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Talos: 90% webs at every gate?

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#41 - 2011-10-29 19:02:31 UTC  |  Edited by: Mfume Apocal
Veronica Kerrigan wrote:
how is this any different from sitting a dual web rapier on a gate? Same web strength, but with more than twice as much range. As far as I know, those are not game breaking, so how is this again?


Rapiers cost bux and some degree of SP, BCs don't cost **** or require that much SP.

Edit: in addition to having your speed completely raped like Amarr said.'
Edit2: How is "motherfuckers" not word-filtered but a 4 letter word for boo-boo is?

Fon Revedhort wrote:
CCP is just clueless at what they are doing. It was clearly not enough to see all those drakes and canes around, now we're getting a new breed of the same OP dirt-cheap crap everyone will jump onto.

Yeah, let's remove even those remains of diversity we still have. Let it be BC Online.


I think CCP is fully aware of what they are doing. They just don't care if it expands on Battlecruisers Online because BC Online means a lot of subscribers.
Veronica Kerrigan
Surgically Constructed L Feminist
#42 - 2011-10-29 19:24:51 UTC
AH yes, I had momentarily forgotten how the bonus was applied. However, I still think that this will be just another tool in the arsenal, much like a rapier or an Arazu. Don't forget that it will still have trouble locking small targets in time to stop them. My guess is that ships that can barely make it out, such as nano BC will get caught a lot more, but most of the cruisers and frigs will still be fine.
Jacob Stov
#43 - 2011-10-29 20:33:47 UTC
Tanya Powers wrote:


Hell I tossed my cofee by my nose when I just read this stuff Lol

"there was a reason to reduce strength to 75%" Shocked

"introducing 90% webs on the most popular combat ship" Shocked

How's that??

Canes and Drakes are getting 75% webs?

How powerful Rapiers will be with 75% strength webs?

How about stop smoking your funny stuff? Lol



Sniffing coffee seems to have it's side effect, too. The most popular ship class. <- like err, battlecruisers ?

Point stands. There was a reason to reduce webstrength. Replace 75% with 60% for faction webs if you feel better now.
Tallianna Avenkarde
Pyre of Gods
#44 - 2011-10-29 22:44:26 UTC
Fon Revedhort wrote:
CCP is just clueless at what they are doing. It was clearly not enough to see all those drakes and canes around, now we're getting a new breed of the same OP dirt-cheap crap everyone will jump onto.

Yeah, let's remove even those remains of diversity we still have. Let it be BC Online.



better BC online then supercap online.

I think someone is just butthurt, cause they wasted SP on command ships and are wanting to fit them for combat, rather then you know, ganglinks, like they ar designed for.

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

Fon Revedhort
Monks of War
#45 - 2011-10-29 22:52:51 UTC
Tallianna Avenkarde wrote:
Fon Revedhort wrote:
CCP is just clueless at what they are doing. It was clearly not enough to see all those drakes and canes around, now we're getting a new breed of the same OP dirt-cheap crap everyone will jump onto.

Yeah, let's remove even those remains of diversity we still have. Let it be BC Online.



better BC online then supercap online.

I think someone is just butthurt, cause they wasted SP on command ships and are wanting to fit them for combat, rather then you know, ganglinks, like they ar designed for.


lolwhat? I'm yet to see decent setups for Sleipnir, Astarte, Absolution and Nighthawk which would allow a smooth ganglink utilization. Whoever think they're designed for ganglinks is just as clueless as CCP.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

People's Republic ofChina
My Other Capital Ship is Your Mom
#46 - 2011-10-29 22:55:00 UTC
Aamrr wrote:
Much has been made about the Tornado and its potential for suicide ganking, but I think the forums have so far missed a bigger issue in the tier-3 battlecruiser designs.

The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.



The Talos also offers a powerful blaster suicide ganking platform when the Brutix won't cut it. It's tasty.
Calapine
Xeno Tech Corp
#47 - 2011-10-29 23:03:48 UTC
People's Republic ofChina wrote:


The Talos also offers a powerful blaster suicide ganking platform when the Brutix won't cut it. It's tasty.


Poor Brutix doesn't 'cut it' in 90% of todays PvP situations. I know it's common forum wisdom and not the most original thought, but the Tier system really fails on the sub-BS level and needs to go.

