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New T3 Battlecruiser what skills?

Author
Seigfried Hakaari
Dark Gaia Corporation
#21 - 2011-10-30 03:18:02 UTC
Meltmind2 wrote:
Battlecruiser V + T2 large lasers/hybrids/projectiles/torps (depending on what ship you want to fly).


On that note, i wonder how the Caldari version will be handled. I mean, lets face it, Torps and Cruise Missiles are pretty crap against anything smaller than a large planetary body.
I just can't see this BC being even close a Tengu for anything except straight up ganking someone or POS bashing. It's hard to put in to words why, but i just can't see it. Though I'll be perfectly happy if it defies my expectations. I like Torps in concept, i just hate them in practice.
Obsidiana
Atrament Inc.
#22 - 2011-10-30 07:29:02 UTC  |  Edited by: Obsidiana
For the Caldari Naga, my guess is 8 launchers, no damage bonus, a velocity bonus, and something to help them hit smaller targets (explosive velocity I guess). Slots would be 8/5/4 or more likely 8/6/3 (based on what I saw elsewhere for the Talos and the Tornado).

Huh... My guess was pretty close according to a leak.
Ruah Piskonit
PIE Inc.
Khimi Harar
#23 - 2011-11-01 01:58:55 UTC
Since you are looking for skills for the new ship - train your choice racial large gunnery skill to 5 and the t2 large gunnery skills to 4/5. And AWUG 5 of course since no matter what its gonna be a tight fit.
Aralieus
Shadowbane Syndicate
#24 - 2011-11-01 15:27:17 UTC
Mashie Saldana wrote:
Alistair Croup wrote:
Luckly i have bc5. But i avn sure were going to be looking for some kind of other skills at 5 for it

Why? It is a tech 1 Battle Cruiser.

How many level 5 skills do you need for a Drake?


I would assume just by having BC V it will make the new BC's really shine. Also if you don't have Large T2 guns for it might as well gtfo. With it being a BC also having good support skills will help such as Navigation, Gunnery support skills (Tracking, ROF, Cap usage etc etc).

Oderint Dum Metuant

Emiko Luan
Aliastra
Gallente Federation
#25 - 2011-11-01 20:58:37 UTC  |  Edited by: Emiko Luan
Seigfried Hakaari wrote:
Meltmind2 wrote:
Battlecruiser V + T2 large lasers/hybrids/projectiles/torps (depending on what ship you want to fly).


On that note, i wonder how the Caldari version will be handled. I mean, lets face it, Torps and Cruise Missiles are pretty crap against anything smaller than a large planetary body.
I just can't see this BC being even close a Tengu for anything except straight up ganking someone or POS bashing. It's hard to put in to words why, but i just can't see it. Though I'll be perfectly happy if it defies my expectations. I like Torps in concept, i just hate them in practice.


They are supposed to be anti bs / cap ship so the size issue is intended. a tech1 bc isn't really supposed to rival a tech3 strategic cruiser. Though they are meant to be good at pos bashing and ganking battleships in empire :P

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Lieutenant Brooker
Calamitous Nephropidae Ltd.
#26 - 2011-11-02 03:30:02 UTC
Well, it's just a Battlecruiser, so you won't need amazing skills to fly it, just like you can fly a Drake or a Hurricane on a week old account; however, being a glass-cannon battlecruiser, it would certainly help to have battlecruiser 5, good tanking skills (to get all the tank you can out of its limited defenses) and the ability to use large (BS-sized) guns. SImple.
Cyniac
Federal Navy Academy
Gallente Federation
#27 - 2011-11-02 17:29:28 UTC
Seigfried Hakaari wrote:
[quote=Meltmind2]I just can't see this BC being even close a Tengu for anything except straight up ganking someone or POS bashing. It's hard to put in to words why, but i just can't see it. Though I'll be perfectly happy if it defies my expectations. I like Torps in concept, i just hate them in practice.


Why would it have to be anything like a Tengu though?

But more importantly yes - you have a very good point. These tier 3 BCs are going to be ganking platforms.

