These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Rattlesnake vs the other pirate ships.

Author
Darius Brinn
The Scope
Gallente Federation
#41 - 2013-08-29 09:14:43 UTC
John Ratcliffe wrote:

This is a really stupid idea. The RS already has two utility High slots for Drone Links. I do not need or want more control range. I believe the RS needs the Drone Tracking bonus the Domi has. I couldn't care less what Domi owners think about that.

Make it happen CCP.


No, it does not need to be a super tanking shield new Dominix. It's what you WANT (and so do I), but it doesn't NEED it.

The Ishtar is picking that bonus soon, and the Gila apparently not.

To me, the worst thing about the Rattlesnake is its drone damage projection. Even if you increase your locking range via valuable rigs or midslots, your Wardens or Bouncers don't shoot beyond 110Km.

Your pitiful 4 Launchers with unbonused damage or ROF can reach...200KM, was it?

Doesn't make sense to have launchers hitting at twice your standard locking range, and your main weapon system literally incapable of sniping without completely foregoing the launchers.

Marcus Walkuris
Aww yeahhh
#42 - 2013-08-29 10:08:25 UTC  |  Edited by: Marcus Walkuris
@Darius that is exactly my sentiment.
I don't want another domi but after consideration it could use the domi bonus but watered down like previously suggested with minor bonuses to lock range (and a flight speed increase).
Problem as is is that both rattler and navy domi are stuck as an ancient heavy drone platform conceptually.
I mention the domi buff simply because the rattler is still a pirate ship with the oddest (least used) and most SP intensive skillset of all of them.
Flying a rattler is a commitment like no other.
Maybe this is more a nerf domi solution/whine but bottom line would be increase lock range, remove the torpedo bonus and increase flight speed, those really are essentials.
Rattlers tankyness is awesome but its really just a set of training wheels for low skill/kids don't give daddy time instead of sleeping/or some extreme thing in null sec or epic arcs.
But the real sought after attributes; mobility and dps don't come from a now 20% tank bonus.
Darius Brinn
The Scope
Gallente Federation
#43 - 2013-08-29 10:27:34 UTC
Marcus Walkuris wrote:
@Darius that is exactly my sentiment.
I don't want another domi but after consideration it could use the domi bonus but watered down like previously suggested with minor bonuses to lock range (and a flight speed increase).
Problem as is is that both rattler and navy domi are stuck as an ancient heavy drone platform conceptually.
I mention the domi buff simply because the rattler is still a pirate ship with the oddest (least used) and most SP intensive skillset of all of them.
Flying a rattler is a commitment like no other.
Maybe this is more a nerf domi solution/whine but bottom line would be increase lock range, remove the torpedo bonus and increase flight speed, those really are essentials.
Rattlers tankyness is awesome but its really just a set of training wheels for low skill/kids don't give daddy time instead of sleeping/or some extreme thing in null sec or epic arcs.
But the real sought after attributes; mobility and dps don't come from a now 20% tank bonus.


I'm looking at alternatives. CCP won't resort to the "easy" solution of giving the Rattlesnake the same set of drone bonus that the Dominix got, so it's useless to keep mentioning that.

I suggested the drone control range, because it's generally considered "not dangerous". Nobody would say it makes the Rattlesnake overpowered.

And also because standard Cruises on a Rattlesnake hit past 200Km without modules, implants or rigs for damage projection (double of its locking range, which is a waste), but the drones are restricted to 100ish Km, even the longest reaching ones (Wardens). This looks like a sort of inconsistency.

If you have any other proposals to bring the Rattlesnake in line with the rest of the pirate battleships (other than asking for the Dominix tracking bonus), I'm all for them too.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#44 - 2013-08-29 10:42:54 UTC
Marcus Walkuris wrote:
I fly Rattler so clearly it needs buffed.
Trolling aside it's missing something indeed.
I think it needs a velocity buff IMHO.
Also the buff to missile velocity only has real applications to torpedoes as 4 unbuffed launchers are a joke in pvp and lackluster in pve since missiles synergize poorly with drones due to their delayed damage.
Cruise missiles with 50% faster flight time get to almost twice your base targetting range.
The amount of face palm sillyness that comes with the hull detract a lot from how respectable it is in pve and how well it performs even compared to the cookiecutter BS out there.
For the love of science though, give that boat a velocity buff it's like the only pirate ship slower then its standard BS cousins and that I call rubbish.


