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Warp Core Stabilizers and FW

Author
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#1 - 2013-08-18 06:24:14 UTC  |  Edited by: Grunnax Aurelius
First of all i believe FW is supposed to be what it is, a way to make ISK / LP though PvP, but a fair majority of FW pilots don't PvP in the sites they wish to capture they fit Warp Core Stabilizers and warp out as soon as someone is on grid or they get tackled. This is counter productive to what FW is supposed to be. I had a small chat with a random in local, who had a very good idea to prevent the use of Warp Core Stabilizers in FW, here is the following convo:

[06:14:47] Grunnax Aurelius > WTB FW Pilots with t e s t i c l e s
[06:15:05] Yash Anub > they should just make it that you can't enter a site with stabs on your ship
[06:15:13] Grunnax Aurelius > ^^^^
[06:15:47] Yash Anub > it'll make them want to fight for their LP...:P
[06:17:02] Grunnax Aurelius > yep
[06:17:25] Yash Anub > or at least make them pay attetion to their D-scan more lol

Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

EDIT: Also prevent ships that have passive warp core strength.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Yash Anub
Space Raccoons
#2 - 2013-08-18 06:32:30 UTC
Yep i agree completely its not fair for Faction Vs Faction fights or Pirate vs FW fights...
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#3 - 2013-08-18 06:34:42 UTC
As a pirate I went through facwar today looking for some small ship action. Every site I came to either the person ran or had stabs. I approve this message.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#4 - 2013-08-18 06:35:50 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Grunnax Aurelius wrote:
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

Venture <3.

@OP: Faction scram + disruptor will fix your problem.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#5 - 2013-08-18 06:37:31 UTC
Because duel disruptors be crazy.
Yash Anub
Space Raccoons
#6 - 2013-08-18 06:38:02 UTC
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

Venture <3.


Ventures can't go into FW sites i don't believe
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#7 - 2013-08-18 06:40:39 UTC  |  Edited by: Grunnax Aurelius
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

Venture <3.

@OP: Faction scram + disruptor will fix your problem.


Ty for pointing it out, post edited.

Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Bakuhz
Banana-Republic.
Shadow Cartel
#8 - 2013-08-18 06:41:01 UTC
Stabs are indeed quite game breaking they allready have D-scan to have a early warning.
This is te main reason i came up with a addition to faction warfare with pirate factions added to it with slightly changed game mechanics

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=248240

We will see a lot of gallente farmbear cries about this stabs idea.
It is time to purge these lesser entities back from were they originate!!!

https://zkillboard.com/character/584042527/

ShahFluffers
Ice Fire Warriors
#9 - 2013-08-18 06:45:24 UTC  |  Edited by: ShahFluffers
This was brought up at a Fanfest 2013 roundtable if I recall correctly.

The DEVs explained they were hesitant to outright ban certain modules simply because people didn't like them or it didn't fit into how they thought people should "play." Rather, if they perceive that there is a problem they prefer that "organic" solutions be developed to discourage the use of certain tactics/modules, but would never prevent anyone from using them altogether.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#10 - 2013-08-18 06:46:41 UTC
Grunnax Aurelius wrote:
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

Venture <3.

@OP: Faction scram + disruptor will fix your problem.


Ty for pointing it out, post edited.

Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate

Fit dual scrams, whats the problem? By fitting WCS your potential target cripples combat ability of their ship anyway so adapt and fit your ship accordingly to capture those pilots. Why do you want to remove part of meta-game by introducing changes in ingame mechanics?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Yash Anub
Space Raccoons
#11 - 2013-08-18 06:50:05 UTC
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

Venture <3.

@OP: Faction scram + disruptor will fix your problem.


Ty for pointing it out, post edited.

Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate

Fit dual scrams, whats the problem? By fitting WCS your potential target cripples combat ability of their ship anyway so adapt and fit your ship accordingly to capture those pilots. Why do you want to remove part of meta-game by introducing changes in ingame mechanics?


Yeah but if your out fighting you never know if your target will be stabbed or not...so if you jump in on someone not stabbed and your double scrammed you cripple your own combat ability.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#12 - 2013-08-18 06:50:30 UTC  |  Edited by: Grunnax Aurelius
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

Venture <3.