Judging on how quick CCP reacted to projectil and hybrid issues I am sure we can expect them to look into it not later than Winter 2013. Ugh *sighs*

Pain is short, and joy is eternal.

Istvaan Shogaatsu
Guiding Hand Social Club
#48 - 2011-10-29 23:42:30 UTC
Mfume Apocal wrote:
Ain't none of you motherfuckers ever making it back to the gate again.


This swarthy fellow has expressed himself far more succintly than could I.
Desudes
The Scope
Gallente Federation
#49 - 2011-10-30 03:34:10 UTC
I like it. It allows cheaper gangs and thus, higher engagement rate.

I personally am sick of the chicken **** attitude people take because they are in an expensive ship.

Excuse me, but what the f*ck are you desu?

Smiling Menace
The Scope
Gallente Federation
#50 - 2011-10-30 03:52:12 UTC  |  Edited by: Smiling Menace
Gallente have been the lame ducks of EVE since the web nerf a few years back (years back? has it been so long??). Slowest ships with the shortest range on hybrids and if you get in range, virtually no way of keeping any ships there long enough to kill them.

I have to laugh at all the posts about T2 hulls and the amount of SP needed to fly them for the same stats for webs as the Talos will get.

What about all the Gallente pilots that effectively wasted millions of SP on ships that were made worthless?

As one of said Gallente pilots, tell you what, CCP removes the web bonus for Talos but I get all SP back I have used on Gallente ships to use on any other ships that are actually useful.

I can't believe people are already complaining about ships that haven't been released yet.

I really do think there are a lot more people playing EVE of late that just want easy mode.
Misanth
RABBLE RABBLE RABBLE
#51 - 2011-10-30 04:25:09 UTC
Smiling Menace wrote:
Gallente have been the lame ducks of EVE since the web nerf a few years back (years back? has it been so long??).


But before that they were the - by far - strongest race in game for years. Nos/drone platforms, 90% webs, no bandwidth on ships, etc. Same time Amarr was jack **** (bar their recons) for same years. Minmatar and Caldari on the other hand, has been fairly well balanced through the years. Not perfect, but functional overall.

I think the conclusion from that is simply that CCP repeatedly fail to iterate on Amarr/Gallente, so the issues will continue exist until there's a major overhaul - and frequest revisit - to put them in line with the other races.

But that's not what this topic is about, so I'll just quote a previous poster:

Mfume Apocal wrote:
Ain't none of you motherfuckers ever making it back to the gate again.

AFK-cloaking in a system near you.

Josefine Etrange
Federal Navy Academy
Gallente Federation
#52 - 2011-10-30 05:48:13 UTC  |  Edited by: Josefine Etrange
Aamrr wrote:
Dual webs are about an 81% speed reduction. That's a far shot from 90, and there's nothing preventing a Talos from fitting dual webs, either -- which correspond to a 97.8% web. To give you an idea, the victim of your poor rapier would be going almost 9x faster.


And in both cases their speed would be irrelevant. If you just become close enough to zero, its fair to asume for further calculation just zero.

Though, this can not be compared anyway to a dedicated web ship, nor to the vindicator, one because of the lacking damage and the other because of its price tag. Stil there is already the little sister of the vindicator ...

Desudes wrote:
I like it. It allows cheaper gangs and thus, higher engagement rate.

I personally am sick of the chicken **** attitude people take because they are in an expensive ship.


That simply is part of eve. If you want this gone, make risk more profitable.
Fon Revedhort
Monks of War
#53 - 2011-10-30 07:00:51 UTC
Mfume Apocal wrote:

I think CCP is fully aware of what they are doing. They just don't care if it expands on Battlecruisers Online because BC Online means a lot of subscribers.

I don't think so. If anything, it causes boredom and results in sub losses at the long run.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#54 - 2011-10-30 07:09:26 UTC  |  Edited by: Mfume Apocal
Josefine Etrange wrote:
Desudes wrote:
I like it. It allows cheaper gangs and thus, higher engagement rate.

I personally am sick of the chicken **** attitude people take because they are in an expensive ship.


That simply is part of eve. If you want this gone, make risk more profitable.


While I'm largely neutral in this until the ships hit TQ and the metagame gets one or two months to shake out, I am somewhat apprehensive that these will overshadow field command ships as damage dealers/general purpose solopwnboats.

