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Do high-sec carebears really think they have any importance to nul-sec?

Author
Aggressive Nutmeg
#61 - 2011-11-09 00:23:04 UTC
ps3ud0nym wrote:
Do high-sec carebears really think they have any importance to nul-sec?

I don't think high-sec 'carebears' give a shitaki mushroom about null-sec.

Never make eye contact with someone while eating a banana.

May Zonday
Garoun Investment Bank
Gallente Federation
#62 - 2011-11-09 03:58:40 UTC
Reset TEST
Ladie Harlot
Viziam
Amarr Empire
#63 - 2011-11-09 04:15:16 UTC
Resetting TEST would cure cancer and solve world hunger.

The artist formerly known as Ladie Scarlet.

Velicitia
XS Tech
#64 - 2011-11-09 15:20:13 UTC
ps3ud0nym wrote:

One thing that we DO get from highsec is t2 mods, but that is because the T2 BPO lottery has made producing these mods uneconomical for anyone without a T2 BPO. If I tried to produce them in nul (and I am an invention guy) anyone could import them and undercut me even with the shipping costs, so there is no point.


If that's the case, then it sounds like POS are too easy/cheap to run in hisec as compared to low/null. SOME of this is the nullsec guys curbstomping anyone in low/null, because if I'm not working for "you" then I'm working for "them" (whoever 'you' and 'them' happen to be). Don't get me wrong, I fully understand that you have to wage war, and cripple the other guy's supply likes so .. meh.

I guess a "fix" would be to make it easier to RF a hisec POS with subcaps? or wardec mechanics, whatever ... hell, even something as crazy as the Goons' ice mining interdiction...

ps3ud0nym wrote:
0.0 doesn't need High-Sec in any way.


Wait, didn't you just say ...?

ps3ud0nym wrote:
Over the last little while, high sec has had a rather massive buff with the elimination of quality for agents.



TBH, I think this is a bit of the failings of the previous CSM in regards to the nullsec nerfs that were put in place. It was nice to remove SOME of the annoying things in hisec, but it seems that the nerfs to nullsec kind of went too far. Dunno off hand though, I've been hiding in hisec for a while now ... nullsec, whilst fun at times, was more of a pain than it was worth for me.

However, if the anoms were making all the space nearly the same as far as ISK/hour perspective, then they were a little OP -- I do feel that there needs to be some feeling of "hey, their space is better than ours".

ps3ud0nym wrote:
I also read that it is impossible for a new alliance to get a foothold in 0.0.


I woldn't go *that* far ... but it will take ISK and friends. Unfortunately, some of the problem is in that current mechanics almost necessitate owning an entire region (even if it's 75% or more un-used).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Levarr Burton
The Pinecone Squad
United Federation of Conifers
#65 - 2011-11-09 22:13:24 UTC
Ps3udo, why are your posts here so much better than your forum posts?
Corina Jarr
en Welle Shipping Inc.
#66 - 2011-11-10 02:26:18 UTC
I might be a carebear (I do live in HS), might not. But...

I don't think I am important to null sec in the least. Without me, not much would change in null (yet...Twisted).

However, I do believe that without HS in its current form, a lot of null players would not be having as much fun, and therefore HS itself is important to null players. In my opinion of course.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#67 - 2011-11-13 13:22:38 UTC
Without the stuff the high sec produce... there would be no "fun" for those "pro-PVPers".

CEO of Lanate Industries

Citizen of Solitude

Probably Smashed
Sebiestor Tribe
Minmatar Republic
#68 - 2011-11-13 14:23:29 UTC
Levarr Burton wrote:
Ps3udo, why are your posts here so much better than your forum posts?

You have my condolences.
Malcanis
Vanishing Point.
The Initiative.
#69 - 2011-11-13 16:08:26 UTC
Akrasjel Lanate wrote:
Without the stuff the high sec produce... there would be no "fun" for those "pro-PVPers".


Quoting someone who thinks "pro PvPers" don't have alts.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

E man Industries
SeaChell Productions
#70 - 2011-11-16 18:35:11 UTC
Do missioners care about how they may affect Low sec?
No

why would a mssioner care if you use the ore from his refined loot to build your ship or not....long as he is making isk he does not care.
Asuri Kinnes
Perkone
Caldari State
#71 - 2011-11-16 19:53:31 UTC  |  Edited by: Asuri Kinnes
Malcanis wrote:
Akrasjel Lanate wrote:
Without the stuff the high sec produce... there would be no "fun" for those "pro-PVPers".


Quoting someone who thinks "pro PvPers" don't have alts.

Or that none of us know how to pve?

Roll

Bob is the god of Wormholes.

That's all you need to know.

Joshua Aivoras
Tech IV Industries
#72 - 2011-11-21 12:28:35 UTC
Bad TEST poasting, best poasting.

95% of the players are loving EVE, the other 5%? On the forums.

Producilla
The Graduates
The Initiative.
#73 - 2011-11-24 09:47:22 UTC
ps3ud0nym wrote:
Hey all. Here I am, a member of big bad TEST Alliance. One of the people who is "Out to ruin your game"..


