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Domi tank confusion

Author
Alijandra
State War Academy
Caldari State
#1 - 2011-10-29 09:42:26 UTC  |  Edited by: Alijandra
Hello,

First of all, my apologies if what i'm about to ask is a major noob fail. I have been playing for only about 6-8 months actively. Had a fair amount of time off in between.

Anyway, I have recently jumped in a Domi after training for drones. But i'm becoming seriously concerned that i haven't trained for something important. Every domi load out i find says that the domi has an EHP of roughly between 60K-80K depeding on fit, unfortunately even though i copy the fit module for module (except T2 armor hardeners, will be training towards them soon) i can only manage an EHP of around 32K in Eve Fit, and i am just staying ahead of some dmg in lvl3s and no where near keeping up with the DPS for 4s if i get more than 4-5 whailing on me.

i have around 5.6mil skill points and am only missing a couple of lvl 5 skills and level 4 skills (according to EVEMon).

My questions are: Have i missed something absolutely stupid to train/aim for that would bump my EHP up to the correct amounts? Or has the Domi's stats changed for the recent Incarna patch? Or should i not even BE in a BS yet?

I would appreciate any help, i can't seem to find the answers in all my research.

My Domi Fit


N-Type Thermic Hardener l
N-Type Thermic Hardener l
N-Type Kinetic Hardener l
N-Type Kinetic Hardener l
Large 'Accomodation' Vestment Reconstructer l
Medium Armor Repairer ll
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I

350mm Compressed Coil Gun l
350mm Compressed Coil Gun l
350mm Compressed Coil Gun l
350mm Compressed Coil Gun l
Drone Link Augmentor l
Drone Link Augmentor l

Large Sentry Damage Augmentor I
Large Auxiliary Nano Pump l
Large Auxiliary Nano Pump l


Garde I x5
Hammerhead ll x5
Warden l x5


Again, my apologies if i have left out some information that you need to be able to help me, post the question and i will answer it.
Onictus
Federal Navy Academy
Gallente Federation
#2 - 2011-10-29 10:16:42 UTC  |  Edited by: Onictus
Alijandra wrote:
Hello,

First of all, my apologies if what i'm about to ask is a major noob fail. I have been playing for only about 6-8 months actively. Had a fair amount of time off in between.

Anyway, I have recently jumped in a Domi after training for drones. But i'm becoming seriously concerned that i haven't trained for something important. Every domi load out i find says that the domi has an EHP of roughly between 60K-80K depeding on fit, unfortunately even though i copy the fit module for module (except T2 armor hardeners, will be training towards them soon) i can only manage an EHP of around 32K in Eve Fit, and i am just staying ahead of some dmg in lvl3s and no where near keeping up with the DPS for 4s if i get more than 4-5 whailing on me.

i have around 5.6mil skill points and am only missing a couple of lvl 5 skills and level 4 skills (according to EVEMon).

My questions are: Have i missed something absolutely stupid to train/aim for that would bump my EHP up to the correct amounts? Or has the Domi's stats changed for the recent Incarna patch? Or should i not even BE in a BS yet?

I would appreciate any help, i can't seem to find the answers in all my research.

My Domi Fit


N-Type Thermic Hardener l
N-Type Thermic Hardener l
N-Type Kinetic Hardener l
N-Type Kinetic Hardener l
Large 'Accomodation' Vestment Reconstructer l
Medium Armor Repairer ll
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I

350mm Compressed Coil Gun l
350mm Compressed Coil Gun l
350mm Compressed Coil Gun l
350mm Compressed Coil Gun l
Drone Link Augmentor l
Drone Link Augmentor l

Large Sentry Damage Augmentor I
Large Auxiliary Nano Pump l
Large Auxiliary Nano Pump l


Garde I x5
Hammerhead ll x5
Warden l x5


Again, my apologies if i have left out some information that you need to be able to help me, post the question and i will answer it.


Its going to read lower in the fitting window because the game assumes worst case....EFT and EveHQ both apply omni damage, not against your lowest like the game.

Also, if you don't have mechanics V and a DC II your eHP tanks because with that skill and module you have more hull than armor without a plate.