Couple that to the DPS boost that the dessies are receiving and you begin to wonder if this expansion is going to be one for the gankers Twisted


EVE Online - We Will Gank You!
Nephilius
Deep Core Mining Inc.
Caldari State
#28 - 2011-11-02 21:51:44 UTC
Space Momma wrote:
Skippermonkey wrote:
introducing tech 3 cruisers was, in my opinion a bad idea, and i hope they do not release any more tech 3 items.


u mad bro???

T3s is where eve is at.
just cos you cant afford/fly them doesnt mean they are bad.

WTB t3 frigs.
my buzzard wants an upgrade :)


Mmmm, tech 3 frigs. Yummy.
"If."
Karea Riscinda
Odysseus Enterprises
#29 - 2011-11-09 19:01:49 UTC
Zhilia Mann wrote:
Alistair Croup wrote:
Has ccp said whdat skills we will need for these lovely ships? Would be great to be ready opening day to be ready to drop the nessary skill books and go! Tornado frw!


BC 3. Stock up on books I guess?


My thoughts would be, b/c it has already been stated multiple times that they are TIER 3, not TECH 3 i.e. for Minmatar, your Tier I BC is the Cyclone requiring Minmatar Cruiser III and Battlecruisers I. Your Tier II BC is the Hurricane requiring Minmatar Cruiser III and Battlecruisers II. So it would be logical that the Tier III Battlecruiser, the Tornado, will require Minmatar Cruiser III and Battlecruisers III. However, that being said, in the dev blog it is stated that the TIER III BC's are designed to mount Battleship class weapons. So I personally would train, at minimum, (racial) cruiser III, battlecruisers III, and large (whatever) turret, i.e. larger projectile turret. I'm personally sitting on Minnie cruiser V, BC V so i'm ready to roll! Lol
Aethis Rex
Caldari Provisions
Caldari State
#30 - 2011-11-09 20:33:45 UTC
Hmmm, So what is a tech 2 ship? if tech 3 is not tier 3.. what is the difference?
Zhilia Mann
Tide Way Out Productions
#31 - 2011-11-09 21:28:24 UTC  |  Edited by: Zhilia Mann
Aethis Rex wrote:
Hmmm, So what is a tech 2 ship? if tech 3 is not tier 3.. what is the difference?


Tech 2 ships, commonly referred to as T2, are advanced ships with four bonuses, two of which are derived from the base hull and two of which are derived from a specialty spaceship command skill (usually 2 ranks higher than the base hull. Exceptions: Interdictors at 5 versus 2 and Exhumers and 5 versus 4).

Tech 3 ships are modular cruisers that require a base spaceship command skill that grants on bonus and five subsystem skills that each grant one or more bonuses depending on the subsystems fitted.

Tier 1 ships require only the base spaceship command skill (to level 1) to fly and have a very low mineral build cost. This includes ships like the Cyclone (tier 1 BC), Scythe (tier 1 cruiser), and Dominix (tier 1 BS). Ever notice how these ships cost much less than some of their brethren? It's because they're tier 1.

Tier 2 ships require the base spaceship command skill to level 2 and have an increased mineral build cost. Examples include the Arbitrator (cruiser), Drake (BC), and Apocalypse (BS).

Tier 3 ships require the base spaceship command skill to level 3 and have an even higher mineral build cost. There are two tier 3 cruisers for each race (the combat cruisers, if you will). Tier 3 BSs were added in the same patch as tier 2 BCs (umm... RMR? Don't quote me on that).

This winter, we get tier 3 BCs. They will have a higher mineral build cost than tier 2 BCs, and probably over double that of tier 1s, placing them about level with (or a bit higher) than tier 1 BSs (in cost; let's not get into balance here). If the pattern holds, BC 3 will be the required skill (alongside racial cruiser 3).

That help?
Lebens
Unshattered Allegience
#32 - 2011-11-11 20:54:43 UTC
Been on test server seen the skill requirements. Minimum of Battlecruisers 3 racial cruiser 3 and battleship classed weapon (IE Large turrets/cruise/torp based on the specific ship). Personally I recommend maxed tank, electronics engineering skills, battlecruiser level 5 and large turret/cruise or torp specializations to 4/5. Don't expect to survive very long in a tier 3 BC because they are what they said they are going to be.... glass cannons.
007of009
Doomheim
#33 - 2011-11-15 22:08:05 UTC
Dorian Wylde wrote:
Ran'shad wrote:
Probably safe to assume Battlecruisers V, possibly Command Ships 3-4. I find it interesting that although they are reffering to them as T3, there is no mention of subsystems. In fact I would guess that they will not use sybsystems, as CCP has stated in a Dev Blog that they want them to be fairly common, and subsystems are both costly and training intensive.

