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Player Features and Ideas Discussion

 
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Warp Core Stabilizers and FW

Author
Mag's
Azn Empire
#21 - 2013-08-18 13:33:27 UTC
So you have options, but don't wish to use them because it messes with your fit, or is too expensive?

OK then, I see the issue here.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sura Sadiva
Entropic Tactical Crew
#22 - 2013-08-18 17:08:00 UTC
I disagree in banning specific modules to enter the FW sites, and in general to have too many subset of rules. The gate shipe type filter, while needed, is already borderlinine from a sandbox perspective.

WCS need to be nerfed in general, not only related to FW.

They should be nerfed to the point to be a viable option only for travel fit and nothing else. Dunno how to do this, but also offlining any weapon system when you fit a WCS is an option.

But not only for FW sites, for all.
Arthur Aihaken
CODE.d
#23 - 2013-08-18 17:31:19 UTC
Sura Sadiva wrote:
They should be nerfed to the point to be a viable option only for travel fit and nothing else. Dunno how to do this, but also offlining any weapon system when you fit a WCS is an option.


WCS already nerf your combat ability to the point where they they're really only suitable for travel anyway, so no. Just because someone comes up with a strategy or tactic for one aspect of the game (FW) doesn't mean we need to screw with the game mechanics for the rest. Run two scrams or bring a buddy with you. Honestly, some of you people are entirely too lazy.

I am currently away, traveling through time and will be returning last week.

Katia Echerie
The Tuskers
The Tuskers Co.
#24 - 2013-08-18 18:00:25 UTC
Kirimeena D'Zbrkesbris wrote:
Yash Anub wrote:
Since CCP won't change the PVE asspect of FW they need to do something for PVPers.

Why dont you try to do something for yourself? Like try fitting dual scrams.

Quote:
They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.

Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site.

I already see several ways to abuse this should CCP change FW LP gain to PvP only.


Dual scrams are stupid, if you are fitting two scrams to a solo pvp boat you deserve to get blown up.

Anyhow, despite warpcore stabs being really annoying when hunting theres plenty other targets out there that don't fit them so honestly this is a moot point. That said, if they were indeed banned there would be a significant effect on how FW plays out because PVP has little to no direct effect on war outcomes. AFK/ Stabbed plexing pretty much determines all outcomes. Even after the FW changes, it is still possible to take an unskilled alt in a crap ship and take a complex for 5-10k LP every 10-15 min. Do that for an hour or two a day and in a week you have already payed for your sub. That is just wrong. If you were to take the same amount of time and go out pvping with a properly skilled character you could get 3-5 kills and would probably incur a loss or two per day. At the end of the week you would have lost more than you made from loot + LP even if your solo KB would look good.

That to me doesn't exactly speak as an incentive for PVP.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#25 - 2013-08-18 18:13:32 UTC
Katia Echerie wrote:
Dual scrams are stupid, if you are fitting two scrams to a solo pvp boat you deserve to get blown up.

Anyhow, despite warpcore stabs being really annoying when hunting theres plenty other targets out there that don't fit them so honestly this is a moot point.

Choice and consequence.
You want to have your cake and eat it too.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#26 - 2013-08-18 18:24:53 UTC
Just because I've done it and it's hilarious to me, LML fit, duel disruptor, damping bombers. Drop a few of those and you can kill whatever is there.

And if an extra scram full on is gimping your fit you're doing something very, very wrong.
Alundil
Rolled Out
#27 - 2013-08-18 18:26:25 UTC  |  Edited by: Alundil
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

Venture <3.

@OP: Faction scram + disruptor will fix your problem.


Ty for pointing it out, post edited.

Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate

Fit dual scrams, whats the problem? By fitting WCS your potential target cripples combat ability of their ship anyway so adapt and fit your ship accordingly to capture those pilots. Why do you want to remove part of meta-game by introducing changes in ingame mechanics?

This.

If you are unwilling to exercise the game mechanics provided to you to counteract the game mechanics being used by your target you don't really have a leg to stand on. Complaining about the price of mod is akin to saying you really didn't want that kill anyway. As pointed out, stabs seriously gimp the combat ability of the ship you're trying to catch. Find some method other than complaining to the Dev because the kills aren't easy enough.

