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Drone Gate

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2013-08-27 13:45:19 UTC  |  Edited by: Nikk Narrel
Here is an idea to incentivize activity in null sec, particularly sov null.

The expected result, is that space that is not active becomes a security risk to the surrounding areas.
Either Alliances keep their space active above the 20% cutoff, or they risk a gate popping up inside their borders.
Better to dump unused space and consolidate rather than have this risk.

A secondary aspect, is this is the bottom 20% of null overall, so if you can keep your space above this, your opponents must also up their efforts or find gates appearing in THEIR space.
Competition to avoid this could be interesting.

How it works:
Throw in drone gates to systems with activity rated in the bottom 20%.
These gates would link to each other, as the drones are using the space noone else is.
The systems would periodically cross link very near high sec, if not directly in high sec.
The high sec gate connections could be very stable, not moving at all, giving aggressive corps a convenient way to access today's targets of opportunity.

Removing these gates would only be possible by increasing the activity inside the systems. The drones would then relocate the gates to less active locations. This means that successful systems will be self canceling if they move above the activity cutoff to be in the bottom 20%. The drones will move the gates elsewhere.
Such changes would occur after each down time, so logging out in deep null is never safe.

Expected effect: Players will use convenient connections to mine and rat in null, bypassing defenses.
Gate camps will be very difficult, since the drones themselves will be running camp like operations at these gates continuously.
They want to shoot everyone, but are not very good at stopping those passing through quickly.

Added details:

Incursion style aspect! (Suggested by Maximus Aerelius)
If we follow the incursion aspect, any drone gated system below the 10% mark could have drone forces present in an attempt to take over the space completely.

The motives of the Rogue Drones....
Why are the drones doing this? Noone understands them well enough to be certain, but many guesses exist.
One popular theory is they ultimately want the space for themselves, and are using the competitive nature of pilots against each other to further their own goals.
Once the area is destabilized enough, they send in their own forces to finish the job.
Maximus Aerelius
PROPHET OF ENIGMA
#2 - 2013-08-27 16:33:06 UTC
Nikk Narrel wrote:
Here is an idea to incentivize activity in null sec, particularly sov null.

The expected result, is that space that is not active becomes a security risk to the surrounding areas.
Either Alliances keep their space active above the 20% cutoff, or they risk a gate popping up inside their borders.
Better to dump unused space and consolidate rather than have this risk.

A secondary aspect, is this is the bottom 20% of null overall, so if you can keep your space above this, your opponents must also up their efforts or find gates appearing in THEIR space.
Competition to avoid this could be interesting.

How it works:
Throw in drone gates to systems with activity rated in the bottom 20%.
These gates would link to each other, as the drones are using the space noone else is.
The systems would periodically cross link very near high sec, if not directly in high sec.
The high sec gate connections could be very stable, not moving at all, giving aggressive corps a convenient way to access today's targets of opportunity.

Removing these gates would only be possible by increasing the activity inside the systems. The drones would then relocate the gates to less active locations. This means that successful systems will be self canceling if they move above the activity cutoff to be in the bottom 20%. The drones will move the gates elsewhere.
Such changes would occur after each down time, so logging out in deep null is never safe.

Expected effect: Players will use convenient connections to mine and rat in null, bypassing defenses.
Gate camps will be very difficult, since the drones themselves will be running camp like operations at these gates continuously.
They want to shoot everyone, but are not very good at stopping those passing through quickly.


Crazy b*stard strikes again but I like the idea...but I'd like it more if it included "Incursion" like spawns. For instance:

The activity in a certain system is 15% and "shazam" a Drone Gate Spawns.
The activity remains at 15% or people GTFO and it drops to 13% and "whoocha" Drone Incursion Fleet lands in system and begins to claim it as home.

Who you gonna call?

I like the general concept though Nikk and curious as to what you think of my interpretation of if indeed that was what you were going for in the "Incursion" style theme.
Nikk Narrel
Moonlit Bonsai
#3 - 2013-08-27 17:18:32 UTC
Maximus Aerelius wrote:
Crazy b*stard strikes again but I like the idea...but I'd like it more if it included "Incursion" like spawns. For instance:

The activity in a certain system is 15% and "shazam" a Drone Gate Spawns.
The activity remains at 15% or people GTFO and it drops to 13% and "whoocha" Drone Incursion Fleet lands in system and begins to claim it as home.

Who you gonna call?

I like the general concept though Nikk and curious as to what you think of my interpretation of if indeed that was what you were going for in the "Incursion" style theme.

I have not fought against incursions directly, only knowing about them from others descriptions, and the system effects anyone sees when they are present.

