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Dev blog: 28 Ships Later: Ship and Module Balancing in Odyssey 1.1

First post
Author
CCP Gargant
C C P
C C P Alliance
#1 - 2013-08-27 15:34:12 UTC  |  Edited by: CCP Phantom
EVE Online: Odyssey 1.1 will be released on September 3rd. To gather up all of the information that has been circulating the Features and Ideas discussion forum, CCP Fozzie has written a blog that explains and confirms the various changes done by him and CCP Rise coming to both ships and modules in Odyssey 1.1.

Head on over here to read it.

Some have called CCP Fozzie and CCP Rise balancing machines. For others, it does not matter. Tell us what you think about their work in this thread as we wait for the deployment of Odyssey 1.1.

CCP Gargant | EVE Universe esports Coordinator

CCP Fozzie
C C P
C C P Alliance
#2 - 2013-08-27 15:37:31 UTC
Little known fact: Miley Cyrus' hit song "We Can't Stop" was entirely based upon the story of CCP's balance team.

Our deepest apologies.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Falcon
#3 - 2013-08-27 15:40:15 UTC
Firs.... Damn it. X

mmm can't wait for the HAC Changes Big smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Antoine Jordan
Federal Navy Academy
Gallente Federation
#4 - 2013-08-27 15:45:43 UTC
Disappointed in the way you're going about CS/link changes. The rest are good.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#5 - 2013-08-27 15:56:06 UTC
Finaly

Next Winter(is Comming) Expansion ?

CEO of Lanate Industries

Citizen of Solitude

Chribba
Otherworld Enterprises
Otherworld Empire
#6 - 2013-08-27 15:57:19 UTC
Sweet!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Harvey James
The Sengoku Legacy
#7 - 2013-08-27 16:00:37 UTC
so HAC's are pretty much locked in now? .... there are still many people who think they need more work and feel they are being ignored completely..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Echo Mande
#8 - 2013-08-27 16:06:11 UTC  |  Edited by: Echo Mande
An interesting set of changes. We'll have to see how they all work.
I for one am in favor of how the availability of mindlinks has been redone. 2 bil for a link is preposterous.

Now to see how the other T2 cruisers, Blackops, Marauders (!) and T2 industrials get mangled, folded, spindled, mutilated and otherwise rebalanced. I want covert cyno in highsec!
CCP Gargant
C C P
C C P Alliance
#9 - 2013-08-27 16:16:09 UTC
Please note: The title of the last section does in no way reflect actual CCP policy.

CCP Gargant | EVE Universe esports Coordinator

Jerick Ludhowe
Internet Tuff Guys
#10 - 2013-08-27 16:17:05 UTC
Deimos (6.2/s cap) Absolution (4.5/s cap along will all other command ships lol?)

Please explain,Roll
CCP Fozzie
C C P
C C P Alliance
#11 - 2013-08-27 16:26:57 UTC  |  Edited by: CCP Fozzie
Jerick Ludhowe wrote:
Deimos (6.2/s cap) Absolution (4.5/s cap along will all other command ships lol?)

Please explain,Roll


Extremely strong capacitor regen is part of the package of intended strengths for the HAC class. When we give one class a certain strength we don't generally change every other class to give them the same strength.

The pattern of ships sharing a class and role (for example Attack frigates, or disruption cruisers) having the same peak cap regen but significantly differing cap pool sizes with exceptions as needed has also been in use for well over a year and we're quite happy with it overall. The fact that people are somehow "discovering" it now amuses me greatly :)

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Maximus Andendare
Stimulus
Rote Kapelle
#12 - 2013-08-27 16:28:58 UTC  |  Edited by: Maximus Andendare
Awesome! Great Dev Blog!

e: Sept 3rd on Odyssey 1.1! Next week!! Awesome!!!

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#13 - 2013-08-27 16:32:11 UTC
really positive patch overall so thanks for that

please can you just shove in 10km lock range for all interceptors though ;-; every single interceptor having to fit ionics to be useful is really painful
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#14 - 2013-08-27 16:34:05 UTC
When are you nerfing links?
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#15 - 2013-08-27 16:34:36 UTC
TrouserDeagle wrote:
When are you nerfing links?


i suggest you go look at the link thread a little closer friend
Jerick Ludhowe
Internet Tuff Guys
#16 - 2013-08-27 16:35:27 UTC  |  Edited by: Jerick Ludhowe
Fair enough Fozzie, "intended" is the simple answer, next question about cap. Why do all the Commands share the exact same cap recharge where almost every other ship (bcs seem pretty standard around 3.8/s) rebalanced by your team over the last two years has seen more specific attention to detail given to cap consumption/regen?

To use the hacs as an example again, it's very clear that varying levels of cap/s was part of the design. Would this mean that varying levels of cap/s was not part of the balance design for commands? If this is the case, do you and the balance team feel that the increased cap needs of certain ships in the class compared to others is balanced proportionately by other strengths/weaknesses?

In essence: 4.5/s cap across the entire lineup seems a bit lazy. Myself and many others feel that a bit more "attention to detail" is needed here.
Freelancer117
So you want to be a Hero
#17 - 2013-08-27 16:39:08 UTC
Can already hear "someone" saying: Sniper HAC's, Sniper HAC's Cool

plus cats:

http://www.killthehydra.com/wp-content/uploads/winter-is-coming-cats-meme1.jpg

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#18 - 2013-08-27 16:39:31 UTC
Capqu wrote:
TrouserDeagle wrote:
When are you nerfing links?


i suggest you go look at the link thread a little closer friend


Those changes will not fix the problem.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#19 - 2013-08-27 16:40:59 UTC
TrouserDeagle wrote:
Capqu wrote:
TrouserDeagle wrote:
When are you nerfing links?


i suggest you go look at the link thread a little closer friend


Those changes will not fix the problem.


that's an opinion, however it doesn't change the fact that they are nerfing links
Bubanni
Corus Aerospace
#20 - 2013-08-27 16:44:24 UTC
When were the drone rebalance news coming?

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

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