Old adage but still applies; You win some you lose some.


It appears at this point that someone is out smarting you though.

I'm right behind you

Kitty Bear
Deep Core Mining Inc.
Caldari State
#28 - 2013-08-18 18:53:37 UTC  |  Edited by: Kitty Bear
Grunnax Aurelius wrote:
First of all i believe FW is supposed to be what it is, a way to make ISK / LP though PvP, but a fair majority of FW pilots don't PvP in the sites they wish to capture they fit Warp Core Stabilizers and warp out as soon as someone is on grid or they get tackled. This is counter productive to what FW is supposed to be. I had a small chat with a random in local, who had a very good idea to prevent the use of Warp Core Stabilizers in FW, here is the following convo:

[06:14:47] Grunnax Aurelius > WTB FW Pilots with t e s t i c l e s
[06:15:05] Yash Anub > they should just make it that you can't enter a site with stabs on your ship
[06:15:13] Grunnax Aurelius > ^^^^
[06:15:47] Yash Anub > it'll make them want to fight for their LP...:P
[06:17:02] Grunnax Aurelius > yep
[06:17:25] Yash Anub > or at least make them pay attetion to their D-scan more lol

Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

EDIT: Also prevent ships that have passive warp core strength.


your way of playing does not equal the 'only way' of playing

as already mentioned there are ways to combat this
if you don't like that way, then feel free to not use it

isk is a tool to be used by the player base, it's up to you if you choose to not use that tool
Rowells
Pator Tech School
Minmatar Republic
#29 - 2013-08-18 18:59:58 UTC
Honestly i just call that being smart and planning ahead. The pilot probably knows that he is not properly fit for a pvp situation, and for most situations he will be outnumbered/outgunned.

He's not playing unfair he's playing smart. You need to try and play smarter.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#30 - 2013-08-19 11:32:18 UTC
ok for you guys saying that warp core stabs doesn't ruin FW play take a good long read of this:

http://themittani.com/news/halted-rollercoaster-about-rumble-life

I think this sums it all up.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#31 - 2013-08-19 12:06:54 UTC
Grunnax Aurelius wrote:
ok for you guys saying that warp core stabs doesn't ruin FW play take a good long read of this:

http://themittani.com/news/halted-rollercoaster-about-rumble-life

I think this sums it all up.
I think citing The Mitten is the local Godwin's Law.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#32 - 2013-08-19 12:12:43 UTC
I've got a different idea.

Make FW sites have a warp inhibitor effect meaning that once you're in there, you can't warp out (in a ship)until the site is completed.

That's how I'd solve the problem, make it so it's a commitment like a cyno. There's no "oh I didn't mean to, can I get a do over" with cynos short of shooting the ship that created it.

It'd make it more thunderdomey too :)

I'd also change the way that LP is given out\how long they take when multiple people are in there.

1 person in a site they get 100% of the LP and it takes 100% of the time.
2 people in there it takes x% of the LP and it takes x% of the time.

More people in there, less time it takes but overall they get less LP. Geer that towards an optimal LPph being something like 3/4 people on the small ones and you're encouraging flying together too.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#33 - 2013-08-19 12:39:26 UTC
TheBlueMonkey wrote:
I've got a different idea.

No.

On top of making attacking your enemy while they do sites futile it's an inelegant and annoying thing to deal with.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#34 - 2013-08-19 12:39:56 UTC
TheBlueMonkey wrote:
I've got a different idea.

Make FW sites have a warp inhibitor effect meaning that once you're in there, you can't warp out (in a ship)until the site is completed.

That's how I'd solve the problem, make it so it's a commitment like a cyno. There's no "oh I didn't mean to, can I get a do over" with cynos short of shooting the ship that created it.

It'd make it more thunderdomey too :)

I'd also change the way that LP is given out\how long they take when multiple people are in there.

1 person in a site they get 100% of the LP and it takes 100% of the time.
2 people in there it takes x% of the LP and it takes x% of the time.

More people in there, less time it takes but overall they get less LP. Geer that towards an optimal LPph being something like 3/4 people on the small ones and you're encouraging flying together too.


