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When are the Marauder Changes going on Sisi

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Author
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#41 - 2013-08-30 13:10:49 UTC
You don't actually mean that do you? Oh dear; you do.

1 What of it? Damage from the main guns is going to hit out reasonably far to make up for it. Marauders don't even really use anything but lights anyway.
2 And web bonused pirate ships, Lokis, and bells were the webbers when that was the case. Marauders aren't useful for doing that in a fleet. That golems and vargurs are the more common marauders also says something about that.
3 And they got a fitting boost so they're actually even tankier now.
4 20% is big but they have a prop bonus now; one that makes them terrifyingly fast as long as they don't get scrammed (NPC only disrupt)

They, in fact, now have better res, more effective DPS, and other nice things.


Still not sure how nicer ship equals grand conspiracy to wipe out high sec, the marauder is nicer now even if you don't use the Bastion.
Jenn aSide
Worthless Carebears
The Initiative.
#42 - 2013-08-30 13:42:51 UTC
Watching a conspiratorial/paranoid mind in action (how do you get "omg null sec cartels" from these maruader buffs if beyond me) is amazing.

Am I the only one who reads a Dinsdale Pirannha post and hears the X-Files theme song in my head?
Danika Princip
GoonWaffe
Goonswarm Federation
#43 - 2013-08-30 17:14:21 UTC
Dinsdale Pirannha wrote:
mynnna wrote:
Can you explain how the marauder changes are a nerf? I honestly do not get it.


Right...sure.
Null sec whines, and the general comment is "null sec deserves these things we ask for, and we are only rebalancing for risk and reward".
High sec fights against the rising tide of nerfs, and apparently we don't know anything about the game.

So how is this a nerf:

1. Smaller drone bay and bandwdith = less DPS.
2. Loss of web bonuses on 2 of the 4 ships, which made them viable in Incursions, and when shooting close range targets in missions.
3. Small loss of armour buffer (Kronos and Paladin)
4. HUGE loss of base speed.

Do they get some buffs, yes of course. Some huge, specialized buffs, if you don't mind being stationary for at least a minute at a time. Oh, and if you actually try to use these in fleet in high sec, you best pray you don't plan on repping any friends along for the ride, because that safety off is doom, when targets are dropping fast.

All the Marauder needed was a better scan res, and slightly more effective DPS.

Instead, it got a lot of crap that is useless to anyone who uses these in Incursions, and for all those players thinking they will improve their mission output, I suggest they test them, because I think they are in for a rude surprise when they try to deal with elite frigs that scram your ship and chew through light drones in seconds.

I have work to do now, and for awhile won't be answering any more troll attempts by null sec cartel members intent on destroying high sec.



TL;DR

ITS DIFFERENT WAAAAAAAAAAAAAAAAAAAAAAH
Tarn Kugisa
Kugisa Dynamics
#44 - 2013-08-30 20:58:00 UTC
I might actually train for a marauder now since they're getting a buff to make them relevant again
going to need much better gun skills though

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Mooer
Bob's Bait and Tackle
#45 - 2013-08-30 21:01:38 UTC  |  Edited by: Mooer
Dinsdale Pirannha wrote:
mynnna wrote:
Can you explain how the marauder changes are a nerf? I honestly do not get it.


Right...sure.
Null sec whines, and the general comment is "null sec deserves these things we ask for, and we are only rebalancing for risk and reward".
High sec fights against the rising tide of nerfs, and apparently we don't know anything about the game.

So how is this a nerf:

1. Smaller drone bay and bandwdith = less DPS.
2. Loss of web bonuses on 2 of the 4 ships, which made them viable in Incursions, and when shooting close range targets in missions.
3. Small loss of armour buffer (Kronos and Paladin)
4. HUGE loss of base speed.

Do they get some buffs, yes of course. Some huge, specialized buffs, if you don't mind being stationary for at least a minute at a time. Oh, and if you actually try to use these in fleet in high sec, you best pray you don't plan on repping any friends along for the ride, because that safety off is doom, when targets are dropping fast.

All the Marauder needed was a better scan res, and slightly more effective DPS.

Instead, it got a lot of crap that is useless to anyone who uses these in Incursions, and for all those players thinking they will improve their mission output, I suggest they test them, because I think they are in for a rude surprise when they try to deal with elite frigs that scram your ship and chew through light drones in seconds.

