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Skill Book Publishing

Author
Goti fase
Faulcon de Lazy
#1 - 2013-08-16 10:41:54 UTC  |  Edited by: Goti fase
Hello All,

The idea is simple. Let us manufacture skill books that we have already trained.

How it would work. Allow a player a new skill or set of skills (Publishing Skill/Set of Skills) that allows for the publication of skill books that can then be sold on the market. There are two options that I can see.

1) Only allow publishing of skills to be available if a player has level 5 in the skill they wish to publish. This is my preference as it gives level 5 skill holders more of a benefit for their time spent training than just the bonus of that skill and it feels right but that's just my gut talking.

2) Allow for the publication of a certain skill so long as you have at least level 1 trained but use the level trained as a modifier for publication time, e.g: -

lvl 1 in Caldari frig => 1hour to publish a Caldari frigate skill book.
lvl 5 in Caldari frig => 15mins to publish a Caldari frigate skill book.

Numbers can be tweaked obviously. This way opens up the Publishing 'career' for more people.

As a final point on how publishing would work. Some balance would have to be worked out on the time it takes to publish different skill books. A Frigate skill book would be produced quicker than a Battleship skill book and a Titan skill book would take much, much longer.

How to Publish a Skill book. I currently see this as a way to introduce more Isk/materiel sinks to the game. The potential methods of production could be as follows: -

1) Similar to manufacture of any other item but through a special Publishing set of menus. The menus would ask what skill you want to publish along with how many copies you want and then give a readout of the materiel costs and skill requirements. Then you would let it get on with it and collect the skills once they are complete.

2) It could work in a similar way to research agents and have it as a passive income thing. A player could collect however much materiel they require and then trade it for a published copy of the skill they want. This way new skills could be seeded in the game by these Publishing agents giving missions with skill book payout rewards.

Or new skills could just be NPC one time only market orders but it is a bit messy that way.

So the Publishing skill. Made so that level 1 allows for the publication of tier 1 skills that have no pre-requisites of there own, up to level 5 which would allow the publication of top end skills such as capital ship skills, t2/3 item skills etc. or perhaps it could be broken down into standard publishing skills and advanced publishing skills...?

Why? I have often wondered why the NPC market should be left in control of supplying skills. Implementing this would enable players to drive the skill market with all its benefits and drawbacks. This way we do not have to rely totally on NPC market orders or rat droppings. Also more Isk/Materiel sinks in the game is a good thing.

Any thoughts?




Edit - Altered original post with new ideas and for clarity.
Maximus Aerelius
PROPHET OF ENIGMA
#2 - 2013-08-16 10:44:33 UTC
And create more unbalance in the game? The trouble with Player Submitted content is that it can unbalance most things and be open to abuse\exploited.

A no from me.
Goti fase
Faulcon de Lazy
#3 - 2013-08-16 10:49:32 UTC
Maximus Aerelius wrote:
And create more unbalance in the game? The trouble with Player Submitted content is that it can unbalance most things and be open to abuse\exploited.

A no from me.


Maybe I missed something, but I don't see how this would cause imbalance in the game. It is simply taking something out of the hands of the NPCs and putting in the hands of the players.

Plus this would have to be a gradual process until the devs believe there are enough players producing skills to support the skill market.
Maximus Aerelius
PROPHET OF ENIGMA
#4 - 2013-08-16 10:59:59 UTC  |  Edited by: Maximus Aerelius
Goti fase wrote:
Maximus Aerelius wrote:
And create more unbalance in the game? The trouble with Player Submitted content is that it can unbalance most things and be open to abuse\exploited.

A no from me.


Maybe I missed something, but I don't see how this would cause imbalance in the game. It is simply taking something out of the hands of the NPCs and putting in the hands of the players.

Plus this would have to be a gradual process until the devs believe there are enough players producing skills to support the skill market.


Ah, I may have read you wrong. Are you thinking of letting players create manufacture existing skill books and sell them thus moving all things away from NPC's?