Love the idea, but make the warp inhibitant only reach 100km of the node, so that those who are not FW are not trapped forever, so anyone who is there that wants to warp out has to burn 100km away from the node, it will encourage people to fit combat ships and fight for their LP, and not be lazy fuks who just farm it by sitting around on their ass. I believe you have to work to earn, regardless of what the work is, you should not be able to sit around and farm high amounts of isk by doing next to nothing.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#35 - 2013-08-19 12:42:26 UTC
HiddenPorpoise wrote:
TheBlueMonkey wrote:
I've got a different idea.

No.

On top of making attacking your enemy while they do sites futile it's an inelegant and annoying thing to deal with.


Says the high sec carebear

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#36 - 2013-08-19 13:11:43 UTC
Grunnax Aurelius wrote:

Love the idea, but make the warp inhibitant only reach 100km of the node, so that those who are not FW are not trapped forever, so anyone who is there that wants to warp out has to burn 100km away from the node, it will encourage people to fit combat ships and fight for their LP, and not be lazy fuks who just farm it by sitting around on their ass. I believe you have to work to earn, regardless of what the work is, you should not be able to sit around and farm high amounts of isk by doing next to nothing.


Good point, although rather than 100km it should be worked based on targeting distances. Rather than leaving it open for people to sit just out side the warp inhibitor and snipe people as they came in.

HiddenPorpoise wrote:

No.

On top of making attacking your enemy while they do sites futile it's an inelegant and annoying thing to deal with.


How does it make attacking your enemy futile?

1) warp to gate
2) directional scan gate
3) see 4 frigates in the site but no logi frigs
4) get 2 logi frigs and a few friends
5) jump into site, kill other fleet, finish site, make LP

Alternate 5) die gloriously and enjoy the good fights.
Sven Viko VIkolander
In space we are briefly free
#37 - 2013-08-19 18:29:58 UTC  |  Edited by: Sven Viko VIkolander
While I do think some change for this issue is better than no change, here is a small proposal to help fix the fairly big FW farmer problem, but one that does not involve an artificial change to FW plexes to not allow ships with warp core stabs into them (a change that I would be in favor of as opposed to no change at all, though).

The proposal is simple: an overheated scram/disruptor triples its warp scramble strength. This is more "organic" in that it adds to the game's meta without simply banning certain mods in certain places etc. Yet it also gives people a way to temporarily fight ships with warp core stabs. (This also makes smarting-bombing BS camps more vulnerable.)

If that is too meta-shifting, there are other more organic solutions CCP could implement (there are a lot of proposals on FW floating around that would lessen the farming problem). E.g., the above idea of making it so that you cannot warp out of a FW site is cool, though the farmers will simply move to cloaks rather than stabs in that case.

The problem is partly the imbalance of risk/reward. On the occasions I kill a farmer with WCS (e.g., in a dual scram LML bomber) the cost of their ship is rarely above 1m. They are set back by a few minutes of 100m+ farming an hour on decent days. If you think about investment/risk relative to reward, FW farming is in a class of its own in EVE. To allow some usefulness to WCS, T2 WCS could be both made more expensive and given a buff to warp core strength so that a ship with 4 T2 WCS cannot be pointed by a ship with one overheated scram--however, this would, at least, require more training time to get the T2 WCS and more ISK investment/risk.

This would have the advantage of making both "serious" plex farming (using T2 WCS) and killing serious WCS farmers in specialized ships a mini-profession of its own, advantageous for both sides.
Thanatos Marathon
Moira.
#38 - 2013-08-19 19:24:50 UTC
1. Timer Rollback
2. Number of Rats in each plex based on Tier level of system (+1 rat per level or something)
3. Rats in sites attack everyone that isn't in their faction navy (including "neutrals")
4. Get rid of "allied" militia (bye bye cross plexing & using overview to mess with newbros)
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#39 - 2013-08-19 19:48:22 UTC
WCS suck but deal with it. The snowflakes in FW need to learn to deal with it the way the rest of have learned. At least you didn't suggest 'pirates can't enter plexes' for an idea...
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#40 - 2013-08-19 20:07:12 UTC
Onomerous wrote:
WCS suck but deal with it. The snowflakes in FW need to learn to deal with it the way the rest of have learned. At least you didn't suggest 'pirates can't enter plexes' for an idea...


Because im a pirate maybe?

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread