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Why no new space since WH's?

First post
Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#21 - 2013-08-21 23:47:29 UTC
Lateris wrote:

Because of this new process, the crazy far-future ideas on space colonisation and building your own stargates presented in yesterday's EVE keynote are more likely to actually make it to the live game than previous big visionary ideas. They're part of the five-year vision that the entire EVE development staff is getting behind, so it should be only a matter of time before true space colonisation becomes a reality. When it does, we'll be able to build stargates aiming into the unknown and settle completely new solar systems.





We know, and that's gonna be great...........................if you have the right amount of ISK.

WH's have free admission.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Demica Diaz
SE-1
#22 - 2013-08-21 23:49:14 UTC  |  Edited by: Demica Diaz
Lasikia wrote:
Demica Diaz wrote:
What would you do in that space?




Totally enjoy not having you or anyone else around. I can pay to play my way? No. I pay money to CCP so everyone else in the game gets to dictate to me how I can and can not play.

The groups of people that wish to impose their will on me decide for me how and when I can do anything, this is in essence why EVE has a very small, teeny tiny player base, you can see it if you look closely beside that red plus in the overview.



This is the view of a new player. Which is why they leave.

I pay to play so I can blow people up, and educate them as to why they should not play EVE.



Whoa whoa! Camn down. It was just question which I am curious to hear your ansver. I spend a lot of hours in WH space alone and in some systems where there no players what so ever for days. It was fun but in the end I asked "What am I doing here?".

Yes, I wanted to explore but in EVE its just solar system after another without cool planets to land or ruins to find. Just copy paste complexes with same kind of enemy 24/7. So if you wish to add 10.000 new systems. What would you like to do in them? Besides just sitting alone... in space... rolling thumbs.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#23 - 2013-08-21 23:52:48 UTC  |  Edited by: Krixtal Icefluxor
Demica Diaz wrote:


Yes, I wanted to explore but in EVE its just solar system after another without cool planets to land or ruins to find. Just copy paste complexes with same kind of enemy 24/7. So if you wish to add 10.000 new systems. What would you like to do in them? Besides just sitting alone... in space... rolling thumbs.



They are exaggerating about the 10,000 imho.

2-3,000 should be about right. Caldari is indeed unbelievably crowded. That's why industrialists tend to avoid it. Not enough resources to go around properly. Minmatar is pretty much there as well.

edit: Also, the Khanid and Derelik regions were added as new extra space in 2006 I believe it was, so it does have precedent.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Aiwha
School of Applied Knowledge
Caldari State
#24 - 2013-08-21 23:57:31 UTC
There are thousands of empty WH's.

Sanity is fun leaving the body.

Lasikia
The Scope
Gallente Federation
#25 - 2013-08-22 01:37:34 UTC  |  Edited by: Lasikia
Demica Diaz wrote:
Lasikia wrote:
Demica Diaz wrote:
What would you do in that space?




Totally enjoy not having you or anyone else around. I can pay to play my way? No. I pay money to CCP so everyone else in the game gets to dictate to me how I can and can not play.

The groups of people that wish to impose their will on me decide for me how and when I can do anything, this is in essence why EVE has a very small, teeny tiny player base, you can see it if you look closely beside that red plus in the overview.



This is the view of a new player. Which is why they leave.

I pay to play so I can blow people up, and educate them as to why they should not play EVE.



Whoa whoa! Camn down. It was just question which I am curious to hear your ansver. I spend a lot of hours in WH space alone and in some systems where there no players what so ever for days. It was fun but in the end I asked "What am I doing here?".

Yes, I wanted to explore but in EVE its just solar system after another without cool planets to land or ruins to find. Just copy paste complexes with same kind of enemy 24/7. So if you wish to add 10.000 new systems. What would you like to do in them? Besides just sitting alone... in space... rolling thumbs.





You are correct, and it was not my intention to relay any hostility. Eve is a pretty dry game in the grand scheme of things. They have relied on pvp to keep from having to develop real content for years. It would be really nice to see the game actually grow into what really looks like a 10 year old game.
Nevyn Auscent
Broke Sauce
#26 - 2013-08-22 02:44:13 UTC  |  Edited by: Nevyn Auscent
Krixtal Icefluxor wrote:
Demica Diaz wrote:


Yes, I wanted to explore but in EVE its just solar system after another without cool planets to land or ruins to find. Just copy paste complexes with same kind of enemy 24/7. So if you wish to add 10.000 new systems. What would you like to do in them? Besides just sitting alone... in space... rolling thumbs.



They are exaggerating about the 10,000 imho.

2-3,000 should be about right. Caldari is indeed unbelievably crowded. That's why industrialists tend to avoid it. Not enough resources to go around properly. Minmatar is pretty much there as well.

edit: Also, the Khanid and Derelik regions were added as new extra space in 2006 I believe it was, so it does have precedent.


