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Eve Valkyrie

First post
Author
Zappity
New Eden Tank Testing Services
#181 - 2013-08-22 22:11:26 UTC
Totalrx wrote:
I wonder if it will support TrackIR too?


The Rift already tracks doesn't it?

Zappity's Adventures for a taste of lowsec and nullsec.

Stitcher
School of Applied Knowledge
Caldari State
#182 - 2013-08-23 00:55:52 UTC
Why do people keep saying "it's probably not going to be on TQ" or "I don't see how it could be on TQ"?

I quite agree, without an overhaul of the mechanics of both EVE and Valkyrie (assuming it remains essentially unchanged from the Fanfest build) I don't see how Valkyrie players could share the same in-game grid as EVE players and meaningfully, entertainingly or fairly contribute to the fight - among other things, under heavy TiDi, Valkyrie would largely cease to be fun unless you REALLY like bullet time. Maybe I'm wrong and it's actually a simple affair, but I doubt that. EVE fights tend to be slow, and take place in pretty open space around stations and stargates, whereas Valkyrie fights are intense, and had some asteroid "terrain" around to weave between.

Throw in the HP and firepower of fighters versus, say, frigates and getting Capsuleers and Valkyries onto the same grid in the same fight shooting at the same ships and receiving the same information and keeping that all balanced and fair for everyone involved begins to look like a nightmare. I wouldn't call it impossible, but certainly bloody difficult and liable to wash away several villages in the resulting floods of rage and tears.

TQ is more than one grid, however. None of that stuff is actually an obstacle to having Valkyrie connect to the server - there are other components to the EVE IP such as skill training, gear fitting, persistence, ownership, loss, sandbox, building and so on. All of which is handled by Tranquility.

If it does the same thing as DUST and has battle servers which communicate database info to TQ then I don't think it would even add much of an appreciable load to the server.

AKA Hambone

Author of The Deathworlders

Zappity
New Eden Tank Testing Services
#183 - 2013-08-23 01:00:51 UTC
Understand the distinction between "operate on TQ grids in real time" and "have an effect on the TQ server".

Zappity's Adventures for a taste of lowsec and nullsec.

Stitcher
School of Applied Knowledge
Caldari State
#184 - 2013-08-23 01:03:29 UTC  |  Edited by: Stitcher
Understand that there is no such distinction.

The former is merely a specific kind of the latter.

AKA Hambone

Author of The Deathworlders

Zappity
New Eden Tank Testing Services
#185 - 2013-08-23 01:17:17 UTC  |  Edited by: Zappity
Of course there is a distinction. TiDi wouldn't be much fun in an on grid fight with Rift but an 'off TQ' Rift mission could still affect, say, Faction Warfare systems. There are serious differences between a real time interaction with a TQ fleet fight vs a system effect change.

Zappity's Adventures for a taste of lowsec and nullsec.

Stitcher
School of Applied Knowledge
Caldari State
#186 - 2013-08-23 01:24:34 UTC  |  Edited by: Stitcher
You're not getting it. if the game connects to TQ in any capacity whatsoever, then it's on TQ. End of.

As I said, I agree that it's unlikely for Valkyrie fights to take place on the same grid as EVE fights. But "not being on the same grid as EVE players" is not the same thing as "not connected to Tranquility."

It's the same server, and it handles a variety of different interactions, only one of which is "flying around and seeing other players and shooting them".

AKA Hambone

Author of The Deathworlders

ngaly
Doomheim
#187 - 2013-08-23 02:07:38 UTC
EVE is made to work with thousands of players in one battle. EVE is such a slow and passive game because technical limitations don’t allow it to be a fast game while also supporting those large battles. Valkyrie, on the other hand, is a fast and active game with lots of user input. It’s absolutely impossible for Valkyrie and EVE pilots to be in the same instance of the game.

However, it’s absolutely possible to integrate Valkyrie into EVE using multiple instances. In a large battle with a few thousand pilots carrier pilots could get the option to provide missions for Valkyrie pilots. An example for a mission would be “attack Titan xyz” while a hostile carrier would provide the mission “defend Titan xyz”. If the attackers succeed maybe the doomsday device or the jump drive of the titan would deactivate. The mission would take place in an instance. The background, planets and stations would look like the ones in the actual EVE battle. Maybe they could even implement a script to determine the rough ship composition of the EVE fleet and display it in the mission instance with some scripted gunfire. The only live objects in the mission instance would be the two Valkyrie pilot wings.
Gogela
Epic Ganking Time
CODE.
#188 - 2013-08-23 02:22:48 UTC
Stitcher wrote:
You're not getting it. if the game connects to TQ in any capacity whatsoever, then it's on TQ. End of.

As I said, I agree that it's unlikely for Valkyrie fights to take place on the same grid as EVE fights. But "not being on the same grid as EVE players" is not the same thing as "not connected to Tranquility."

It's the same server, and it handles a variety of different interactions, only one of which is "flying around and seeing other players and shooting them".

I appreciate the technical complications, but TiDi is getting to be less and less common. I don't know how they are doing it, but CCP has made pretty dang huge strides in that area. 10k vs 10k players sans TiDi may only be a few years away at the rate they are improving things. The FiS engine is getting pretty dated too. I wouldn't be surprised if they were already eyeing a major overhaul (POS's might be a good excuse to do it), and as we've seen in Dev posts in these forums, CCP is already giving thought to their 10 year plan. I think CCP is learning a lot from the collapse of DUST, and I also think they recognize the tremendous opportunity they could have with Valkyrie, not just for CCP as a company, but for the future of EvE itself. I think what it will ultimately come down to is a serious and carefully considered business decision on CCP's part, which will consist of variable I admittedly have little to no knowledge of. It'll look like this:

Do we have the technical resources to pull off so much development in so short a period of time (timing I think might be important given SC)? If the answer to this is 'yes' ---> do we have or can we get the financing available to pay for this kind of development without putting the company in perilous financial danger? If yes ---> Will we be able to placate the playerbase with expansions during this overhaul development time (another separate programming resources question)? If yes ---> Has the company's culture become too 'fat' to attempt this (diminishing returns)? if no ---> Integrate the games meaningfully.

One other thing: A variable they will probably also consider but doesn't fit into a binary flow chart is what common systems could be developed to add value to both games. For example, if fighters can take off from carriers, why not modular stations so they can run their little tie fighter adventures and augment modular station defense at the same time? In this way Valkyrie pilots might earn a salary, paid by eve corps, to operate out of their modular stations. There are a zillion synergies to be found here, which would certainly add value to both games.

The difficulties of pulling it off are big, but the potential gains are likewise big, as are the risks of screwing it up. Thinking in the other direction, what if Valkyrie is not added meaningfully to TQ? It could turn out to be a "one hit wonder" and lack the draw of persistence EvE has in spades. There are risks either way, really. I can't begin to answer the question myself... only to say that I would really LIKE it if Valkyrie was on TQ, and that it would be a lot easier to draw in newbs if it were.

Signatures should be used responsibly...

Kahetha
Federal Defense Union
Gallente Federation
#189 - 2013-08-23 03:11:50 UTC
Stitcher wrote:
I don't understand how EVE fans can be anything but enthusiastic about more EVE.


I would be enthusiastic about more EVE it was actually part of EVE and not a SEPARATE ******* GAME. I want EVE to be awesome in itself, not just a part of some cluster of games that if put together - assuming you have all the hardware - potentially 'combine into' something awesome.
Zappity
New Eden Tank Testing Services
#190 - 2013-08-23 03:25:28 UTC
Stitcher wrote:
You're not getting it. if the game connects to TQ in any capacity whatsoever, then it's on TQ. End of.

As I said, I agree that it's unlikely for Valkyrie fights to take place on the same grid as EVE fights. But "not being on the same grid as EVE players" is not the same thing as "not connected to Tranquility."