@OP: Faction scram + disruptor will fix your problem.


Ty for pointing it out, post edited.

Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate

Fit dual scrams, whats the problem? By fitting WCS your potential target cripples combat ability of their ship anyway so adapt and fit your ship accordingly to capture those pilots. Why do you want to remove part of meta-game by introducing changes in ingame mechanics?


Yes cause im going to fly with twin scrams gimping my combat capability just to kill some p u s s y stabbed ships and not be able to fight pvpers, the p u s s i e s with stabs need to adapt and learn to fight and not sit on their ass doing basically nothing making **** load of isk / lp?

And what the guy above me said

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Bakuhz
Banana-Republic.
Shadow Cartel
#13 - 2013-08-18 06:54:28 UTC  |  Edited by: Bakuhz
Grunnax Aurelius wrote:
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Kirimeena D'Zbrkesbris wrote:
Grunnax Aurelius wrote:
Basically the proposal is, ships may not enter FW sites with Warp Core Stabilizers equipped, and as for Large sites, prevent warp to location when Warp Core Stabilizers are fit.

Venture <3.

@OP: Faction scram + disruptor will fix your problem.


Ty for pointing it out, post edited.

Yeah cause im totally going to fit a 3 point scram worth like 180+ mil on a 10mil or so frigate

Fit dual scrams, whats the problem? By fitting WCS your potential target cripples combat ability of their ship anyway so adapt and fit your ship accordingly to capture those pilots. Why do you want to remove part of meta-game by introducing changes in ingame mechanics?


Yes cause im going to fly with twin scrams gimping my combat capability just to kill some p u s s y stabbed ships and not be able to fight pvpers, the p u s s i e s with stabs need to adapt and learn to fight and not sit on their ass doing basically nothing making **** load of isk / lp?

And what the guy above me said


And what the guy above me said

Ares? he whispered you this?

https://zkillboard.com/character/584042527/

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#14 - 2013-08-18 06:58:18 UTC
Yash Anub wrote:
Yeah but if your out fighting you never know if your target will be stabbed or not...so if you jump in on someone not stabbed and your double scrammed you cripple your own combat ability.

Grunnax Aurelius wrote:
Yes cause im going to fly with twin scrams gimping my combat capability just to kill some p u s s y stabbed ships and not be able to fight pvpers, the p u s s i e s with stabs need to adapt and learn to fight and not sit on their ass doing basically nothing making **** load of isk / lp?

And what the guy above me said

Thats what meta-game is all about. If certain pilot is known to use(usually) WCS it is almost safe to specifically fit your "10mil ship" just to make that pilot cry.
What you want is not to fix a problem, but to get free kills in your cookie-cutter fits.

Fly safe o/.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Yash Anub
Space Raccoons
#15 - 2013-08-18 07:06:42 UTC  |  Edited by: Yash Anub
Kirimeena D'Zbrkesbris wrote:
Yash Anub wrote:
Yeah but if your out fighting you never know if your target will be stabbed or not...so if you jump in on someone not stabbed and your double scrammed you cripple your own combat ability.

Grunnax Aurelius wrote:
Yes cause im going to fly with twin scrams gimping my combat capability just to kill some p u s s y stabbed ships and not be able to fight pvpers, the p u s s i e s with stabs need to adapt and learn to fight and not sit on their ass doing basically nothing making **** load of isk / lp?

And what the guy above me said

Thats what meta-game is all about. If certain pilot is known to use(usually) WCS it is almost safe to specifically fit your "10mil ship" just to make that pilot cry.
What you want is not to fix a problem, but to get free kills in your cookie-cutter fits.

Fly safe o/.


No what we want is FW to be PVP based not PVE based...Basically FW=Sit in a plex get LP buy faction item sell for isk. Since CCP won't change the PVE asspect of FW they need to do something for PVPers. They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.

Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#16 - 2013-08-18 07:19:04 UTC
Yash Anub wrote:
Since CCP won't change the PVE asspect of FW they need to do something for PVPers.

Why dont you try to do something for yourself? Like try fitting dual scrams.

Quote:
They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.

Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site.

I already see several ways to abuse this should CCP change FW LP gain to PvP only.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Yash Anub
Space Raccoons
#17 - 2013-08-18 07:44:05 UTC
Kirimeena D'Zbrkesbris wrote:
Yash Anub wrote:
Since CCP won't change the PVE asspect of FW they need to do something for PVPers.

Why dont you try to do something for yourself? Like try fitting dual scrams.

Quote:
They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.

Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site.

I already see several ways to abuse this should CCP change FW LP gain to PvP only.


its already being Abused by Farmers just in it for the isk i bet there are even bots collecting LP just like the mining/ratting bots...
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#18 - 2013-08-18 13:10:47 UTC  |  Edited by: CCP Gargant
Yash Anub wrote:
Kirimeena D'Zbrkesbris wrote:
Yash Anub wrote:
Since CCP won't change the PVE asspect of FW they need to do something for PVPers.

Why dont you try to do something for yourself? Like try fitting dual scrams.

Quote:
They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.

Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site.

I already see several ways to abuse this should CCP change FW LP gain to PvP only.


its already being Abused by Farmers just in it for the isk i bet there are even bots collecting LP just like the mining/ratting bots...


what he says is true, its abused, i made a skill less alt to see how much i could potentialy make in 2hrs, i made about 90 - 100mil for memory, i stopped doing it because it was boring as fuk flying stabbed, if CCP removed the ability to use warp core stabs in fw sites, i would sign this character into fw to pvp and earn isk at the same time, you should not be allowed to earn isk by doing nothing, and by nothing i mean orbiting a node and warping off if someone comes for you.

FW is supposed to be a pvp environment, not pve [EDIT: Offensive language removed - CCP Gargant]

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Whitehound
#19 - 2013-08-18 13:26:50 UTC
ShahFluffers wrote:
This was brought up at a Fanfest 2013 roundtable if I recall correctly.

The DEVs explained they were hesitant to outright ban certain modules simply because people didn't like them or it didn't fit into how they thought people should "play." Rather, if they perceive that there is a problem they prefer that "organic" solutions be developed to discourage the use of certain tactics/modules, but would never prevent anyone from using them altogether.

I could not agree more to it. Straight

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Bakuhz
Banana-Republic.
Shadow Cartel
#20 - 2013-08-18 13:30:18 UTC
Grunnax Aurelius wrote:
Yash Anub wrote:
Kirimeena D'Zbrkesbris wrote:
Yash Anub wrote:
Since CCP won't change the PVE asspect of FW they need to do something for PVPers.

Why dont you try to do something for yourself? Like try fitting dual scrams.

Quote:
They need to either Lower the amount of LP you get from Plexes or get rid of the LP completely from the site and give LP(more than what they give you now) for killing FW and Hostile Ships while in Sites.

Even Though i'm not a FW player it would get me more PvP fights and if the FW pilot i attack in the site ends up beating me they'll get a nice lump of LP for guarding the site.

I already see several ways to abuse this should CCP change FW LP gain to PvP only.


its already being Abused by Farmers just in it for the isk i bet there are even bots collecting LP just like the mining/ratting bots...


what he says is true, its abused, i made a skill less alt to see how much i could potentialy make in 2hrs, i made about 90 - 100mil for memory, i stopped doing it because it was boring as fuk flying stabbed, if CCP removed the ability to use warp core stabs in fw sites, i would sign this character into fw to pvp and earn isk at the same time, you should not be allowed to earn isk by doing nothing, and by nothing i mean orbiting a node and warping off if someone comes for you.

FW is supposed to be a pvp environment, not a fuking carebears isk v a g i n a


depending on location and faction control and contesting it can go up to about what you earn per hour tested it myself aswell as you know and i have hit a regular 200 a 450 mil isk vallue of LP an hour average

its boring as hell but it is one of the most lucrative ways to make isk without spending besides a frigate hull no training at all needed.

making **** tons of money from the first second your clone is alive.

now if that aint broken ill eat my archon with fries and a coke

https://zkillboard.com/character/584042527/

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