32 is pretty low for a single repper, but not unworkable, take it out in a couple level 3s and see how it tanks generally I fly them double repper with an after burner, otherwise its pretty easy for the bad guys to break you tank but otherwise that is a fairly standard fit.
Frank Millar
The Scope
Gallente Federation
#3 - 2011-10-29 10:51:19 UTC
Having lots of eHP or not, doing certain lvl 4 missions without sufficient DPS (T1 guns and drones just don't cut it) is going to take a looong time.

Imo, do lvl 3 missions in a BC while you train tanking, gunnery, drone and support skills before you hop in a Domi; the ship is very forgiving, but also very skill intensive to make it really shine.
Onictus
Federal Navy Academy
Gallente Federation
#4 - 2011-10-29 10:57:48 UTC
Frank Millar wrote:
Having lots of eHP or not, doing certain lvl 4 missions without sufficient DPS (T1 guns and drones just don't cut it) is going to take a looong time.

Imo, do lvl 3 missions in a BC while you train tanking, gunnery, drone and support skills before you hop in a Domi; the ship is very forgiving, but also very skill intensive to make it really shine.



True, a Domi without T2 heavies (and sentries really) is kid of like taking a one legged man to an ass-kicking contest.
Baneken
Arctic Light Inc.
Arctic Light
#5 - 2011-10-29 11:27:19 UTC
Single meta repper in general isn't going to make it for toughest missions anyway.

What you need is all tanking modules as T2 to begin with and preferably imperial navy as a repper (since it reps a 100 more base then a regular T2).
Dorian Wylde
Imperial Academy
Amarr Empire
#6 - 2011-10-29 12:05:09 UTC
Onictus wrote:
Frank Millar wrote:
Having lots of eHP or not, doing certain lvl 4 missions without sufficient DPS (T1 guns and drones just don't cut it) is going to take a looong time.

Imo, do lvl 3 missions in a BC while you train tanking, gunnery, drone and support skills before you hop in a Domi; the ship is very forgiving, but also very skill intensive to make it really shine.



True, a Domi without T2 heavies (and sentries really) is kid of like taking a one legged man to an ass-kicking contest.



Not really, T1 sentries will do fine in level 4's. Not sure how well the tank will hold up, but the dps difference really isn't significant enough to hold you in level 3's for that long. I used medium drones in level 4's before I had sentries, and did ok.
Onictus
Federal Navy Academy
Gallente Federation
#7 - 2011-10-29 12:31:20 UTC  |  Edited by: Onictus
Dorian Wylde wrote:
Onictus wrote:
Frank Millar wrote:
Having lots of eHP or not, doing certain lvl 4 missions without sufficient DPS (T1 guns and drones just don't cut it) is going to take a looong time.

Imo, do lvl 3 missions in a BC while you train tanking, gunnery, drone and support skills before you hop in a Domi; the ship is very forgiving, but also very skill intensive to make it really shine.



True, a Domi without T2 heavies (and sentries really) is kid of like taking a one legged man to an ass-kicking contest.



Not really, T1 sentries will do fine in level 4's. Not sure how well the tank will hold up, but the dps difference really isn't significant enough to hold you in level 3's for that long. I used medium drones in level 4's before I had sentries, and did ok.



DPS isn't the issue so much in level 4s, its lack of range.

Now you are sitting in a big juicy stationary target eat cruise missiles with a questionable tank and a 50km effective range. It works with T2s because gardes are good to 50km and wardens and bouncers out to dual augmenter control range, and ogres wipe out anything that gets under your gardes, so you can cover your bases.

350mm rails hit like crap against a number of the factions, are fairly range restricted (30km (ish) optimal with antimatter) and with T1 drones you are dealing with wardens that are in fall off at 60km

....sounds like a fast way to lose a ship, a couple scraming frigates get through and you are going to have issues.


I know this because I tried it, I had T2 ogres and I blew up a couple ships figuring it out.
Tanya Powers
Doomheim
#8 - 2011-10-29 12:32:04 UTC  |  Edited by: Tanya Powers
Well if you are doing something wrong or right with that fit it's maybe how you take on your mission, or maybe you're doing higher level missions your skill abilities and knowledge of "how to" in those missions might be low atm.

