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Probe scanning improvements in Odyssey 1.1

First post
Author
Lipbite
Express Hauler
#41 - 2013-08-22 20:25:28 UTC
The only scanning change I could be interesting in is removal of whole scanning mini-game. Not really interesting in moving transparent balls on black screen. I could play exploration game but not when it's coupled with extremely boring scanning mini-game.

Just make an automated module with scanning time depending on skills level and ship bonus - without probes micro-management.
CCP Guard
C C P
C C P Alliance
#42 - 2013-08-22 20:29:37 UTC
Jerick Ludhowe wrote:
Tuxford! F#@$yeah!

P.S. you're still my favorite dev (sorry guard)


I'll search my heart for forgiveness.

CCP Guard | EVE Community Developer | @CCP_Guard

Shvak
Caldari Provisions
Caldari State
#43 - 2013-08-22 20:36:16 UTC
Why not dump scanning as a skill set and just give every 14 day trial account holder instant access to sites. Why even bother having scanning at all. If you dumb it down any more that is what you might as well do?.
I really feel sorry for those learning scanning now, there is no sense of accomplishment at all when you lock a ship down or identify an anomolie.
Takes me a maximium of four or less scans to lock down any anomolie. Now with the added changes you will make it even easier. Insta scan ships, anomolies and wh...

Feel really sorry for all the long time vets that bought scanning implants lot talk about make them obsolete.

Make something easy is easy, but without giving the player a goal, a reason to level 5 any scanning skills you start making that easy skill very hard to stomach.

CCP has successfully made scanning mind numbingly boring.

Please for the love of all that is holy, stop and think. If I wanted to be spoonfed like a two-year old ****** I would play Warcraft or heaven forbid battlefield lol.
Baron Deathicon
Outerspace Vanguard
#44 - 2013-08-22 20:38:29 UTC
Please make it so that the default string when doing Save Location from the probe scanning window contains the ID name was well...

i.e. XYZ-123 Guristas Fortress instead of Guristas Fortress

Thank you!
Terrorfrodo
Interbus Universal
#45 - 2013-08-22 20:43:25 UTC
CCP Tuxford wrote:
Callic Veratar wrote:
Where are the custom formations saved? If I make a super awesome set of 4 custom formations, do I have to manually reproduce them for anyone else who wants them?

Random thought: would it be possible to allow the formations or overview settings to be saved as in game items like bookmarks?


I really, really hate the idea of saving information as items. I do agree with the ability to share stuff with your fellow pilots but I don't think items is a convenient way to do it. These are saved locally and not in any nice format you can easily import or export sadly.

Please, do not ever allow probe formations to be exported and given to other players. Scanning is more than easy enough as is now, we don't need to spoon-feed lazy noobs even more by giving them perfectly optimized formations simply as a download.

.

l0rd carlos
the king asked me to guard the mountain
#46 - 2013-08-22 20:46:51 UTC
Will it remember the name after session change? Like I probe something 75% down, jump out of the system, jump back in, will it still show me the name?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Vladimir Norkoff
Income Redistribution Service
#47 - 2013-08-22 21:07:44 UTC
Please do not tell me this is the fabled reiteration of Exploration, and that you are now going wash your hands of it and walk away. Leaving it in the same trash heap with PI, POSs, Blops, sov, and a vast shitload of other stuff that has been left unfinished, but will no doubt be fixed "Soon(tm)". This is just a tweak to probing and there is far more to come... right?
Hawk Hegirin
Native Freshfood
Minmatar Republic
#48 - 2013-08-22 21:16:10 UTC  |  Edited by: Hawk Hegirin
Since this is to do with scanning improvements, I'd like to add my two cents to something in wormholes and scans.

New signatures appearing on the dscan without having a probe out has been costing kills here and there. Often people who know about this, when they see a new signature they PoS up and sit. It makes the whole sneaky tackle rather tough too do and hurts that gameplay area.

Though people have stated 'there is no point to change it because it is the same as keeping probes out', often, on the most case, people did not have probes out. Alot of people who can fly solo or in pairs don't sit with a combat ship or probes out, so this gives them a free warp out card on any new signatures.

It would be great if wormhole signatures would have a delay of 15 minutes or would not display at all unless they are using probes. This would help keep the whole sneaky sneaky bit against WH dwellers again ;)

I do like the current changes so far though 8)
GeeShizzle MacCloud
#49 - 2013-08-22 21:25:29 UTC
GeeShizzle MacCloud wrote:
CCP Paradox wrote:
GeeShizzle MacCloud wrote:
we need a dedicated section of team super friends new custom formations on the probing, it looks good so far but theres some aspects that need tweaking and some confusion on anchor points for probes that need clarification.

plz ask sum1 from Team SuperFriends to make a stickied thread for this in either Test server sub forum or F&I sub forum.

thankoooooo! <3


We're actually working on a dev blog which should be out pretty shortly. We're still reading feedback in this thread, so dump it on us.


alrighty!

one of the most requested combat based custom formations people are looking for is the 4 probe spread that allows us to probe 2 different places, im glad its possible to make that formation now and save it for later use.

As far as i can tell the resizing anchor points work well and resize both the position and range of the probes well. However one aspect of the custom formations that will become a pain point is getting custom formations to be accurate to not create inconsistencies when changing from large 32AU spreads to 0.5AU spreads.

the way probes appear in the system map screen is the problem. they for the most part appear there in a pre-formed formation as opposed to their 'actual' location in space at the time.

1) So, when setting up a new formation we have to re-collect the probes into 1 place in the system map screen and arrange the probes from there, which can become messy unless u do it from the most zoomed in shortest range perspective, which is less than convenient.

2) the other pain point is that when applying a custom formation, said formation tends to place the probes in the location in system where the custom formation was made, which can be wildly off axis or on the other side of the system to your current location.

both these issues are to do with anchor points.

When launching probes initially we need the probes to be positioned on the system map screen where they currently are, not only for quick orientation but also for a more accurate starting point for custom formations.

Secondly we need the custom formations to anchor initially to the location where the probes were launched, so that when we open the system map screen we dont have to go hunting for phantom probe locations in the heat of the moment.



last bit is more of a want, but would add so much flexibility and functionality.

allow probes to be grouped in the probe list at the top of the UI window, with the ability to set formations to the group as opposed to the entirety of the probes in space. if this can systematically allow independent control of the movement of these groups of probes (so i can move 1 group of 4 probes without that movement affecting the other group of 4 probes out) that would be the Pièce de résistance

thanks for all your continued hard work! <3

Albert Spear
Non scholae sed vitae
#50 - 2013-08-22 21:32:07 UTC
Probably a wasted post but:

Thank you very much that is 3 frustrating things that have disappeared with this update. All 3 have to do with probes, you got it right in my mind with this update.

Al
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#51 - 2013-08-22 21:32:47 UTC
Hawk Hegirin wrote:
Since this is to do with scanning improvements, I'd like to add my two cents to something in wormholes and scans.

New signatures appearing on the dscan without having a probe out has been costing kills here and there. Often people who know about this, when they see a new signature they PoS up and sit. It makes the whole sneaky tackle rather tough too do and hurts that gameplay area.

Though people have stated 'there is no point to change it because it is the same as keeping probes out', often, on the most case, people did not have probes out. Alot of people who can fly solo or in pairs don't sit with a combat ship or probes out, so this gives them a free warp out card on any new signatures.

It would be great if wormhole signatures would have a delay of 15 minutes or would not display at all unless they are using probes. This would help keep the whole sneaky sneaky bit against WH dwellers again ;)

I do like the current changes so far though 8)

Things are fine as they are. It's basically the same as before: you can catch people who aren't paying attention, and you can't catch people who are unprepared.

WH sigs need to be visible instantly, as that's now the only way that mining fleets have of defending themselves (now that ore sites are anomalies).
NUXI7
Sebiestor Tribe
Minmatar Republic
#52 - 2013-08-22 22:04:21 UTC
Can Cosmic Anomalies please be moved back into the filter menu presets instead of having an independent checkbox?