In lieu of CCP providing the skillplan to pilot on eof these new lovely ships, we at least know that they can fit BS sized weapons, so I would suggets beefing up skills related to your racial weaponry. Although I would also welcome any additonal suggestions or a CCP statement on what sort of skills will be required.



Stupid people are referring to them as T3. They're TEIR three ships, T3 means tech 3.

Also, I haven't seen any reason why they would require command ships, or battlecruiser 5.



And stupid people are spelling them TEIR 3 instead of TIER 3.

If you are going to pick on someone for that then at least get it right yourself.
Jagga Spikes
Spikes Chop Shop
#34 - 2011-11-16 21:46:00 UTC
Zhilia Mann wrote:
...
Tier 3 ships require the base spaceship command skill to level 3 and have an even higher mineral build cost. There are two tier 3 cruisers for each race (the combat cruisers, if you will). Tier 3 BSs were added in the same patch as tier 2 BCs (umm... RMR? Don't quote me on that).
...


a nitpick, if i may. there is only one Tier 3 cruiser for each race. Maller, Moa, Thorax, and Rupture. while Heavy Assault Ships do use Omen, Caracal, Vexor, and Stabber hulls, these are only Tier 2 cruisers.
Zhilia Mann
Tide Way Out Productions
#35 - 2011-11-17 00:33:29 UTC
Jagga Spikes wrote:

a nitpick, if i may. there is only one Tier 3 cruiser for each race. Maller, Moa, Thorax, and Rupture. while Heavy Assault Ships do use Omen, Caracal, Vexor, and Stabber hulls, these are only Tier 2 cruisers.


Bah. Correction gracefully accepted. I always forget that the second combat cruiser gets the same tier as the EWAR cruiser.
Officer Nyota Uhura
#36 - 2011-11-17 20:06:31 UTC
Dorian Wylde wrote:
Stupid people are referring to them as T3. They're TEIR three ships, T3 means tech 3.


Quoting for irony.
Adru
Rainbow Fleet
#37 - 2011-11-21 06:15:13 UTC
I might suggest Fast Talk and Diplomacy because you might get tempted to try suicide ganking with these newfangled BCs.
Mocam
Aliastra
Gallente Federation
#38 - 2011-11-26 07:42:41 UTC
Adru wrote:
I might suggest Fast Talk and Diplomacy because you might get tempted to try suicide ganking with these newfangled BCs.


No concord insurance payouts anymore.

Those gankers can use something like a Tempest today and get back a good chunk from insurance. These ganking? No - they'll be even more costly than that tempest without any insurance and the big sticker on them.

These will be more combat use, not gank due to the costs.
Quinc4623
Space Explorers Federation
#39 - 2011-11-28 16:30:21 UTC
Of course Battlecruisers. Since they use large guns, skills related to large turreted weapons are necessary. These cruisers give another reason for Tech 2 large guns of your favorite race. Note the Caldari Naga can use torpedoes but NOT cruise missiles. I don't know how well long range guns will fit on these ships.

Supposedly they're fast, so speed related skills, and the skills for Tech 2 AB and/or MWD will help. They'll outrun a battleship easily, but probably not most cruisers, I'm not sure about other battlecruisers.

Of course with few base hit points you might need good tanking skills to compensate, then again that's not going to be a strong point either way. It might be possible to speed tank against large weapons, possibly.

However in the end, nobody knows how these will work in the long run. Expect shifting ideas on how to best fit these beasties for the next several months before it settles, and plenty of complaints about how each if under/overpowered.
Mona X
Caldari Provisions
Caldari State
#40 - 2011-11-28 17:50:54 UTC
Quinc4623 wrote:
Of course Battlecruisers. Since they use large guns, skills related to large turreted weapons are necessary. These cruisers give another reason for Tech 2 large guns of your favorite race. Note the Caldari Naga can use torpedoes but NOT cruise missiles. I don't know how well long range guns will fit on these ships.


Better than torps since Naga lost them few weeks ago.

I need new signature.

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