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High Sec Factional Warfare Military (not militia)

Author
1esus isa4abdul
COMMUNISTS
#1 - 2013-08-26 03:45:38 UTC
I suggest into high-sec´s empires controlled systems their own capsuleer military, maybe somehow connected to low sec militia and their success (eventhough now it has at low sec no or little meaning to nothing in limited area).

In this military, stations would act as outpost/ iHub act now in FW at low sec, one would need to siege it (orbit and/or shoot it withouth enemy presence or interference), that would include "timer"-system or similar that would after period (considerably longer than in low-sec FW but with bigger pay and effect) reward militia members, even those assisting them, not in militia.

Eventually, let´s say some months or years, station and (so even high-sec) system could change owner with significant concequenses for those affiliated as enemy or their helpers (many outside militia could have big interests on certain high-sec trade-hubs and systems, especially those with burden of past and bad standings, thus motivating them to pick sides).

This would be totally different from modern modest frig/dessy FW, really PvP oriented as high as it can go, as stakes are high for so many, even outside military. Warpgates, cloak and warp core stabs would not help in this military, as one is attacking stations (or jump gates?). On other hand, pirates, outlaws and other outsiders to Factional Warfare would no longer form such huge part of threath and fights because of nature and laws of high sec. Enemy and frontlines would be much more clear, between opposite alliances, as originally intented.

There could be even small kind of extra sales tax or another kind of negative measure for those of wrong race, backround or standings, or all, after new rule is at place in Jita, Amarr, etc.

It seems that all has been tried at low sec FW, and it wont work, pirates hate cloaky stabbers, who because of that, restrain bringing more expensive stuff at field and just hit d-scan button in t1 cloak WCS-frig...
Mara Rinn
Cosmic Goo Convertor
#2 - 2013-08-26 06:03:45 UTC
The ability to modify hisec sovereignty works just fine until you consider what would happen when you throw a thousand bored Goons into the mix.
Zappity
New Eden Tank Testing Services
#3 - 2013-08-26 08:01:45 UTC
Why would you give highsec "bigger pay and effect" than lowsec? You are not at risk from neutrals or awoxers in highsec.

Zappity's Adventures for a taste of lowsec and nullsec.

1esus isa4abdul
COMMUNISTS
#4 - 2013-08-26 10:53:05 UTC
Mara Rinn wrote:
The ability to modify hisec sovereignty works just fine until you consider what would happen when you throw a thousand bored Goons into the mix.



Can´t be that bad, as idea is that in this FW capturing system or station takes months, even a year(s), so if Goons or any other group have that patience and wanna take total control of all EvE or even 1 faction, go ahead, bet there would be people who would oppose that, in and outside Goons. And by those suffering f.ex. "extra-tax" from enemy occupation.

Why should we fear at honest war and it´s result´s/winner´s? FW did not end last time when Gallente controlled all systems, Caldari rose from there (there could be great bonus for re-capturing lost system to make it more worth fight).
1esus isa4abdul
COMMUNISTS
#5 - 2013-08-26 11:05:09 UTC
Zappity wrote:
Why would you give highsec "bigger pay and effect" than lowsec? You are not at risk from neutrals or awoxers in highsec.


Simply because "capturing" (when one timer cykle at station/gate ends as no enemies around and LP rewards shared) takes much longer than in low FW plexes (10-20 mins), perhaps hour or so per"LP pay out cyckle" if no enemies around (reminder that it take´s lot´s and lot´s of those cyckles to capture whole station and/or system). "Plexes" or outposts in this system would be stations (and gates?).

Let´s not also forget that in this form of FW there is no help from warpgates or d-scan, making it much harder than one in low FW. Would think WCS´s or cloak is also less usefull, as cheap and weak solo ships eventually for anybody undocking from station under attack....
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#6 - 2013-08-26 13:49:17 UTC
More carebear farming? No thanks. Faction Warfare needs a rework anyhow, let's not double down and screw up two areas of space.
1esus isa4abdul
COMMUNISTS
#7 - 2013-08-26 13:59:39 UTC
Balthazar Lestrane wrote:
More carebear farming? No thanks. Faction Warfare needs a rework anyhow, let's not double down and screw up two areas of space.


It would not be carebear farming, as FW is now. In 1-2 hours (or what ever timer is set for LP cykle) enemy, their sympatizer, ally or random pirate will most likely eventually end up at that station / gate, and there will be little or no warning (so no afk anymore at these plexes), or place to hide, unless you wanna run and let timer go backwards or even reset completely.
S'leen
Psychopathen Einheit 2.0
#8 - 2013-08-26 14:11:03 UTC
I would have to say that I downvote this idea. The areas referred to as High Sec are generally for newer players to learn the ropes of the game. If their learning systems are in the process of changing faction control and people are shooting their stations to seige them, what does that teach the newer players? That it's okay to just randomly shoot NPC controlled stations?

High Sec is fine for now. I mean, don't get me wrong, the idea of faction warfare shaping the landscape sounds great but that's not how Eve Online was originally designed. At least, not in High Sec.

Besides, I currently find it funny when people are outlaws of a particular faction and need to get through their space. Having faction navy chasing them around the system is frickin' funny.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#9 - 2013-08-26 15:36:39 UTC
1esus isa4abdul wrote:
Balthazar Lestrane wrote:
More carebear farming? No thanks. Faction Warfare needs a rework anyhow, let's not double down and screw up two areas of space.


It would not be carebear farming, as FW is now. In 1-2 hours (or what ever timer is set for LP cykle) enemy, their sympatizer, ally or random pirate will most likely eventually end up at that station / gate, and there will be little or no warning (so no afk anymore at these plexes), or place to hide, unless you wanna run and let timer go backwards or even reset completely.


Pirates don't live in high sec. Directional scan is all the warning a carebear needs to leave grid and wait for threat to get bored and leave. Should they be so foolish to not use directional scan, they are more than likely shaming pilots eveywhere by fitting warp stabs. There isn't AFK plexing in FW anymore, timers stop when you cloak and you have to be 30km from the site to cap it. So.. yeah. No more farming.