This is how it was before Odyssey and it makes more sense. Why should the filter for Anomalies be a special case? Having it be part of the filter menu presets made it much easier to switch between looking for WH sites to run and looking for hostiles.
Temba Ronin
#53 - 2013-08-22 22:15:41 UTC  |  Edited by: Temba Ronin
I remember scanning down an anomaly once that was just too difficult for my then skill level to pinpoint. So I called a friend who was also in my NPC who was a scanning wizard, we were all highsec miners and this was a large grav site probably full of yummy ores we did not see everyday. When the scanning wizard showed up, and fortunately no one else had come and scanned it down before his arrival, we were both shocked to discover even his skill level was not good enough to pinpoint this anomaly!

Now you might think we would have been pissed off or really mad about not getting to the goods we so dearly wanted, .... not so!

Instead we both just spoke about how we needed to upgrade our skill training and or implants if we wanted to get to sites like that in the future!

EVE is a game that rewards time commitments, the fact that you can't instantly do everything is a part of the game I love to hate lol.

Saving probe formations is brilliant well done, please don't dumb down scanning until it's not a thing that rewards time spent in training and isk spent on the best probes, launchers, implants, modules, and ships.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Circumstantial Evidence
#54 - 2013-08-22 22:21:27 UTC
CCP Tuxford wrote:
These are saved locally and not in any nice format you can easily import or export sadly.
Locally? Is this lost if I need to reinstall EVE? Please store formation settings on server.
seth Hendar
I love you miners
#55 - 2013-08-22 22:39:31 UTC
i approve those changes, but is it possible that when the sensor overlay is OFF it DOESN'T show (and i mean AT ALL) when entering a new system / undocking?

overlay is cool when i need it, but is really annoying when i don't (because traveling / hunting someone / running missions etc....)

THIS would be a great improvement
Temba Ronin
#56 - 2013-08-22 22:51:05 UTC  |  Edited by: Temba Ronin
seth Hendar wrote:
i approve those changes, but is it possible that when the sensor overlay is OFF it DOESN'T show (and i mean AT ALL) when entering a new system / undocking?

overlay is cool when i need it, but is really annoying when i don't (because traveling / hunting someone / running missions etc....)

THIS would be a great improvement

I wholeheartedly agree! Get this junk off my screen when I don't want it, it destroys the whole immersive feel of the better graphics you have implemented.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Senji Vuran
The Scope
Gallente Federation
#57 - 2013-08-22 23:13:39 UTC  |  Edited by: Senji Vuran
CCP Tuxford wrote:
These are saved locally and not in any nice format you can easily import or export sadly.


-1
Boo! I use two different PCs regulary, not saving server side FTL! Fail!

EVERY SETTING should be persisted server side, I simply do not understand. :(
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#58 - 2013-08-23 00:16:59 UTC
I know you guys do everything you can to avoid the Wormholes section of the forums, but still...

https://forums.eveonline.com/default.aspx?g=posts&t=255597&find=unread
MeBiatch
GRR GOONS
#59 - 2013-08-23 00:57:54 UTC
CCP Guard wrote:
Jerick Ludhowe wrote:
Tuxford! F#@$yeah!

P.S. you're still my favorite dev (sorry guard)


I'll search my heart for forgiveness.



read this

http://3.bp.blogspot.com/-eiUuyeYXd9w/UfgzDfDaIjI/AAAAAAAACKw/xiRYSbnt3Qk/s320/forgive-others.jpg

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kel hound
The Scope
Gallente Federation
#60 - 2013-08-23 03:45:09 UTC
CCP Tuxford wrote:

I really, really hate the idea of saving information as items. I do agree with the ability to share stuff with your fellow pilots but I don't think items is a convenient way to do it. These are saved locally and not in any nice format you can easily import or export sadly.


ಠ_ಠ

...maybe ya'll should save custom probe formations as .xml format or something then.