have much time. The best/most efficient guys I've seen in LowSec were using a rifter to tackle, a command ship to hold them and start applying damage, and a vindi to come in and help finish off the target while the rifter went to get a freighter of his own to scoop the loot. I saw them kill 3 freighters in one day one time. I think you could drop the vindi for a marauder now, and reduce the time it takes to kill the target a bit. Will have to see what that BS siege mode does to damage over time w/ the bigger shield radius... but it looks like the marauder might be more survivable than the vindi in that context too... easier to get away when the freighter's corp comes looking for you. Maybe even cheaper than a vindi...

Signatures should be used responsibly...

baltec1
Bat Country
Pandemic Horde
#31 - 2013-08-30 17:50:27 UTC
Megathron with a man cannon mod.
Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#32 - 2013-08-30 18:01:14 UTC
Paladin losses Web Bonus, Gains Optimal Range Bonus. Win for Long-Range PvE Tachy-Sniper Pally.

Paladin gains Lock Range. Win for Long-Range PvE Tachy-Sniper Pally.

Paladin gains +3000 PG and +30 CPU. Win for trying to fit-out a Long-Range PvE Tachy-Sniper Pally.

Paladin loses most of it's drone space. Meh, but at least it has enough room still for two flights of Frigate-killing Light drones to kill PvE scramblers, and up to four utillity slots for Neuts/SmartBombs as needed.

MJD, ok, cool.

I know the Tachy Pally is not exactly the most popular ship, but it DOES work quite well in Null-Sec PvE, and that build is almost universally better now.
Yeep
The Scope
Gallente Federation
#33 - 2013-08-30 18:17:07 UTC
Tippia wrote:
destiny2 wrote:
what the heck is a bastion module.

It's a module that provides a smooth yet gravelly voice-over that narrates your murder spree.


It should also let you fly into a jump gate and explode destroying yourself and the gate in the process.
Alavaria Fera
GoonWaffe
#34 - 2013-08-30 18:47:33 UTC
Mass Effect 3 ending?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

ElQuirko
University of Caille
Gallente Federation
#35 - 2013-08-30 19:05:00 UTC  |  Edited by: ElQuirko
I personally welcome Kronos, the new god of highsec. And anyway, it's nice to have a reliable tool for removing anchored highsec POSes now.

Dodixie > Hek

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#36 - 2013-08-30 20:02:30 UTC
Bi-Mi Lansatha wrote:
Holgrak Blacksmith wrote:
Marauders - now great for high sec, terrible for null..
Really? For L-4s I am just not seeing it.

I was considering this training path +20 days, but I just don't see the Golem being that much of an improvement over the RNI. Did I miss something?

Evil
Because they're blind as a bat - with good skills and implants Golem using torps has an optimal of 46km which coincides with TP optimal of 45km. Getting 11km extra is useless if you are motionless for one whole minute, plus MJD doesn't just teleport you to desired direction instantly meaning you still need a few seconds to jump. How is MWD not better? It is better by far.

And hell, what rebalancing is that if we're still left with 3 worthless hi-slots having 2 even more worthless bonuses? PvE Golem will be heavily overtanked with that new siege thingy and I just can't see why is that necessary? Atm my Golem is about 98k EHP plus 980 dps omni tank - how's that not enough for silly L4 missions?

So instead of ruining things my proposal is to give her a 25% damage/signature radius/missile velocity bonus... something useful... so we can use Golem with cruise missiles as well and not only torpedos. And get rid of one hi slot or two even in exchange for an extra low - thus giving a true meaning to rebalancing.

Erm, my English Roll
Tarn Kugisa
Kugisa Dynamics
#37 - 2013-08-30 20:31:08 UTC  |  Edited by: Tarn Kugisa
Gogela wrote:
I think there is some extraordinary opportunity for Marauders in low sec now. I've been messing around with some fits... I think they might actually be viable in piracy. It's going to be expensive to try but I'm game... Big smilePirate


I've always thought they would be beastly in PvP, especially with the shield boost bonus on the golem. Only problem is the shiny target factor Pirate

destiny2 wrote:
what the heck is a bastion module.


I too would like to know what this is referring to

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Aiwha
School of Applied Knowledge
Caldari State
#38 - 2013-08-30 20:46:56 UTC
wat.


Its perfectly fine in null. You'll be in bastion for a MINUTE. Hell, you might even be able to clear ******* SANCTUMS in 2-3 cycles. MJD'ing around between each one.


The Maurauder is going to be amazing. It will also be HILARIOUSLY FUN AS A FLEET CONCEPT.

Sanity is fun leaving the body.

James Amril-Kesh
Viziam
Amarr Empire
#39 - 2013-08-30 20:57:30 UTC
Domanique Altares wrote:
Gogela wrote:
I think there is some extraordinary opportunity for Marauders in low sec now. I've been messing around with some fits... I think they might actually be viable in piracy. It's going to be expensive to try but I'm game... Big smilePirate


How dare you attempt to find a use for this ship?

Nullsec has spoken. The Marauder is useless.

You keep saying this. Seems pretty clear you've got an axe to grind more than anything.

Enjoying the rain today? ;)

Dinsdale Pirannha
Pirannha Corp
#40 - 2013-08-30 21:01:29 UTC
Holgrak Blacksmith wrote:
The marauder was a broken PVE ship, now its only a high sec PVE ship?

Using the Bastion module in null-sec, in a ship as expensive as a marauder is not going to be a good idea. True, you could leave the bastion module off, but I'd just be thinking "I'm using this ship wrong" - and that's the terrible thing, this ship actively discourages use in null.

I'm dissapointed.


Well, the boat is ruined for incursions. Some of my friends believe it might be able to internal tank, and I agree on that point, but the effective DPS is ruined, especially with the loss of the web bonus for frigs.

As for being able to run high sec missions, yeah, there will be the occasional mission it will rock.
But many it will fail at.

And even if it does do well in high sec missions, rest assured the null sec cartels will nerf mission rewards, or nerf the ship bonuses.
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