I have work to do now, and for awhile won't be answering any more troll attempts by null sec cartel members intent on destroying high sec.


smaller drone bay = less dps? are you kidding? you can fit a full rack of big guns AND a nasty tank.
run hq's with the sniper mode. shoot out 120km with mega pulse and a 30% tracking bonus. when they finally switch to you as primary, siege red and be repped. the freaking paladin in siege with an aar can rep 4800 armor every 7.65 seconds with a damnation (or the astarte now) kickin chickens. that will hold until you unsiege and the logi can lub u.

the marauder did get a huge scan res bonus.
it got a smaller sig radius which makes u harder to hit.
it gets a 30% to resistance....
plus its freakin MOBILE! every minute. jump. siege. jump. siege. you keep them at the range you want. for effective application of YOUR dps, not theirs. run incursions with a group of marauders and a few logi. the logi go out 50k and you jump back and forth from one side of them to the other. make the rats run towards you and into your bullets. when they get there, jump back. jump 100k away then siege. you will have the tracking to smoke em. plus, you never break lock with mjd. its a beautiful thing. get a loki and it can be in the middle beside the logi and web them everytime they get in range up until they pass. thats 70km of webbing. if they go after the logi, geuss what, they are still in range of your guns and now you dont need lubbin.
its so freakin kewl now.

and you dont have to siege for incursions. you can tank and deeps.
all of the marauders are scary now. marauder 5 becomes a 10 gun paladin that can hit HARD at any range.
quit freakin thinking in 2d and step into the 3d realm (one day, i might teach you how to think in 4d, but i think that might be a little too much for ya).

it can apply its damage a helluva lot better now than before.


i sure hope this job you speak of is digging ditches, because anything that requires thinking is beyond your abilities.
(sorry to offend ditch diggers everywhere).
Dinsdale Pirannha
Pirannha Corp
#46 - 2013-08-30 21:08:14 UTC
Mooer wrote:
Dinsdale Pirannha wrote:
mynnna wrote:
Can you explain how the marauder changes are a nerf? I honestly do not get it.


Right...sure.
Null sec whines, and the general comment is "null sec deserves these things we ask for, and we are only rebalancing for risk and reward".
High sec fights against the rising tide of nerfs, and apparently we don't know anything about the game.

So how is this a nerf:

1. Smaller drone bay and bandwdith = less DPS.
2. Loss of web bonuses on 2 of the 4 ships, which made them viable in Incursions, and when shooting close range targets in missions.
3. Small loss of armour buffer (Kronos and Paladin)
4. HUGE loss of base speed.

Do they get some buffs, yes of course. Some huge, specialized buffs, if you don't mind being stationary for at least a minute at a time. Oh, and if you actually try to use these in fleet in high sec, you best pray you don't plan on repping any friends along for the ride, because that safety off is doom, when targets are dropping fast.

All the Marauder needed was a better scan res, and slightly more effective DPS.

Instead, it got a lot of crap that is useless to anyone who uses these in Incursions, and for all those players thinking they will improve their mission output, I suggest they test them, because I think they are in for a rude surprise when they try to deal with elite frigs that scram your ship and chew through light drones in seconds.

I have work to do now, and for awhile won't be answering any more troll attempts by null sec cartel members intent on destroying high sec.


smaller drone bay = less dps? are you kidding? you can fit a full rack of big guns AND a nasty tank.
run hq's with the sniper mode. shoot out 120km with mega pulse and a 30% tracking bonus. when they finally switch to you as primary, siege red and be repped. the freaking paladin in siege with an aar can rep 4800 armor every 7.65 seconds with a damnation (or the astarte now) kickin chickens. that will hold until you unsiege and the logi can lub u.

the marauder did get a huge scan res bonus.
it got a smaller sig radius which makes u harder to hit.
it gets a 30% to resistance....
plus its freakin MOBILE! every minute. jump. siege. jump. siege. you keep them at the range you want. for effective application of YOUR dps, not theirs.

and you dont have to siege for incursions. you can tank and deeps. get a loki friend to web.
all of the marauders are scary now. marauder 5 becomes a 10 gun paladin that can hit HARD at any range.

it can apply its damage a helluva lot better now than before.


i sure hope this job you speak of is digging ditches, because anything that requires thinking is beyond your abilities.
(sorry to offend ditch diggers everywhere).


See, this is what happens when fanboi's start posting.
The Paladin gets a 25% boost to optimal and falloff, plus a 37.5% optimal bonus in lieu of the webber bonus.
It does not say a 30% tracking bonus.

And yeah, a smaller drone bay means less DPS. You see, smaller means I field less drones. You do understand the meaning of "smaller" and "less"?
Silent Rambo
Orion Positronics
#47 - 2013-08-30 21:33:28 UTC
Danika Princip wrote:

TL;DR

ITS DIFFERENT WAAAAAAAAAAAAAAAAAAAAAAH


Basically this.