For instance Livestock used to be NPC produced and was moved to "Player Production" via Planetary Interaction (PI). All NPC stock was then removed from market once it had sold out and thus this moved to being Player Manufactured but not created as created implies making something new.

Is that what you mean?
Goti fase
Faulcon de Lazy
#5 - 2013-08-16 11:07:01 UTC
Maximus Aerelius wrote:
Goti fase wrote:
Maximus Aerelius wrote:
And create more unbalance in the game? The trouble with Player Submitted content is that it can unbalance most things and be open to abuse\exploited.

A no from me.


Maybe I missed something, but I don't see how this would cause imbalance in the game. It is simply taking something out of the hands of the NPCs and putting in the hands of the players.

Plus this would have to be a gradual process until the devs believe there are enough players producing skills to support the skill market.


Ah, I may have read you wrong. Are you thinking of letting players create manufacture existing skill books and sell them thus moving all things away from NPC's?

For instance Livestock used to be NPC produced and was moved to "Player Production" via Planetary Interaction (PI). Is that what you mean?


Yes that's it, manufacture of existing skills so the NPCs (eventually) don't have to. I just liked the sound of 'Publishing' them.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-08-16 11:21:58 UTC
It will be a major pain in the arse whenever CCP decides to add new skill to the game.

Just in case you say "they will be seeded by NPCs": that would make your idea pointless.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Maximus Aerelius
PROPHET OF ENIGMA
#7 - 2013-08-16 11:40:58 UTC  |  Edited by: Maximus Aerelius
Goti fase wrote:
Yes that's it, manufacture of existing skills so the NPCs (eventually) don't have to.


Ah right, I can get behind that as I love the fact that almost everything in EVE is manufactured by a person rather than NPC. I'd suggest an amendment to the OP and remove the "own skills" and "create" words so that it's clearer.

A fantastic suggestion from more mineral\PI\Moon Goo sinks in the game and more player control. It might even introduce some better trading options in the Skill group category as currently it's static with NPC's seeding the market.

Once the OP #1 is updated I'll throw a "Like" on it. Nice idea Goti.

EDIT: Also the Skill to produce them could be "Publishing"...why not eh!
What about a "Proof Reading" Skill to be at Level 4 before you can train for "Publishing" or "Commercial Training Production".

I see a lot of potential here for new careers\sub-careers and time\ISK\ingredient sinks. People like E-Uni would be all over this if they don't hand out skills already and maybe even RvB as well to name a few.

EDIT 2: Even if E-Uni and RvB do hand out skills it still costs them so maybe they could run these out at cost or at least below the "Player Manufactured" Skill price.
Akiko Sciuto
Caldari Provisions
Caldari State
#8 - 2013-08-16 11:45:12 UTC
Kirimeena D'Zbrkesbris wrote:
It will be a major pain in the arse whenever CCP decides to add new skill to the game.

Just in case you say "they will be seeded by NPCs": that would make your idea pointless.


Well they could just seed skillbook BPO's or skillbook "draft copies", something along those lines.

This is an interesting idea though, at this point in time I wouldn't be for or against it.
On the one hand it'll put more power in the players hands, so to speak. And we could see the price of rather expensive skill books drop a bit. Or that power could be abused and we could see an increase in prices.

And yeah I nearly facepalmed at first when I thought you meant let us make up our own skills to do whatever we want, lol.
Maximus Aerelius
PROPHET OF ENIGMA
#9 - 2013-08-16 11:47:02 UTC
Akiko Sciuto wrote:
And yeah I nearly facepalmed at first when I thought you meant let us make up our own skills to do whatever we want, lol.


That was also my first reaction but the OP is refining his #1 Big smile
Goti fase
Faulcon de Lazy
#10 - 2013-08-16 12:39:22 UTC
Kirimeena D'Zbrkesbris wrote:
It will be a major pain in the arse whenever CCP decides to add new skill to the game.

Just in case you say "they will be seeded by NPCs": that would make your idea pointless.


