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Any hope to see mission running re-vitalized?

Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#21 - 2013-08-30 09:27:13 UTC  |  Edited by: Solstice Project
*lol*
Most new people have no clue about how they want to play the game.
Most get influenced in doing what they are told to do.

Edit: Getting pushed into playing solo in Eve IS ridiculous.
If they WANT to play alone then they can do so,
but then they'll have a bad awakening once others play the game the way it works.
Together or against each other.


Also, regarding the crap above...

All skills cap at V.
There is no "max skilled player" in Eve.
If a noob bu y s a toon from 2003 he will still lose
against a week old noob who knows what he's doing.
Jam Kirk
The Scope
Gallente Federation
#22 - 2013-08-30 09:41:48 UTC
Solstice Project wrote:
*lol*
Most new people have no clue about how they want to play the game.
Most get influenced in doing what they are told to do.

Edit: Getting pushed into playing solo in Eve IS ridiculous.
If they WANT to play alone then they can do so,
but then they'll have a bad awakening once others play the game the way it works.
Together or against each other.


Also, regarding the crap above...

All skills cap at V.
There is no "max skilled player" in Eve.
If a noob bu y s a toon from 2003 he will still lose
against a week old noob who knows what he's doing.

Rant much? Anyway... Not very on topic.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#23 - 2013-08-30 09:43:18 UTC
Back on topic, revitalising missions is a waste of time.
Jam Kirk
The Scope
Gallente Federation
#24 - 2013-08-30 09:50:17 UTC
Riot Girl wrote:
Back on topic, revitalising missions is a waste of time.


I thought your ideas had some merit. Why now do you feel that revitalizing missions is a waste of effort?
The standings and such should count towards something... shouldn't they? LP is nice, but there is alot more they can do to flesh out the missioning role for players.
Tippia
Sunshine and Lollipops
#25 - 2013-08-30 09:53:36 UTC
Ooook… top tip: if you want to make an impression and have your ideas taken seriously, start by having an above-zero accuracy in your claims.

• Loot goes up and down in value as the market dictates. If loot value has gone down, it's because more people are running missions, which indicates that missions are better than ever.
• The chances of getting faction drops is the same in highsec as everywhere else.
• There are tons of benefits for grinding standings.
• The epic arcs have been touched since 06 due to the simple fact that that they were released in '09… and they've been updated numerous times since then.
• Risk-reward is not a poor concept. It's in fact a very good concept for balancing income. That's why incursions are a lot riskier than L4s (as shown by he outright slaughter of unaware mission-runners who tried them in the early days).
• If you want to PvP, go to where the targets are — highsec is just as much a PvP arena as all other parts of space.
• The reason there are predators in highsec is because that's where the shiny ships are.

Yes, this game is a sandbox, but more than that, it's a multiplayer sandbox. Multiplayer sandbox does not mean that you can do what you want — it means everyone can do what they want, which includes them doing things (to you) that you don't want them to do. From a design standpoint, it also means that static content such as missions is pretty unimportant and that what really matters is to provide tools for the players to create their own content.

The reason very little effort goes into missions is because it's not really a worth-while investments. PvE content almost never is, because it's a consumable kind of content. Incursions are a perfect example of this: everyone flocked to them early on, but once they had tried them and figured them out — once the content had been consumed — the drop-off rate was enormous. Like all such content, it created a very brief but ultimately totally ineffective bump in interest and then just made more people leave. On top of this, creating this kind of one-shot content costs a lot, which means it's a highly questionable use of developer time. They simply do not offer any of the tools that constitute proper content for a sandbox-style game.

Instead, missions in EVE serve pretty much only one purpose: to inject ISK into the economy. Until CCP sees a good reason to adjust how much ISK is being injected, don't count on missions changing much.

All that said, what role do you feel you're being forced into? In what way have CCP nerfed missions and mission content?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#26 - 2013-08-30 09:54:49 UTC
Jam Kirk wrote:
Solstice Project wrote:
*lol*
Most new people have no clue about how they want to play the game.
Most get influenced in doing what they are told to do.

Edit: Getting pushed into playing solo in Eve IS ridiculous.
If they WANT to play alone then they can do so,
but then they'll have a bad awakening once others play the game the way it works.
Together or against each other.


Also, regarding the crap above...

All skills cap at V.
There is no "max skilled player" in Eve.
If a noob bu y s a toon from 2003 he will still lose
against a week old noob who knows what he's doing.

Rant much? Anyway... Not very on topic.

I was adressing your words, as pointless as it is.

Anyhow... yes. Back on topic.
Revitalizing missions?

