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OMG is this even possible? How?

Author
Omniwing
No-Mercy
Shadow Ultimatum
#21 - 2011-10-30 19:52:06 UTC
Well a few things to add here. Firstly, I want to echo the compliment from earlier for having a bunch of constructive posts here, I really appreciate it.

So, I do have two accounts, but most of the time I don't dualbox them. This is for a few reasons. Firstly, it is simply difficult to do combat with two pilots at once. Secondly, if you're going to get blobbed and killed, having a 2nd pilot flying a falcon or something like that isn't going to save you - in fact, all its going to do is get killed also.

Now, a ganglinked T3 in the system cloaked for resists or something along those lines...that sounds like a viable option. Perhaps I should look into that.


Since the original post, I've gone out and got myself in 2 fights with hurricanes. Both times, I engaged one person and about 30 seconds later, 4-5 people showed up and blobbed me.

So yeah, I'm pretty much on the same train as everyone else with the 'blobs suck' thing. What people want is fair fights, yet the game makes no effort or mechanics to try to at least provide an incentive for that to happen.

I know I'll get flamed all to hell by saying this, but I do wish there was some kind of duel system or arena system where you coul sign up for like a 1v1 or 2v2 or 3v3 and nobody else could interfere. I think it would be fun as hell.

Inb4 go back to wow
inb4 arenas would ruin EvE
inb4 eve is not a solo game, find some frinds
KFenn
State War Academy
Caldari State
#22 - 2011-10-30 21:40:38 UTC  |  Edited by: KFenn
Omniwing wrote:
inb4 eve is not a solo game, find some frinds


TBF the only people who will say that to you are the people who can't find the undock button unless they're being shepherded out of the door by an FC.

When it comes down to it, EVE is hard. There's so many variables in so many situations it's hard to plan for them all. Solo PvP is even harder, due to the emergence of blob warfare. I'm not a fantastic solo PvPer, which is why I tend to stick to frigates and cruisers, things that can get blown up and it doesn't even matter. Not to mention that the higher agility/speed allows you to deagress and GTFO if (when) **** hits the fan.

Just don't give up, this game needs more people who'll go balls-to-the-wall and try and score some kills on their own.

Commanding Officer of the Treacle Tart Brigade

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#23 - 2011-10-30 22:06:38 UTC
OP,

The only thing I can say is go buy 2 dozen rifters (or your frig of choice), take them to a High to Low sec system. Next fit them all, yes do them ALL now, you can later change them, but fit them all now, just cookie cutter them. Next go lose the first dozen, and then only then begin to change your fittings (unless of course your fit was really bad to start with). Only by losing ship after ship can you get past the stomach wrenching initial feelings in combat.

Sadly all I've mastered is losing ships whilst thinking oh well.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Adam Kirwen
The Eleusinian Mystery Cult
#24 - 2011-10-31 02:38:32 UTC
OP, you might get tired of people saying this, but stick to frigates for solo PvP until you really know what you're doing. Sadly, even once you do, you'll find far fewer people willing to fight you solo in anything much bigger than a frigate. But that doesn't matter, as frigate combat is fantastic, and, thanks to your ship's speed, you can navigate low-sec looking for fights with impunity. Gate camps will not bother you.

Oh, and if you want to see some excellent solo videos to give you an idea of how good you can become, check Prometheus Exenthal's website, www.promsrage.com

Good luck, and don't give up. Solo pvp really is the most intense and rewarding pvp.
Zoe Alarhun
The Proactive Reappropriation Corporation
#25 - 2011-10-31 08:37:41 UTC
Solo PvP can be difficult but rewarding. On the other hand dropping in balls to the wall, do or die is alot of fun.
Nyla Skin
Caldari Provisions
Caldari State
#26 - 2011-10-31 13:57:25 UTC
KFenn wrote:


Just don't give up, this game needs more people who'll go balls-to-the-wall and try and score some kills on their own.


Eve is a game of patience. Doubly so when you are flying solo. It takes time to locate targets that are not baits and what you can take down. Its easy to not realize it when looking at a video like that. (Great video btw, I gave you a like for it)

It also takes time to learn what you can and cannot take on. Best to start with cheap ships and move upwards once you get more understanding of pvp.

You have better chance solo if you have a great,expensive ship like the one in the video (oversized Gist A-type afterburner, pith x-type large shield booster, federation navy web, navy cap boosters, are stuff that I spotted from the video, in addition to leadership bonuses from the alt and possible gang link) but even a slight mistake might cost you that expensive ship in entirety. Best to practise with cheaper ships to cut down the mistakes first, before you move to a kickass ship like that.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

King Rothgar
Deadly Solutions
#27 - 2011-10-31 19:28:43 UTC  |  Edited by: King Rothgar
Successful pvp is about illusion as much as it is about fittings and tactics. Few people will engage in pvp in this game without thinking they hold a solid advantage. The key is making them think they have the advantage when they really don't. The simplest form of this is the bait as you've already seen. You set up a nice little target (not too juicy, that's suspicious) and wait for someone to bite, then you warp in your real gang to kill the attackers. You will catch pvp noobs like yourself this way but more experienced players will instantly recognize a bait ship without even being on grid with it.

