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Wormholes

 
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Question about wormhole-orientation (cant find the info anywhere)

Author
Robbin Sund
#1 - 2013-08-22 11:37:50 UTC
Not sure if I am just plain stupid and need it in big caps and easy-read format.

But from what I understand wormholes "static" holes is holes that always consist from ie C3hole#1 to C5hole#2
if that wormhole is closed it will simply open up a new on you need to scan down, am I correct so far?

Since I want to take a peak at PI I thought I might be able to do it if there is a closeby static wormhole I can get in, do whatever and get out. (I do know all the risks of wormhole)

But im curious, will I always be able to find that wormhole entrance to "my" wormholesystem from the same spot?
(if I did not take a wandering hole that is)

The issue for me is not the classic, finding home/out to high/low, I can always find an exit, might just be a few jumps away.
My problem is to get back to the correct hole. : )

Anyone that can clarify/give tips on that?

One way trip! Why dont you drive?

Cheesy Feet
The Hells Bells Club
#2 - 2013-08-22 11:51:45 UTC  |  Edited by: Cheesy Feet
Every WH in the game has at least one static wormhole, some have two.

These static wormholes always go out to the same class of wormhole. So when you hear that someone lives in a C4 with C2 static for instance, then their home WH is a C4 and the static will ALWAYS lead to a RANDOM C2 system.
So you can't do PI in your static as it will only be there for 16 hours then it will expire and a new static system will spawn in another RANDOM C2. (Some other classes of WH expire after 24 hours).

PI in WH's is only done in the WH you live in.
Robbin Sund
#3 - 2013-08-22 11:58:58 UTC
Cheesy Feet wrote:
Every WH in the game has at least one static wormhole, some have two.

These static wormholes always go out to the same class of wormhole. So when you hear that someone lives in a C4 with C2 static for instance, then their home WH is a C4 and the static will ALWAYS lead to a RANDOM C2 system.
So you can't do PI in your static as it will only be there for 16 hours then it will expire and a new static system will spawn in another RANDOM C2. (Some other classes of WH expire after 24 hours).

PI in WH's is only done in the WH you live in.


So the part in this site: https://wiki.eveonline.com/en/wiki/Wormholes

Wormhole Identification
Wormholes to High Security (1212) Systems
N110 static Class 1

for example (bad copypaste sorry)
Does it mean the wormhome from High security wil always go to a random c1? or viseversa.
Then its sad for one trying to live outside a wormhole with PI :/

So if your in known space and want to get back to your WH, you either need friends inside for easier find of entrance, or just scan around randomly and hope your lucky?

One way trip! Why dont you drive?

AtomYcX
Perkone
Caldari State
#4 - 2013-08-22 12:05:06 UTC
Robbin Sund wrote:

So the part in this site: https://wiki.eveonline.com/en/wiki/Wormholes

Wormhole Identification
Wormholes to High Security (1212) Systems
N110 static Class 1

for example (bad copypaste sorry)
Does it mean the wormhome from High security wil always go to a random c1? or viseversa.

It means that the C1 wormhole you looked up has an N110 static, this will always lead to a highsec system. K-Space systems do not have statics, but they do have wandering wormholes.

Robbin Sund wrote:
Then its sad for one trying to live outside a wormhole with PI :/

Correct, you cannot do wormhole PI unless you live in the wormhole you're doing PI in.

Robbin Sund wrote:

So if your in known space and want to get back to your WH, you either need friends inside for easier find of entrance, or just scan around randomly and hope your lucky?

You need friends, or a scan alt in side the wormhole, Just scanning around randomly and hoping you get lucky from highsec has such a low chance of happening you may as well consider it zero chance.
Robbin Sund
#5 - 2013-08-22 12:07:59 UTC
AtomYcX wrote:
Robbin Sund wrote:

So the part in this site: https://wiki.eveonline.com/en/wiki/Wormholes

Wormhole Identification
Wormholes to High Security (1212) Systems
N110 static Class 1

for example (bad copypaste sorry)
Does it mean the wormhome from High security wil always go to a random c1? or viseversa.

It means that the C1 wormhole you looked up has an N110 static, this will always lead to a highsec system. K-Space systems do not have statics, but they do have wandering wormholes.

Robbin Sund wrote:
Then its sad for one trying to live outside a wormhole with PI :/

Correct, you cannot do wormhole PI unless you live in the wormhole you're doing PI in.

Robbin Sund wrote:

So if your in known space and want to get back to your WH, you either need friends inside for easier find of entrance, or just scan around randomly and hope your lucky?

You need friends, or a scan alt in side the wormhole, Just scanning around randomly and hoping you get lucky from highsec has such a low chance of happening you may as well consider it zero chance.


Thanks for that! answerd all my questions and made me sad at the same time! : |

One way trip! Why dont you drive?

Val Vega
Vanguard - Exploration
#6 - 2013-08-22 12:11:27 UTC
A Static wormhole will always exist inside every wormhole i.e. your C3 wormhole will allways have a C5 static. However that c5 static will always lead to a new c5 system every time it spawns.

So in order to get back to YOUR wormhole after you jump out via a static wormhole, you must make sure it is not going to collapse. Do this by checking the info tab on the wormhole and looking at the Line about time.

"Probably won't last another day" - This is the wormhole's main life, and has over 25% of its total time remaining

"Reaching the end of its natural lifetime" - This signifies the wormhole will be naturally collapsing soon, having less than 25% of its total time remaining. Collapse is imminent.

To find out the life span of a wormhole use Wormnav.com or eveeye.com also handy for checking what static wormholes are around in each system.