It's the same server, and it handles a variety of different interactions, only one of which is "flying around and seeing other players and shooting them".


Yes, I understand what you mean now.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#191 - 2013-08-23 03:27:03 UTC
Give Rift pilots a fun role in structure grinds. Kill two birds with one stone.

Zappity's Adventures for a taste of lowsec and nullsec.

Stitcher
School of Applied Knowledge
Caldari State
#192 - 2013-08-23 10:25:38 UTC  |  Edited by: Stitcher
Kahetha wrote:
Stitcher wrote:
I don't understand how EVE fans can be anything but enthusiastic about more EVE.


I would be enthusiastic about more EVE it was actually part of EVE and not a SEPARATE ******* GAME. I want EVE to be awesome in itself, not just a part of some cluster of games that if put together - assuming you have all the hardware - potentially 'combine into' something awesome.


This attitude is kind of like if the pilots of those lions that formed Voltron were determined that their lion should be awesome in itself, and not just a part of some giant space robot.

I got news for you - EVE IS awesome in itself. We're flying a freaking black robot space lion here. And it has the potential to be part of something even MORE awesome. How are you not enthusiastic about forming Voltron?


... I may have let that simile run away with me.

The point is, there is absolutely nothing stopping the component pieces of the EVE IP from individually being excellent games. The potential for them to accomplish even greater things when taken as an interrelated unit in no way diminishes the quality of any single one of them.

They may start out rough (who knows, maybe Valkyrie will buck that trend) but CCP's style is to expand, and polish, and iterate, and improve. EVE was rough on launch, look at it now. DUST just launched, and is still kind of rough - that'll improve with time.

What exactly are you afraid is going to happen to EVE? The game's not about to start slipping backwards from where it is today if some of CCP's devs are working on DUST, and on Valkyrie, or WoD. It's going to keep moving forward and being expanded upon. It's not like there's a bungee cord attached to it that's going to yank us straight back to the Second Genesis build without perpetual Sisyphean effort by the dev team.

It's okay: you CAN be enthusiastic. you CAN be optimistic. Let go and be happy.

AKA Hambone

Author of The Deathworlders

Lady Areola Fappington
#193 - 2013-08-23 11:43:07 UTC
Too bad DUST is locked up on PS3/4. Valkyrie would make a cool tie-in.

Admit it, it'd be kind of interesting. DUST merc straps into a fighter, launches off-planet to go play shootski at the pod pilots flying overhead.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#194 - 2013-08-23 12:29:24 UTC
The moment this comes on PC hell I'll play it and this might even take me out of Eve once and for all.
Looks great, really great.

removed inappropriate ASCII art signature - CCP Eterne

Norian Lonark
Center for Advanced Studies
Gallente Federation
#195 - 2013-08-23 13:58:04 UTC
Stitcher wrote:
Lipbite wrote:
Cheap attraction, less content for EVE. No matter how it will be linked it won't be too fun.


I was at fanfest. I played EVR. It was literally the most fun I have ever had while clothed and seated.

You are talking out of your backside.


I am sure I could find plenty of things to do while clothed and seated that are more fun Big smile

Why is it so hard to understand that not everyone enjoys playing FPS style games, and so having new games developed that you don't really want to play is less appealing then having iterations and improvements of the game you do enjoy playing?

Valkyrie could be the best space shooter fps / sim (whatever you want to call it) in the world, but if you don't enjoy playing those types of games its not going to be much fun.

I do hope its a massive success for CCP, but mainly because I hope that if they have success, more resources more people they can do more for EVE the game I enjoy spending my limited free time playing.

Start wide, expand further, and never look back

Stitcher
School of Applied Knowledge
Caldari State
#196 - 2013-08-23 13:59:26 UTC  |  Edited by: Stitcher
Norian Lonark wrote:
Why is it so hard to understand that not everyone enjoys playing FPS style games, and so having new games developed that you don't really want to play is less appealing then having iterations and improvements of the game you do enjoy playing?