A more advanced approach is using ganglinks, unusual ships/configurations and highly organized fleet setups to overcome seemingly superior forces. A cheap (relatively) and direct example of this is arty cane with a skirmish booster alt. The alt doesn't have to be in a loki, but you do need the mindlink for it to work properly. Most people fit their ships for close range brawling when solo or in a small gang and the solo/small gang arty cane takes advantage of that.

The 425's on a typical armor or nano-cane only shoot to around 25km with barrage and really suffer damage reductions at anything beyond 15km. By choosing arty and orbiting at 30km (t2 point has 34km base range with skirmish links), you can evade nearly all incoming damage from the opposing BC's. This allows you to attack a numerically superior force, theoretically of unlimited size so long as you stay out of their range.

I personally have used this to great effect. I've taken on 10 man cruiser/BC gangs solo in a completely ordinary t2 fit arty cane and won. It isn't any god like skill on my part, I simply maintained my spacing and plucked them off one by one. It takes practice to keep your range where you want it but it's pretty easy to learn I think. This is also a very cheap approach to take as it doesn't require fancy implants/mods/ships to do. The minimum is the skirmish mindlink and a pair of t1 BC's.

Another and I think more interesting method is by going nuts on tank. Once again you must take advantage of links. One little gem I've discovered is the MSB jaguar. Most people go with buffer tanking (MSE in jag's case) but active tanking offers some interesting possibilities. By itself, a t2 fitted MSB jag with no implants can solo virtually any other frigate or fight it to a draw. The reason is it can basically permatank them.

But if you throw in a siege warfare booster alt, a standard blue pill (3.5M isk, 1 hr duration) and especially a crystal set (2-2.5B isk), you can do far more. That same t2 fitted jag with the above goodies can permatank absolutely any frigate hull and nearly all of them even in a 3 v 1 fight (not counting the booster alt). Throw in a shiny x-type MSB instead of t2, and you'll be tanking nearly a dozen frigs at once.Lol

That type of uber active tank can be done all the way up to BS size. You don't know the meaning of owned until a solo maelstrom warps in on your dozen or more BC/HAC gang, attacks and proceeds to destroy half your fleet with the other half fleeing the field.Lol This can also be done with active armor tanks although it's more difficult due to increased cycle times and the lack of an XL armor repper.

This uber tank style can be done with buffer tanking but that is trickier and beyond the scope of this post. I will say that it's trickier because you don't get any relevant boosters and only the resistance links are useful for it, the cycle time and cap reduction links obviously don't offer any benefit on buffer. You have to work around those shortcomings with shiny mods and the ship hull itself. It gets terribly expensive in a hurry. It's pretty funny flying around in million EHP cruisers though.

Edit: sorry for wall of text, trying to break it up a little better.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Omniwing
No-Mercy
Shadow Ultimatum
#28 - 2011-11-01 04:01:38 UTC
Going to write a detailed response of some more of my experiences tomorrow Big smile
Tamiya Sarossa
Resistance is Character Forming
#29 - 2011-11-02 01:09:19 UTC
King Rothgar wrote:
Successful pvp is about illusion as much as it is about fittings and tactics. Few people will engage in pvp in this game without thinking they hold a solid advantage.


This, this, this. There are people who engage without having an advantage in EVE, but they are few and far between. Assume they don't exist. I'll freely admit to not going into fights where I don't think I have even a slight chance of winning, and I think that's just human nature.

So the secret of EVE PvP is to have the advantage, and let the other person think they have it. This is why aggressivly seeking a fight makes you a less desirable target in many cases - people will more willingly engage someone they think they've 'caught' against their will than someone they know is looking for a fight.

There are limitless ways to make yourself seem like the victim, and the number one way is to go out pewing in your t1 frig and learn who *are* the easy targets, and then make yourself look like them. It's actually shockingly difficult to look incompetent when you have half an idea what you're doing, so this takes practice, but with time you'll be able to get a steady stream of decent fights. Knowledge is key - know what they're backup is and what the usual fits are, and you know what they'll be down to engage. Then do the unexpected, get them overconfident, and you're already halfway to winning.
Omniwing
No-Mercy
Shadow Ultimatum
#30 - 2011-11-02 03:08:44 UTC
I had a good experience engaging two stealth bombers in my cane. The one was using sensor damps and I couldn't get in range of him, but his buddy was slower. I kept getting near his buddy, but he kept warping off. Finally, he ventured too close and I double webbed him, killed him, and then got away in structure. It was thrilling!