From what I understand, and what you just said, it might just be a good match for the below 10% rankings, to have this kind of event as a draw for that space.
Maximus Aerelius
PROPHET OF ENIGMA
#4 - 2013-08-27 20:55:39 UTC  |  Edited by: Maximus Aerelius
Nikk Narrel wrote:
Maximus Aerelius wrote:
Crazy b*stard strikes again but I like the idea...but I'd like it more if it included "Incursion" like spawns. For instance:

The activity in a certain system is 15% and "shazam" a Drone Gate Spawns.
The activity remains at 15% or people GTFO and it drops to 13% and "whoocha" Drone Incursion Fleet lands in system and begins to claim it as home.

Who you gonna call?

I like the general concept though Nikk and curious as to what you think of my interpretation of if indeed that was what you were going for in the "Incursion" style theme.

I have not fought against incursions directly, only knowing about them from others descriptions, and the system effects anyone sees when they are present.

From what I understand, and what you just said, it might just be a good match for the below 10% rankings, to have this kind of event as a draw for that space.


I've recently gotten into them as a re-try but theres lots of drawbacks to having an Incursion in your home constellation:

During an incursion there are constellation wide penalties (Source):

System-wide cynosural field jammers are in effect. [1]
Financial systems compromised. 50% reduction in CONCORD bounties. [2]
Vessel integrity compromised. Shield and armor resistances reduced. [3]
Capsule interference detected. Turret, launcher, drone and smartbomb damage reduced. [4]

Obviously I was just grasping at %'s and could be fine tweaked but I think if it's as low as 15% activity you obviously didn't want that space that badly Blink. Would give the "owners" something else to think about and also possibly attract more people into there space\contract people into their space to get rid of it.

Imagine a Sov Holding entity having one of these Drone Incursions spawn in one of their Moon Goo systems and they don't want to deal with it directly but are attracted by the PvP potential. They do what they do and protect the "Incursion Runners" who they've contracted to rid them of this nuisance and once the Drones have been given a swift heave ho up the backside contracts complete and the Sov Holding entity ensures safe passage. While its going down you maybe get others tipping up thinking easy pickings of the "Incursion Runner" and thus starts the carnage of PvE encouraged PvP Twisted

Disclaimer: I am not nor do I claim to be an expert on Sov Holding or on how Sov Holding entities operate or secure their systems.

I'm not saying this would arrive but Incursion Kill by PvP Gang.
Elvis Preslie
NRDS Securities
#5 - 2013-08-27 21:18:40 UTC  |  Edited by: Elvis Preslie
Maximus Aerelius wrote:


Crazy b*stard strikes again but I like the idea...but I'd like it more if it included "Incursion" like spawns.


Ok, im for this ONLY if it spawns incursions. This gate crap makes no sense, only wormholes to non-wormhole systems. The thread owner doenst make any sense in his writing, so that others could understand it.
Nikk Narrel
Moonlit Bonsai
#6 - 2013-08-28 13:38:12 UTC
Elvis Preslie wrote:
Maximus Aerelius wrote:


Crazy b*stard strikes again but I like the idea...but I'd like it more if it included "Incursion" like spawns.


Ok, im for this ONLY if it spawns incursions. This gate crap makes no sense, only wormholes to non-wormhole systems. The thread owner doenst make any sense in his writing, so that others could understand it.

These are not wormholes, for starters.

They will not collapse due to usage.
They do not have limits to which types of ships can pass through them any more than a regular gate already does.
(Any ship able to use a regular gate can use one of these, including freighters)


Any system below 20% in a comparative rating of null sec systems, is a candidate to find one of these in their system when the servers come back up.

If we follow the incursion aspect, any drone gated system below the 10% mark could have drone forces present in an attempt to take over the space completely.

Why are the drones doing this? Noone understands them well enough to be certain, but many guesses exist.
One popular theory is they ultimately want the space for themselves, and are using the competitive nature of pilots against each other to further their own goals.
Once the area is destabilized enough, they send in their own forces to finish the job.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#7 - 2013-08-28 13:50:26 UTC
Stealth Null-High trade thread?
Nikk Narrel
Moonlit Bonsai
#8 - 2013-08-28 13:53:15 UTC
HiddenPorpoise wrote:
Stealth Null-High trade thread?

That would be an awful way to get a trade route.

Kind of like taping postcards to artillery shells, and telling the gunners to aim for a post office so they can be delivered from there.
Tchulen
Trumpets and Bookmarks
#9 - 2013-08-28 14:06:54 UTC
I like the idea. Anything to help reduce the overall number of unused systems in null.

It could also be a nice way for people who normally play in high sec to get out to null for a bit.

+1
Nikk Narrel
Moonlit Bonsai
#10 - 2013-08-28 14:11:35 UTC
Tchulen wrote:
I like the idea. Anything to help reduce the overall number of unused systems in null.

It could also be a nice way for people who normally play in high sec to get out to null for a bit.

+1

I am hoping for just that effect.

