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Player Features and Ideas Discussion

 
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Warp Core Stabilizers and FW

Author
X Gallentius
Black Eagle1
#41 - 2013-08-19 20:28:32 UTC  |  Edited by: X Gallentius
Grunnax Aurelius wrote:
Onomerous wrote:
WCS suck but deal with it. The snowflakes in FW need to learn to deal with it the way the rest of have learned. At least you didn't suggest 'pirates can't enter plexes' for an idea...

Because im a pirate maybe?
Put an extra scram in your cargohold and refit as needed.
Katran Luftschreck
Royal Ammatar Engineering Corps
#42 - 2013-08-19 22:01:27 UTC
The problem with this thread is that it assumed that the majority of FW people are more interesting in fighting than making cheap, easy ISK.

Did you forget which game you're playing? Roll

http://youtu.be/t0q2F8NsYQ0

X Gallentius
Black Eagle1
#43 - 2013-08-19 22:48:46 UTC
Katran Luftschreck wrote:
The problem with this thread is that it assumed that the majority of FW people are more interesting in fighting than making cheap, easy ISK. Did you forget which game you're playing? Roll

Go to populated systems and you'll get plenty of fights.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#44 - 2013-08-20 01:08:15 UTC
Katran Luftschreck wrote:
The problem with this thread is that it assumed that the majority of FW people are more interesting in fighting than making cheap, easy ISK.

Did you forget which game you're playing? Roll


Last time I checked EvE is not supposed to be easy when it comes to isk, hence forth ships with WCS should not be able to enter FW sites, and same for ships with a passive WC strength.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Azn Assassin
Viziam
Amarr Empire
#45 - 2013-08-20 22:41:45 UTC
I'd agree completely that cloaking and both warp core stabs shouldn't be allowed or severely diminished in faction warfare.. You can literally started a toon and in one day make over a billion isk just by fitting stabs and running plexes and all you need to do is orbit buttons an get out when people come in. This needs to be fixed, faction warfare is just that, warfare it isn't meant for care bears it is meant for player vs player combat.

My solution would either be make it so everything but covert ops cloaks don't work in sites. (Would eliminate a lot of the cloaky hiders). The second part of that would be making equipping stabs not allow you into sites.

A second solution would be changing warp core stabs making it so they increase the time it takes for your ship to warp. For example each stab increases the time it takes you to go into warp by 2 seconds. That way if you have a ship equipped with 4 stabs it means they will have to wait 8 seconds to go into warp which with a lot of those ships would give plenty of time to kill them since many of them do not fit tanks.
Bakuhz
Banana-Republic.
Shadow Cartel
#46 - 2013-08-20 23:13:22 UTC
Azn Assassin wrote:
I'd agree completely that cloaking and both warp core stabs shouldn't be allowed or severely diminished in faction warfare.. You can literally started a toon and in one day make over a billion isk just by fitting stabs and running plexes and all you need to do is orbit buttons an get out when people come in. This needs to be fixed, faction warfare is just that, warfare it isn't meant for care bears it is meant for player vs player combat.

My solution would either be make it so everything but covert ops cloaks don't work in sites. (Would eliminate a lot of the cloaky hiders). The second part of that would be making equipping stabs not allow you into sites.

A second solution would be changing warp core stabs making it so they increase the time it takes for your ship to warp. For example each stab increases the time it takes you to go into warp by 2 seconds. That way if you have a ship equipped with 4 stabs it means they will have to wait 8 seconds to go into warp which with a lot of those ships would give plenty of time to kill them since many of them do not fit tanks.


i support this idea

https://zkillboard.com/character/584042527/

Sura Sadiva
Entropic Tactical Crew
#47 - 2013-08-20 23:51:49 UTC
Grunnax Aurelius wrote:

Last time I checked EvE is not supposed to be easy when it comes to isk, hence forth ships with WCS should not be able to enter FW sites, and same for ships with a passive WC strength.


Problem of WCS is not inside plexes.

In FW plexes you always see who is coming simply d-scan the gate. And can always decide to run away or to stay and fight.
This is a fine feauture, promote solo/smal gang fight and prompt people to be reasonable and not to blob: if I'm plexing in a T1 frigate and you really want a fight then you know if you come with a gang of 5 destroyers you are not going to have any fight.

This is a direct consequence of gated plexes, and is a good one.

WCS unbalancement is not inside the plexes (if one want to run will runn anyway when see you coming) that they allow to operate in FW regions to move from plex to plex, system to system with no risk.

Beside WCS should be nerfed in general, should be a viable option only for traveling fits, just making them offlining any offensive module if you fit a WCS or something so.

Mostly now, since we got a new T! frigate with a base +2 sensor strenght

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#48 - 2013-08-21 04:22:58 UTC
Onslaughtor wrote:
As a pirate I went through facwar today looking for some small ship action. Every site I came to either the person ran or had stabs. I approve this message.