Oh FFS! Wake up man! It's a Drone hull, the bonuses should be Drone bonuses before missile bonuses.

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#45 - 2013-08-29 10:49:17 UTC  |  Edited by: John Ratcliffe
Darius Brinn wrote:

I'm looking at alternatives. CCP won't resort to the "easy" solution of giving the Rattlesnake the same set of drone bonus that the Dominix got, so it's useless to keep mentioning that.


Why? Because you say so? There is NO reason whatsoever why the RS shouldn't have the same Drone bonuses as the Domi. It's a Drone Pirate BS FFS - if anything it should have the best Drone bonuses of any ship in the game.

Quote:
I suggested the drone control range, because it's generally considered "not dangerous". Nobody would say it makes the Rattlesnake overpowered.


It's a stupid suggestion. The bonus should be something useful - Drone Control Range can be easily achieved with a couple of Drone Links. If they give the RS the bonuses you want then what are you going to put in the utility Highs? The Domi Drone bonuses are what the RS should get.

Quote:
And also because standard Cruises on a Rattlesnake hit past 200Km without modules, implants or rigs for damage projection (double of its locking range, which is a waste), but the drones are restricted to 100ish Km, even the longest reaching ones (Wardens). This looks like a sort of inconsistency.


WTF are you on about? I can make Bouncers hit out to over 180KM with 3 Faction omnis. If CCP want to do something useful with CMs on the RS, then they need to either a. give it more Launchers, or b. give the Launchers a damage bonus and Explosive Radius reduction bonus. Personally, I'd rather see the RS be a fully focused Drone hull.

Quote:
If you have any other proposals to bring the Rattlesnake in line with the rest of the pirate battleships (other than asking for the Dominix tracking bonus), I'm all for them too.


You need to accept you're in the minority as far as the Domi bonuses are concerned.

Plus ça change, plus c'est la même chose

Marcus Walkuris
Aww yeahhh
#46 - 2013-08-29 11:29:56 UTC
I wouldn't worry about zomg OP because "others",watered down I think it would do just fine.
Allowing people to fit a sebo if needed with 25% instead of 50% like on the domi.
Bottom line increased lock range and a flight speed increase.
As is rattlers are like asteroids almost useless to fit a prop mod when your base speed should just state "sad".
Don't forget the rattler is still a pirate ship and no amount of "turret elitism" should stand in your way to see a worthy balanced rattler.
Lets not forget this is the age of RNI domi's neither pirate and one standard BS.
Rattlers tank has been lowered, even if it was made faster it still wouldn't be fast or agile, it is stationary and that alone trades off for its tank.
That right there means you jump into a vindi in fleets, who multi boxes drone boats in pvp?
Who gets chased down by a rattler?
I agree no domi clone but let people scream OP lord knows that never happens.
Debora Tsung
Perkone
Caldari State
#47 - 2013-08-29 13:59:37 UTC  |  Edited by: Debora Tsung
Steve Spooner wrote:
I really just wish there was a pirate faction battleship that had missile/torps bonused so that it actually mattered what you put in the top slots. I've tried 6 neuts vs 4 launchers and 2 neuts on the test server and every time I have gotten better results with the 6 neuts because eventually I would cap out anything that doesn't use projectiles or isn't a Bhaalgorn, because you can't beat it at its own game.


It matters to the rattlesnake.

Just dont use weapons in your high slots. Use RR modules to pimp tank your drones. Blink

Late EDIT: What I actually wanted to say was:

Do not use Missiles on a Rattle snake. At all. Right now it's just not as good of an idea as cap warfare modules and/or RR modules for your drones.