Heh nice try, a Testie writing more then three coherent sentences, I almost fell for it
Ptraci
3 R Corporation
#74 - 2011-11-25 22:05:05 UTC
ps3ud0nym wrote:


0.0 doesn't need High-Sec in any way.


Conversely, high sec doesn't need 0.0 in any way. Thanks for trolling, now get out.

Mu'ad Diib
Nul-Bridge Industrial Technologies
#75 - 2011-11-26 13:26:17 UTC
I've read the original post by ps3ud0nym the conclusion that I draw is this:

I do have respect for people who inhabit null sec space as a choice and I would expect them to respect my choice to inhabit 0.6+ space. On a fundamental level, I think that a monoculture of risk, (eg high risk/null sec space for everyone) would be detrimental to the game. Diversity is strength and having a whole range of systems that allow for a wide range of different players who may have different skill levels, abilities and needs is, in my mind, a good thing.

In my humble opinion one of the strengths of Eve is that it mirrors RL in so far as, if you want to hang out with mad/bad/dangerous people, you can; but equally, if you seek other aims and pleasures, and want to exist in a safer bit of the universe, this is also possible.

I'm quite happy that there are dangerous bits of the universe, but I'm also happy that there are safer bits too. When I'm a more experienced and capable pilot I may make it out to null space and through wormholes but right now I'm happy where I am.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. When I die, all those moments will be lost in time, like tears in rain.

Velicitia
XS Tech
#76 - 2011-11-26 15:09:43 UTC
Ptraci wrote:
ps3ud0nym wrote:


0.0 doesn't need High-Sec in any way.


Conversely, high sec doesn't need 0.0 in any way. Thanks for trolling, now get out.




right ... because then where would you get the moongoo to build a hulk from?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Thredd Necro
Doomheim
#77 - 2011-11-26 17:34:14 UTC  |  Edited by: Thredd Necro
Velicitia wrote:
Ptraci wrote:
ps3ud0nym wrote:


0.0 doesn't need High-Sec in any way.


Conversely, high sec doesn't need 0.0 in any way. Thanks for trolling, now get out.




right ... because then where would you get the moongoo to build a hulk from?


CCP can change that any time they want.

CCP: "Unlike a real life sandbox let's arbitrarily say where resources automagically renew so we can cater to the nullbears!"

EVE's economy asploded a long time ago from all the automagically renewing resources. I guess we need to destroy more ships to balance that, eh? Too bad people obviously aren't having as much fun in low or null or we wouldn't be having these conversations.

WELFARE FOR NULLBEARS!!!

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Velicitia
XS Tech
#78 - 2011-11-26 18:19:05 UTC
so, because it's a game that has scarcity of resources ... it can't be a sandbox?

Let's leave the game then...

Let's make up a basic world scenario

Country A -- huge reserves of oil, extremely limited agricultural capacity
Country B -- huge reserves of coal, and so/so agricultural capacity
Country C -- huge agricultural capacity, extremely limited coal or oil

Countries A and B will both trade various amounts of their coal or oil for country C's agricultural capacity. everyone is happy.

Nullsec -- huge supplies of moongoo, good minerals too (but you won't be mining the lowends, they're not worth it)
empire -- huge supplies of lowends and mid-range minerals, no moongoo whatsoever
w-space -- no moongoo (T3 stuff instead), and ok-ish supplies of minerals.

nullsec and w-space trade various amounts of moongoo (or T3 stuff) to empire in return for minerals that they can't be bothered with mining (or can't get in high enough supply).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Thredd Necro
Doomheim
#79 - 2011-11-27 05:34:05 UTC  |  Edited by: Thredd Necro
Velicitia wrote:
so, because it's a game that has scarcity of resources ... it can't be a sandbox?

Let's leave the game then...

Let's make up a basic world scenario

Country A -- huge reserves of oil, extremely limited agricultural capacity
Country B -- huge reserves of coal, and so/so agricultural capacity
Country C -- huge agricultural capacity, extremely limited coal or oil

Countries A and B will both trade various amounts of their coal or oil for country C's agricultural capacity. everyone is happy.

Nullsec -- huge supplies of moongoo, good minerals too (but you won't be mining the lowends, they're not worth it)
empire -- huge supplies of lowends and mid-range minerals, no moongoo whatsoever
w-space -- no moongoo (T3 stuff instead), and ok-ish supplies of minerals.

nullsec and w-space trade various amounts of moongoo (or T3 stuff) to empire in return for minerals that they can't be bothered with mining (or can't get in high enough supply).


Exactly. Resources and pay outs shouldn't be equalized high-sec to null-sec.

Trade is good and should be encouraged.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Velicitia
XS Tech
#80 - 2011-11-27 14:28:16 UTC
OK Thredd,

I don't follow.

Your post right above my Hisec/Lowsec/Nullsec fake trade world pretty much made it sound like there was no purpose for having the splits in resources other than arbitrary stuff for the nullbears... and now you're saying exactly the opposite?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia