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[Rubicon] Marauder rebalancing

First post First post First post
Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#7821 - 2013-11-21 21:59:31 UTC
Infinity Ziona wrote:
Mournful Conciousness wrote:
Infinity Ziona wrote:

...snip...
If you overheat your invuls on the marauder you get close to 100k dps, on the Rattler, 64k.


You wouldn't want solidifiers - you'll want cargo expanders so you can carry more cap boosters - this gives you more effective hitpoints over the course of a fight.

The fits you have posted are extreme, you're right. Use of crystals and a booster is by no means unusual, and ridiculous (i.e. as much as a dread) tanks are very possible with T2 modules only.

Are you seriously arguing that this is desirable?

What I'm saying is they're not as OP as you're making out. If we T2 fit the golem and the rattler, with the same boosts and links we get 22k Rattler, 27k Golem. Golem is unable to be RR'd and is immobile while the Rattler can receive RR and is mobile.

The Rattler needs an extra ASB and an extra boost amp but given the RR and the mobility there's not a lot of difference in baitability or killability.


Wrong. The rattlesnake has nowhere near the cargo capacity. Cargo = cap boosters = ehp

But you do (re)raise another eve problem - allowing dual ASB in the first place. The pro argument says that in order to fit them you have to gimp the ship. The rattlesnake, deimos, vargur, sleipnir, tengu, etc all give the lie to that.

Perhaps my concerns would be addressed if CCP did the decent thing and limited the ASB to 1 per ship.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#7822 - 2013-11-21 22:25:39 UTC
Mournful Conciousness wrote:
Infinity Ziona wrote:
Mournful Conciousness wrote:
Infinity Ziona wrote:

...snip...
If you overheat your invuls on the marauder you get close to 100k dps, on the Rattler, 64k.


You wouldn't want solidifiers - you'll want cargo expanders so you can carry more cap boosters - this gives you more effective hitpoints over the course of a fight.

The fits you have posted are extreme, you're right. Use of crystals and a booster is by no means unusual, and ridiculous (i.e. as much as a dread) tanks are very possible with T2 modules only.

Are you seriously arguing that this is desirable?

What I'm saying is they're not as OP as you're making out. If we T2 fit the golem and the rattler, with the same boosts and links we get 22k Rattler, 27k Golem. Golem is unable to be RR'd and is immobile while the Rattler can receive RR and is mobile.

The Rattler needs an extra ASB and an extra boost amp but given the RR and the mobility there's not a lot of difference in baitability or killability.


Wrong. The rattlesnake has nowhere near the cargo capacity. Cargo = cap boosters = ehp

But you do (re)raise another eve problem - allowing dual ASB in the first place. The pro argument says that in order to fit them you have to gimp the ship. The rattlesnake, deimos, vargur, sleipnir, tengu, etc all give the lie to that.

Perhaps my concerns would be addressed if CCP did the decent thing and limited the ASB to 1 per ship.

Well on a cargo capacity comparison, if you fitted out the empty slots with expanders and used rig slots for expanded cargo the Rattler beats the Golem by about 200m3.

I agree with you, ASB should be limited to one per.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

AcePM
The Scope
Gallente Federation
#7823 - 2013-11-22 00:29:09 UTC
CCP just add 5th gun slot on the Kronos and the world of eve will thank you and finaly stfu

its nothing today about relaxing

its all about be fast and hit max dps

and pls never turn some thing down like the warp speed....!!!
always incrase that the way to win.
Kagura Nikon
Native Freshfood
Minmatar Republic
#7824 - 2013-11-22 08:57:30 UTC
Mournful Conciousness wrote:
Infinity Ziona wrote:
Mournful Conciousness wrote:
Infinity Ziona wrote:

...snip...
If you overheat your invuls on the marauder you get close to 100k dps, on the Rattler, 64k.


You wouldn't want solidifiers - you'll want cargo expanders so you can carry more cap boosters - this gives you more effective hitpoints over the course of a fight.

The fits you have posted are extreme, you're right. Use of crystals and a booster is by no means unusual, and ridiculous (i.e. as much as a dread) tanks are very possible with T2 modules only.

Are you seriously arguing that this is desirable?

What I'm saying is they're not as OP as you're making out. If we T2 fit the golem and the rattler, with the same boosts and links we get 22k Rattler, 27k Golem. Golem is unable to be RR'd and is immobile while the Rattler can receive RR and is mobile.

The Rattler needs an extra ASB and an extra boost amp but given the RR and the mobility there's not a lot of difference in baitability or killability.


Wrong. The rattlesnake has nowhere near the cargo capacity. Cargo = cap boosters = ehp

But you do (re)raise another eve problem - allowing dual ASB in the first place. The pro argument says that in order to fit them you have to gimp the ship. The rattlesnake, deimos, vargur, sleipnir, tengu, etc all give the lie to that.

Perhaps my concerns would be addressed if CCP did the decent thing and limited the ASB to 1 per ship.



I woudl like the ASB to be limited to 1 per ship, but then returned to its status before the ASB nerf ( 2 more charges and a tiny bit faster cycle)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#7825 - 2013-11-22 09:01:11 UTC
BTw I would love to find those 60 K dps tank marauders on the field. The loot wil be epic. BEcause we will slowly and with patience keep it tackled ( just need to be paying attention).. And keep our ships alive thanks to logis. And eventually it will run out of juice. Since its offensive caabilities are not that great.. its just a matter of time before the marauder dies.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#7826 - 2013-11-22 10:03:22 UTC
Kagura Nikon wrote:
BTw I would love to find those 60 K dps tank marauders on the field. The loot wil be epic. BEcause we will slowly and with patience keep it tackled ( just need to be paying attention).. And keep our ships alive thanks to logis. And eventually it will run out of juice. Since its offensive caabilities are not that great.. its just a matter of time before the marauder dies.