But as far as I understood CCP's table on where which ship class should stand when it comes to ability/power output and specialization, pirate ships should get a real nice boost once it's their turn for rebalance. IF the Marauder rebalance can be viewed as any indicator of that.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Marcus Walkuris
Aww yeahhh
#48 - 2013-08-29 21:15:00 UTC  |  Edited by: Marcus Walkuris
No need to get your panties in a bunch John :P.
I just am really satisfied with my rattler as is although I don't feel it is quite balanced yet.
It is the reward of flying my first pirate faction ship and BS to boot and being everything I expected even-though I see its obvious flaws.
Which I found to be an inability to fit a sebo/lack of targeting range for the long range sentries to apply their range properly.
As in you can fire up to 90 km and target only a couple kilometers more, giving too short a window to target approaching ships.
Thinking it over slowly and adding all things up I can see a "tanky domi" rattlesnake working.
Now when you look at standard BS, hey have 2 bonuses and pirate ships have the same with a third pirate one.
All 3 of these usually amplify each-other heavily AND are strong bonuses by themselves.
Looking at the dominix's bonus it is 2 bonuses as all standard BS get, only one of which the rattlesnake inherits.
What is highly uncommon about the rattlesnake is that it has only 2 effective bonuses the pirate bonus being F.U.B.A.R.
It doesn't stack/amplify damage like for example; Web + tracking + damage (vindi), or damage + damage + tracking (nightmare) rate of fire + damage + falloff (machariel).
The Rattler starts out with a much larger base tank with about 33%% more shields then most pirate ships paired with 20% damage reduction, but this is strongly offset by the fact it is a sentry boat and therefor stationary.
In my opinion this is sorta kinda a fix to an unpolished mechanic rather then simple pwnage (sentries i.m.h.o. should be able to return but not be repositioned).

IN summary:
You have one Caldari buff; tankyness + higher base tank, offset by being stationary leaving a sketchy +1.
Then you have the plain bonus for a drone boat from Gallente.
When it comes to the 4 missile launchers you see a trend that is common in pirate faction ships the secondary weapon-system is usually not strong like 75 and 100 drone bandwidth for other pirate ships without bonuses.
But you don't see a nightmare with a bonus to drone flight speed (which would be a much better one then 50% faster large missiles, no bonus at all in todays world).

So 2 bonuses instead of 3 and none amplify the others, (disclaimer; damage does amplify tank it is one sided and already very offset by its lack of speed+stationary play making for a very situational benefit).
In pvp there is the matter of its tank adding nothing to drones, and again drones are clunky.
So giving it the second Dominix bonus is not a given but a very likely choice as it makes room for a sebo, raising applied dps well without increasing maximum dps making up for its non multiplicative bonuses.
A drone control range buff is in order as to not start wiping launchers for *DLA (not DCU.. late night sleepyhead=me..) destroying the rattlers uniqueness (although that uniqueness would be just fine with turret slots as well as/instead of launchers).
A minor movement speed buff to make a more holistic end package for this stationary boat.
But I have a hard time making a calculated decision about how much of a "Domi buff" it should get since every pirate ship has a VERY distinctly different bonus which gives it all the more to love.
I would love the domi buff ^^ but getting half of it or 66% would make me smile too, all in all Rattler could use some love and is hard to compare to most boats, but lacking for sure.
Steve Spooner
Caldari Provisions
Caldari State
#49 - 2013-08-29 21:19:35 UTC
So after playing around against all other battleships on test server the rattlensnake has lost every fight. Wasn't really close. Vindi chewed everything, Bhaalgorn was a little jackass, Nightmare did the same, couldn't hit the machariel with jack, and against another rattler it was a brickfest. I want the rattlesnake to be useful and fun for pvp but that stupid worthless velocity bonus can be so much better.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#50 - 2013-08-30 05:57:59 UTC
Steve Spooner wrote:
So after playing around against all other battleships on test server the rattlensnake has lost every fight. Wasn't really close. Vindi chewed everything, Bhaalgorn was a little jackass, Nightmare did the same, couldn't hit the machariel with jack, and against another rattler it was a brickfest. I want the rattlesnake to be useful and fun for pvp but that stupid worthless velocity bonus can be so much better.


Because solo PvP in pirate faction battleships gets chicks.

internet spaceships

are serious business sir.

and don't forget it

Darius Brinn
The Scope
Gallente Federation
#51 - 2013-08-30 09:58:49 UTC
John Ratcliffe wrote:


Why? Because you say so? There is NO reason whatsoever why the RS shouldn't have the same Drone bonuses as the Domi. It's a Drone Pirate BS FFS - if anything it should have the best Drone bonuses of any ship in the game.


Why? Because you say so? The "best" drone bonuses are, as everything, situational. You seem to imply that NOTHING would bring the Rattlesnake in line with other pirate battleships other than buffing the tracking of its drones.