Most high sec systems have plenty of resources. I don't know what systems you are trying to use. (Hint, leave Jita). But I have no issues finding full belts just before downtime if I want them. And everything other than belts re-spawns on a random (or Ice is fixed from de-spawn) timer meaning it rolls around constantly regardless of time of day. I see empty high sec systems regularly. HIGH SEC! Not low sec or Null Sec but actually Empty high sec systems. There is loads of space if you bother looking.

Regardless, new space simply for the sake of space is pointless. If you want more resources, lets shake up how you mine ore in all systems. Lets make them into grav clusters rather than silly asteroid belts that orbit planets that almost never exist in reality. Make these grav clusters respawn fairly fast and several of them in a system. Over all this should actually decrease load since you no longer have 50 belts in a system, but 4-5 clusters maybe that respawn on depletion. Make it so once in a while they respawn as a sig to reward miners who also scan. But then have the sig turn into an Anomaly after a short time period (Say 1 hour). Hey presto. Resource issue solved, and the game becomes more dynamic & interactive rather than warp to the same belt day after day.

Lets fill in the space with 5-10 points of interest in each system. EVE gate is awesome. The fixed ship graveyards are awesome, and beacons that give you lore when you warp to them. Now imagine every system has 5-10 of them, and you can do things at a few of them each system.

Lets then change missions up so you don't have 'agents' sitting inside stations waiting to be farmed. But every time you jump into a system you have a chance to be contacted by one or more agents looking for a ship to help them out. These offers could then refill over time also, either individual to the player or an overall pool for an entire system that everyone draws from (Which would then spread people out a bit more evenly) (Offers could appear in a background table somewhere accessible so you don't have to look at them unless you want to). With the 'level' of agent more dynamic and related to your ship type & skill level in that ship as to what type of mission you get, so a newbie frigate would get very easy low paying missions, while a max skill AF pilot might get a very hard mission that needs a frigate, that pays better than that lvl 3 BS pilot gets on his mission. Add a bit of randomness, or use the general pool for the whole system to allow for people who have multiple ships nearby.

If you do all that and a few more dynamic systems in the existing space, why do you need new systems? It's about content inside the systems. Not some E-Peen count of 'EVE has 1000000000000000 systems, just because most have only one thing in them'
Alexa de'Crux
Brutor Tribe
Minmatar Republic
#27 - 2013-08-22 05:09:48 UTC
Lasikia wrote:
How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone.

Where is the exploration? the far reaches? why isn't the outer rim 500 jumps from empire instead of 4 jumps in a carrier. Not sure how many years its been since WH space was added but we need about 10x the space this game currently has to give it anywhere near the feeling of what space is actually like.

Incursions were nice, we need a TON more stuff like that, and also.... Jovians? The non existent figment of our imagination that we will never actually see ingame.


bullet points


  • +10k new systems in K-space
  • +5k new WH's
  • Make C4's not suck.


This is a good start.


The problem with making a 'larger' game world is that it will eventually become cumbersome; players will get separated by larger and larger distances, and most of it will be wasted space.

Not to mention that the computing power scales up with the size of the world; there's only so much memory available for the server to use.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#28 - 2013-08-22 05:32:10 UTC  |  Edited by: Infinity Ziona
The issue is not that there's too little space, theres a hell of a lot of it. You could put every subscriber of EvE into one system equally separated with a triple mwd dramiel (warp disabled) and they would all die of old age before even one of them found another without warp.

Times that by 10,000 or more systems.

So whats the issue? Local, dscan, probing, warp, very small number of places to go (moons, planets, gates, stations, anoms) with the majority being empty space and lastly jump drives and jump clones making the universe tiny.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mara Rinn
Cosmic Goo Convertor
#29 - 2013-08-22 06:01:02 UTC
Infinity Ziona wrote:
So whats the issue? Local, dscan, probing, warp, very small number of places to go (moons, planets, gates, stations, anoms) with the majority being empty space and lastly jump drives and jump clones making the universe tiny.


Don't forget warp to zero! That makes most of the EVE universe less than 500m big, since that is the furthest distance you have to travel after warping until you get to activate the next star gate.

Mr Epeen
It's All About Me
#30 - 2013-08-22 06:06:12 UTC
Lasikia wrote:
How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone.



The star system in which I currently live has over 7.1 billion players in it. And that's just on one planet.

Now that's a crowded system.

Mr Epeen Cool
culo duro
Center for Advanced Studies
Gallente Federation
#31 - 2013-08-22 08:55:55 UTC
So hang on... OP you want to play Eve solo, and that's why we should have a ton more systems, so you could go and play solo in an mmo?

Also to actually be constructive about this.
You said +10000 systems.
What would those systems include?
What would be special abut?

And +5k WHs?
As far as i'm concerned half of the current ones are empty if not more.