Fon Revedhort wrote:
I don't think so. If anything, it causes boredom and results in sub losses at the long run.


Checked out the new account plex deals? They definitely aren't thinking "long run" here. At any rate, average EVE player only stays for seven months, which is a figure that holds true across most games in general (singleplayer, MP, MMO, etc.) so it makes sense to offer content catering to them as opposed to telling them "train for 18 months (at a minimum) to get an end-game PvP ship."
draconothese
Independant Celestial Enterprises
#55 - 2011-10-30 08:43:17 UTC  |  Edited by: draconothese
im thinking this ship may use the webs to get rails to track if they even use this bonus we are a few months off from them putting this patch out so anything could change

actualy this could be what they may do to all gallente ships to fix tracking who knows slow all ships to a crawl so we can hit them XD
Mfume Apocal
Brutor Tribe
Minmatar Republic
#56 - 2011-10-30 08:46:34 UTC
draconothese wrote:
im thinking this ship may use the webs to get rails to track if they even use this bonus we are a few months off from them putting this patch out so anything could change


The webs aren't range bonused, so if you manage to web something, it's within blaster range already.
Desudes
The Scope
Gallente Federation
#57 - 2011-10-30 08:58:02 UTC
Josefine Etrange wrote:
Desudes wrote:
I like it. It allows cheaper gangs and thus, higher engagement rate.

I personally am sick of the chicken **** attitude people take because they are in an expensive ship.


That simply is part of eve. If you want this gone, make risk more profitable.


Be nice to see mechanics like being paid to kill war targets in FW, bounties similar to NPC rats.

With ships like the Talos they are making it cheaper to PvP at least. I just wish they'd more reasons to fly battleships.

Excuse me, but what the f*ck are you desu?

Jill Antaris
Imperial Academy
Amarr Empire
#58 - 2011-10-30 10:19:42 UTC  |  Edited by: Jill Antaris
Aamrr wrote:
The Talos offers a 90% web on a dirt cheap hull. Every gate camp will now have one.


People said the same stuff about the Lachesis and the Kronos during the QR patch and repleted it with the change of serpentis ships.In a modern gatecamp it doesn't even matter since you already build it around people that want to get back to the gate by quick lock speed and ships that can put out serious damage in the common 30-40km window to shoot the target down before it escapes. 90% webs don't do instant slowdowns and are not more powerful by any means than a skilled tackler with a scram and a web(meaning bump first, and hit it with the web after it, not the other way around), a lachesis or a huginn.

King Rothgar wrote:
It's hard to say how this will play out. You do have to consider the tank (or lack there of) on the talos. I've used ashimmu's as dedicated tackle on gates and it absolutely shuts targets down, they never get away like that. But the ashimmu has a pretty stiff tank, especially for a cruiser hull. You can do basically the same thing with the long range scrams of an arazu/lachesis + a normal web. Both ships maybe solidly in the 150-200M isk range but the truth is, that's pocket change by todays standards. And yet most people still don't camp with those.

The reason is simple, it requires a well organized camp as those are specialized ships for tackling. Buying one of those ships is investing an entire hull into just being the dedicated tackler for a gate camp. Most camps are merely a few bored players in whatever they have available at that particular instant. So the real question is, will the talos be popular overall. If so (and assuming it can take a few punches), it will be a common gatecamp ship and if not, then it won't.


Very true. Actually I am glad that CCP given it this bonus and focus, because a falloff bounus would just made it a very poor alternative to the Oracle or Tornado(that would field 2-3 times the range with comparable punch). Atm however it lacks a bit versatility(extra med in my opinion) and EHP to become a useful ship for close range pvp.

Misanth wrote:
Smiling Menace wrote:
Gallente have been the lame ducks of EVE since the web nerf a few years back (years back? has it been so long??).


But before that they were the - by far - strongest race in game for years. Nos/drone platforms, 90% webs, no bandwidth on ships, etc.