Yes. Make them closer to actual ship combat with actual risk of losing ships.
Missions are too much of an ISK farm and need revitalization by
putting them more in line with the actual game.


Riot Girl
You'll Cowards Don't Even Smoke Crack
#27 - 2013-08-30 09:56:50 UTC
Well the idea I proposed wasn't so much a revitalisation, but more of a modification to the current system which probably wouldn't require an immense amount of effort to implement and would encourage more player interaction. I feel any effort required to revitalise missions for the solo player could be better spent on projects which improve the overall quality of the gameplay experience.

If missions were modified in a way that they could incorporate PvP and player interaction, that would be a worthwhile change but I feel it would also be a very time consuming process and probably very difficult to implement successfully.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#28 - 2013-08-30 10:00:55 UTC
Riot Girl wrote:
If missions were modified in a way that they could incorporate PvP and player interaction, that would be a worthwhile change but I feel it would also be a very time consuming process and probably very difficult to implement successfully.

Imagine the tearsof all those who only use it to farm ISK.
I like it.

Proper players know to defend themselves anyway.
Jonah Gravenstein
Machiavellian Space Bastards
#29 - 2013-08-30 10:01:17 UTC  |  Edited by: Jonah Gravenstein
A sandbox means that you're free to try and play as you want, it also means that other players are free to try and stop you from doing so, because that's the way they want to play.

Jam Kirk wrote:

As a newer player, what exactly do you think a 2011 toon can do to a maxed skill PVP 2006 player?
Plenty, there's a skill cap on each ship and weapon class, a maxxed 2006 PvP pilot in a cruiser or BC for example, is probably using at most 10% of his available skillpoints, because the rest are irrelevant to the ship and weapons he's using. Where he does have an advantage, is his experience and knowledge of game mechanics, and exactly what the ship is and is not capable of doing.

SP is not that important, experience and knowledge are, it's the same for the ships, what you do with them is more important than the ships themselves.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jam Kirk
The Scope
Gallente Federation
#30 - 2013-08-30 10:05:15 UTC
Solstice Project wrote:
Jam Kirk wrote:
Solstice Project wrote:
*lol*
Most new people have no clue about how they want to play the game.
Most get influenced in doing what they are told to do.

Edit: Getting pushed into playing solo in Eve IS ridiculous.
If they WANT to play alone then they can do so,
but then they'll have a bad awakening once others play the game the way it works.
Together or against each other.


Also, regarding the crap above...

All skills cap at V.
There is no "max skilled player" in Eve.
If a noob bu y s a toon from 2003 he will still lose
against a week old noob who knows what he's doing.

Rant much? Anyway... Not very on topic.

I was adressing your words, as pointless as it is.

Anyhow... yes. Back on topic.
Revitalizing missions?

Yes. Make them closer to actual ship combat with actual risk of losing ships.
Missions are too much of an ISK farm and need revitalization by
putting them more in line with the actual game.



Your a hero kiddo. LOL.... Tippia thank you for putting all the info together in a way that brings fact to light. It just seems as though salvage, and mission worthy loot have deminished in the last year. Moreover being new(ish) I thought that the long battle in standings would prove to be more fruitful than it actually is. Grant it I didn't do my homework before starting the thread, but I thought the matter would be best sorted in here.
March rabbit
Aliastra
Gallente Federation
#31 - 2013-08-30 10:12:51 UTC
Solstice Project wrote:

The issue is the players. A big part of the problem are the griefers (to quote Tippia)
who sit in rookiechats and -systems telling everybody that they shoudln't ever go to low,
because it's a deathtrap.

They tell them to run missions or mine for isk,
as if playing solo right from the start was a good idea.

Players' behaviour can be be steered best right from the beginning,
and these people do exactly that, with bad consequences for the whole population.

"griefers" as you call them aren't wrong tho: low-sec is a deathtrap for new unprepared player. Only after you got some game experience you can do something there. And reason is what? Yes, players. Not "griefers" but real low-sec "badasses".

And here is the reason why low-sec missions don't attract high-sec mission runners. And reason why rewards won't help.

The Mittani: "the inappropriate drunked joke"

Tyrton
Imbecile MIiss Managment and Disasters
Intergalactic Interstellar Interns
#32 - 2013-08-30 10:15:14 UTC
Jam Kirk wrote:
Solstice Project wrote:
Riot Girl wrote:
My idea is to remove level 4s from low sec and buff low sec missions to give better rewards as follows;

Low sec level 1 = High sec level 2
Low sec level 2 = High sec level 3
Low sec level 3 = High sec level 4

This will give new players a choice. They can either stay in high sec and skill up a badly trained BS to run level 4s, or they can take their BC into low sec and get the same reward running level 3s. They will be able to cover the cost of a lost ship with just a few missions so the risk is more appealing and they will get into fights and find the game a lot more enjoyable, plus it will bring more targets into lowsec for gankers so there will be more enjoyable gameplay for all.