Since you have some good skills in drones I'll advice you to pick evemoon and fit in those I think are the most important Certificates in the game who will make you stronger, better fitting options and open to you a whole new vision and possibility of ships.

Core integrity Elite

Core Capacitor Elite

Core Fitting Elite

Core Navigation Improved (elite best of course)

Core Targeting Improved (elite best of course and opens options for a lot of T2 excellent ships)

Then you can train ships and weapons systems later or finish some elite certificates for specific role ships.

Just an opinion from someone who started like many newbs, training lots of stuff up to 3 and don't understand why with so many skills and sp stuff doesn't work properly.

Llv 5 skills in many cases are not an option, the sooner you figure this out the sooner you will get eve
Alijandra
State War Academy
Caldari State
#9 - 2011-10-29 12:55:33 UTC  |  Edited by: Alijandra
Thanks too all for your replies, i really appreciate it.

The impression i'm getting is yes, i'm too noob and have stepped into a BS before i've gotten T2 resists and repairer.

I'm still a little concerned that i'm reading that people are getting about 60-80K EHP in EveFit loadouts and i'm only at 32K :S
i didn't think that T2 would bump me up that far?


i will definately be taking everyone's advice and going back to my Drake for a while, as well as back to 3's until i get some more skill points.

Once again thanks for helping a poor little noob out!


And to Tanya Powers, i have an EVEMon trianing plan for the certificates you mentioned, thank you. only 61 days to go! lmao
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#10 - 2011-10-29 12:57:42 UTC
Alijandra wrote:
Thanks too all for your replies, i really appreciate it.

The impression i'm getting is yes, i'm too noob and have stepped into a BS before i've gotten T2 resists and repairer.

I'm still a little concerned that i'm reading that people are getting about 60-80K EHP in EveFit loadouts and i'm only at 32K :S
i didn't think that T2 would bump me up that far?


i will definately be taking everyone's advice and going back to my Drake for a while, as well as back to 3's until i get some more skill points.

Once again thanks for helping a poor little noob out!


EHP is not important for missions so just ignore that, just focus on getting your dps tank high enough.
Alijandra
State War Academy
Caldari State
#11 - 2011-10-29 12:59:18 UTC  |  Edited by: Alijandra
Max Von Sydow wrote:


EHP is not important for missions so just ignore that, just focus on getting your dps tank high enough.


Ahh, my apologies, i was assuming that the EHP was a factor in my tank.

So my problem is simply that i need more resist/repair skills?

(and T2 drones/guns for DPS as well)
Songbird
#12 - 2011-10-29 13:58:24 UTC
Domi at low skill points is all about surviving - you forget the DPS rig for sentries , forget the drone tracking modules.
You use undersized guns (you're wasting a damage mod from the ship but believe me - medium unbonused artilleries/rails that hit is better than large rails that miss).
Your DPS consists of heavies, you might carry 1 set of wardens for the ships that stay at 50 and refuse to come close but you're basically just standing there and taking it while the drone SLOWLY grind down the opposition.

The Domi is ultimately a dead end - even with maxed out skills and T2 sentries and fantastically expensive faction tank you're still just a domi and rely on loldrones that won't even follow your ship.

If you're smart you'll keep whatever skill points in drones and gallente you have so far as your base.

You will cross train to minmatar - T1 guns and T1 shield skills and lvl 3-4 BS.

Then you'll fly a maelstrom for 1-2 months using a cap booster and 800mm "scout" AC's.

You will in the mean time train for t2 shield resists.

Then you will go to incursion sites and fly incursions - you should be able to make 100mil a day easily.

In 10 days you shall buy a machariel. That will make fleets choose you much more often and therefore you will make 2-300mil daily.

in 10 days you will buy faction everything and run missions with a machariel , making about 1/3 of what incursions make :)

The end.
Alijandra
State War Academy
Caldari State
#13 - 2011-10-29 14:05:26 UTC
Songbird wrote:
Domi at low skill points is all about surviving - you forget the DPS rig for sentries , forget the drone tracking modules.
You use undersized guns (you're wasting a damage mod from the ship but believe me - medium unbonused artilleries/rails that hit is better than large rails that miss).
Your DPS consists of heavies, you might carry 1 set of wardens for the ships that stay at 50 and refuse to come close but you're basically just standing there and taking it while the drone SLOWLY grind down the opposition.

The Domi is ultimately a dead end - even with maxed out skills and T2 sentries and fantastically expensive faction tank you're still just a domi and rely on loldrones that won't even follow your ship.

If you're smart you'll keep whatever skill points in drones and gallente you have so far as your base.

You will cross train to minmatar - T1 guns and T1 shield skills and lvl 3-4 BS.

Then you'll fly a maelstrom for 1-2 months using a cap booster and 800mm "scout" AC's.

You will in the mean time train for t2 shield resists.

Then you will go to incursion sites and fly incursions - you should be able to make 100mil a day easily.

In 10 days you shall buy a machariel. That will make fleets choose you much more often and therefore you will make 2-300mil daily.

in 10 days you will buy faction everything and run missions with a machariel , making about 1/3 of what incursions make :)

The end.



/life flashes before eyes

lol

I already have T2 shield resists, cause i started out training for Drake, i moved to Drones cause i got really sick of doing missions where they would have jammers, and spending 30mins+ just waiting for a window to attack in.

I am still currently thinking of going back and training towards a Raven.

I did also consider going minmatar and going for the maelstrom.. lol

Thanks though, i'll keep all of that in mind.... if i can remember it all :P

Tac Mannall
Federal Navy Academy
Gallente Federation
#14 - 2011-10-29 16:47:51 UTC
Songbird wrote:

If you're smart you'll keep whatever skill points in drones and gallente you have so far as your base.

You will cross train to minmatar...



I always hate answers like that, "the best way to go is to forget what you want and train for this" doesn't help much at all.

The thing with the Domi is that it's a drone boat which we all know. Drones are the main source of damage but they're very vulnerable at the low skill levels. The roll of the Domi is to take the aggression of the rats onto its tank while the drones do their damage unmolested.

Basically it's like you're holding up a sign that says "Shoot me and not the things that are actually killing you!" ;)

Oddly enough, this is both easier and harder to do. Easier because on the ship itself, there's not much maneuvering needed, especially with the battleships. And harder because you have to be very aware of the structure of the missions, damage types the rats deal so you can alter your tank to fit them, which rats spawn the next wave when they're destroyed so you don't overwhelm yourself and which pockets you can safely engage without ticking off the whole room.

So your tank is very important, as well as being aware of what you're getting yourself into.

Check out this link. It's a pretty good starting Domi PvE fit and guide that has some good feedback already. Once you take a look at that, browse some of the other loadouts on Battleclinic and get a feel for what works and what doesn't.
http://eve.battleclinic.com/loadout/54379-Noob-039-s-guide-to-PvE-Dominix.html

A little thought and you can make anything work. ^^
Songbird
#15 - 2011-10-29 17:28:17 UTC
The link you posted is the same fit the OP had -1 medium rep and T2 modules, yet the OP is not really comfy doing even lvl 3 missions.

Now I'm not saying that domi should be taken out of the game and it's completely useless, hell it's the first BS I lost back in 04, I'm just saying that domi hits a PvE ceiling really quickly - you can only go so far with it.

Trust you me - I'd love to see a high quality drone BS going 1:1 with the rest of the high rollers - there just isn't one.

Of course - all that I wrote is just my personal opinion - not canon, not infalible and probably a bit inside the box and old fashioned. But it works.

Cheers
Tac Mannall
Federal Navy Academy
Gallente Federation
#16 - 2011-10-29 17:41:36 UTC
True, it's the same fit modual wise but the value in the link is the guide and the feedback it gives, plus which mods to bring up to T2 first and training sequences.