Just goes to show how silly OP is though. Marauder changes look pretty damn brilliant if you ask me. All that's left is to put a bullet in the ridiculously obsolete tractor bonus once and for all. I'm actually waiting to see these changes get nerfed because it seems like its going to make L4 missions even more of a breeze then they currently are.

You really think someone would do that? Just log into EvE and tell lies?

Retmas
Common Sense Ltd
Nulli Secunda
#48 - 2013-08-30 21:40:28 UTC
let me get this straight.

you're of the opinion that CCP has hatched a conspiracy with nullsec to drive highsec into nullsec/lowsec?

i got news for you. us in nullsec didnt have to conspire one bit.

THAT'S THEIR STATED DESIGN GOAL FOR EVE.

THEY WANT PEOPLE TO GO SHOOT AT OTHER PEOPLE AND GET SHOT AT.


THAT'S THE POINT.



:argh:
Domanique Altares
Rifterlings
#49 - 2013-08-30 22:11:15 UTC
Dinsdale Pirannha wrote:


And yeah, a smaller drone bay means less DPS. You see, smaller means I field less drones. You do understand the meaning of "smaller" and "less"?


Why, in the new Marauder, would you be fielding drones 100K+ away from your targets? Do you like to watch them orbit your ship? Is it like a little green space mobile for when you get cranky or something?
Dinsdale Pirannha
Pirannha Corp
#50 - 2013-08-30 22:14:22 UTC
Domanique Altares wrote:
Dinsdale Pirannha wrote:


And yeah, a smaller drone bay means less DPS. You see, smaller means I field less drones. You do understand the meaning of "smaller" and "less"?


Why, in the new Marauder, would you be fielding drones 100K+ away from your targets? Do you like to watch them orbit your ship? Is it like a little green space mobile for when you get cranky or something?


I use 3 Gardes in my Paladin, who I assign to a drone bunny.
That method is destroyed, costing me signifcant DPS.
Schmata Bastanold
In Boobiez We Trust
#51 - 2013-08-30 23:08:39 UTC
I didn't realize drones assisting a bunny are yours DPS, it's not like you are controlling what they shoot after all.

Besides train frakking guns and stop whining about drones on paladin. Oh noes, my T2 BS can't spawn drones like it used to. Well, tough luck. I didn't want cyclone to be missile ship - I still think minnie should be exclusively projectile race - but when they did it I just trained hell out of missiles.

I can see why null seems to be favorite child of CCP but honestly it is just a game, you are feeling betrayed or whatever is that uncomfortable feeling you have just go away and play Sir, You Are Being Hunted or sth. Leave meta and politics to epeen enthusiasts and try to have fun.

Invalid signature format

Zan Shiro
Doomheim
#52 - 2013-08-31 02:55:24 UTC
Dinsdale Pirannha wrote:

Instead, it got a lot of crap that is useless to anyone who uses these in Incursions, and for all those players thinking they will improve their mission output, I suggest they test them, because I think they are in for a rude surprise when they try to deal with elite frigs that scram your ship and chew through light drones in seconds.




since mjd pve seems to be new to you.....protip: after you make the micro jump, target the firgs and cruisers at 100km's. They will fly in at suicidal straight lines. They will instapop or at least be real easy kills. I do this now a on a mjd Rokh I run in pve. It has no damage bonus. It has no tracking. And yet most small targets melt at 100kms. Lucky ones live 2 salvos.

YOur second tips of the day....medium drones. They kill frigates nicely and have more ass to them to not blow up as easy. When something actually lives to reach me across the 100km no mans land I have with my 425 II's.....mediums wipe them fast and easy.
Ranger 1
Ranger Corp
Vae. Victis.
#53 - 2013-08-31 04:57:43 UTC
Jenn aSide wrote:
Watching a conspiratorial/paranoid mind in action (how do you get "omg null sec cartels" from these maruader buffs if beyond me) is amazing.

Am I the only one who reads a Dinsdale Pirannha post and hears the X-Files theme song in my head?

Yep, either that or Tubular Bells.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Johnson Oramara
Science and Trade Institute
Caldari State
#54 - 2013-08-31 11:55:29 UTC
Jenn aSide wrote:
Watching a conspiratorial/paranoid mind in action (how do you get "omg null sec cartels" from these maruader buffs if beyond me) is amazing.

Am I the only one who reads a Dinsdale Pirannha post and hears the X-Files theme song in my head?