John Ratcliffe wrote:

It's a stupid suggestion. The bonus should be something useful - Drone Control Range can be easily achieved with a couple of Drone Links. If they give the RS the bonuses you want then what are you going to put in the utility Highs? The Domi Drone bonuses are what the RS should get.


No, it's not. Two T2 Drone link augmentors with PERFECT skills allow you to shoot at less than 110Km with Wardens. Increasing its base drone control range doesn't necessarily imply ELIMINATING the need for those two DLAs. But the range now, WITH those utility highs devoted to DLAs, suck.

John Ratcliffe wrote:
WTF are you on about? I can make Bouncers hit out to over 180KM with 3 Faction omnis


No, YOU CANNOT, because your drone control range will barely get past 100 Km unless you completely forgo your FOUR launchers. You cannot shoot with Sentries beyond your drone control range, whatever your Bouncer stats read when you click on it.

John Ratcliffe wrote:
If CCP want to do something useful with CMs on the RS, then they need to either a. give it more Launchers, or b. give the Launchers a damage bonus and Explosive Radius reduction bonus. Personally, I'd rather see the RS be a fully focused Drone hull.


I don't care whether they buff the drones, or the cruises. I have very good skills with both. I still don't see the drone control range buff as stupid; just as valid as your suggestions.

John Ratcliffe wrote:
You need to accept you're in the minority as far as the Domi bonuses are concerned.


I don't think I am a minority. As I explained, I would LOVE to see the Rattlesnake gaining the Dominix bonus to drone tracking. Absolutely. I am a Rattlesnake and drone user. I merely stated that I HIGHLY DOUBTED CCP would choose that path.
Steve Spooner
Caldari Provisions
Caldari State
#52 - 2013-08-30 15:30:33 UTC
Cipher Jones wrote:
Steve Spooner wrote:
So after playing around against all other battleships on test server the rattlensnake has lost every fight. Wasn't really close. Vindi chewed everything, Bhaalgorn was a little jackass, Nightmare did the same, couldn't hit the machariel with jack, and against another rattler it was a brickfest. I want the rattlesnake to be useful and fun for pvp but that stupid worthless velocity bonus can be so much better.


Because solo PvP in pirate faction battleships gets chicks.


You dare doubt my internet space ship honor?
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#53 - 2013-08-30 19:16:28 UTC
+1 utility high.
Change +50% Missile velocity bonus for a +50% missile damage bonus

Right now, I don't use the missile launchers *at all*

On my PvE fit
My highs are DLAs, large shield transfers (for keeping sentires alive, when they get the aggro), Nos, and a tractor beam.

Though I do currently favor the Domi with gardes*. I don't even have tech II or gall Bs V yet, Im sad I'm going to miss out on the uber garde II range with BS lvl 5.
*Used on missions where Ewar may cripple my nightmare or mach's applied DPS

I disagree that people don't bling it...
I had a spare pith C type and CN invuln lying around after I upgraded my incursion fit... onto the rattler it went for Moar tank.
I had a CN PDU, I started wanting cap and less passive tank due to my sentries soaking up so much DPS, the CN PDU replaced a SPR
Fed Navy omni tracking links

Don't have T2 sentry skills yet - faction sentries


Now if they'd just introduce some Fed Navy and Dread Guristas Drone damage amplifiers...
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#54 - 2013-09-02 07:08:07 UTC
Look at this post ^^...

My mach is lackluster with average mods compared to what it is with good mods. So is my TFI. I recently broke the 3 up and took the RS to Caldari space to run my kill everything missions that the Tengu doesn't blitz. And when I put an ACS on it and re rigged it it sucked in comparison (to a 3 slot deadspace tank). Short story long, you can't compare faction/deadspace/officer fits to vanilla fits when comparing ships. When you "bling out" the RS for PvE it is absolute beastmode 2nd only to the Mach. It completes missions/complexes/anomalies in the same time or less as the TFI. It has better projection of slightly less DPS.

Every ship cant be good at solo PvP, but ppl are mentioning the Balghorn like its a good solo PvP ship? Apples oranges much? RS not a good gang PvP ship? Are you kidding?

All in all I think the Domi will still be a bit OP after the nerf tomorrow, and the RS will be ever so slightly underpowered compared to the other pirate hulls, but right on the money for the price.

internet spaceships

are serious business sir.

and don't forget it

Enduros
UK Corp
Goonswarm Federation
#55 - 2013-09-02 10:14:30 UTC
I use a rattle in null and it would be hard to replace with anything as versatile. I use it as a tank/logi with max drone dmg. Maybe a varg or something after rebalance.