That's the thing isn't it. How to then get new skills into the game. Seeding it by NPC market orders would probably cause issues with my overall idea but the skills do need to be brought into the game anyway so it could be seeded as a set number of NPC market orders and when they are gone they are gone. They could be made part of rat droppings for a while or found in explorations sites. It would have to be some method to get them into the game so that players can start the publishing process.

I had an idea, if it was aligned with NPC agents like research agents then there could be a group of missions allotted to them that give you a chance of a new skill book payout depending on the level of the agent...? Or something like that.

Quote:
Well they could just seed skillbook BPO's or skillbook "draft copies", something along those lines.

This is an interesting idea though, at this point in time I wouldn't be for or against it.
On the one hand it'll put more power in the players hands, so to speak. And we could see the price of rather expensive skill books drop a bit. Or that power could be abused and we could see an increase in prices.

And yeah I nearly facepalmed at first when I thought you meant let us make up our own skills to do whatever we want, lol.


Thanks for the feedback. In response I would suggest that people producing the skills require the skill itself to be trained to level 5. I don't like the idea of skill book blueprints because then it just raises the questions of where these come from and if they get sold on the market are they NPC orders etc etc.
Maximus Aerelius
PROPHET OF ENIGMA
#11 - 2013-08-16 12:49:31 UTC
Goti fase wrote:
Thanks for the feedback. In response I would suggest that people producing the skills require the skill itself to be trained to level 5. I don't like the idea of skill book blueprints because then it just raises the questions of where these come from and if they get sold on the market are they NPC orders etc etc.


Ah now the trouble there is that not many people go to Level 5 unless they really really need that extra bit so that might kill this idea.

As for the "Publishing" Skills to enable Player Manufacturing of Skills they could be seeded by NPC's just like COmmand Centres are for PI. You don't have to have everything done by players but this is one way to get around it.
Goti fase
Faulcon de Lazy
#12 - 2013-08-16 14:01:12 UTC  |  Edited by: Goti fase
Maximus Aerelius wrote:
Goti fase wrote:
Thanks for the feedback. In response I would suggest that people producing the skills require the skill itself to be trained to level 5. I don't like the idea of skill book blueprints because then it just raises the questions of where these come from and if they get sold on the market are they NPC orders etc etc.


Ah now the trouble there is that not many people go to Level 5 unless they really really need that extra bit so that might kill this idea.

As for the "Publishing" Skills to enable Player Manufacturing of Skills they could be seeded by NPC's just like COmmand Centres are for PI. You don't have to have everything done by players but this is one way to get around it.


It could I guess, it is something that can be tweaked. But then there should be some incentive for players to train all the way up to level 5, this could make up a part of it although how much of an incentive it could be I don't know.

I think it just feels right for it to be produced by a level 5 skill holder as they have 'complete' knowledge of the subject. We wouldn't want to be taught Masters level stuff by a GCSE student if you follow my meaning.

Of course, it doesn't all have to be player driven but eventually we could get people publishing "Publishing" skill books for other people to start publishing with ;)
Blastil
Aideron Robotics
Aideron Robotics.
#13 - 2013-08-16 14:57:53 UTC
The only concern I have with this is exploitation of new players. Many Tier one skills are required in the early hours of the game. And *Ehem* enterprising members of New Eden might find there's money in charging high fees for books at player start points. This could have a detrimental impact on the game. Also, supply and demand might make low level books rise in price, thus making it difficult for new players to skill up. Its a great idea in concept, but i'm not sure if we can really implement it without damaging the necessary 'game' part of EVE.
Lucas Kell
Solitude Trading
S.N.O.T.
#14 - 2013-08-16 15:09:17 UTC
I like it, though I think it would need to work from a blueprint or something and not require the skill you are producing. Maybe costing datasheets and having datasheets as a LP reward or something.

The problem with having the skill as a requirement is that any new skill would need to be seeded by an NPC. I'm a fan of the idea that as much as possible should be player made and skills be no exception to that. of course some skills from the tutorial agents should still be given, but all skills on the market should be player made.

