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Player Features and Ideas Discussion

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The 'one-line bad idea' thread

First post First post First post First post
Leto Atal
LoneStar Industries
#681 - 2013-08-30 18:41:27 UTC
Aglais wrote:
Axloth Okiah wrote:
introduce mass-reducing rigs

what are you talking about I'd kill for mass reducing rigs. :I

Yes because slapping some extra gubbins on to a ship is going to decrease its mass. Hmmm

Anti-matter rigs. Reduces the mass of your ship by cancelling a huge part of its hull. All electrical systems become temperamental and your pod starts randomly venting atmosphere.
Leto Atal
LoneStar Industries
#682 - 2013-08-30 18:47:28 UTC
Andrea Griffin wrote:
Rename remote energy transfers to "Energy Cleric", remote armor repairers to "Armor Cleric" and remote shield transporters to "Shield Cleric".

Can the Shield Cleric summon up a faerie who flies through space and waves her magic wand at the target ship? Bonus points if it looks like Kylie Minogue out of Moulin Rouge.
University of Caille
Gallente Federation
#683 - 2013-08-30 19:05:44 UTC
Remodelling the dominix.

Dodixie > Hek

Rob Crowley
State War Academy
#684 - 2013-08-30 19:14:24 UTC
Andrea Griffin wrote:
Rename remote energy transfers to "Energy Cleric"

I think you mean Capacitor Cleric. The skill could be named Capacitor Cleric Proficiency.
Caldain Morrow
Native Freshfood
Minmatar Republic
#685 - 2013-08-30 19:30:12 UTC
button to transfer shield hp to cap
Science and Trade Institute
Caldari State
#686 - 2013-08-30 20:11:10 UTC
New black hole wormhole environment effect: adds a local channel, but combines it with Jita local.
Gorski Car
#687 - 2013-08-30 20:43:19 UTC
on grid links

Collect this post

Haifisch Zahne
Hraka Manufacture GmbH
#688 - 2013-08-30 20:45:31 UTC
Add Quafe Issue transport ships with extra-large, specialized Quafe cargoholds.

Corvald Tyrska wrote:
Replace all "Navy Issue" ships in the Quafe LP Store with "Quafe Issue" ships with the same stats but a purple skin with the Quafe logo.

The Lobsters
Amarr Empire
#689 - 2013-08-30 20:48:17 UTC
Skin battle scars, scorching and dents on ships to represent cumulative damage over their lifetime.

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

Haifisch Zahne
Hraka Manufacture GmbH
#690 - 2013-08-30 20:52:43 UTC
Rename Nanite Repair Paste to "Duct Tape" for Minmatar ships only.
WInter Borne
Caldari Provisions
Caldari State
#691 - 2013-08-30 20:58:11 UTC
When more than x number of capital ships warp into a sleeper site, a wave of sleeper fighter bombers decloak and primary a random capital.
Haifisch Zahne
Hraka Manufacture GmbH
#692 - 2013-08-30 21:05:19 UTC
All weapons have a chance to "jam" and stop functioning.

Yugo Reventlov wrote:
Autocannons should backfire from time to time.

Haifisch Zahne
Hraka Manufacture GmbH
#693 - 2013-08-30 21:18:28 UTC
Allow SP from partially trained skills to be re-assigned, bring skill to last fully trained level.
Master Technique
Brave Newbies Inc.
Brave Collective
#694 - 2013-08-30 21:39:38 UTC
For warp paths between major celestials that cross each other in a given system, add a percent chance that your ship is automatically destroyed in a collision along with someone on the other warp path at the same time.
Sebiestor Tribe
Minmatar Republic
#695 - 2013-08-30 21:56:47 UTC
Add a new item, "Bag of Tasty Donuts", which when jettisoned, distracts Concord for a few extra precious seconds.
Solutio Letum
The Scope
Gallente Federation
#696 - 2013-08-30 22:09:35 UTC  |  Edited by: Solutio Letum
Make PLEX a currency
scarify ardonn
The First Kiss
#697 - 2013-08-30 22:17:21 UTC
add personal cyno jammer, mid slot module, 60km range
El Geo
Shattered Foundations
#698 - 2013-08-30 23:25:01 UTC  |  Edited by: El Geo
Make unprobable battleships viable again [Good]
Large Collidable Object
#699 - 2013-08-30 23:39:02 UTC
Giving HACs an MWD sig bonus.
You know... [morons.](
Xildinoth Talvanen
Black Hole Drifters
#700 - 2013-08-31 00:38:56 UTC
More power to CCP FoxFour