Maruaders? Cool Pirate

And on another note i thought i was playing a big space sandbox game... apparently not.

The marauder change is pretty big but you can also take it as a nerf for some playstyles. For some playstyles it might be a buff but to comment more about that i would have to test them first.
Zan Shiro
Doomheim
#55 - 2013-08-31 13:05:55 UTC  |  Edited by: Zan Shiro
Johnson Oramara wrote:
Jenn aSide wrote:
Watching a conspiratorial/paranoid mind in action (how do you get "omg null sec cartels" from these maruader buffs if beyond me) is amazing.

Am I the only one who reads a Dinsdale Pirannha post and hears the X-Files theme song in my head?

Maruaders? Cool Pirate

And on another note i thought i was playing a big space sandbox game... apparently not.

The marauder change is pretty big but you can also take it as a nerf for some playstyles. For some playstyles it might be a buff but to comment more about that i would have to test them first.



the "nerf" and buff were needed. It was player requested in fact. We asked in general give us reasons to fly maruaders over pirate. We got that. CCP was not going to make mach or vindi MkII.

CCP could not have them outright overpower them...we can already debate some pirates are too good. Power creep in the marauders not the answer.

CCP can't make them overt equals. End of the day, if stat wise mach and vargur equal.....mach still wins. 3 rig slots. Lots of recode and most players would go I get 3 slots on mach, lets buy it. Kronos and Pali same thing really with vindi and NM. Fact the pirates fly decent on 2 racial BS 4's easier get to than 1 racial bs 5 just +1 reason as well.


But like you said lets get them in game and see ow it play . Since I am sure ccp is is more worried about final rounds of play testing on the 1.1 sisi now with a pending patch release we will see soon enough.
Jenn aSide
Worthless Carebears
The Initiative.
#56 - 2013-08-31 16:46:58 UTC  |  Edited by: Jenn aSide
Johnson Oramara wrote:
Jenn aSide wrote:
Watching a conspiratorial/paranoid mind in action (how do you get "omg null sec cartels" from these maruader buffs if beyond me) is amazing.

Am I the only one who reads a Dinsdale Pirannha post and hears the X-Files theme song in my head?

Maruaders? Cool Pirate

And on another note i thought i was playing a big space sandbox game... apparently not.

The marauder change is pretty big but you can also take it as a nerf for some playstyles. For some playstyles it might be a buff but to comment more about that i would have to test them first.



I'm looking through the EULA but for the life of me I can't seem to find the section where CCP promises things will always stay the same just because someone calls it a "play style".

Maybe you can site the correct chapter and verse for me? Thanks in advance.
Zan Shiro
Doomheim
#57 - 2013-08-31 17:04:39 UTC
Jenn aSide wrote:
Johnson Oramara wrote:
Jenn aSide wrote:
Watching a conspiratorial/paranoid mind in action (how do you get "omg null sec cartels" from these maruader buffs if beyond me) is amazing.

Am I the only one who reads a Dinsdale Pirannha post and hears the X-Files theme song in my head?

Maruaders? Cool Pirate

And on another note i thought i was playing a big space sandbox game... apparently not.

The marauder change is pretty big but you can also take it as a nerf for some playstyles. For some playstyles it might be a buff but to comment more about that i would have to test them first.



I'm looking through the EULA but for the life of me I can't seem to find the section where CCP promises things will always stay the same just because someone calls it a "play style".

My you can site the correct chapter and verse for me? Thanks in advance.




nano nerf would have been a class action lawsuit if so lol.

Jenn aSide
Worthless Carebears
The Initiative.
#58 - 2013-08-31 17:09:33 UTC
Zan Shiro wrote:
Jenn aSide wrote:
Johnson Oramara wrote:
Jenn aSide wrote:
Watching a conspiratorial/paranoid mind in action (how do you get "omg null sec cartels" from these maruader buffs if beyond me) is amazing.

Am I the only one who reads a Dinsdale Pirannha post and hears the X-Files theme song in my head?

Maruaders? Cool Pirate

And on another note i thought i was playing a big space sandbox game... apparently not.

The marauder change is pretty big but you can also take it as a nerf for some playstyles. For some playstyles it might be a buff but to comment more about that i would have to test them first.



I'm looking through the EULA but for the life of me I can't seem to find the section where CCP promises things will always stay the same just because someone calls it a "play style".

My you can site the correct chapter and verse for me? Thanks in advance.




nano nerf would have been a class action lawsuit if so lol.



rofl, exactly. I MISS my nanophoon, I'ma go sue CCP, but make sure the court makes them pay me in plex.
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