I agree to a point that the Domi is a bit of a risky thing with low skill points but once the pilot matures and the skills increase I believe it does grow with you, especially once t2 drones come into play. Are there better ships out there? Yes. Is the Domi viable over time? I do think so.
People's Republic ofChina
My Other Capital Ship is Your Mom
#17 - 2011-10-29 23:18:49 UTC  |  Edited by: People's Republic ofChina
Tac Mannall wrote:

Check out this link. It's a pretty good starting Domi PvE fit and guide that has some good feedback already. Once you take a look at that, browse some of the other loadouts on Battleclinic and get a feel for what works and what doesn't.
http://eve.battleclinic.com/loadout/54379-Noob-039-s-guide-to-PvE-Dominix.html

A little thought and you can make anything work. ^^


This link is fantastic, a great start point for any Dominix user. Also outlines while the Domi is a SENTRY drone boat, those who suggested heavies, bad! *rolled newspaper hit*


Songbird wrote:
The link you posted is the same fit the OP had -1 medium rep and T2 modules, yet the OP is not really comfy doing even lvl 3 missions.

Now I'm not saying that domi should be taken out of the game and it's completely useless, hell it's the first BS I lost back in 04, I'm just saying that domi hits a PvE ceiling really quickly - you can only go so far with it.

Trust you me - I'd love to see a high quality drone BS going 1:1 with the rest of the high rollers - there just isn't one.

Of course - all that I wrote is just my personal opinion - not canon, not infalible and probably a bit inside the box and old fashioned. But it works.

Cheers


http://eve.battleclinic.com/loadout/39211-Dominix-lvl4-mission-max-gank-domi.html

839 dps at 50km optimal. That's impressive for a T1 ship, and it's not even expensive faction ammo either. I know Amarr ships can't do that without Scorch and EM/Therm is sucktastic outside of Amarr space while Kin/Therm is less so, still suck though. Projectiles ftw.

The only thing better http://eve.battleclinic.com/loadout/37761-Maelstrom-Lvl4-039-arty-039-isk-grinder-Pain-edition.html

Projectile ship, surprise surprise! Projectiles > all, but the Domi is no slouch it can get good.

Edit: That 50km seemed suspicious so I eft warriored out the same build, at 50km it's 720 dps, still quite respectable for a T1 ship.
Aessaya
Independent treasure hunters
#18 - 2011-10-30 01:39:52 UTC  |  Edited by: Aessaya
People's Republic ofChina wrote:
*snip*

839 dps at 50km optimal. That's impressive for a T1 ship, and it's not even expensive faction ammo either. I know Amarr ships can't do that without Scorch and EM/Therm is sucktastic outside of Amarr space while Kin/Therm is less so, still suck though. Projectiles ftw.

*snip*

I can do 1000 dps with navy multies @46+42 km with my abaddon on guns only, thank you.

@OP

You can also opt out for an unorthodox fit and go shield tank, which you have better skills for apparently. Yes, domi can be shieldtanked, and, actually, is quite good at it! But you'll have to sacrifice one or both of the omnidirectionals.

Your posted armor tank can sustain the LAR indefinitely for 605 dps tank against guristas, or both for 908 dps tank burst. It is not capstable on both reppers, even with guns inactive. It also has 70k buffer against guristas.

Now, my shield fits both have greater tanks and both are capstable, yet at the price of both omnidirectionals and one rig (can be changed, but tank weakens - up to you). These are reference fits! They also feature bigger guns for your pewpewing pleasure!

Quote:
[Dominix, Shield-Active]
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Co-Processor II

X-Large Shield Booster II
Ballistic Deflection Field II
Ballistic Deflection Field II
Heat Dissipation Field II
Shield Boost Amplifier II

Drone Link Augmentor I
Drone Link Augmentor I
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

1031 dps tank against guristas, 66.3k ehp. capstable @45% w/ guns off, 6mins w/ guns on
Even better with faction mods (but pricey).

Quote:
[Dominix, Shield-Passive]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II

Ballistic Deflection Field II
Ballistic Deflection Field II
Heat Dissipation Field II
Large Shield Extender II
Large Shield Extender II

Drone Link Augmentor I
Drone Link Augmentor I
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L

Large Core Defence Field Purger I
Large Core Defence Field Purger I
Large Core Defence Field Purger I

917 dps tank against guristas, 133k ehp. Capstable @56% w/ guns off, 10mins w/ guns on

Now, drop in a navy domi into mix and you've got +1 medslot, +50% ehp and +50m³ of dronebay! All of that for just 300m Smile

Food for thought!

edit:
Running Nightmare+Shieldtanked navy domi for some missions for two years now. But my favourite anti-guristas ship is an Ishtar, the little bugger can tank them like there's no tomorrow!

