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Myrmidon Dilemma

Author
Shpenat
Ironman Inc.
#21 - 2013-08-23 12:53:43 UTC
Zadren Radek wrote:
Hi peeps,

So I bought my 1st Myrmidon, and applied what appears to be the standard pvp cookie-cutter fit of this:

[Myrmidon, Solo fit 1]
Medium Armor Repairer II
Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Capacitor Booster II, Navy Cap Booster 400
Medium Capacitor Booster II, Navy Cap Booster 400
10MN Microwarpdrive II
Stasis Webifier II
Warp Scrambler II

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Nanobot Accelerator I

Ogre II x2
Hammerhead II x2
Hobgoblin II x1

It was suggested afterwards, that I might want to replace one of the MARII's with an ancillary repper. The peak rep amount increases for as long as the AAR has nanites loaded, after which, the rep amount drops to below what 2 x MARII's would give.

So, I'm in a bit of a quandary as to whether to stick with the 'steady' 2 x MAR, or go with the more short-lived AAR fit?

Also, rather than fitting 3 x EANM, is it worth swapping one out for a reactive armour hardener, with my armour resistance phasing skill at 4?

Any other comments on the fit gratefully received, too. Thanks Cool


This is very close to the fit I am using.

[Myrmidon, Solo fit 1]
Medium Armor Repairer II
Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener I

Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
10MN Microwarpdrive II
Stasis Webifier II
Warp Scrambler II

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Nanobot Accelerator I

Ogre II x3
Hammerhead II x5
Valkyrie SW-600 x3
Warrior II x3

Use Meta 4 cap boosters with 800 cap charges. They are cheaper and have same usable statistics. Also uses less PG so you can fit some ions.

The SW-600 are there to surprise kiting cruisers with slingshot and long range web. Many pilots does not expect it and get into scram range. Just deploy 2 hammerheads and 3 SW-600 right before turning in the slingshot.

The RAH is great agains missile ships. They often opt for explosive and with just EANMs you are quite weak there. The drawback is quite huge cap consumption (you really need 2 cap boosters).
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