Shortly thereafter, I was killed by four rifters...I was very, very surprised to learn that even double web and neuting one, I couldn't really damage it. Apparently 425mm guns are awful at tracking...
Pookoko
Sigma Sagittarii Inc.
#31 - 2011-11-02 22:56:41 UTC
It sounds like you are flying an armor cane in which case u may consider fittng 220 guns ans dual neut. also give nano cane a go its a great solo roaming ship. As for general advice in solo pvp i would say spend a lot of time playiIng around in eft and browsing fits to get familiar with different fits each ship flies so u cna think abouy how u may counter them in real combat - e.g it helps a lor to know gun ranges and top speed of other ships if u are flying a kite ship
JIn wai
RADIO RAMPAGE
#32 - 2011-11-03 09:18:28 UTC
Okay I would like to throw in my 2 cents from my experience...

Firstly the ship class you fly for solo has no meaning. To explain, all ships fit for PvP are fit for an engagement situation, for example a plate mega is designed for close engagements best fought on gates or station where the exit option is to deagress. No ship is good in every situation. This is an important point, no hostile ship wants to fight outside of its designed style because it will be disadvantaged. The same is true for you, so the ship class you pick doesn't define how good you will be solo but simply what targets you want to look for. As an example my mach is brilliant vrs BC but useless close range on ffrigs so I avoid close range encounters with frigs. Once you pick a ship the next step is to hunt targets your designed to kill in situations your designed to be in...

Next point always assume it's bait and always assume there is a blob. It's very rare for there not to be. When I find a ship I ask the following question. If I was him why would I be sat there in that ship. If there is no explanation it's bait, if there is its probably still bait. So now how do you fight this, simple you need an exit strategy and theres 3 common strategies. So when it all goes wrong you go straight for plan B.

So the three tactics

1 . Escape normally the tactic of any kite/nano ship is the ability to simply out run you opponent out of his tackle range and then warp off. The same can be achieved for slower ships by employing ecm from a falcon alt or ec drones to provide the ability to warp out.

2 . Out tank the blob, holding a large enough tank to cope with the increased odds. The issue here is when the odds stack to high you tank will fail.

3 . Finish the job before they land, if you can kill the bait and run before back up lands then the back up is irrelevant. This is the.reason why frogs are.so popular solo, frig on frig fights generally end so quickly no backup can land.

This also explains that tenth and why it's.so dam good in the video. With the BS afterburner and faction tank she.can employ both exit strategy 1 & 2. Making her very versatile.

I will.end saying exit.strategies are not about running away, but about exiting a situation not in your favour. A flood PvPer use the exit to generate a new.duration in there favour..
How2FoldSoup
Hull Tanking Elitists
#33 - 2011-11-03 18:19:47 UTC
For the thrasher try swapping out the dc for a mapc and fit a med shield extender in the med slots. It will allow you to take shots at pods/small frigs on gate or station for extra fun.
Kinroi Alari
Orbital Express LTD
Trystero GmbH
#34 - 2011-11-03 21:35:13 UTC  |  Edited by: Kinroi Alari
Lotta good advice above.

I don't consider myself a "real" PVPer (little more than a hundred kills, mostly avoid it these days). But I highly recommend the cheap ship approach (and I love the neut/tracking disruptor Arbitrator, despite my lack of kills in one).

Also, consider unusual fits.

Marlenus of Ironfleet Towing and Salvage and Jim Bridger of Steelfleet used to do amusing high sec cow-flipping, er, can-flipping things with Cranes (covops transports) fitted with a heavy missile launcher instead of a cloak.

And if you haven't seen his blog, I highly recommend their blog entry where Jim Bridger used a Bantam (!?!) to kill an Exequror...
http://www.ironfleet.com/2008/12/04/beware-the-bantam-of-doom/
Gazmin VanBurin
Boma Bull Corp
#35 - 2011-11-03 22:04:41 UTC
Stalking Mantis wrote:
http://www.agony-unleashed.com/wiki/index.php/Agony_PVP_University

Classes have limited space so make sure you register fast as classes fill up very fast.


these are way fun and I have heard nothign but good things about them, I highly recomend Agonys pvp classes
Killstealing
Brutor Tribe
Minmatar Republic
#36 - 2011-11-04 00:17:32 UTC
>league of legends