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Maximus Aerelius
PROPHET OF ENIGMA
#15 - 2013-08-16 15:16:13 UTC  |  Edited by: Maximus Aerelius
Blastil wrote:
The only concern I have with this is exploitation of new players. Many Tier one skills are required in the early hours of the game. And *Ehem* enterprising members of New Eden might find there's money in charging high fees for books at player start points. This could have a detrimental impact on the game. Also, supply and demand might make low level books rise in price, thus making it difficult for new players to skill up. Its a great idea in concept, but i'm not sure if we can really implement it without damaging the necessary 'game' part of EVE.


On this point doing the Tutorial Agent missions garners a wealth of Skill Books (not all required for the Tutorial Missions) and quite a few ships along with a good 20-25mil ISK (that's before selling the mins\ore from all the hidden belts they get access to in these missions). If you took it all into account I guess at about 50-100mil. Now that's not bad Blink

Noobs aren't poor these days and I'm sure the less advanced a skill the less price we'll see. We may even see more noobs joining Corps for Skills and mentoring through this along with "Charity" Corps starting up to hand these out.

So many options it's such a great idea.
Akiko Sciuto
Caldari Provisions
Caldari State
#16 - 2013-08-16 16:37:25 UTC
Goti fase wrote:
Thanks for the feedback. In response I would suggest that people producing the skills require the skill itself to be trained to level 5. I don't like the idea of skill book blueprints because then it just raises the questions of where these come from and if they get sold on the market are they NPC orders etc etc.


Oh well I was just spit balling ideas off the top of my head on how to deal with bringing new skills into the game.
I like the idea itself, just think it needs a bit of refining. Don't really know where to go with it myself so just throwing some food for thought out there to get ideas going.
Luc Chastot
#17 - 2013-08-16 17:02:50 UTC
The only problem I see with this is that it would benefit older players the most, as they are the ones who have invested the highest amount of SP.

Make it idiot-proof and someone will make a better idiot.

Maximus Aerelius
PROPHET OF ENIGMA
#18 - 2013-08-16 17:35:17 UTC  |  Edited by: Maximus Aerelius
Luc Chastot wrote:
The only problem I see with this is that it would benefit older players the most, as they are the ones who have invested the highest amount of SP.


And for that investment don't you think they should get something back even if they wanted to? I'm not one of those "Give me something for my long and loyal service types" but I'm just saying.

On a plus side (away from the "Bittervets got moar") If I produced Skill Books for my Corp or the CEO of E-Uni did or RvB or any Corp and helped younger players because 'I gotz da skillz" how is that bad?

There are plenty of Level 5 Veterans in this game that I'm sure would be interested in this and plenty that would turn their nose up at it as they are busy with other things and have invested more in it in the time they've been IG. How is that a bad thing?
Goti fase
Faulcon de Lazy
#19 - 2013-08-17 10:11:49 UTC  |  Edited by: Goti fase
Thought I would just give this a bump to get more feedback.

Edit - Had a thought, instead of requiring the skill to be trained to level 5 in order to start the publishing process of that skill, it could be that your level in the skill effects the time it takes for the publishing process to complete.

lvl 1 in Caldari frig => 1hour to publish a Caldari frigate skill book.
lvl 5 in Caldari frig => 15mins to publish a Caldari frigate skill book.

Numbers can be tweaked obviously.
Maximus Aerelius
PROPHET OF ENIGMA
#20 - 2013-08-17 14:18:48 UTC  |  Edited by: Maximus Aerelius
Goti fase wrote:
Thought I would just give this a bump to get more feedback.

Edit - Had a thought, instead of requiring the skill to be trained to level 5 in order to start the publishing process of that skill, it could be that your level in the skill effects the time it takes for the publishing process to complete.

lvl 1 in Caldari frig => 1hour to publish a Caldari frigate skill book.
lvl 5 in Caldari frig => 15mins to publish a Caldari frigate skill book.

Numbers can be tweaked obviously.


A nice thought and good adaptation, opens this up to everyone. Goti you're fast becoming my favourite OP Lol

EDIT: And a free bit of bumpage back to Page 1 as a bonus.
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