A temporary path to null, bypassing in some cases notoriously effective gate camps, could be an attractive way for many to spend time, instead of mission running in high.
Nikk Narrel
Moonlit Bonsai
#11 - 2013-08-31 17:52:43 UTC
Cptn Bagel
Center for Advanced Studies
Gallente Federation
#12 - 2013-09-04 21:09:54 UTC
bump
Nikk Narrel
Moonlit Bonsai
#13 - 2013-09-06 19:14:41 UTC
Cptn Bagel wrote:
bump

I appreciate the attention, I believe this idea brings positive changes to the game.
Nikk Narrel
Moonlit Bonsai
#14 - 2013-09-08 21:39:54 UTC
Sov should be a never ending struggle on multiple fronts.

This rewards effort, and creates opportunities where it is lacking.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#15 - 2013-09-09 22:04:46 UTC
+1 for a "Use it or lose it" mechanic in Null sec.

Though, I'd just have it so that null sec incursions never end without player intervention, and spread to adjacent constellations if not dealt with, and if the incursion goes uncontested for X days, the alliance loses Sov and Sansha gains it.
Nikk Narrel
Moonlit Bonsai
#16 - 2013-09-09 22:19:42 UTC
Verity Sovereign wrote:
+1 for a "Use it or lose it" mechanic in Null sec.

Though, I'd just have it so that null sec incursions never end without player intervention, and spread to adjacent constellations if not dealt with, and if the incursion goes uncontested for X days, the alliance loses Sov and Sansha gains it.

Quite possibly the sov would fall to NPC hands, and effectively a permanent drone gate would be present until reclaimed and made active above the cutoff.

Space, don't bite off more than you can chew.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#17 - 2013-09-10 09:56:15 UTC
How about just a Drone incursion variant + the above mechanic where sansha incursions last indefinitely in null sec (ie, until the mom is killed), if X days go by and its still up, then the NPC rats start to tower bash/Sov grind
Silvetica Dian
Imperial Shipment
Amarr Empire
#18 - 2013-09-10 11:22:30 UTC
Nikk Narrel wrote:
Here is an idea to incentivize activity in null sec, particularly sov null.

The expected result, is that space that is not active becomes a security risk to the surrounding areas.
Either Alliances keep their space active above the 20% cutoff, or they risk a gate popping up inside their borders.
Better to dump unused space and consolidate rather than have this risk.

A secondary aspect, is this is the bottom 20% of null overall, so if you can keep your space above this, your opponents must also up their efforts or find gates appearing in THEIR space.
Competition to avoid this could be interesting.

How it works:
Throw in drone gates to systems with activity rated in the bottom 20%.
These gates would link to each other, as the drones are using the space noone else is.
The systems would periodically cross link very near high sec, if not directly in high sec.
The high sec gate connections could be very stable, not moving at all, giving aggressive corps a convenient way to access today's targets of opportunity.

Removing these gates would only be possible by increasing the activity inside the systems. The drones would then relocate the gates to less active locations. This means that successful systems will be self canceling if they move above the activity cutoff to be in the bottom 20%. The drones will move the gates elsewhere.
Such changes would occur after each down time, so logging out in deep null is never safe.

Expected effect: Players will use convenient connections to mine and rat in null, bypassing defenses.
Gate camps will be very difficult, since the drones themselves will be running camp like operations at these gates continuously.
They want to shoot everyone, but are not very good at stopping those passing through quickly.

Added details:

Incursion style aspect! (Suggested by Maximus Aerelius)
If we follow the incursion aspect, any drone gated system below the 10% mark could have drone forces present in an attempt to take over the space completely.

The motives of the Rogue Drones....
Why are the drones doing this? Noone understands them well enough to be certain, but many guesses exist.
One popular theory is they ultimately want the space for themselves, and are using the competitive nature of pilots against each other to further their own goals.
Once the area is destabilized enough, they send in their own forces to finish the job.

Might be a core of a good idea here.

The drones should have No bounties.
There should only be a chance of it happening.
Killing the drones counts double for activity levels.
If ignored bigger and bigger drone fleets show up and start attacking infrastructure /POS's etc.
There should be a minimal level of activity that prevents this not just the bottom 20%. If the space is being used this shouldn't happen. A race for not the least active would be an annoying grind for everyone in null and shouldn't be the aim of a such a mechanic.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Lephia DeGrande
Luxembourg Space Union
#19 - 2013-09-10 11:46:06 UTC
+1 and friendly bump
William Bradley
Doomheim
#20 - 2013-09-10 11:48:54 UTC
I have to say I really like the core of this idea - primarily due to how I think that Rogue Drones need a lot more love. As a fan of Stargate SG-1, I've really liked the idea of Rogue Drones as they remind me of the Replicators. So to see some more organized and wide-spread activities on their part in the game would be really cool, and it would certainly make a lot of sense; artificially-intelligent machines beholden only to their own interests should be a much more present and potent threat in the EVE universe, particularly with the sheer amount of technology and power at their fingertips in that world.
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