TIP: never leave your wormhole without an alt who can scan inside, because if you get killed and can't get back before the time on your static runs out. The odds of you finding that hole again are very slim very very slim.
Cheesy Feet
The Hells Bells Club
#7 - 2013-08-22 12:17:27 UTC
Val Vega wrote:
TIP: never leave your wormhole without 2 or 3 alts who can scan inside, because if you get killed and can't get back before the time on your static runs out. The odds of you finding that hole again are very slim very very slim.


Fixed it for you Smile
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#8 - 2013-08-22 12:28:54 UTC
Cheesy Feet wrote:
Val Vega wrote:
TIP: never leave your wormhole without 2 or 3 alts who can scan inside, because if you get killed and can't get back before the time on your static runs out. The odds of you finding that hole again are very slim very very slim.


Fixed it for you Smile

A relevant fix. Podding people out of their wormholes is hilarious and 3 characters is harder to catch and podkill than just one vulnerable scanner.
Val Vega
Vanguard - Exploration
#9 - 2013-08-22 16:57:51 UTC
Cheesy Feet wrote:
Val Vega wrote:
TIP: never leave your wormhole without 2 or 3 alts who can scan inside, because if you get killed and can't get back before the time on your static runs out. The odds of you finding that hole again are very slim very very slim.


Fixed it for you Smile


Fix Approved
Vassal Zeren
University of Caille
Gallente Federation
#10 - 2013-08-22 17:48:25 UTC
Most wormholes are lesbians. It's a known fact.

A bad analogy is like a leaky screwdriver.

Saladin Boneslash
Ministry of War
Amarr Empire
#11 - 2013-08-22 18:25:48 UTC  |  Edited by: Saladin Boneslash
Val Vega wrote:
"Probably won't last another day" - This is the wormhole's main life, and has over 25% of its total time remaining

For what it's worth, that 25% figure is not quite correct. It's a stat that was arrived at by someone early on and has persisted, but it is inaccurate.

That message actually means that it has over 4 hours (plus or minus a bit of variance in our experience). In the case of 16 hour wormholes, 4 hours is 25% of 16, so that 25% stat works out. But in the case of 24 hour wormholes, the end of life threshold is also 4 hours.

In case you say, "But I saw a wormhole last for longer than 4 hours in End-Of-Life status"... Yes, I have also seen them last longer than 4. I once had one persist for well over 4 hours, somewhere around 4:45. Never anywhere close to the 6 hours that would correspond to the 25% figure.

Oh, and the OP's question was answered pretty clearly in the stickied FAQ, FWIW.
Robbin Sund
#12 - 2013-08-22 18:47:41 UTC
Saladin Boneslash wrote:

Oh, and the OP's question was answered pretty clearly in the stickied FAQ, FWIW.


That OP guy seems like a stupid fella now eh? Straight

One way trip! Why dont you drive?

Saladin Boneslash
Ministry of War
Amarr Empire
#13 - 2013-08-22 19:20:40 UTC
Robbin Sund wrote:
That OP guy seems like a stupid fella now eh? Straight

Never said that, and didn't intend to imply it. I guess I was, more than anything, just pointing out that the FAQ exists. In defense of the OP, after rechecking the FAQ it is not as clear as I remembered. Lots of clarification about statics, but the specific question about it leading to exactly the same system over and over was not addressed. It's been mentioned in a lot of other threads in the past, and I have answered it individually a lot of times, so I thought it was in the FAQ, too. I will suggest that Svodola add that bit of info.
Hookswoop Skydance
Doomheim
#14 - 2013-08-22 23:07:20 UTC
Saladin Boneslash wrote:
Robbin Sund wrote:
That OP guy seems like a stupid fella now eh? Straight

Never said that, and didn't intend to imply it. I guess I was, more than anything, just pointing out that the FAQ exists. In defense of the OP, after rechecking the FAQ it is not as clear as I remembered. Lots of clarification about statics, but the specific question about it leading to exactly the same system over and over was not addressed. It's been mentioned in a lot of other threads in the past, and I have answered it individually a lot of times, so I thought it was in the FAQ, too. I will suggest that Svodola add that bit of info.

Please do...

I came here to ask the very same question as the OP (I was interested in setting up PI in a wormhole, but not live there). I read the stickies first and found nothing that answered this; if the OP had not started this thread, I would have.

Sadly, it appears I will have to stick to low-sec PI (or train a couple alts to scan if I want to try out w-space). What?

Thank you all for the helpful answers and advice given in the thread. Big smile
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#15 - 2013-08-24 20:08:22 UTC
Saladin Boneslash wrote:
Val Vega wrote:
"Probably won't last another day" - This is the wormhole's main life, and has over 25% of its total time remaining

For what it's worth, that 25% figure is not quite correct. It's a stat that was arrived at by someone early on and has persisted, but it is inaccurate.

That message actually means that it has over 4 hours (plus or minus a bit of variance in our experience). In the case of 16 hour wormholes, 4 hours is 25% of 16, so that 25% stat works out. But in the case of 24 hour wormholes, the end of life threshold is also 4 hours.

In case you say, "But I saw a wormhole last for longer than 4 hours in End-Of-Life status"... Yes, I have also seen them last longer than 4. I once had one persist for well over 4 hours, somewhere around 4:45. Never anywhere close to the 6 hours that would correspond to the 25% figure.

Oh, and the OP's question was answered pretty clearly in the stickied FAQ, FWIW.

Confirming that the 4h figure is much closer to correct than 25%. And yes, there will be variance on the time between that 4h mark and when the WH actually collapses. (I suspect the EOL status point is actually computed as 'WH actual life - (WH nominal life - 4)' as the actual collapse of the WH seems to 'float' relative to the EOL point.)