Please show me a single serious post about blaster ships where OP on the EO forums since 2006!
Noisrevbus
#59 - 2011-10-30 12:50:24 UTC  |  Edited by: Noisrevbus
Tanya Powers wrote:

I don't see you whiners about the Talos come up and say it's silly the shortest range weapons system is screwed with overpowered scorch pulses shooting nuclear dmg at 65km +

I don't see you whiners bothered because you have overall the best line up ships in eve

I don't see you whiners, at least once, admit gallente ships/guns are completely screwed

Now the Talos, if, he gets some web bonus are making you whine because you have to use tactics and brains.

Wow, isn't this cute...

Now let me get this straight: I for once will maybe start flying Gallente since I'm flying now Minmatar because I don't have the choice if I want to fleet up.


I think you're missing the point entirely. It's not a question of begrudging a race or a weapon system, it's a question of it's larger application. In fact, the issue most people have with it (as did i when people on these forums first started suggesting 90% webs to deal with Blaster's issues of hitting in their optimal) is that they void the "tactics and brains" you speak of. Such a powerful gimmick on such a cheap hull have larger implications that are directly negative to the game and the strategy and smarts part about it.

You can couple the larger discussion with Miriam Sasko's post on FHC. There are two issues adressed, one is that a powerful feature on a cheap ship priorly tied only to expensive ships will void their use. That goes for all these new tier three BC, as they all excel in, assume or mimic roles previously held by other, more expensive, ships (faction ships in terms of the Tornado and Talos, and tech II ships in terms of the Naga and Oracle). By extension it also serves as a plug in the ISK-sink (and i belive most people consider "moar drakes" an issue in this game, when it comes to the health of a nuanced tactical landscape in EVE). These are quite powerful concepts given to a new class of cheap and accessible hulls, and what are the existing ships intended to do? The Vindicator and Mach will probably remain popular on merit of their size, but Pirate Cruisers and Frigates as well as sniping HACs will take a hit with these changes in the same sense that Tech III more or less made CS (and to some extent certain HACs and Recons) obsolete and redundant. You end up with a more narrow landscape in regard to tactics and smarts.

The second bit is what was brought up here and what Miriam bring up in the link and continued discussion in that thread. Powerful concepts on cheap and accessible platforms lead to throw-away design. An implication of that is shifting the curve between tactics and numbers. A ship that throw a dent in your wallet become a risk to use, and will require "tactics and brains", whereas a throw-away ship is simply there to pile on the effect (in numbers). Ultimately you give more tools to the larger side to supress the smaller, the gang to deter the solo pilot or the blob to further extinct the small gang. Gate camps is one aspect of that (lift the example from pirates catching bears in lowsec, to blobs catching roamers in nullsec - they don't need more tools to do that, and the emergent nature of roaming is already hampered in post-nano EVE). There have also been voices raised in regard to what it will do to various speed, kiting or ranged concepts - similar to the effect of recons in existing cheap BC gangs (with the exception that you can break the back of those gangs by removing undertanked and relatively expensive recons).

Wether the Talos become a good blaster platform or not, is really just a tiny speck of relevance in this larger picture.

The 90% web is much more likely to empower camps, traps with bubbles and anti-mobility tactics that will make this game less rather than more over time.

Edit: im adding the link to Miriam's post here because the new forums are crap and won't include their own bbtags:
http://failheap-challenge.com/showthread.php?4235-More-possible-stat-changes.-Hybrid-changes-included/page11
Grimpak
Aliastra
Gallente Federation
#60 - 2011-10-30 13:09:53 UTC
Misanth wrote:
Smiling Menace wrote:
Gallente have been the lame ducks of EVE since the web nerf a few years back (years back? has it been so long??).


But before that they were the - by far - strongest race in game for years. Nos/drone platforms, 90% webs, no bandwidth on ships, etc.


Lol


you mean back in the NOS age where the only good gallente ships were the drone ships that could offload their dps to drones and fit nos (domi and Eos) and other ships like curse, pilgrim, typhoon, tempest that also fitted NOS?

or back in the damp age (+/- the same era) where you saw damps being fitted in every ship that had a spare midslot (not only gallente).

or before the nano nerf where 90% webs were usable by all ships not only gallente (they were mandatory for blaster ships btw)?



gallente had a number of good ships for many years yes, but they were never the top dogs, even pre-2006, when we consider gankageddons were better than b-throns at ganking.

blasters were always almost sub-optimal, while all the other stuff grew, leaving it in the dust).

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[quote]The more I know about humans, the more I love animals.[/quote] ain't that right