Guys like you don't really "get it" do you.

Complexes aren't exactly about doing pvp. They're about low-risk LP generation.

I would argue there are too many systems to plex and that promotes farmers as they can each have their own little hideyhole in the middle of nowhere. If we cut the number of plex systems to say... 80 per zone instead of 100 you would see an increase in fighting by necessity as farmers now actually find a reason to start competing.
Yakima DWB
Baited Sting
#49 - 2013-08-21 04:39:52 UTC
Instead of not being able to enter with stabs, why not just render them useless while in the site? That way you aren't keeping anyone out except the ship restrictions, and can still catch people that use them once inside. Seems like it would be easier to put it into code. That, and it will be funny as hell for a couple weeks while people who don't watch forums or read patch notes figure it out the hard way....
Domanique Altares
Rifterlings
#50 - 2013-08-21 05:45:30 UTC
Caleb Seremshur wrote:

Guys like you don't really "get it" do you.

Complexes aren't exactly about doing pvp.


Funny, since that's exactly what CCP purports that they are for.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#51 - 2013-08-21 06:08:43 UTC
Yeah well 'emergent gameplay' and all that crap. Turns out they aren't working as intended.
Morrigan LeSante
Perkone
Caldari State
#52 - 2013-08-21 06:49:00 UTC
Complaining you need a niche fit (or two people) to counter a niche fit that, at worst annoys you seems like a pointless complaint.
Debora Tsung
Perkone
Caldari State
#53 - 2013-08-21 07:08:04 UTC
Grunnax Aurelius wrote:

Ty for pointing it out, post edited.

Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate


Fit 2 T2 scrams?

Less range, but You're flying something fast and tackly anyways, no?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

X Gallentius
Black Eagle1
#54 - 2013-08-21 13:02:24 UTC
Domanique Altares wrote:
Caleb Seremshur wrote:

Guys like you don't really "get it" do you.
Complexes aren't exactly about doing pvp.

Funny, since that's exactly what CCP purports that they are for.

Yeah I was gonna say that my 500 kills last month (almost all in plexes) beg to differ with Caleb.
Solutio Letum
The Scope
Gallente Federation
#55 - 2013-08-21 18:02:27 UTC
Did you guys ever heard of Dual Scrams?
Domanique Altares
Rifterlings
#56 - 2013-08-21 18:09:51 UTC
Solutio Letum wrote:
Did you guys ever heard of Dual Scrams?


Sure have. I fit them all the time along with my ship scanner, so that I can find just the right stabbed up farmers.
Milton Middleson
Rifterlings
#57 - 2013-08-21 18:47:30 UTC
Just make it so having a WCS is like being cloaked for the purpose of running the timer down, i.e. you can't. If you still want to sit in a plex in a stabbed frigate, that's your prerogative, but you're not going to get paid for it.

Morrigan LeSante wrote:
Complaining you need a niche fit (or two people) to counter a niche fit that, at worst annoys you seems like a pointless complaint.


Plex farmers have significant knock-on effects that pretty solidly justified people wanting them gone. Stabbed frigate are just a particularly annoying symptom.
loading file
Doomheim
#58 - 2013-09-25 22:40:21 UTC
i approve this message !
Jovran
Best Friends 5eva
#59 - 2013-09-25 23:25:12 UTC
WCS whining threads are the faction warfare equivalent of crying about AFK cloaking...
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#60 - 2013-09-25 23:38:50 UTC
Grunnax Aurelius wrote:
First of all i believe FW is supposed to be what it is, a way to make ISK / LP though PvP, but a fair majority of FW pilots don't PvP in the sites they wish to capture they fit Warp Core Stabilizers and warp out as soon as someone is on grid or they get tackled. This is counter productive to what FW is supposed to be. I had a small chat with a random in local, who had a very good idea to prevent the use of Warp Core Stabilizers in FW, here is the following convo:

[06:14:47] Grunnax Aurelius > WTB FW Pilots with t e s t i c l e s
[06:15:05] Yash Anub > they should just make it that you can't enter a site with stabs on your ship
[06:15:13] Grunnax Aurelius > ^^^^
[06:15:47] Yash Anub > it'll make them want to fight for their LP...:P
[06:17:02] Grunnax Aurelius > yep
[06:17:25] Yash Anub > or at least make them pay attetion to their D-scan more lol

Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

EDIT: Also prevent ships that have passive warp core strength.


Just one problem: CCP are using FW as an isk sink.

And they have no intention of changing that. 2 years of this and they haven't done anything? Don't you get the hint (working as intended)?

This is the result of a totally ****** economic model. The game's income generation is so irredeemably broken that **** like this is an acceptable way of bandaiding the problem.