So basically the thing you're suggesting is that everyone should have their own system?
I'm just gonna say i'm not going 2000 jumps to get to jita and sell my stuff.

This plan does not seem very well thought.

I've starting blogging http://www.epvpc.blogspot.com 

Prince Kobol
#32 - 2013-08-22 09:00:07 UTC
Lateris wrote:
From the last Fanfest.

CCP Presents: EVE's five year vision

Senior Producer Andie Nordgren spoke about EVE's plans for the future in a very clear manner all throughout Fanfest, and in CCP Presents she gave a run-down of the new approach CCP is taking to development. Normally EVE goes from expansion to expansion without much in the way of long-term direction, and the vision of the future of EVE changes beyond all recognition on an almost annual basis. Now developers have a five-year vision for where the game is heading and why, a three-year roadmap for how to get to that vision, and a 12-month plan for specific development of features.

Because of this new process, the crazy far-future ideas on space colonisation and building your own stargates presented in yesterday's EVE keynote are more likely to actually make it to the live game than previous big visionary ideas. They're part of the five-year vision that the entire EVE development staff is getting behind, so it should be only a matter of time before true space colonisation becomes a reality. When it does, we'll be able to build stargates aiming into the unknown and settle completely new solar systems. Also part of the five-year plan is an investigation of immersive flight and combat in EVE, which could potentially bring more twitch-based controls to the game.

Source





If you believe any of this will happen then I salute you sir Big smile
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#33 - 2013-08-22 12:24:46 UTC
culo duro wrote:
So hang on... OP you want to play Eve solo, and that's why we should have a ton more systems, so you could go and play solo in an mmo?

Also to actually be constructive about this.
You said +10000 systems.
What would those systems include?
What would be special abut?

And +5k WHs?
As far as i'm concerned half of the current ones are empty if not more.

So basically the thing you're suggesting is that everyone should have their own system?
I'm just gonna say i'm not going 2000 jumps to get to jita and sell my stuff.

This plan does not seem very well thought.

Yeah like you have to a) go to Jita b) jump anywhere even in deep null more than one or two jumps to Jita with bridges

Also its impossible to play an MMO solo.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

War Kitten
Panda McLegion
#34 - 2013-08-22 12:36:37 UTC
Lasikia wrote:
How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone.

Where is the exploration? the far reaches? why isn't the outer rim 500 jumps from empire instead of 4 jumps in a carrier. Not sure how many years its been since WH space was added but we need about 10x the space this game currently has to give it anywhere near the feeling of what space is actually like.

Incursions were nice, we need a TON more stuff like that, and also.... Jovians? The non existent figment of our imagination that we will never actually see ingame.


bullet points


  • +10k new systems in K-space
  • +5k new WH's
  • Make C4's not suck.


This is a good start.


Have you seen every bit of space in every solar system that is out there now? Do you know where every site is? Have you found all the hidden easter eggs?

I didn't think so.

Go get off your lazy ass and explore that space we already have!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#35 - 2013-08-22 12:38:13 UTC
Psssst I found a Route into Jove Space....

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#36 - 2013-08-22 12:42:31 UTC
Alexa de'Crux wrote:

The problem with making a 'larger' game world is that it will eventually become cumbersome; players will get separated by larger and larger distances, and most of it will be wasted space.



Nope.

EVE players have a magnetic 'habit' of finding each other and causing massively destructive chaos.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#37 - 2013-08-22 12:48:40 UTC
Infinity Ziona wrote:
The issue is not that there's too little space, theres a hell of a lot of it. You could put every subscriber of EvE into one system equally separated with a triple mwd dramiel (warp disabled) and they would all die of old age before even one of them found another without warp.




Shocked What game are you playing ?

There are ~5200 systems in EVE as Known Space.

And with 450,000 subscribers, an equal distribution would be almost 86 players per system.

Even with the login max of ~55,000 at a given peak time that's 10 players per system.

Stop Poasting just to be poasting.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

thorgil
State War Academy
Caldari State
#38 - 2013-08-22 12:49:55 UTC
Big alliances should be able to build their own stargates, and players should be able to hack them to see what's going on in deep space.
And i'd like super-stargates leading randomly somewhere in w-space.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#39 - 2013-08-22 12:49:58 UTC
Infinity Ziona wrote:

Also its impossible to play an MMO solo.



My 5 Bill ISK a month wallet severely begs to differ.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Victoria Sin
Doomheim
#40 - 2013-08-22 12:53:10 UTC
Arthur Aihaken wrote:
Why? Most systems are deserted. Or borderline. What we need is a reason for people to leave high-sec.


No, we don't. If people want to play that kind of game, CCP will let them, because CCP is a business and it can't survive without subs. There are already enough reasons to leave high-sec if you want to. There are plenty of reasons to stay if you don't.