You're forgetting that this kind of thing will be deployed as bait. It won't be your fleet vs 1 marauder. It will be your fleet being ganked by the marauders friends.

At least that's how I'll be using it :-)

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Anize Oramara
WarpTooZero
#7827 - 2013-11-22 10:13:54 UTC  |  Edited by: Anize Oramara
Kagura Nikon wrote:
Anize Oramara wrote:
yea man those roaming gangs of nags flying around wh space is what you have to look out for.



As I said, my view was not about WH, I am at least capable of addressing a statement as a minimally brain capable human. You on other hand must make a ******** statement that is on goon level of wisdom.

So I am forced to reply.. grand news.. WH population is a TINY fraction of 0.0 and low sec combined!!!

Hahahahahaha how did you not realise this was a joke?

Hahahaha.

I laugh because the only alternative is to cry for humanity at the existence of people like you.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tarmaniel
State War Academy
Caldari State
#7828 - 2013-11-22 10:23:53 UTC
Kagura Nikon wrote:
BTw I would love to find those 60 K dps tank marauders on the field. The loot wil be epic. BEcause we will slowly and with patience keep it tackled ( just need to be paying attention).. And keep our ships alive thanks to logis. And eventually it will run out of juice. Since its offensive caabilities are not that great.. its just a matter of time before the marauder dies.


Will your typical PvP fit ships with cap booster filled cargo even carry enough ammo to grind through such a ship?
General Jack Cosmo
University of Caille
Gallente Federation
#7829 - 2013-11-24 16:40:30 UTC
hay i have a suggestion what about the bastion mod covering drones to in case we finally have a ishtar like marauder
have 100% to drone hit points while activated at least?

With lord Xanex by my side I can do anything (Atleast with a smile) !!!!

Shidiro Ironfist
Sovngard dovakin Corporation .Lld
#7830 - 2013-11-25 03:48:32 UTC
A new ship hull Golem is beautiful )))
PavlikX
Scan Stakan
HOLD MY PROBS
#7831 - 2013-11-25 18:47:09 UTC  |  Edited by: PavlikX
I like new tachyon Pal. Those ships deserves a lot of skill training time and high price. Good job CCP
Spc One
The Chodak
Void Alliance
#7832 - 2013-11-25 19:51:01 UTC
PavlikX wrote:
I like new tachyon Pal. Those ships deserves a lot of skill training time and high price. Good job CCP

Yes, Marauders require longer training time than dreadnoughts.
Cool
Ashein
Minmatar Mining Corp
#7833 - 2013-12-06 16:19:36 UTC
omg whats happened too the old Golem Skin, just liked that Raven Hull. And now the new Skin buring my Eyes looks like a flying trash barrel. Please change it back.
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#7834 - 2013-12-09 18:07:17 UTC
Sarmatiko wrote:
CCP Ytterbium wrote:

What's the point of keeping tractor bonuses with the new deployable structure?

  • The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time and while the tractor range will be longer than the Marauders, it won't be as fast (no tractor beam velocity bonus). I'll let CCP Fozzie explain the details.

  • Marauder pilots asking for tractor beam buff for years since Noctis (with overpowered unbalanced salvaging\looting capabilities) introduction. How hard is to change one digit in bonus value making a lot of people satisfied with 72 km range instead of current 48km?

    This is pure "Quality of Life" change but for some strange reason you prefer to just ignore it.

    smh
    jimbolina
    Doomheim
    #7835 - 2013-12-11 20:34:24 UTC  |  Edited by: jimbolina
    Sorry if question has been answered already.

    Vargur in middle of mission, bastion module ON, i loose connection, not pointed, vargur will not comence e-warp, it will just sit there until rats kill it, because bastion module will be shut off after one cycle. Is this intended or bug ?
    Marc McIntyre Crendraven
    Brave Empire Inc.
    Brave United
    #7836 - 2013-12-11 22:05:22 UTC
    jimbolina wrote:
    Sorry if question has been answered already.

    Vargur in middle of mission, bastion module ON, i loose connection, not pointed, vargur will not comence e-warp, it will just sit there until rats kill it, because bastion module will be shut off after one cycle. Is this intended or bug ?


    this issue has been known for months but CCP has not commented or even hinted at it so far. I hope it is a bug

    Eat Lead!!! Err....Antimatter...whatever!

    zerquse
    Stellar Masons
    #7837 - 2013-12-12 00:24:49 UTC
    I think CCP did a wonderful job with the kronos. If I could get an extra 20k more with blasters it would be perfect.
    Caleb Seremshur
    Commando Guri
    Guristas Pirates
    #7838 - 2013-12-14 11:53:55 UTC
    Am I missing something here? Why is the golem the only marauder that doesn't get a dps bonus?
    Caleb Seremshur
    Commando Guri
    Guristas Pirates
    #7839 - 2013-12-14 12:09:45 UTC
    Kagura Nikon wrote:
    BTw I would love to find those 60 K dps tank marauders on the field. The loot wil be epic. BEcause we will slowly and with patience keep it tackled ( just need to be paying attention).. And keep our ships alive thanks to logis. And eventually it will run out of juice. Since its offensive caabilities are not that great.. its just a matter of time before the marauder dies.


    Or you could just neut it. I doubt any marauders will be flying with more than two cap boosters anyway.

    Also you gotta stop posting while drunk. it's embarrassing
    Marc McIntyre Crendraven
    Brave Empire Inc.
    Brave United
    #7840 - 2013-12-15 15:09:28 UTC
    People are losing marauders to DCs that they shouldn't. CCP are you there? can we get something from you guys? please

    Eat Lead!!! Err....Antimatter...whatever!