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Issues, Workarounds & Localization

 
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Old persistent bugs thread

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Author
bongpacks
Rules of Acquisition
#21 - 2011-11-03 15:48:21 UTC
Another one I forgot to mention in the OP: While sitting in space for an undetermined amount of time (I'd say around 20-30 minutes) your ship will re-orient itself to face a certain direction, not sure which direction this is exactly but it's always the same direction. While lying in wait in a stealth bomber off a wormhole for instance this is quite annoying as it makes you take extra time to align for the bomb as well. Bug or working as intended?
bongpacks
Rules of Acquisition
#22 - 2011-11-03 15:53:25 UTC
bongpacks wrote:
Quote:
Weapons sometimes become ungrouped when boarding a ship from a ship maintenance array (yes there was a fix for this but it still occurs on occasion)


The strange thing about this bug is that the weapons aren't actually ungrouped as per what the fitting window shows but the buttons for the weapons on the HUD (I guess that's what you'd call it) are ungrouped. To solve the problem you have to go into the fitting window and unload the weapons, clear the group and then regroup them to make the extra buttons disappear. This is particularly frustrating and no dev has yet responded to the issue when it was brought up several times in the newer issues threads after the patch to fix it was released (patch fixed where this was happening to every ship every time you boarded). Ugh


Happens mainly to the first ship boarded from a ship maintenance array after log on but does occasionally happen afterwards with seemingly no rhyme or reason to it. Reported in multiple issues threads numerous times by different customers. Sad
bongpacks
Rules of Acquisition
#23 - 2011-11-03 18:25:56 UTC
"Open Drone Bay of Active Ship" shortcut does nothing, doesn't matter what key or sequence of keys is assigned to it.
bongpacks
Rules of Acquisition
#24 - 2011-11-03 18:36:18 UTC  |  Edited by: bongpacks
While viewing a contract it is no longer possible to right click the blue "(i)" information icon next to the item and produce a menu with which to select "Find in Contracts" as it was before the new UI patch.
bongpacks
Rules of Acquisition
#25 - 2011-11-03 20:53:20 UTC
When boarding a ship from a ship maintenance array there is sometimes a huge lag spike (Graphics and Audio) making the game unplayable for at least 10 seconds.
bongpacks
Rules of Acquisition
#26 - 2011-11-04 01:47:47 UTC
A lot of the time the "Delayed" member list for Alliance channel doesn't work as intended and instead functions just like the "Recent Speakers" list option. Have to pull it out of the stack of channels to make it work as intended.
bongpacks
Rules of Acquisition
#27 - 2011-11-05 16:48:23 UTC
So devs can post in a "what would you say if you woke up to the avatar above you in your bed" thread but can't be bothered to respond here? Seriously guys, that's pretty unprofessional.
Xenuria
#28 - 2011-11-05 16:57:03 UTC
bongpacks wrote:
So devs can post in a "what would you say if you woke up to the avatar above you in your bed" thread but can't be bothered to respond here? Seriously guys, that's pretty unprofessional.

Welcome to EvE...

They still have yet to fix the graphical issues with the CQ and avatar design. Maybe if they offered some kind of reward for detailed bug reports that led them to fixing an issue people would actually use the system more rather then be so discouraged by the generic responses.
bongpacks
Rules of Acquisition
#29 - 2011-11-05 21:47:22 UTC
J171813 P4 customs office is inside the planet itself. Also there is strange lag in the system, both issues verified by a corp mate.
bongpacks
Rules of Acquisition
#30 - 2011-11-06 02:21:44 UTC
If you try to link an item by typing it in chat and right-clicking it and clicking auto-link (item type), while the box is open with all the possible item names if you right click one of them and click show info, the info window will open as intended. The problem is that when you close the item list box the info window closes along with it.
bongpacks
Rules of Acquisition
#31 - 2011-11-07 01:24:15 UTC
Another one I forgot about in the OP (wow there are so many old persistent bugs it's hard to remember them all): After being webbed in a mission, pvp and most notably w-space anomalies the speed or your ship doesn't always return to normal after the webbing has ceased. This web "after effect" can sometimes last for up to 10 minutes after you were last webbified. This has been an issue for the last two years and it's easy to not even notice as you get accustomed to just seeing the blue speed indicator bar is full and assume since you aren't being webbed that you are going your full speed.
bongpacks
Rules of Acquisition
#32 - 2011-11-08 05:32:25 UTC  |  Edited by: bongpacks
bongpacks wrote:
Another one I forgot about in the OP (wow there are so many old persistent bugs it's hard to remember them all): After being webbed in a mission, pvp and most notably w-space anomalies the speed or your ship doesn't always return to normal after the webbing has ceased. This web "after effect" can sometimes last for up to 10 minutes after you were last webbified. This has been an issue for the last two years and it's easy to not even notice as you get accustomed to just seeing the blue speed indicator bar is full and assume since you aren't being webbed that you are going your full speed.


GM Karidor says that in most reported cases this was related to T2 missile since some of them have a ship speed penalty (precisions). I have however experienced this without switching ammo and using fury missiles only. Next time I notice it I'll be sure to confirm whether or not it is in fact because of the ammo loaded. Will be glad to see these penalties go bye-bye with the T2 ammo re-balance.


EDIT: Awww, I just read the devblog again and they aren't re-balancing ALL T2 ammo, so advanced heavy missile drawbacks still apply it seems
Nyio
Federal Navy Academy
Gallente Federation
#33 - 2011-11-08 08:54:06 UTC  |  Edited by: Nyio
bongpacks wrote:

9. The icons for closing, minimizing and pinning windows are kind of hit and miss. If you don't click them just right they disappear from the window itself and don't reappear for a few seconds for you to "try again" good luck!
10. Drones are busted, they sometimes go idle while attacking, they split targets while on "focus fire" and they don't work as a solid unit anymore. They used to fire in unison giving a "volley damage" type effect and now they operate much like ungrouped turrets (Team BFF has reported in another thread that they are looking into this and I applaud them for their efforts towards better communication with the customers)


Yes! Those two for starters. Smile

Edit: There are others, like the Jamming bar that won't go away. I'm gonna start bug report them from now on I think.
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