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Mini-Dread Incursions

Author
Ireland VonVicious
Vicious Trading Company
#41 - 2013-09-06 17:49:24 UTC
I think the big thing is going to be birth of the Rattlesnake anchor/tank as a staple in VG's instead of just a some times thing.

You will need that one good tank pulling as much aggro as you can with ecm/nos if you want those siege mode range monsters not to just be over whelmed in the 1 min they can't be repaired.

You'll also see more completion fleets v.s. competition fleets. So expect to see more webs and target painters from the ships that do stay up on the NPC's.

I think you might see up to 3 marauder's per VG and up to 5 in assaults. HQ's will be interesting though.
Aplier Shivra
#42 - 2013-09-06 18:05:24 UTC
Ireland VonVicious wrote:
I think the big thing is going to be birth of the Rattlesnake anchor/tank as a staple in VG's instead of just a some times thing.

You will need that one good tank pulling as much aggro as you can with ecm/nos if you want those siege mode range monsters not to just be over whelmed in the 1 min they can't be repaired.

You'll also see more completion fleets v.s. competition fleets. So expect to see more webs and target painters from the ships that do stay up on the NPC's.

I think you might see up to 3 marauder's per VG and up to 5 in assaults. HQ's will be interesting though.


The point of bastion fleets will be that each ship will local tank, with no logistics, so there will be VG fleets of 11-12 marauders all sitting in bastion. In normal fleets, I doubt the marauders will use bastion at all.
Hopelesshobo
Hoboland
#43 - 2013-09-10 14:57:01 UTC
Aplier Shivra wrote:
Hopelesshobo wrote:
Goldiiee wrote:
Still trying to figure out if a Mini Dread can stay alive with only local reps for 80 seconds, under a full room of aggro.


They can in VGs, I ran the numbers in EFT.

Currently they will be given T2 resists, so when you place Deadspace Invuln and a DC2 on a sleipner (only for resist profile). I then threw on an X-Large deadspace shield booster, with 0 skill (So the shield boost amp skill bonus doesn't get applied). From what I remember it can burst 1700 omni DPS. Since Bastion mode doubles this, that puts it up to a 3400 DPS tank.

From there if you throw the booster onto a Marauder hull, the cap on a Vargur will last about 1:30, with a deadspace invuln and the booster running.

Considering that a standard tanked pirate battleship with 8 boosted logi reps has a tank of about 2400. Then you consider that most of the time logis will use no more then 5 reps on someone, their cap should last even longer.

For logis you could run Guardians/Basilisks with a 3-3 setup so as soon as they come out of Bastion mode they can service cap to everyone quickly.

This can be managed with everyone broadcasting in position when they enter Bastion mode, and when they exit they can broadcast for cap, if they need to be serviced, and broadcast for shield if they will be relying on the logis to tank for them (For example at the end of a site so they are not waiting for Bastion to end after the site is cleared).


With room for 3 nosferatus in utility highs, they should be able to be cap stable long enough to run their reps for a whole VG site, especially when there are 11 marauders on field taking out the highest dps targets first, so that reps wont have to be run full-time.


Chances are you will still want the Logis on grid because if you are 30 seconds from finishing a site, you will not want to go into another Bastion cycle, and with only a roughly 1700 burst tank at that point, it could cut it tight unless you set up your fleet to spider tank/cap transfer in such a situation.

Plus if someone gets primaried for all 3-4 waves of the site (which happens), unless they get cap serviced, unless they are rocking alot of cap mods, their tank won't hold without outside help.

Lowering the average to make you look better since 2012.

Keith Planck
Sebiestor Tribe
Minmatar Republic
#44 - 2013-09-10 18:42:29 UTC
CCP Ytterbium wrote:

Oh yes, and forgot to mention with a proper deadspace X-L shield booster and a good tank, a single Vargur or Golem can tank the first wave of a Vanguard Incursion by itself. Sure, damage isn't that good when you do (you can't use cap booster, go through charges too fast, thus have to go for cap stable Evil), but the fact remains it's still possible. Even discussing that very fact with other designers as it most likely is far too OP for PvE.


If they can tank the first waves by themselves, they can certainly finish a site with 9-11 more DPS ships on grid, the 1st wave is usually the highest damage wave and incursion neuts don't do ****.
Ralph King-Griffin
New Eden Tech Support
#45 - 2013-09-10 19:22:07 UTC
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