Ah, you seek meaning? Then listen to the music, not the song.

Alijandra
State War Academy
Caldari State
#19 - 2011-10-30 03:38:28 UTC  |  Edited by: Alijandra
Tac Mannall wrote:


So your tank is very important, as well as being aware of what you're getting yourself into.

Check out this link. It's a pretty good starting Domi PvE fit and guide that has some good feedback already. Once you take a look at that, browse some of the other loadouts on Battleclinic and get a feel for what works and what doesn't.
http://eve.battleclinic.com/loadout/54379-Noob-039-s-guide-to-PvE-Dominix.html

A little thought and you can make anything work. ^^


That's the loadout i copied for my domi. The medium repper is there atm because i was trialing running a medium full time and pulsing the large when needed. I copied that module for module to start with, and i have been trying a few different things to try make it work for me.

Unfortunately, even though i've checked EVE survival and i'm running mission specific hardeners, in the lvl 4 mission i was attempting to do, i would warp in, grab aggro, drop drones, start my hardeners when the shields were getting low, start my repper so that the cycle would be close to finishing when i had some armor damage. Which works fine for 3s when i'm running one large repper full time, but i've trialed 2 large reppers running continuously (for a shot period obviously) and even both of those running offset from each other, just aren't keeping my tank holding up against 2-3 BS's 1 or 2 BC and about 4 cruisers.

I've watched a friend tank a lot more than that in a BS, but even with 2 large reppers, my armor gets down to dangerous levels and i have to warp out after about 15secs... it just dissapears!

I should note that i'm running a mission that has serpentis dudes in it, if that helps.

Aessaya wrote:

You can also opt out for an unorthodox fit and go shield tank, which you have better skills for apparently. Yes, domi can be shieldtanked, and, actually, is quite good at it! But you'll have to sacrifice one or both of the omnidirectionals.

Your posted armor tank can sustain the LAR indefinitely for 605 dps tank against guristas, or both for 908 dps tank burst. It is not capstable on both reppers, even with guns inactive. It also has 70k buffer against guristas.

Now, my shield fits both have greater tanks and both are capstable, yet at the price of both omnidirectionals and one rig (can be changed, but tank weakens - up to you). These are reference fits! They also feature bigger guns for your pewpewing pleasure!


Thanks for that, i'm not too sure about that, because i am running this boat for the sentries, and the omnidirectionals are a big help (tried taking them out at one point...)

it may help me with lvl4s while i train for better armor tank though, i might have to just give it a shot :)
Desudes
The Scope
Gallente Federation
#20 - 2011-10-30 04:21:57 UTC  |  Edited by: Desudes
[Dominix Navy Issue, try and die]
Damage Control II
Large Armor Repairer II
Large Armor Repairer II
Centum C-Type Energized Thermic Membrane (these things were like 4mil I think)
Centum C-Type Energized Thermic Membrane
Centum C-Type Energized Magnetic Membrane
Centum C-Type Energized Magnetic Membrane

Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I

Drone Link Augmentor I
Drone Link Augmentor I
800mm Heavy Prototype I Repeating Siege Cannon, EMP L
800mm Heavy Prototype I Repeating Siege Cannon, EMP L
800mm Heavy Prototype I Repeating Siege Cannon, EMP L
800mm Heavy Prototype I Repeating Siege Cannon, EMP L

Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Large Trimark Armor Pump I


This is a blueprint Navy Domi (you can use this blueprint for regular Domi but I'd get Navy ASAP) for you: put this into EFT and play around with it to get the best tank/dps you can with your skills. Take the guns off and get you a nice stable tank with 2-3 Omni's, then put the best guns you can on it. ACs are easy on cap, but rails will hit out further.

Flying without omni's neuters your Garde's, making you need to use other drones which is an immediate damage reduction as Garde's have better dmg AND better tracking.


I just use an armor tanked AB Ishtar with double sentry rigs though. Domi's are to f*cking slow.

Excuse me, but what the f*ck are you desu?

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