Lol

On a more serious note, the 'buy 100 rifters, fit them and lose them' thing should work.
Princess Bride
SharkNado
#37 - 2011-11-04 05:19:34 UTC
It seems to me that the "go blow up 100 rifters" advice is always given in threads like these. However, most guides don't emphasize how important it is to learn EVERY ship. Not just their names and classes, but weapons, range, DPS, strengths and weaknesses. One thing that makes Eve PVP difficult is that you really do need to absorb a lot of knowledge in order to be effective. What good does it do for a new player to go suicide 100 frigs if he's not even aware of how each one is lost (other than "in a fire")? The truly great Eve PVPers all have one thing in common: They're all Eve Super-Nerds and can prattle on for hours about just about every ship in the game that is found in PVP. You can play FPS's casually, and have a great time, and even get pretty good. You can't really be a casual Eve player and good at Eve PVP.

http://eveprincessbride.wordpress.com/

Shaidar Hussan
HelloKittyFanclub
#38 - 2011-11-04 08:11:44 UTC
Princess Bride wrote:
It seems to me that the "go blow up 100 rifters" advice is always given in threads like these. However, most guides don't emphasize how important it is to learn EVERY ship. Not just their names and classes, but weapons, range, DPS, strengths and weaknesses. One thing that makes Eve PVP difficult is that you really do need to absorb a lot of knowledge in order to be effective. What good does it do for a new player to go suicide 100 frigs if he's not even aware of how each one is lost (other than "in a fire")? The truly great Eve PVPers all have one thing in common: They're all Eve Super-Nerds and can prattle on for hours about just about every ship in the game that is found in PVP. You can play FPS's casually, and have a great time, and even get pretty good. You can't really be a casual Eve player and good at Eve PVP.


Another major problem with the "buy 100 rifters" strategy: you will lose 100 rifters, quickly. Personally I don't see what you can learn from having one hundred rifters insta-popped by people with better ships. I took on a T1 frigate gang solo once, pretty much the only damage being done to me was from gate guns. Killed three of them, they warped off with me still at about 90% armor.

Join a PvP corp, buy a decent ship, copy battleclinic for fittings and read up about how it is supposed to be used. Then, when you're engaging, either do so with a gang of your new buddies or at the absolute minimum with a scout. Otherwise you'll just get ganked.

After a few fights you'll be less nervous engaging, and you might know how to fly your new ship a bit better. Maybe it'll cost you more, but learning how to disengage and keep an eye out for reinforcements is better than just warping in and exploding 100 times over.
Taurean Eltanin
Viziam
Amarr Empire
#39 - 2011-11-04 14:15:56 UTC
Quote:
Like many new pilots, I knew from the outset that I wanted to pvp. In fact, I pvp in any computer game I play, as destroying computer generated enemies gets old fast.

Looking around the web, everyone seems to have an opinion about how to get into pvp. Most advice is to join some kind of organisation (Faction Warfare, Red v Blue, pvp corp, etc) and learn from those who already know the ropes.

The trouble is, it is very difficult to tell the good pvpers from the hacks without being good at pvp yourself. And even good pvpers may not actually be good at teaching, which is an altogether different skill.

Also, I learn by doing. I can read advice (like how to use the D-Scanner) many times, but it's only after I actually do it (over, and over again) that I actually get it. And getting it is key to pvp in any game. The pilot that wins in a novel situation is not the pilot that has memorised habits and reactions - that's called drill and is useful in coordinating large groups - but the one that understands the fundamental principles governing the conflict.

So I am going to learn by doing. I've bought myself 20 Punishers, and I'm going to loose them all.

Every. Single. One.

And after each loss, I'm going to reflect on what I did wrong, and what I could have done better.

It's not much of a plan - but it's the one I've got.


Similar advice has already been given in this thread, but it really worked for me. I started as month old character back in February, and now I make my living off pvp (ie, no missioning, no exploration, just loot and ransoms). If you're interested, you can try learning from my (many) mistakes; I recorded my progress on my blog.

Although I used a Punisher, this would probably work well with any T1 frigate, destroyer or cruiser (assuming it is suitable for pvp).

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Karl Planck
Perkone
Caldari State
#40 - 2011-11-04 14:29:56 UTC
Omniwing wrote:

So yeah, I'm pretty much on the same train as everyone else with the 'blobs suck' thing. What people want is fair fights, yet the game makes no effort or mechanics to try to at least provide an incentive for that to happen.

I know I'll get flamed all to hell by saying this, but I do wish there was some kind of duel system or arena system where you coul sign up for like a 1v1 or 2v2 or 3v3 and nobody else could interfere. I think it would be fun as hell.


In all honesty find a corp for training will help

1v1 are easier to find, but you need to set them up right to avoid getting ganked. Fleet up with the person and meet at a safe. If they drop fleet or more ppl join (if your not fc) then its time to go. Fight in frigates until who know who you are dealing with. A lot of people will 1v1 in them and most of the time it is

a) not worth the time of a group of ppl to come after you
b) hard to get to the gankee by the time the fight is over (frig fights are quick...usually)

Larger groups are possible, but in general you have to know the people well to arrange larger fights.

I has all the eve inactivity

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