Why is it so hard to understand that those two things can be done at the same time?

AKA Hambone

Author of The Deathworlders

Norian Lonark
Center for Advanced Studies
Gallente Federation
#197 - 2013-08-23 14:01:57 UTC  |  Edited by: Norian Lonark
Stitcher wrote:


Why is it so hard to understand that those two things can be done at the same time?


DUST, Valkyrie..... I still cant open a door i.e. not limitless resources to do everything at once. Shocked

Start wide, expand further, and never look back

Kahetha
Federal Defense Union
Gallente Federation
#198 - 2013-08-23 14:03:36 UTC  |  Edited by: Kahetha
Stitcher wrote:
What exactly are you afraid is going to happen to EVE? The game's not about to start slipping backwards from where it is today if some of CCP's devs are working on DUST, and on Valkyrie, or WoD.Let go and be happy.


I had a much nicer post typed out about how I, like many other players, wondered in the early minutes of my EVE experience "How do I leave my ship?" and about how I was very excited when "Ambulation" was later announced and how I fantasized about what an awesome game EVE would be in the future when it's expanded more because I felt like CCP really wanted to bring the ultimate sci-fi space game. But the forum ate it so here's the main point:

I realize TQ most likely can't support OR or make any kind of decent FPS platform. I'm not actually upset that they are releasing these "EVE based" games as sub-games. What upsets me is where I think it's going. Looking at the Avatar Exploration thing that they apparently have demoed. In the post they say things like "It's part of the EVE universe" and "Like DUST514, this part of EVE should contribute to the overall economy as well as supporting its own ecosystem."
This to me says very clearly that Avatar Exploration content will be released in a sub-game.
I hardly think there is something so difficult about Avatar Exploration from a hardware/coding standpoint that they actually need to release it separate but (probably) they are just going to do it anyway because if deals with other developers or whatever reason they have. When this happens they sub-games are effectively detracting from the parent-game, because content that would have worked just fine on EVE TQ is released separately. That is what frustrates me.

And if it doesn't happen with Avatar Exploration it will sooner or later. One could argue, that the jobs performed in DUST/EVR are jobs that - from a more RP standpoint - high and mighty capsuleers wouldn't do anyway, but what decides what content, what in-game tasks/jobs are"worthy" of EVE TQ? Where does the line between sub-jobs and capsuler-jobs go?
Stitcher
School of Applied Knowledge
Caldari State
#199 - 2013-08-23 14:09:03 UTC  |  Edited by: Stitcher
And on what grounds are you basing the idea that we'd have EVE in Stations by now without DUST, Valkyrie and WoD? That seems like pure speculation to me.

CCP have been gun-shy about opening that door because their plans for it caused a literal in-game riot when they were leaked. To this day we've got idiots screaming about how they don't want EiS, even though alternatives have been presented that were totally in-line and supportive of the spaceships side of the game. If they'd prioritized opening up the in-stations side of the game before now, it would have happened, DUST or no DUST. It's not a question of limited resources, they never had unlimited resources in the first place. it's a question of how those resources are assigned and what projects are given priority.

I very much doubt that sending 20 devs to Newcastle to work on Valkyrie would noticeably hasten or delay the day that door opens. I agree that I want it open too, but let's not fantasize about how it would be open if only it weren't for CCP's other projects.

Be enthusiastic for what does happen rather than pinning your hopes on what could and inventing what didn't yet because.


Kahetha - the forum should have saved a draft.

although I admit, I'm in the habit of hitting ctrl+a and ctrl+c before I click "post".

AKA Hambone

Author of The Deathworlders

Plastic Psycho
Necro-Economics
#200 - 2013-08-23 14:19:45 UTC
Stitcher wrote:

Kahetha - the forum should have saved a draft.

Doesn't always, even though it's supposed to.

Quote:
although I admit, I'm in the habit of hitting ctrl+a and ctrl+c before I click "post".

Yes.