No.
CCP has proven time and again that throwing more money at people doesn't help.
You have the wrong perspective.

The issue is the players. A big part of the problem are the griefers (to quote Tippia)
who sit in rookiechats and -systems telling everybody that they shoudln't ever go to low,
because it's a deathtrap.

They tell them to run missions or mine for isk,
as if playing solo right from the start was a good idea.

Players' behaviour can be be steered best right from the beginning,
and these people do exactly that, with bad consequences for the whole population.

As a newer player, what exactly do you think a 2011 toon can do to a maxed skill PVP 2006 player?


everything he wants ... total SP does not apply to what you are flying.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#33 - 2013-08-30 10:15:49 UTC
Jam Kirk wrote:
Your a hero kiddo. LOL....

You're such a brave and mighty forum warrior ...
Tippia
Sunshine and Lollipops
#34 - 2013-08-30 10:19:17 UTC
Jonah Gravenstein wrote:
Jam Kirk wrote:

As a newer player, what exactly do you think a 2011 toon can do to a maxed skill PVP 2006 player?
Plenty, there's a skill cap on each ship and weapon class, a maxxed 2006 PvP pilot in a cruiser or BC for example, is probably using 10% of his available skillpoints, because the rest are irrelevant to the ship and weapons. Where he does have an advantage, is his experience and knowledge of game mechanics, and exactly what the ship is and is not capable of doing.

SP is not that important, experience and knowledge are, it's the same for the ships, what you do with them is more important than the ships themselves.

Just to elaborate on this. A 2011 character should have amassed about 40–50M SP by now. A 2006 character will have somewhere in the region of 150M.

The maximum amount of SP you can put to use in a standard T1 combat cruiser or BC is… [drum roll]… a bit over 30 million.

In other words, there is nothing but player choice that keeps those two characters from being perfectly equal in what kind of performance they can squeeze out of such a ship. Rather, what would keep that from happening is that it's a hideously bad idea in terms of value for your time to max out all those skills. The 2006 character might choose to do so because s/he has run out of things to train, but the overall advantage of those last lvl-V skills is minute and fairly easy to compensate for with proper flying.

March rabbit wrote:
"griefers" as you call them aren't wrong tho: low-sec is a deathtrap for new unprepared player.
Nah. The griefers are still wrong. You should go to lowsec, partly because it's a deathtrap. Learn to deal with it early on when it costs nothing — that's the best way to prepare. It also massively increases your odds of coming across someone who will pick you up and actually teach you something other than “Don't do it! You're not ready!!”
Jam Kirk
The Scope
Gallente Federation
#35 - 2013-08-30 10:21:33 UTC
Solstice Project wrote:
Jam Kirk wrote:
Your a hero kiddo. LOL....

You're such a brave and mighty forum warrior ...

lol again Solsice, really go find something better to do than beef in this thread. Tippia made the best post in here. If we start from there perhapts we can move along in here.
Jam Kirk
The Scope
Gallente Federation
#36 - 2013-08-30 10:27:36 UTC
With regards to PVP and skill points... Why if you are into the PVE aspect would you start off building PVP skillsets? So the 2011 PVE/Indi or /miner... Verses a 2006 PVP pilot. Not really the point here. I was trying to have a discussion about missions and got hijacked by a bored individual that needs to go start his own thread.
Tippia
Sunshine and Lollipops
#37 - 2013-08-30 10:28:33 UTC
Jam Kirk wrote:
Why if you are into the PVE aspect would you start off building PVP skillsets?
Because they're the same skills.
Jam Kirk
The Scope
Gallente Federation
#38 - 2013-08-30 10:32:06 UTC
Whatever! lol... Refinining mission scrap has very little to do with PVP.
Khemax
Imperial Academy
Amarr Empire
#39 - 2013-08-30 10:35:18 UTC
Training mining skills is nothing like training PvP skills....Unless of course your T2 strip miner is your favourite weapon in PvP, and those T2 mining crystal skills really work well in PvP too.

ShockedShockedShocked
Riot Girl
You'll Cowards Don't Even Smoke Crack
#40 - 2013-08-30 10:35:29 UTC
Jam Kirk wrote:
Whatever! lol... Refinining mission scrap has very little to do with PVP.

It also has very little to do with mission running. It's a mining skill.