I have to agree the missile bonus is useless. 4 unbonused launchers are meh. I would be very happy if it got some sort of drone bonus. Personally I'd prefer control range, it's mostly used with sentries anyway and this would really free up highs. Let domi have drone range otherwise there's no point in getting a domi over a rattle ever.

Domi's drone range is limited by how many links you can fit. Limit rattle with how many omnis you can fit in the same time making useful utililty highs available

Special Ability: 50km bonus to drone control range
Caldari Battleship Skill Bonus: 4% shield resistance per level
Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level

Everything else might as well remain the same.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#56 - 2013-09-02 12:25:57 UTC
Darius Brinn wrote:
No, YOU CANNOT, because your drone control range will barely get past 100 Km unless you completely forgo your FOUR launchers. You cannot shoot with Sentries beyond your drone control range, whatever your Bouncer stats read when you click on it.


How many missions need you to shoot past 100KM? There's a couple that spring to mind that have NPCs between 100 - 110 KM, but that's it. Certainly as far as Caldari space is concerned.

I was messing around with a T1 Domi fit in EFT during my lunch break today and to prove a point, made this:

Bouncer: Optimal (147.5KM) FO (42KM)
Drone Control Range: (180KM)
Targeting Range: (176.5KM)

[Dominix, PVE]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Corpus A-Type Armor Thermic Hardener
Corpus A-Type Armor Kinetic Hardener
Corpus A-Type Large Armor Repairer
Signal Amplifier II

Sensor Booster II, Targeting Range Script
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Gist A-Type 100MN Afterburner
Cap Recharger II

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Small Shield Transporter II

Large Anti-Explosive Pump II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Garde II x5
Bouncer II x5


You couldn't get anything close to that package on a RS. It's a pointless fit though for PVE because you'd never need that much range, but it makes my point.

Plus ça change, plus c'est la même chose

Enduros
UK Corp
Goonswarm Federation
#57 - 2013-09-02 13:21:42 UTC
John Ratcliffe wrote:

You couldn't get anything close to that package on a RS. It's a pointless fit though for PVE because you'd never need that much range, but it makes my point.


Pve isn't just your Lvl4s. MJD has completely changed how DED sites are run. And even anoms. You need all the range you can get. Tanking 500 dps at range or 3000 dps at point blank makes a huge difference. RS has both the tank and spank to handle them solo, most of them anyway. While 170km is nice the fit itself isn't useful. The scenarios where being at 170km is good also come with lots of spank that will turn your whale into a wreck on warp-in.

Meanwhile RS can do wonders at 130km while still being very tanky. If you swap the bonus from missiles to drone control you lose nothing from missiles. You do however extend the actual range of the ship in a meaningful way.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#58 - 2013-09-02 13:32:25 UTC
Enduros wrote:
Pve isn't just your Lvl4s.


Accepted.

Plus ça change, plus c'est la même chose

Allyxy
Native Freshfood
Minmatar Republic
#59 - 2013-09-02 21:34:52 UTC
Darius Brinn wrote:
[quote=Marcus Walkuris]@Darius that is exactly my sentiment.
I...
I'm looking at alternatives. CCP won't resort to the "easy" solution of giving the Rattlesnake the same set of drone bonus that the Dominix got, so it's useless to keep mentioning that.

I suggested the drone control range, because it's generally considered "not dangerous". Nobody would say it makes the Rattlesnake overpowered.

And also because standard Cruises on a Rattlesnake hit past 200Km without modules, implants or rigs for damage projection (double of its locking range, which is a waste), but the drones are restricted to 100ish Km, even the longest reaching ones (Wardens). This looks like a sort of inconsistency.

If you have any other proposals to bring the Rattlesnake in line with the rest of the pirate battleships (other than asking for the Dominix tracking bonus), I'm all for them too.


Drastically reduce RS signature radius, let's say 1/3rd of the current one, so it will be the real tank we need.

Ay
Lucine Delacourt
The Covenant of Blood
#60 - 2013-09-03 20:16:23 UTC
Drone control range is the best idea I have heard for the RS. Unique bonus, great slot layout, and won't really ruin any existing fits.